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-rw-r--r--src/game.cpp18
-rw-r--r--src/tile.cpp38
2 files changed, 49 insertions, 7 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ac6d13af1..83e853b93 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1226,6 +1226,16 @@ void the_game(
Inventory local_inventory(itemdef);
/*
+ Find out size of crack animation
+ */
+ int crack_animation_length = 5;
+ {
+ video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
+ v2u32 size = t->getOriginalSize();
+ crack_animation_length = size.Y / size.X;
+ }
+
+ /*
Add some gui stuff
*/
@@ -2271,20 +2281,20 @@ void the_game(
if(dig_time_complete >= 0.001)
{
- dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+ dig_index = (u16)((float)crack_animation_length
* dig_time/dig_time_complete);
}
// This is for torches
else
{
- dig_index = CRACK_ANIMATION_LENGTH;
+ dig_index = crack_animation_length;
}
// Don't show cracks if not diggable
if(dig_time_complete >= 100000.0)
{
}
- else if(dig_index < CRACK_ANIMATION_LENGTH)
+ else if(dig_index < crack_animation_length)
{
//TimeTaker timer("client.setTempMod");
//infostream<<"dig_index="<<dig_index<<std::endl;
@@ -2302,7 +2312,7 @@ void the_game(
digging = false;
nodig_delay_timer = dig_time_complete
- / (float)CRACK_ANIMATION_LENGTH;
+ / (float)crack_animation_length;
// We don't want a corresponding delay to
// very time consuming nodes
diff --git a/src/tile.cpp b/src/tile.cpp
index 92c56c277..f0b905c4a 100644
--- a/src/tile.cpp
+++ b/src/tile.cpp
@@ -502,6 +502,11 @@ u32 TextureSource::getTextureId(const std::string &name)
// Overlay image on top of another image (used for cracks)
void overlay(video::IImage *image, video::IImage *overlay);
+// Draw an image on top of an another one, using the alpha channel of the
+// source image
+static void blit_with_alpha(video::IImage *src, video::IImage *dst,
+ v2s32 src_pos, v2s32 dst_pos, v2u32 size);
+
// Brighten image
void brighten(video::IImage *image);
// Parse a transform name
@@ -1266,7 +1271,8 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
It is an image with a number of cracking stages
horizontally tiled.
*/
- video::IImage *img_crack = sourcecache->getOrLoad("crack.png", device);
+ video::IImage *img_crack = sourcecache->getOrLoad(
+ "crack_anylength.png", device);
if(img_crack && progression >= 0)
{
@@ -1305,11 +1311,13 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
}
else
{
- img_crack_scaled->copyToWithAlpha(
+ /*img_crack_scaled->copyToWithAlpha(
baseimg,
v2s32(0,0),
core::rect<s32>(v2s32(0,0), dim_base),
- video::SColor(255,255,255,255));
+ video::SColor(255,255,255,255));*/
+ blit_with_alpha(img_crack_scaled, baseimg,
+ v2s32(0,0), v2s32(0,0), dim_base);
}
}
@@ -1721,6 +1729,30 @@ void overlay(video::IImage *image, video::IImage *overlay)
}
}
+/*
+ Draw an image on top of an another one, using the alpha channel of the
+ source image
+
+ This exists because IImage::copyToWithAlpha() doesn't seem to always
+ work.
+*/
+static void blit_with_alpha(video::IImage *src, video::IImage *dst,
+ v2s32 src_pos, v2s32 dst_pos, v2u32 size)
+{
+ for(u32 y0=0; y0<size.Y; y0++)
+ for(u32 x0=0; x0<size.X; x0++)
+ {
+ s32 src_x = src_pos.X + x0;
+ s32 src_y = src_pos.Y + y0;
+ s32 dst_x = dst_pos.X + x0;
+ s32 dst_y = dst_pos.Y + y0;
+ video::SColor src_c = src->getPixel(src_x, src_y);
+ video::SColor dst_c = dst->getPixel(dst_x, dst_y);
+ dst_c = src_c.getInterpolated(dst_c, (float)src_c.getAlpha()/255.0f);
+ dst->setPixel(dst_x, dst_y, dst_c);
+ }
+}
+
void brighten(video::IImage *image)
{
if(image == NULL)