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-rw-r--r--src/voxel.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/voxel.cpp b/src/voxel.cpp
index 02635d3af..f60b641f1 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -41,7 +41,6 @@ VoxelManipulator::VoxelManipulator():
m_data(NULL),
m_flags(NULL)
{
- m_disable_water_climb = false;
}
VoxelManipulator::~VoxelManipulator()
@@ -221,6 +220,22 @@ void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
}
}
+void VoxelManipulator::copyTo(MapNode *dst, VoxelArea dst_area,
+ v3s16 dst_pos, v3s16 from_pos, v3s16 size)
+{
+ for(s16 z=0; z<size.Z; z++)
+ for(s16 y=0; y<size.Y; y++)
+ {
+ s32 i_dst = dst_area.index(dst_pos.X, dst_pos.Y+y, dst_pos.Z+z);
+ s32 i_local = m_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
+ memcpy(&dst[i_dst], &m_data[i_local], size.X*sizeof(MapNode));
+ }
+}
+
+/*
+ Algorithms
+ -----------------------------------------------------
+*/
void VoxelManipulator::clearFlag(u8 flags)
{
@@ -541,7 +556,7 @@ void VoxelManipulator::spreadLight(enum LightBank bank, v3s16 p)
Lights neighbors of from_nodes, collects all them and then
goes on recursively.
- NOTE: This is faster in small areas but will overflow the
+ NOTE: This is faster on small areas but will overflow the
stack on large areas. Thus it is not used.
*/
void VoxelManipulator::spreadLight(enum LightBank bank,