diff options
Diffstat (limited to 'src/unittest/test_modchannels.cpp')
-rw-r--r-- | src/unittest/test_modchannels.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/src/unittest/test_modchannels.cpp b/src/unittest/test_modchannels.cpp new file mode 100644 index 000000000..069f439a1 --- /dev/null +++ b/src/unittest/test_modchannels.cpp @@ -0,0 +1,76 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "test.h" + +#include "gamedef.h" +#include "modchannels.h" + +class TestModChannels : public TestBase +{ +public: + TestModChannels() { TestManager::registerTestModule(this); } + const char *getName() { return "TestModChannels"; } + + void runTests(IGameDef *gamedef); + + void testJoinChannel(IGameDef *gamedef); + void testLeaveChannel(IGameDef *gamedef); + void testSendMessageToChannel(IGameDef *gamedef); +}; + +static TestModChannels g_test_instance; + +void TestModChannels::runTests(IGameDef *gamedef) +{ + TEST(testJoinChannel, gamedef); + TEST(testLeaveChannel, gamedef); + TEST(testSendMessageToChannel, gamedef); +} + +void TestModChannels::testJoinChannel(IGameDef *gamedef) +{ + // Test join + UASSERT(gamedef->joinModChannel("test_join_channel")); + // Test join (fail, already join) + UASSERT(!gamedef->joinModChannel("test_join_channel")); +} + +void TestModChannels::testLeaveChannel(IGameDef *gamedef) +{ + // Test leave (not joined) + UASSERT(!gamedef->leaveModChannel("test_leave_channel")); + + UASSERT(gamedef->joinModChannel("test_leave_channel")); + + // Test leave (joined) + UASSERT(gamedef->leaveModChannel("test_leave_channel")); +} + +void TestModChannels::testSendMessageToChannel(IGameDef *gamedef) +{ + // Test sendmsg (not joined) + UASSERT(!gamedef->sendModChannelMessage( + "test_sendmsg_channel", "testmsgchannel")); + + UASSERT(gamedef->joinModChannel("test_sendmsg_channel")); + + // Test sendmsg (joined) + UASSERT(gamedef->sendModChannelMessage("test_sendmsg_channel", "testmsgchannel")); +} |