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-rw-r--r--src/client/content_cao.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 30b1b8212..d148df522 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -829,7 +829,8 @@ void GenericCAO::setNodeLight(u8 light)
if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
// Since these types of visuals are using their own shader
// they should be handled separately
- m_wield_meshnode->setColor(color);
+ if (m_wield_meshnode)
+ m_wield_meshnode->setColor(color);
} else if (m_enable_shaders) {
scene::ISceneNode *node = getSceneNode();