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Diffstat (limited to 'src/util/quicktune.h')
-rw-r--r-- | src/util/quicktune.h | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/src/util/quicktune.h b/src/util/quicktune.h new file mode 100644 index 000000000..1943d19c2 --- /dev/null +++ b/src/util/quicktune.h @@ -0,0 +1,98 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +/* + Used for tuning constants when developing. + + Eg. if you have this constant somewhere that you just can't get right + by changing it and recompiling all over again: + v3f wield_position = v3f(55, -35, 65); + + Make it look like this: + v3f wield_position = v3f(55, -35, 65); + QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100); + QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20); + QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100); + + Then you can modify the values at runtime, using the keys + keymap_quicktune_prev + keymap_quicktune_next + keymap_quicktune_dec + keymap_quicktune_inc + + Once you have modified the values at runtime and then quit, the game + will print out all the modified values at the end: + Modified quicktune values: + wield_position.X = 60 + wield_position.Y = -30 + wield_position.Z = 65 + + The QUICKTUNE macros shouldn't generally be left in committed code. +*/ + +#pragma once + +#include <string> +#include <map> +#include <vector> + +enum QuicktuneValueType{ + QVT_NONE, + QVT_FLOAT +}; +struct QuicktuneValue +{ + QuicktuneValueType type = QVT_NONE; + union{ + struct{ + float current; + float min; + float max; + } value_QVT_FLOAT; + }; + bool modified = false; + + QuicktuneValue() = default; + + std::string getString(); + void relativeAdd(float amount); +}; + +std::vector<std::string> getQuicktuneNames(); +QuicktuneValue getQuicktuneValue(const std::string &name); +void setQuicktuneValue(const std::string &name, const QuicktuneValue &val); + +void updateQuicktuneValue(const std::string &name, QuicktuneValue &val); + +#ifndef NDEBUG + #define QUICKTUNE(type_, var, min_, max_, name){\ + QuicktuneValue qv;\ + qv.type = type_;\ + qv.value_##type_.current = var;\ + qv.value_##type_.min = min_;\ + qv.value_##type_.max = max_;\ + updateQuicktuneValue(name, qv);\ + var = qv.value_##type_.current;\ + } +#else // NDEBUG + #define QUICKTUNE(type, var, min_, max_, name){} +#endif + +#define QUICKTUNE_AUTONAME(type_, var, min_, max_)\ + QUICKTUNE(type_, var, min_, max_, #var) |