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Diffstat (limited to 'src/voxelalgorithms.cpp')
-rw-r--r-- | src/voxelalgorithms.cpp | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/src/voxelalgorithms.cpp b/src/voxelalgorithms.cpp new file mode 100644 index 000000000..ae609e96a --- /dev/null +++ b/src/voxelalgorithms.cpp @@ -0,0 +1,126 @@ +/* +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "voxelalgorithms.h" +#include "nodedef.h" + +namespace voxalgo +{ + +void setLight(VoxelManipulator &v, VoxelArea a, u8 light, + INodeDefManager *ndef) +{ + for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) + for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) + for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++) + { + v3s16 p(x,y,z); + MapNode &n = v.getNodeRefUnsafe(p); + n.setLight(LIGHTBANK_DAY, light, ndef); + n.setLight(LIGHTBANK_NIGHT, light, ndef); + } +} + +SunlightPropagateResult propagateSunlight(VoxelManipulator &v, VoxelArea a, + bool inexistent_top_provides_sunlight, + core::map<v3s16, bool> & light_sources, + INodeDefManager *ndef) +{ + // Return values + bool bottom_sunlight_valid = true; + + // The full area we shall touch extends one extra at top and bottom + VoxelArea required_a = a; + required_a.pad(v3s16(0,1,0)); + // Make sure we have access to it + v.emerge(a); + + s16 max_y = a.MaxEdge.Y; + s16 min_y = a.MinEdge.Y; + + for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++) + for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++) + { + v3s16 p_overtop(x, max_y+1, z); + bool overtop_has_sunlight = false; + // If overtop node does not exist, trust heuristics + if(!v.exists(p_overtop)) + overtop_has_sunlight = inexistent_top_provides_sunlight; + else if(v.getNodeRefUnsafe(p_overtop).getContent() == CONTENT_IGNORE) + overtop_has_sunlight = inexistent_top_provides_sunlight; + // Otherwise refer to it's light value + else + overtop_has_sunlight = (v.getNodeRefUnsafe(p_overtop).getLight( + LIGHTBANK_DAY, ndef) == LIGHT_SUN); + + dstream<<"inexistent_top_provides_sunlight=" + <<inexistent_top_provides_sunlight<<std::endl; + dstream<<"v.exists(p_overtop)=" + <<v.exists(p_overtop)<<std::endl; + + // Copy overtop's sunlight all over the place + u8 incoming_light = overtop_has_sunlight ? LIGHT_SUN : 0; + for(s32 y=max_y; y>=min_y; y--) + { + v3s16 p(x,y,z); + MapNode &n = v.getNodeRefUnsafe(p); + if(incoming_light == 0){ + // Do nothing + } else if(incoming_light == LIGHT_SUN && + ndef->get(n).sunlight_propagates){ + // Do nothing + } else if(ndef->get(n).sunlight_propagates == false){ + incoming_light = 0; + } else { + incoming_light = diminish_light(incoming_light); + } + u8 old_light = n.getLight(LIGHTBANK_DAY, ndef); + + if(incoming_light > old_light) + n.setLight(LIGHTBANK_DAY, incoming_light, ndef); + + if(diminish_light(incoming_light) != 0) + light_sources.insert(p, true); + } + + // Check validity of sunlight at top of block below if it + // hasn't already been proven invalid + if(bottom_sunlight_valid) + { + bool sunlight_should_continue_down = (incoming_light == LIGHT_SUN); + v3s16 p_overbottom(x, min_y-1, z); + if(!v.exists(p_overbottom) || + v.getNodeRefUnsafe(p_overbottom + ).getContent() == CONTENT_IGNORE){ + // Is not known, cannot compare + } else { + bool overbottom_has_sunlight = (v.getNodeRefUnsafe(p_overbottom + ).getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN); + if(sunlight_should_continue_down != overbottom_has_sunlight){ + bottom_sunlight_valid = false; + } + } + } + } + + return SunlightPropagateResult(bottom_sunlight_valid); +} + +} // namespace voxalgo + |