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-rw-r--r--src/client.cpp1
-rw-r--r--src/content_mapblock.cpp10
-rw-r--r--src/mapblock_mesh.cpp8
-rw-r--r--src/sky.cpp32
-rw-r--r--src/sky.h3
5 files changed, 27 insertions, 27 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 0bc2e66a5..7e74cf36b 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -250,6 +250,7 @@ Client::Client(
m_inventory_updated(false),
m_inventory_from_server(NULL),
m_inventory_from_server_age(0.0),
+ m_show_hud(true),
m_animation_time(0),
m_crack_level(-1),
m_crack_pos(0,0,0),
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 53b9874d4..996db421b 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -188,10 +188,10 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
// Create selection mesh
v3s16 p = data->m_highlighted_pos_relative;
- if (data->m_show_hud &
- (p.X >= 0) & (p.X < MAP_BLOCKSIZE) &
- (p.Y >= 0) & (p.Y < MAP_BLOCKSIZE) &
- (p.Z >= 0) & (p.Z < MAP_BLOCKSIZE)) {
+ if (data->m_show_hud &&
+ (p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
+ (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
+ (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
if(n.getContent() != CONTENT_AIR) {
@@ -215,7 +215,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
l = l1;
}
video::SColor c = MapBlock_LightColor(255, l, 0);
- data->m_highlight_mesh_color = c;
+ data->m_highlight_mesh_color = c;
std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
TileSpec h_tile;
h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp
index a7fafa683..2459cf0d7 100644
--- a/src/mapblock_mesh.cpp
+++ b/src/mapblock_mesh.cpp
@@ -48,6 +48,8 @@ MeshMakeData::MeshMakeData(IGameDef *gamedef):
m_crack_pos_relative(-1337, -1337, -1337),
m_highlighted_pos_relative(-1337, -1337, -1337),
m_smooth_lighting(false),
+ m_show_hud(false),
+ m_highlight_mesh_color(255, 255, 255, 255),
m_gamedef(gamedef)
{}
@@ -330,7 +332,7 @@ static void finalColorBlend(video::SColor& result,
// Emphase blue a bit in darker places
// Each entry of this array represents a range of 8 blue levels
- static u8 emphase_blue_when_dark[32] = {
+ static const u8 emphase_blue_when_dark[32] = {
1, 4, 6, 6, 6, 5, 4, 3, 2, 1, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
@@ -338,7 +340,7 @@ static void finalColorBlend(video::SColor& result,
b = irr::core::clamp (b, 0, 255);
// Artificial light is yellow-ish
- static u8 emphase_yellow_when_artificial[16] = {
+ static const u8 emphase_yellow_when_artificial[16] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 10, 15, 15, 15
};
rg += emphase_yellow_when_artificial[night/16];
@@ -1086,7 +1088,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
mapblock_mesh_generate_special(data, collector);
- m_highlight_mesh_color = data->m_highlight_mesh_color;
+ m_highlight_mesh_color = data->m_highlight_mesh_color;
/*
Convert MeshCollector to SMesh
diff --git a/src/sky.cpp b/src/sky.cpp
index 17d8d46ce..b5706f4e3 100644
--- a/src/sky.cpp
+++ b/src/sky.cpp
@@ -573,6 +573,20 @@ void Sky::update(float time_of_day, float time_brightness,
m_clouds_visible = false;
}
+ video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
+ m_bgcolor = video::SColor(
+ 255,
+ bgcolor_bright.getRed() * m_brightness,
+ bgcolor_bright.getGreen() * m_brightness,
+ bgcolor_bright.getBlue() * m_brightness);
+
+ video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
+ m_skycolor = video::SColor(
+ 255,
+ skycolor_bright.getRed() * m_brightness,
+ skycolor_bright.getGreen() * m_brightness,
+ skycolor_bright.getBlue() * m_brightness);
+
// Horizon coloring based on sun and moon direction during sunset and sunrise
video::SColor pointcolor = video::SColor(255, 255, 255, m_bgcolor.getAlpha());
if (m_directional_colored_fog) {
@@ -606,25 +620,7 @@ void Sky::update(float time_of_day, float time_brightness,
// calculate the blend color
pointcolor = m_mix_scolor(pointcolor_moon, pointcolor_sun, pointcolor_blend);
}
- }
-
- video::SColor bgcolor_bright = m_bgcolor_bright_f.toSColor();
- m_bgcolor = video::SColor(
- 255,
- bgcolor_bright.getRed() * m_brightness,
- bgcolor_bright.getGreen() * m_brightness,
- bgcolor_bright.getBlue() * m_brightness);
- if (m_directional_colored_fog) {
m_bgcolor = m_mix_scolor(m_bgcolor, pointcolor, m_horizon_blend() * 0.5);
- }
-
- video::SColor skycolor_bright = m_skycolor_bright_f.toSColor();
- m_skycolor = video::SColor(
- 255,
- skycolor_bright.getRed() * m_brightness,
- skycolor_bright.getGreen() * m_brightness,
- skycolor_bright.getBlue() * m_brightness);
- if (m_directional_colored_fog) {
m_skycolor = m_mix_scolor(m_skycolor, pointcolor, m_horizon_blend() * 0.25);
}
diff --git a/src/sky.h b/src/sky.h
index d7dabedb8..4af6be024 100644
--- a/src/sky.h
+++ b/src/sky.h
@@ -79,7 +79,8 @@ private:
{
if (!m_sunlight_seen)
return 0;
- float x; m_time_of_day >= 0.5 ? x = (1 - m_time_of_day) * 2 : x = m_time_of_day * 2;
+ float x = m_time_of_day >= 0.5 ? (1 - m_time_of_day) * 2 : m_time_of_day * 2;
+
if (x <= 0.3)
return 0;
if (x <= 0.4) // when the sun and moon are aligned