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-rw-r--r--src/game.cpp3
-rw-r--r--src/touchscreengui.h14
2 files changed, 17 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c3d844634..68b8e0767 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -3544,6 +3544,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
shootline = g_touchscreengui->getShootline();
+ // Scale shootline to the acual distance the player can reach
+ shootline.end = shootline.start
+ + shootline.getVector().normalize() * BS * d;
shootline.start += intToFloat(camera_offset, BS);
shootline.end += intToFloat(camera_offset, BS);
}
diff --git a/src/touchscreengui.h b/src/touchscreengui.h
index 8dfec47d8..da97381cd 100644
--- a/src/touchscreengui.h
+++ b/src/touchscreengui.h
@@ -154,6 +154,14 @@ public:
double getPitch() { return m_camera_pitch; }
+ /*!
+ * Returns a line which describes what the player is pointing at.
+ * The starting point and looking direction are significant,
+ * the line should be scaled to match its length to the actual distance
+ * the player can reach.
+ * The line starts at the camera and ends on the camera's far plane.
+ * The coordinates do not contain the camera offset.
+ */
line3d<f32> getShootline() { return m_shootline; }
void step(float dtime);
@@ -178,6 +186,12 @@ private:
double m_camera_yaw_change = 0.0;
double m_camera_pitch = 0.0;
+ /*!
+ * A line starting at the camera and pointing towards the
+ * selected object.
+ * The line ends on the camera's far plane.
+ * The coordinates do not contain the camera offset.
+ */
line3d<f32> m_shootline;
int m_move_id = -1;