diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/emerge.cpp | 724 | ||||
-rw-r--r-- | src/emerge.h | 111 | ||||
-rw-r--r-- | src/map.cpp | 267 | ||||
-rw-r--r-- | src/map.h | 8 | ||||
-rw-r--r-- | src/mapgen.cpp | 21 | ||||
-rw-r--r-- | src/script/lua_api/l_mainmenu.cpp | 45 |
6 files changed, 614 insertions, 562 deletions
diff --git a/src/emerge.cpp b/src/emerge.cpp index e6bd52659..15f264c1a 100644 --- a/src/emerge.cpp +++ b/src/emerge.cpp @@ -20,77 +20,95 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "emerge.h" -#include "server.h" + #include <iostream> #include <queue> -#include "threading/event.h" -#include "map.h" -#include "environment.h" + #include "util/container.h" #include "util/thread.h" -#include "constants.h" -#include "voxel.h" +#include "threading/event.h" + #include "config.h" -#include "mapblock.h" -#include "serverobject.h" -#include "settings.h" -#include "scripting_game.h" -#include "profiler.h" +#include "constants.h" +#include "environment.h" #include "log.h" -#include "nodedef.h" -#include "mg_biome.h" -#include "mg_ore.h" -#include "mg_decoration.h" -#include "mg_schematic.h" +#include "map.h" +#include "mapblock.h" #include "mapgen_v5.h" #include "mapgen_v6.h" #include "mapgen_v7.h" #include "mapgen_singlenode.h" +#include "mg_biome.h" +#include "mg_ore.h" +#include "mg_decoration.h" +#include "mg_schematic.h" +#include "nodedef.h" +#include "profiler.h" +#include "scripting_game.h" +#include "server.h" +#include "serverobject.h" +#include "settings.h" +#include "voxel.h" + struct MapgenDesc { const char *name; MapgenFactory *factory; }; -MapgenDesc reg_mapgens[] = { - {"v5", new MapgenFactoryV5}, - {"v6", new MapgenFactoryV6}, - {"v7", new MapgenFactoryV7}, - {"singlenode", new MapgenFactorySinglenode}, -}; - -class EmergeThread : public Thread -{ +class EmergeThread : public Thread { public: - Server *m_server; - ServerMap *map; - EmergeManager *emerge; - Mapgen *mapgen; bool enable_mapgen_debug_info; int id; - Event qevent; - std::queue<v3s16> blockqueue; - - EmergeThread(Server *server, int ethreadid): - m_server(server), - map(NULL), - emerge(NULL), - mapgen(NULL), - enable_mapgen_debug_info(false), - id(ethreadid) - { - name = "Emerge-" + itos(id); - } + EmergeThread(Server *server, int ethreadid); + ~EmergeThread(); void *run(); - bool popBlockEmerge(v3s16 *pos, u8 *flags); - bool getBlockOrStartGen(v3s16 p, MapBlock **b, - BlockMakeData *data, bool allow_generate); + void signal(); + + // Requires queue mutex held + bool pushBlock(v3s16 pos); + + void cancelPendingItems(); + + static void runCompletionCallbacks( + v3s16 pos, EmergeAction action, + const EmergeCallbackList &callbacks); + +private: + Server *m_server; + ServerMap *m_map; + EmergeManager *m_emerge; + Mapgen *m_mapgen; + + Event m_queue_event; + std::queue<v3s16> m_block_queue; + + bool popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata); + + EmergeAction getBlockOrStartGen( + v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *data); + MapBlock *finishGen(v3s16 pos, BlockMakeData *bmdata, + std::map<v3s16, MapBlock *> *modified_blocks); + + friend class EmergeManager; }; +//// +//// Built-in mapgens +//// + +MapgenDesc g_reg_mapgens[] = { + {"v5", new MapgenFactoryV5}, + {"v6", new MapgenFactoryV6}, + {"v7", new MapgenFactoryV7}, + {"singlenode", new MapgenFactorySinglenode}, +}; -/////////////////////////////// Emerge Manager //////////////////////////////// +//// +//// EmergeManager +//// EmergeManager::EmergeManager(IGameDef *gamedef) { @@ -104,11 +122,11 @@ EmergeManager::EmergeManager(IGameDef *gamedef) // Note that accesses to this variable are not synchronized. // This is because the *only* thread ever starting or stopping // EmergeThreads should be the ServerThread. - this->threads_active = false; + this->m_threads_active = false; - mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info"); + enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info"); - // if unspecified, leave a proc for the main thread and one for + // If unspecified, leave a proc for the main thread and one for // some other misc thread s16 nthreads = 0; if (!g_settings->getS16NoEx("num_emerge_threads", nthreads)) @@ -116,22 +134,22 @@ EmergeManager::EmergeManager(IGameDef *gamedef) if (nthreads < 1) nthreads = 1; - qlimit_total = g_settings->getU16("emergequeue_limit_total"); - if (!g_settings->getU16NoEx("emergequeue_limit_diskonly", qlimit_diskonly)) - qlimit_diskonly = nthreads * 5 + 1; - if (!g_settings->getU16NoEx("emergequeue_limit_generate", qlimit_generate)) - qlimit_generate = nthreads + 1; + m_qlimit_total = g_settings->getU16("emergequeue_limit_total"); + if (!g_settings->getU16NoEx("emergequeue_limit_diskonly", m_qlimit_diskonly)) + m_qlimit_diskonly = nthreads * 5 + 1; + if (!g_settings->getU16NoEx("emergequeue_limit_generate", m_qlimit_generate)) + m_qlimit_generate = nthreads + 1; // don't trust user input for something very important like this - if (qlimit_total < 1) - qlimit_total = 1; - if (qlimit_diskonly < 1) - qlimit_diskonly = 1; - if (qlimit_generate < 1) - qlimit_generate = 1; + if (m_qlimit_total < 1) + m_qlimit_total = 1; + if (m_qlimit_diskonly < 1) + m_qlimit_diskonly = 1; + if (m_qlimit_generate < 1) + m_qlimit_generate = 1; for (s16 i = 0; i < nthreads; i++) - emergethread.push_back(new EmergeThread((Server *) gamedef, i)); + m_threads.push_back(new EmergeThread((Server *)gamedef, i)); infostream << "EmergeManager: using " << nthreads << " threads" << std::endl; } @@ -139,27 +157,25 @@ EmergeManager::EmergeManager(IGameDef *gamedef) EmergeManager::~EmergeManager() { - for (u32 i = 0; i != emergethread.size(); i++) { - if (threads_active) { - emergethread[i]->stop(); - emergethread[i]->qevent.signal(); - emergethread[i]->wait(); + for (u32 i = 0; i != m_threads.size(); i++) { + EmergeThread *thread = m_threads[i]; + + if (m_threads_active) { + thread->stop(); + thread->signal(); + thread->wait(); } - delete emergethread[i]; - delete mapgen[i]; + + delete thread; + delete m_mapgens[i]; } - emergethread.clear(); - mapgen.clear(); delete biomemgr; delete oremgr; delete decomgr; delete schemmgr; - if (params.sparams) { - delete params.sparams; - params.sparams = NULL; - } + delete params.sparams; } @@ -171,33 +187,37 @@ void EmergeManager::loadMapgenParams() void EmergeManager::initMapgens() { - if (mapgen.size()) + if (m_mapgens.size()) return; + MapgenFactory *mgfactory = getMapgenFactory(params.mg_name); + if (!mgfactory) { + errorstream << "EmergeManager: mapgen " << params.mg_name << + " not registered; falling back to " << DEFAULT_MAPGEN << std::endl; + + params.mg_name = DEFAULT_MAPGEN; + + mgfactory = getMapgenFactory(params.mg_name); + FATAL_ERROR_IF(mgfactory == NULL, "Couldn't use any mapgen!"); + } + if (!params.sparams) { - params.sparams = createMapgenParams(params.mg_name); - if (!params.sparams) { - params.mg_name = DEFAULT_MAPGEN; - params.sparams = createMapgenParams(params.mg_name); - assert(params.sparams); - } + params.sparams = mgfactory->createMapgenParams(); params.sparams->readParams(g_settings); } - // Create the mapgens - for (u32 i = 0; i != emergethread.size(); i++) { - Mapgen *mg = createMapgen(params.mg_name, i, ¶ms); - assert(mg); - mapgen.push_back(mg); + for (u32 i = 0; i != m_threads.size(); i++) { + Mapgen *mg = mgfactory->createMapgen(i, ¶ms, this); + m_mapgens.push_back(mg); } } Mapgen *EmergeManager::getCurrentMapgen() { - for (u32 i = 0; i != emergethread.size(); i++) { - if (emergethread[i]->isSameThread()) - return emergethread[i]->mapgen; + for (u32 i = 0; i != m_threads.size(); i++) { + if (m_threads[i]->isSameThread()) + return m_threads[i]->m_mapgen; } return NULL; @@ -206,94 +226,81 @@ Mapgen *EmergeManager::getCurrentMapgen() void EmergeManager::startThreads() { - if (threads_active) + if (m_threads_active) return; - for (u32 i = 0; i != emergethread.size(); i++) - emergethread[i]->start(); + for (u32 i = 0; i != m_threads.size(); i++) + m_threads[i]->start(); - threads_active = true; + m_threads_active = true; } void EmergeManager::stopThreads() { - if (!threads_active) + if (!m_threads_active) return; // Request thread stop in parallel - for (u32 i = 0; i != emergethread.size(); i++) { - emergethread[i]->stop(); - emergethread[i]->qevent.signal(); + for (u32 i = 0; i != m_threads.size(); i++) { + m_threads[i]->stop(); + m_threads[i]->signal(); } // Then do the waiting for each - for (u32 i = 0; i != emergethread.size(); i++) - emergethread[i]->wait(); + for (u32 i = 0; i != m_threads.size(); i++) + m_threads[i]->wait(); - threads_active = false; + m_threads_active = false; } -bool EmergeManager::enqueueBlockEmerge(u16 peer_id, v3s16 p, - bool allow_generate, bool force_queue_block) +bool EmergeManager::enqueueBlockEmerge( + u16 peer_id, + v3s16 blockpos, + bool allow_generate, + bool ignore_queue_limits) { - std::map<v3s16, BlockEmergeData *>::const_iterator iter; - BlockEmergeData *bedata; - u16 count_global = 0; - u16 count_peer = 0; - u8 flags = 0; - int idx = 0; - + u16 flags = 0; if (allow_generate) - flags |= BLOCK_EMERGE_ALLOWGEN; - - { - MutexAutoLock queuelock(queuemutex); - - count_global = blocks_enqueued.size(); - count_peer = peer_queue_count[peer_id]; + flags |= BLOCK_EMERGE_ALLOW_GEN; + if (ignore_queue_limits) + flags |= BLOCK_EMERGE_FORCE_QUEUE; - if (!force_queue_block) { - if (count_global >= qlimit_total) - return false; - - u16 qlimit_peer = allow_generate ? qlimit_generate : qlimit_diskonly; - if (count_peer >= qlimit_peer) - return false; - } + return enqueueBlockEmergeEx(blockpos, peer_id, flags, NULL, NULL); +} - iter = blocks_enqueued.find(p); - if (iter != blocks_enqueued.end()) { - bedata = iter->second; - bedata->flags |= flags; - return true; - } - bedata = new BlockEmergeData; - bedata->flags = flags; - bedata->peer_requested = peer_id; - blocks_enqueued.insert(std::make_pair(p, bedata)); +bool EmergeManager::enqueueBlockEmergeEx( + v3s16 blockpos, + u16 peer_id, + u16 flags, + EmergeCompletionCallback callback, + void *callback_param) +{ + EmergeThread *thread = NULL; - peer_queue_count[peer_id] = count_peer + 1; + { + MutexAutoLock queuelock(m_queue_mutex); - // insert into the EmergeThread queue with the least items - int lowestitems = emergethread[0]->blockqueue.size(); - for (u32 i = 1; i != emergethread.size(); i++) { - int nitems = emergethread[i]->blockqueue.size(); - if (nitems < lowestitems) { - idx = i; - lowestitems = nitems; - } - } + if (!pushBlockEmergeData(blockpos, peer_id, flags, + callback, callback_param)) + return false; - emergethread[idx]->blockqueue.push(p); + thread = getOptimalThread(); + thread->pushBlock(blockpos); } - emergethread[idx]->qevent.signal(); + + thread->signal(); return true; } + +// +// Mapgen-related helper functions +// + v3s16 EmergeManager::getContainingChunk(v3s16 blockpos) { return getContainingChunk(blockpos, params.chunksize); @@ -312,129 +319,297 @@ v3s16 EmergeManager::getContainingChunk(v3s16 blockpos, s16 chunksize) int EmergeManager::getGroundLevelAtPoint(v2s16 p) { - if (mapgen.size() == 0 || !mapgen[0]) { + if (m_mapgens.size() == 0 || !m_mapgens[0]) { errorstream << "EmergeManager: getGroundLevelAtPoint() called" - " before mapgen initialized" << std::endl; + " before mapgen init" << std::endl; return 0; } - return mapgen[0]->getGroundLevelAtPoint(p); + return m_mapgens[0]->getGroundLevelAtPoint(p); } bool EmergeManager::isBlockUnderground(v3s16 blockpos) { - /* +#if 0 v2s16 p = v2s16((blockpos.X * MAP_BLOCKSIZE) + MAP_BLOCKSIZE / 2, (blockpos.Y * MAP_BLOCKSIZE) + MAP_BLOCKSIZE / 2); int ground_level = getGroundLevelAtPoint(p); return blockpos.Y * (MAP_BLOCKSIZE + 1) <= min(water_level, ground_level); - */ +#endif - //yuck, but then again, should i bother being accurate? - //the height of the nodes in a single block is quite variable + // Use a simple heuristic; the above method is wildly inaccurate anyway. return blockpos.Y * (MAP_BLOCKSIZE + 1) <= params.water_level; } -void EmergeManager::getMapgenNames(std::list<const char *> &mgnames) +void EmergeManager::getMapgenNames(std::vector<const char *> *mgnames) { - for (u32 i = 0; i != ARRLEN(reg_mapgens); i++) - mgnames.push_back(reg_mapgens[i].name); + for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) + mgnames->push_back(g_reg_mapgens[i].name); } -Mapgen *EmergeManager::createMapgen(const std::string &mgname, int mgid, - MapgenParams *mgparams) +MapgenFactory *EmergeManager::getMapgenFactory(const std::string &mgname) { - u32 i; - for (i = 0; i != ARRLEN(reg_mapgens) && mgname != reg_mapgens[i].name; i++); - if (i == ARRLEN(reg_mapgens)) { - errorstream << "EmergeManager; mapgen " << mgname << - " not registered" << std::endl; - return NULL; + for (u32 i = 0; i != ARRLEN(g_reg_mapgens); i++) { + if (mgname == g_reg_mapgens[i].name) + return g_reg_mapgens[i].factory; } - MapgenFactory *mgfactory = reg_mapgens[i].factory; - return mgfactory->createMapgen(mgid, mgparams, this); + return NULL; } -MapgenSpecificParams *EmergeManager::createMapgenParams(const std::string &mgname) +bool EmergeManager::pushBlockEmergeData( + v3s16 pos, + u16 peer_requested, + u16 flags, + EmergeCompletionCallback callback, + void *callback_param) { - u32 i; - for (i = 0; i < ARRLEN(reg_mapgens) && mgname != reg_mapgens[i].name; i++); - if (i == ARRLEN(reg_mapgens)) { - errorstream << "EmergeManager: Mapgen " << mgname << - " not registered" << std::endl; - return NULL; + u16 &count_peer = m_peer_queue_count[peer_requested]; + + if ((flags & BLOCK_EMERGE_FORCE_QUEUE) == 0) { + if (m_blocks_enqueued.size() >= m_qlimit_total) + return false; + + if (peer_requested != PEER_ID_INEXISTENT) { + u16 qlimit_peer = (flags & BLOCK_EMERGE_ALLOW_GEN) ? + m_qlimit_generate : m_qlimit_diskonly; + if (count_peer >= qlimit_peer) + return false; + } } - MapgenFactory *mgfactory = reg_mapgens[i].factory; - return mgfactory->createMapgenParams(); -} + std::pair<std::map<v3s16, BlockEmergeData>::iterator, bool> findres; + findres = m_blocks_enqueued.insert(std::make_pair(pos, BlockEmergeData())); + + BlockEmergeData &bedata = findres.first->second; + bool update_existing = !findres.second; + if (callback) + bedata.callbacks.push_back(std::make_pair(callback, callback_param)); -////////////////////////////// Emerge Thread ////////////////////////////////// + if (update_existing) { + bedata.flags |= flags; + } else { + bedata.flags = flags; + bedata.peer_requested = peer_requested; + + count_peer++; + } + + return true; +} -bool EmergeThread::popBlockEmerge(v3s16 *pos, u8 *flags) + +bool EmergeManager::popBlockEmergeData( + v3s16 pos, + BlockEmergeData *bedata) { - std::map<v3s16, BlockEmergeData *>::iterator iter; - MutexAutoLock queuelock(emerge->queuemutex); + std::map<v3s16, BlockEmergeData>::iterator it; + std::map<u16, u16>::iterator it2; - if (blockqueue.empty()) + it = m_blocks_enqueued.find(pos); + if (it == m_blocks_enqueued.end()) return false; - v3s16 p = blockqueue.front(); - blockqueue.pop(); - *pos = p; + *bedata = it->second; + + it2 = m_peer_queue_count.find(bedata->peer_requested); + if (it2 == m_peer_queue_count.end()) + return false; - iter = emerge->blocks_enqueued.find(p); - if (iter == emerge->blocks_enqueued.end()) - return false; //uh oh, queue and map out of sync!! + u16 &count_peer = it2->second; + assert(count_peer != 0); + count_peer--; - BlockEmergeData *bedata = iter->second; - *flags = bedata->flags; + m_blocks_enqueued.erase(it); - emerge->peer_queue_count[bedata->peer_requested]--; + return true; +} - delete bedata; - emerge->blocks_enqueued.erase(iter); +EmergeThread *EmergeManager::getOptimalThread() +{ + size_t nthreads = m_threads.size(); + + FATAL_ERROR_IF(nthreads == 0, "No emerge threads!"); + + size_t index = 0; + size_t nitems_lowest = m_threads[0]->m_block_queue.size(); + + for (size_t i = 1; i < nthreads; i++) { + size_t nitems = m_threads[i]->m_block_queue.size(); + if (nitems < nitems_lowest) { + index = i; + nitems_lowest = nitems; + } + } + + return m_threads[index]; +} + + +//// +//// EmergeThread +//// + +EmergeThread::EmergeThread(Server *server, int ethreadid) : + enable_mapgen_debug_info(false), + id(ethreadid), + m_server(server), + m_map(NULL), + m_emerge(NULL), + m_mapgen(NULL) +{ + name = "Emerge-" + itos(ethreadid); +} + + +EmergeThread::~EmergeThread() +{ + //cancelPendingItems(); +} + + +void EmergeThread::signal() +{ + m_queue_event.signal(); +} + + +bool EmergeThread::pushBlock(v3s16 pos) +{ + m_block_queue.push(pos); return true; } -bool EmergeThread::getBlockOrStartGen(v3s16 p, MapBlock **b, - BlockMakeData *data, bool allow_gen) +void EmergeThread::cancelPendingItems() +{ + MutexAutoLock queuelock(m_emerge->m_queue_mutex); + + while (!m_block_queue.empty()) { + BlockEmergeData bedata; + v3s16 pos; + + pos = m_block_queue.front(); + m_block_queue.pop(); + + m_emerge->popBlockEmergeData(pos, &bedata); + + runCompletionCallbacks(pos, EMERGE_CANCELLED, bedata.callbacks); + } +} + + +void EmergeThread::runCompletionCallbacks( + v3s16 pos, + EmergeAction action, + const EmergeCallbackList &callbacks) +{ + for (size_t i = 0; i != callbacks.size(); i++) { + EmergeCompletionCallback callback; + void *param; + + callback = callbacks[i].first; + param = callbacks[i].second; + + callback(pos, action, param); + } +} + + +bool EmergeThread::popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata) +{ + MutexAutoLock queuelock(m_emerge->m_queue_mutex); + + if (m_block_queue.empty()) + return false; + + *pos = m_block_queue.front(); + m_block_queue.pop(); + + m_emerge->popBlockEmergeData(*pos, bedata); + + return true; +} + + +EmergeAction EmergeThread::getBlockOrStartGen( + v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata) +{ + MutexAutoLock envlock(m_server->m_env_mutex); + + // 1). Attempt to fetch block from memory + *block = m_map->getBlockNoCreateNoEx(pos); + if (*block && !(*block)->isDummy() && (*block)->isGenerated()) + return EMERGE_FROM_MEMORY; + + // 2). Attempt to load block from disk + *block = m_map->loadBlock(pos); + if (*block && (*block)->isGenerated()) + return EMERGE_FROM_DISK; + + // 3). Attempt to start generation + if (allow_gen && m_map->initBlockMake(pos, bmdata)) + return EMERGE_GENERATED; + + // All attempts failed; cancel this block emerge + return EMERGE_CANCELLED; +} + + +MapBlock *EmergeThread::finishGen(v3s16 pos, BlockMakeData *bmdata, + std::map<v3s16, MapBlock *> *modified_blocks) { - v2s16 p2d(p.X, p.Z); - //envlock: usually takes <=1ms, sometimes 90ms or ~400ms to acquire MutexAutoLock envlock(m_server->m_env_mutex); + ScopeProfiler sp(g_profiler, + "EmergeThread: after Mapgen::makeChunk", SPT_AVG); + + /* + Perform post-processing on blocks (invalidate lighting, queue liquid + transforms, etc.) to finish block make + */ + m_map->finishBlockMake(bmdata, modified_blocks); - // Load sector if it isn't loaded - if (map->getSectorNoGenerateNoEx(p2d) == NULL) - map->loadSectorMeta(p2d); - - // Attempt to load block - MapBlock *block = map->getBlockNoCreateNoEx(p); - if (!block || block->isDummy() || !block->isGenerated()) { - EMERGE_DBG_OUT("not in memory, attempting to load from disk"); - block = map->loadBlock(p); - if (block && block->isGenerated()) - map->prepareBlock(block); + MapBlock *block = m_map->getBlockNoCreateNoEx(pos); + if (!block) { + errorstream << "EmergeThread::finishGen: Couldn't grab block we " + "just generated: " << PP(pos) << std::endl; + return NULL; } - // If could not load and allowed to generate, - // start generation inside this same envlock - if (allow_gen && (block == NULL || !block->isGenerated())) { - EMERGE_DBG_OUT("generating"); - *b = block; - return map->initBlockMake(data, p); + v3s16 minp = bmdata->blockpos_min * MAP_BLOCKSIZE; + v3s16 maxp = bmdata->blockpos_max * MAP_BLOCKSIZE + + v3s16(1,1,1) * (MAP_BLOCKSIZE - 1); + + // Ignore map edit events, they will not need to be sent + // to anybody because the block hasn't been sent to anybody + MapEditEventAreaIgnorer ign( + &m_server->m_ignore_map_edit_events_area, + VoxelArea(minp, maxp)); + + /* + Run Lua on_generated callbacks + */ + try { + m_server->getScriptIface()->environment_OnGenerated( + minp, maxp, m_mapgen->blockseed); + } catch (LuaError &e) { + m_server->setAsyncFatalError("Lua: " + std::string(e.what())); } - *b = block; - return false; + EMERGE_DBG_OUT("ended up with: " << analyze_block(block)); + + /* + Activate the block + */ + m_server->m_env->activateBlock(block, 0); + + return block; } @@ -443,108 +618,68 @@ void *EmergeThread::run() DSTACK(__FUNCTION_NAME); BEGIN_DEBUG_EXCEPTION_HANDLER - v3s16 last_tried_pos(-32768,-32768,-32768); // For error output - v3s16 p; - u8 flags = 0; + v3s16 pos; - map = (ServerMap *)&(m_server->m_env->getMap()); - emerge = m_server->m_emerge; - mapgen = emerge->mapgen[id]; - enable_mapgen_debug_info = emerge->mapgen_debug_info; + m_map = (ServerMap *)&(m_server->m_env->getMap()); + m_emerge = m_server->m_emerge; + m_mapgen = m_emerge->m_mapgens[id]; + enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info; - while (!stopRequested()) try { - if (!popBlockEmerge(&p, &flags)) { - qevent.wait(); + while (!stopRequested()) { + std::map<v3s16, MapBlock *> modified_blocks; + BlockEmergeData bedata; + BlockMakeData bmdata; + EmergeAction action; + MapBlock *block; + + if (!popBlockEmerge(&pos, &bedata)) { + m_queue_event.wait(); continue; } - last_tried_pos = p; - if (blockpos_over_limit(p)) + if (blockpos_over_limit(pos)) continue; - bool allow_generate = flags & BLOCK_EMERGE_ALLOWGEN; - EMERGE_DBG_OUT("p=" PP(p) " allow_generate=" << allow_generate); - - /* - Try to fetch block from memory or disk. - If not found and asked to generate, initialize generator. - */ - BlockMakeData data; - MapBlock *block = NULL; - std::map<v3s16, MapBlock *> modified_blocks; + bool allow_gen = bedata.flags & BLOCK_EMERGE_ALLOW_GEN; + EMERGE_DBG_OUT("pos=" PP(pos) " allow_gen=" << allow_gen); - if (getBlockOrStartGen(p, &block, &data, allow_generate) && mapgen) { + action = getBlockOrStartGen(pos, allow_gen, &block, &bmdata); + if (action == EMERGE_GENERATED) { { - ScopeProfiler sp(g_profiler, "EmergeThread: Mapgen::makeChunk", SPT_AVG); + ScopeProfiler sp(g_profiler, + "EmergeThread: Mapgen::makeChunk", SPT_AVG); TimeTaker t("mapgen::make_block()"); - mapgen->makeChunk(&data); + m_mapgen->makeChunk(&bmdata); if (enable_mapgen_debug_info == false) t.stop(true); // Hide output } - { - //envlock: usually 0ms, but can take either 30 or 400ms to acquire - MutexAutoLock envlock(m_server->m_env_mutex); - ScopeProfiler sp(g_profiler, "EmergeThread: after " - "Mapgen::makeChunk (envlock)", SPT_AVG); - - map->finishBlockMake(&data, modified_blocks); - - block = map->getBlockNoCreateNoEx(p); - if (block) { - /* - Do some post-generate stuff - */ - v3s16 minp = data.blockpos_min * MAP_BLOCKSIZE; - v3s16 maxp = data.blockpos_max * MAP_BLOCKSIZE + - v3s16(1,1,1) * (MAP_BLOCKSIZE - 1); - - // Ignore map edit events, they will not need to be sent - // to anybody because the block hasn't been sent to anybody - MapEditEventAreaIgnorer - ign(&m_server->m_ignore_map_edit_events_area, - VoxelArea(minp, maxp)); - try { // takes about 90ms with -O1 on an e3-1230v2 - m_server->getScriptIface()->environment_OnGenerated( - minp, maxp, mapgen->blockseed); - } catch (LuaError &e) { - m_server->setAsyncFatalError("Lua: " + std::string(e.what())); - } - - EMERGE_DBG_OUT("ended up with: " << analyze_block(block)); - - m_server->m_env->activateBlock(block, 0); - } - } + block = finishGen(pos, &bmdata, &modified_blocks); } - /* - Set sent status of modified blocks on clients - */ - // Add the originally fetched block to the modified list + runCompletionCallbacks(pos, action, bedata.callbacks); + if (block) - modified_blocks[p] = block; + modified_blocks[pos] = block; - if (modified_blocks.size() > 0) { + if (modified_blocks.size() > 0) m_server->SetBlocksNotSent(modified_blocks); - } } - catch (VersionMismatchException &e) { + } catch (VersionMismatchException &e) { std::ostringstream err; - err << "World data version mismatch in MapBlock " << PP(last_tried_pos) << std::endl + err << "World data version mismatch in MapBlock " << PP(pos) << std::endl << "----" << std::endl << "\"" << e.what() << "\"" << std::endl << "See debug.txt." << std::endl << "World probably saved by a newer version of " PROJECT_NAME_C "." << std::endl; m_server->setAsyncFatalError(err.str()); - } - catch (SerializationError &e) { + } catch (SerializationError &e) { std::ostringstream err; - err << "Invalid data in MapBlock " << PP(last_tried_pos) << std::endl + err << "Invalid data in MapBlock " << PP(pos) << std::endl << "----" << std::endl << "\"" << e.what() << "\"" << std::endl << "See debug.txt." << std::endl @@ -553,23 +688,6 @@ void *EmergeThread::run() m_server->setAsyncFatalError(err.str()); } - { - MutexAutoLock queuelock(emerge->queuemutex); - while (!blockqueue.empty()) - { - v3s16 p = blockqueue.front(); - blockqueue.pop(); - - std::map<v3s16, BlockEmergeData *>::iterator iter; - iter = emerge->blocks_enqueued.find(p); - if (iter == emerge->blocks_enqueued.end()) - continue; //uh oh, queue and map out of sync!! - - BlockEmergeData *bedata = iter->second; - delete bedata; - } - } - END_DEBUG_EXCEPTION_HANDLER(errorstream) return NULL; } diff --git a/src/emerge.h b/src/emerge.h index 47648a17a..5526a4c91 100644 --- a/src/emerge.h +++ b/src/emerge.h @@ -26,13 +26,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapgen.h" // for MapgenParams #include "map.h" -#define BLOCK_EMERGE_ALLOWGEN (1<<0) +#define BLOCK_EMERGE_ALLOW_GEN (1 << 0) +#define BLOCK_EMERGE_FORCE_QUEUE (1 << 1) -#define EMERGE_DBG_OUT(x) \ - do { \ - if (enable_mapgen_debug_info) \ - infostream << "EmergeThread: " x << std::endl; \ - } while (0) +#define EMERGE_DBG_OUT(x) do { \ + if (enable_mapgen_debug_info) \ + infostream << "EmergeThread: " x << std::endl; \ +} while (0) class EmergeThread; class INodeDefManager; @@ -43,6 +43,7 @@ class OreManager; class DecorationManager; class SchematicManager; +// Structure containing inputs/outputs for chunk generation struct BlockMakeData { MMVManip *vmanip; u64 seed; @@ -61,64 +62,106 @@ struct BlockMakeData { ~BlockMakeData() { delete vmanip; } }; +// Result from processing an item on the emerge queue +enum EmergeAction { + EMERGE_CANCELLED, + EMERGE_ERRORED, + EMERGE_FROM_MEMORY, + EMERGE_FROM_DISK, + EMERGE_GENERATED, +}; + +// Callback +typedef void (*EmergeCompletionCallback)( + v3s16 blockpos, EmergeAction action, void *param); + +typedef std::vector< + std::pair< + EmergeCompletionCallback, + void * + > +> EmergeCallbackList; + struct BlockEmergeData { u16 peer_requested; - u8 flags; + u16 flags; + EmergeCallbackList callbacks; }; class EmergeManager { public: INodeDefManager *ndef; + bool enable_mapgen_debug_info; - std::vector<Mapgen *> mapgen; - std::vector<EmergeThread *> emergethread; - - bool threads_active; - - //settings - MapgenParams params; - bool mapgen_debug_info; - u16 qlimit_total; - u16 qlimit_diskonly; - u16 qlimit_generate; - + // Generation Notify u32 gen_notify_on; std::set<u32> gen_notify_on_deco_ids; - //// Block emerge queue data structures - Mutex queuemutex; - std::map<v3s16, BlockEmergeData *> blocks_enqueued; - std::map<u16, u16> peer_queue_count; + // Map generation parameters + MapgenParams params; - //// Managers of map generation-related components + // Managers of various map generation-related components BiomeManager *biomemgr; OreManager *oremgr; DecorationManager *decomgr; SchematicManager *schemmgr; - //// Methods + // Methods EmergeManager(IGameDef *gamedef); ~EmergeManager(); void loadMapgenParams(); - static MapgenSpecificParams *createMapgenParams(const std::string &mgname); void initMapgens(); - Mapgen *getCurrentMapgen(); - Mapgen *createMapgen(const std::string &mgname, int mgid, - MapgenParams *mgparams); - static void getMapgenNames(std::list<const char *> &mgnames); + void startThreads(); void stopThreads(); - bool enqueueBlockEmerge(u16 peer_id, v3s16 p, bool allow_generate, - bool force_queue_block=false); + + bool enqueueBlockEmerge( + u16 peer_id, + v3s16 blockpos, + bool allow_generate, + bool ignore_queue_limits=false); + + bool enqueueBlockEmergeEx( + v3s16 blockpos, + u16 peer_id, + u16 flags, + EmergeCompletionCallback callback, + void *callback_param); v3s16 getContainingChunk(v3s16 blockpos); - static v3s16 getContainingChunk(v3s16 blockpos, s16 chunksize); - // mapgen helper methods + Mapgen *getCurrentMapgen(); + + // Mapgen helpers methods Biome *getBiomeAtPoint(v3s16 p); int getGroundLevelAtPoint(v2s16 p); bool isBlockUnderground(v3s16 blockpos); + + static MapgenFactory *getMapgenFactory(const std::string &mgname); + static void getMapgenNames(std::vector<const char *> *mgnames); + static v3s16 getContainingChunk(v3s16 blockpos, s16 chunksize); + +private: + std::vector<Mapgen *> m_mapgens; + std::vector<EmergeThread *> m_threads; + bool m_threads_active; + + Mutex m_queue_mutex; + std::map<v3s16, BlockEmergeData> m_blocks_enqueued; + std::map<u16, u16> m_peer_queue_count; + + u16 m_qlimit_total; + u16 m_qlimit_diskonly; + u16 m_qlimit_generate; + + // Requires m_queue_mutex held + EmergeThread *getOptimalThread(); + bool pushBlockEmergeData(v3s16 pos, u16 peer_requested, u16 flags, + EmergeCompletionCallback callback, void *callback_param); + bool popBlockEmergeData(v3s16 pos, BlockEmergeData *bedata); + + friend class EmergeThread; }; #endif diff --git a/src/map.cpp b/src/map.cpp index e3cafd673..424683d60 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2254,70 +2254,51 @@ s16 ServerMap::getWaterLevel() return m_emerge->params.water_level; } -bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) +bool ServerMap::initBlockMake(v3s16 blockpos, BlockMakeData *data) { - bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info; - EMERGE_DBG_OUT("initBlockMake(): " PP(blockpos) " - " PP(blockpos)); - s16 csize = m_emerge->params.chunksize; - v3s16 blockpos_min = EmergeManager::getContainingChunk(blockpos, csize); - v3s16 blockpos_max = blockpos_min + v3s16(1, 1, 1) * (csize - 1); + v3s16 bpmin = EmergeManager::getContainingChunk(blockpos, csize); + v3s16 bpmax = bpmin + v3s16(1, 1, 1) * (csize - 1); + + bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info; + EMERGE_DBG_OUT("initBlockMake(): " PP(bpmin) " - " PP(bpmax)); - v3s16 extra_borders(1,1,1); + v3s16 extra_borders(1, 1, 1); + v3s16 full_bpmin = bpmin - extra_borders; + v3s16 full_bpmax = bpmax + extra_borders; // Do nothing if not inside limits (+-1 because of neighbors) - if(blockpos_over_limit(blockpos_min - extra_borders) || - blockpos_over_limit(blockpos_max + extra_borders)) + if (blockpos_over_limit(full_bpmin) || + blockpos_over_limit(full_bpmax)) return false; data->seed = m_emerge->params.seed; - data->blockpos_min = blockpos_min; - data->blockpos_max = blockpos_max; + data->blockpos_min = bpmin; + data->blockpos_max = bpmax; data->blockpos_requested = blockpos; data->nodedef = m_gamedef->ndef(); /* Create the whole area of this and the neighboring blocks */ - { - //TimeTaker timer("initBlockMake() create area"); - - for(s16 x=blockpos_min.X-extra_borders.X; - x<=blockpos_max.X+extra_borders.X; x++) - for(s16 z=blockpos_min.Z-extra_borders.Z; - z<=blockpos_max.Z+extra_borders.Z; z++) - { - v2s16 sectorpos(x, z); - // Sector metadata is loaded from disk if not already loaded. - ServerMapSector *sector = createSector(sectorpos); - FATAL_ERROR_IF(sector == NULL, "createSector() failed"); - (void) sector; - - for(s16 y=blockpos_min.Y-extra_borders.Y; - y<=blockpos_max.Y+extra_borders.Y; y++) - { - v3s16 p(x,y,z); - //MapBlock *block = createBlock(p); - // 1) get from memory, 2) load from disk - MapBlock *block = emergeBlock(p, false); - // 3) create a blank one - if(block == NULL) - { - block = createBlock(p); - - /* - Block gets sunlight if this is true. + for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++) + for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) { + v2s16 sectorpos(x, z); + // Sector metadata is loaded from disk if not already loaded. + ServerMapSector *sector = createSector(sectorpos); + FATAL_ERROR_IF(sector == NULL, "createSector() failed"); + + for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) { + v3s16 p(x, y, z); - Refer to the map generator heuristics. - */ - bool ug = m_emerge->isBlockUnderground(p); - block->setIsUnderground(ug); - } + MapBlock *block = emergeBlock(p, false); + if (block == NULL) { + block = createBlock(p); - // Lighting will not be valid after make_chunk is called - block->setLightingExpired(true); - // Lighting will be calculated - //block->setLightingExpired(false); + // Block gets sunlight if this is true. + // Refer to the map generator heuristics. + bool ug = m_emerge->isBlockUnderground(p); + block->setIsUnderground(ug); } } } @@ -2329,21 +2310,14 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) neighboring blocks */ - // The area that contains this block and it's neighbors - v3s16 bigarea_blocks_min = blockpos_min - extra_borders; - v3s16 bigarea_blocks_max = blockpos_max + extra_borders; - data->vmanip = new MMVManip(this); - //data->vmanip->setMap(this); + data->vmanip->initialEmerge(full_bpmin, full_bpmax); - // Add the area - { - //TimeTaker timer("initBlockMake() initialEmerge"); - data->vmanip->initialEmerge(bigarea_blocks_min, bigarea_blocks_max); - } - - // Ensure none of the blocks to be generated were marked as containing CONTENT_IGNORE -/* for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) { + // Note: we may need this again at some point. +#if 0 + // Ensure none of the blocks to be generated were marked as + // containing CONTENT_IGNORE + for (s16 z = blockpos_min.Z; z <= blockpos_max.Z; z++) { for (s16 y = blockpos_min.Y; y <= blockpos_max.Y; y++) { for (s16 x = blockpos_min.X; x <= blockpos_max.X; x++) { core::map<v3s16, u8>::Node *n; @@ -2355,124 +2329,62 @@ bool ServerMap::initBlockMake(BlockMakeData *data, v3s16 blockpos) n->setValue(flags); } } - }*/ + } +#endif // Data is ready now. return true; } void ServerMap::finishBlockMake(BlockMakeData *data, - std::map<v3s16, MapBlock*> &changed_blocks) + std::map<v3s16, MapBlock*> *changed_blocks) { - v3s16 blockpos_min = data->blockpos_min; - v3s16 blockpos_max = data->blockpos_max; - v3s16 blockpos_requested = data->blockpos_requested; - /*infostream<<"finishBlockMake(): ("<<blockpos_requested.X<<"," - <<blockpos_requested.Y<<"," - <<blockpos_requested.Z<<")"<<std::endl;*/ + v3s16 bpmin = data->blockpos_min; + v3s16 bpmax = data->blockpos_max; - v3s16 extra_borders(1,1,1); + v3s16 extra_borders(1, 1, 1); + v3s16 full_bpmin = bpmin - extra_borders; + v3s16 full_bpmax = bpmax + extra_borders; - bool enable_mapgen_debug_info = m_emerge->mapgen_debug_info; + bool enable_mapgen_debug_info = m_emerge->enable_mapgen_debug_info; + EMERGE_DBG_OUT("finishBlockMake(): " PP(bpmin) " - " PP(bpmax)); - /*infostream<<"Resulting vmanip:"<<std::endl; - data->vmanip.print(infostream);*/ + /* + Set lighting to non-expired state in all of them. + This is cheating, but it is not fast enough if all of them + would actually be updated. + */ + for (s16 x = full_bpmin.X; x <= full_bpmax.X; x++) + for (s16 z = full_bpmin.Z; z <= full_bpmax.Z; z++) + for (s16 y = full_bpmin.Y; y <= full_bpmax.Y; y++) { + MapBlock *block = emergeBlock(v3s16(x, y, z), false); + if (!block) + continue; - // Make sure affected blocks are loaded - for(s16 x=blockpos_min.X-extra_borders.X; - x<=blockpos_max.X+extra_borders.X; x++) - for(s16 z=blockpos_min.Z-extra_borders.Z; - z<=blockpos_max.Z+extra_borders.Z; z++) - for(s16 y=blockpos_min.Y-extra_borders.Y; - y<=blockpos_max.Y+extra_borders.Y; y++) - { - v3s16 p(x, y, z); - // Load from disk if not already in memory - emergeBlock(p, false); + block->setLightingExpired(false); } /* Blit generated stuff to map NOTE: blitBackAll adds nearly everything to changed_blocks */ - { - // 70ms @cs=8 - //TimeTaker timer("finishBlockMake() blitBackAll"); - data->vmanip->blitBackAll(&changed_blocks); - } + data->vmanip->blitBackAll(changed_blocks); - EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" << changed_blocks.size()); + EMERGE_DBG_OUT("finishBlockMake: changed_blocks.size()=" + << changed_blocks->size()); /* Copy transforming liquid information */ - while(data->transforming_liquid.size() > 0) - { + while (data->transforming_liquid.size()) { m_transforming_liquid.push_back(data->transforming_liquid.front()); data->transforming_liquid.pop_front(); } - /* - Do stuff in central blocks - */ - - /* - Update lighting - */ - { -#if 0 - TimeTaker t("finishBlockMake lighting update"); - - core::map<v3s16, MapBlock*> lighting_update_blocks; - - // Center blocks - for(s16 x=blockpos_min.X-extra_borders.X; - x<=blockpos_max.X+extra_borders.X; x++) - for(s16 z=blockpos_min.Z-extra_borders.Z; - z<=blockpos_max.Z+extra_borders.Z; z++) - for(s16 y=blockpos_min.Y-extra_borders.Y; - y<=blockpos_max.Y+extra_borders.Y; y++) - { - v3s16 p(x, y, z); - MapBlock *block = getBlockNoCreateNoEx(p); - assert(block); - lighting_update_blocks.insert(block->getPos(), block); - } - - updateLighting(lighting_update_blocks, changed_blocks); -#endif - - /* - Set lighting to non-expired state in all of them. - This is cheating, but it is not fast enough if all of them - would actually be updated. - */ - for(s16 x=blockpos_min.X-extra_borders.X; - x<=blockpos_max.X+extra_borders.X; x++) - for(s16 z=blockpos_min.Z-extra_borders.Z; - z<=blockpos_max.Z+extra_borders.Z; z++) - for(s16 y=blockpos_min.Y-extra_borders.Y; - y<=blockpos_max.Y+extra_borders.Y; y++) - { - v3s16 p(x, y, z); - MapBlock * block = getBlockNoCreateNoEx(p); - if (block != NULL) - block->setLightingExpired(false); - } - -#if 0 - if(enable_mapgen_debug_info == false) - t.stop(true); // Hide output -#endif - } - - /* - Go through changed blocks - */ - for(std::map<v3s16, MapBlock*>::iterator i = changed_blocks.begin(); - i != changed_blocks.end(); ++i) - { - MapBlock *block = i->second; + for (std::map<v3s16, MapBlock *>::iterator + it = changed_blocks->begin(); + it != changed_blocks->end(); ++it) { + MapBlock *block = it->second; if (!block) continue; /* @@ -2489,14 +2401,13 @@ void ServerMap::finishBlockMake(BlockMakeData *data, /* Set central blocks as generated */ - for(s16 x=blockpos_min.X; x<=blockpos_max.X; x++) - for(s16 z=blockpos_min.Z; z<=blockpos_max.Z; z++) - for(s16 y=blockpos_min.Y; y<=blockpos_max.Y; y++) - { - v3s16 p(x, y, z); - MapBlock *block = getBlockNoCreateNoEx(p); + for (s16 x = bpmin.X; x <= bpmax.X; x++) + for (s16 z = bpmin.Z; z <= bpmax.Z; z++) + for (s16 y = bpmin.Y; y <= bpmax.Y; y++) { + MapBlock *block = getBlockNoCreateNoEx(v3s16(x, y, z)); if (!block) continue; + block->setGenerated(true); } @@ -2505,39 +2416,9 @@ void ServerMap::finishBlockMake(BlockMakeData *data, NOTE: Will be saved later. */ //save(MOD_STATE_WRITE_AT_UNLOAD); - - /*infostream<<"finishBlockMake() done for ("<<blockpos_requested.X - <<","<<blockpos_requested.Y<<"," - <<blockpos_requested.Z<<")"<<std::endl;*/ - - -#if 0 - if(enable_mapgen_debug_info) - { - /* - Analyze resulting blocks - */ - /*for(s16 x=blockpos_min.X-1; x<=blockpos_max.X+1; x++) - for(s16 z=blockpos_min.Z-1; z<=blockpos_max.Z+1; z++) - for(s16 y=blockpos_min.Y-1; y<=blockpos_max.Y+1; y++)*/ - for(s16 x=blockpos_min.X-0; x<=blockpos_max.X+0; x++) - for(s16 z=blockpos_min.Z-0; z<=blockpos_max.Z+0; z++) - for(s16 y=blockpos_min.Y-0; y<=blockpos_max.Y+0; y++) - { - v3s16 p = v3s16(x,y,z); - MapBlock *block = getBlockNoCreateNoEx(p); - char spos[20]; - snprintf(spos, 20, "(%2d,%2d,%2d)", x, y, z); - infostream<<"Generated "<<spos<<": " - <<analyze_block(block)<<std::endl; - } - } -#endif - - getBlockNoCreateNoEx(blockpos_requested); } -ServerMapSector * ServerMap::createSector(v2s16 p2d) +ServerMapSector *ServerMap::createSector(v2s16 p2d) { DSTACKF("%s: p2d=(%d,%d)", __FUNCTION_NAME, @@ -3333,7 +3214,10 @@ bool ServerMap::loadSectorFull(v2s16 p2d) } #endif -Database *ServerMap::createDatabase(const std::string &name, const std::string &savedir, Settings &conf) +Database *ServerMap::createDatabase( + const std::string &name, + const std::string &savedir, + Settings &conf) { if (name == "sqlite3") return new Database_SQLite3(savedir); @@ -3578,6 +3462,7 @@ MapBlock* ServerMap::loadBlock(v3s16 blockpos) /* Make sure sector is loaded */ + MapSector *sector = getSectorNoGenerateNoEx(p2d); if(sector == NULL) { @@ -393,21 +393,21 @@ public: - Check disk (doesn't load blocks) - Create blank one */ - ServerMapSector * createSector(v2s16 p); + ServerMapSector *createSector(v2s16 p); /* Blocks are generated by using these and makeBlock(). */ - bool initBlockMake(BlockMakeData *data, v3s16 blockpos); + bool initBlockMake(v3s16 blockpos, BlockMakeData *data); void finishBlockMake(BlockMakeData *data, - std::map<v3s16, MapBlock*> &changed_blocks); + std::map<v3s16, MapBlock*> *changed_blocks); /* Get a block from somewhere. - Memory - Create blank */ - MapBlock * createBlock(v3s16 p); + MapBlock *createBlock(v3s16 p); /* Forcefully get a block from somewhere. diff --git a/src/mapgen.cpp b/src/mapgen.cpp index a94b071c5..f5046459e 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -61,8 +61,9 @@ FlagDesc flagdesc_gennotify[] = { }; -/////////////////////////////////////////////////////////////////////////////// - +//// +//// Mapgen +//// Mapgen::Mapgen() { @@ -340,8 +341,9 @@ void Mapgen::spreadLight(v3s16 nmin, v3s16 nmax) } - -/////////////////////////////////////////////////////////////////////////////// +//// +//// GenerateNotifier +//// GenerateNotifier::GenerateNotifier() { @@ -407,7 +409,10 @@ void GenerateNotifier::getEvents( m_notify_events.clear(); } -/////////////////////////////////////////////////////////////////////////////// + +//// +//// MapgenParams +//// void MapgenParams::load(const Settings &settings) { @@ -429,9 +434,11 @@ void MapgenParams::load(const Settings &settings) settings.getNoiseParams("mg_biome_np_humidity_blend", np_biome_humidity_blend); delete sparams; - sparams = EmergeManager::createMapgenParams(mg_name); - if (sparams) + MapgenFactory *mgfactory = EmergeManager::getMapgenFactory(mg_name); + if (mgfactory) { + sparams = mgfactory->createMapgenParams(); sparams->readParams(&settings); + } } diff --git a/src/script/lua_api/l_mainmenu.cpp b/src/script/lua_api/l_mainmenu.cpp index 92311d6fc..d28925d5c 100644 --- a/src/script/lua_api/l_mainmenu.cpp +++ b/src/script/lua_api/l_mainmenu.cpp @@ -706,16 +706,13 @@ int ModApiMainMenu::l_set_topleft_text(lua_State *L) /******************************************************************************/ int ModApiMainMenu::l_get_mapgen_names(lua_State *L) { - lua_newtable(L); - - std::list<const char *> names; - EmergeManager::getMapgenNames(names); + std::vector<const char *> names; + EmergeManager::getMapgenNames(&names); - int i = 1; - for (std::list<const char *>::const_iterator - it = names.begin(); it != names.end(); ++it) { - lua_pushstring(L, *it); - lua_rawseti(L, -2, i++); + lua_newtable(L); + for (size_t i = 0; i != names.size(); i++) { + lua_pushstring(L, names[i]); + lua_rawseti(L, -2, i + 1); } return 1; @@ -725,8 +722,8 @@ int ModApiMainMenu::l_get_mapgen_names(lua_State *L) /******************************************************************************/ int ModApiMainMenu::l_get_modpath(lua_State *L) { - std::string modpath - = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "mods" + DIR_DELIM); + std::string modpath = fs::RemoveRelativePathComponents( + porting::path_user + DIR_DELIM + "mods" + DIR_DELIM); lua_pushstring(L, modpath.c_str()); return 1; } @@ -734,8 +731,8 @@ int ModApiMainMenu::l_get_modpath(lua_State *L) /******************************************************************************/ int ModApiMainMenu::l_get_gamepath(lua_State *L) { - std::string gamepath - = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "games" + DIR_DELIM); + std::string gamepath = fs::RemoveRelativePathComponents( + porting::path_user + DIR_DELIM + "games" + DIR_DELIM); lua_pushstring(L, gamepath.c_str()); return 1; } @@ -743,44 +740,46 @@ int ModApiMainMenu::l_get_gamepath(lua_State *L) /******************************************************************************/ int ModApiMainMenu::l_get_texturepath(lua_State *L) { - std::string gamepath - = fs::RemoveRelativePathComponents(porting::path_user + DIR_DELIM + "textures"); + std::string gamepath = fs::RemoveRelativePathComponents( + porting::path_user + DIR_DELIM + "textures"); lua_pushstring(L, gamepath.c_str()); return 1; } int ModApiMainMenu::l_get_texturepath_share(lua_State *L) { - std::string gamepath - = fs::RemoveRelativePathComponents(porting::path_share + DIR_DELIM + "textures"); + std::string gamepath = fs::RemoveRelativePathComponents( + porting::path_share + DIR_DELIM + "textures"); lua_pushstring(L, gamepath.c_str()); return 1; } /******************************************************************************/ int ModApiMainMenu::l_create_dir(lua_State *L) { - const char *path = luaL_checkstring(L, 1); + const char *path = luaL_checkstring(L, 1); if (ModApiMainMenu::isMinetestPath(path)) { - lua_pushboolean(L,fs::CreateAllDirs(path)); + lua_pushboolean(L, fs::CreateAllDirs(path)); return 1; } - lua_pushboolean(L,false); + + lua_pushboolean(L, false); return 1; } /******************************************************************************/ int ModApiMainMenu::l_delete_dir(lua_State *L) { - const char *path = luaL_checkstring(L, 1); + const char *path = luaL_checkstring(L, 1); std::string absolute_path = fs::RemoveRelativePathComponents(path); if (ModApiMainMenu::isMinetestPath(absolute_path)) { - lua_pushboolean(L,fs::RecursiveDelete(absolute_path)); + lua_pushboolean(L, fs::RecursiveDelete(absolute_path)); return 1; } - lua_pushboolean(L,false); + + lua_pushboolean(L, false); return 1; } |