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-rw-r--r--src/server.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 1fea8afe5..7926b879f 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -1810,7 +1810,15 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(datasize < 2+1+PLAYERNAME_SIZE)
return;
- verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<std::endl;
+ // If net_proto_version is set, this client has already been handled
+ if(getClient(peer_id)->net_proto_version != 0){
+ verbosestream<<"Server: Ignoring multiple TOSERVER_INITs from "
+ <<addr_s<<" (peer_id="<<peer_id<<")"<<std::endl;
+ return;
+ }
+
+ verbosestream<<"Server: Got TOSERVER_INIT from "<<addr_s<<" (peer_id="
+ <<peer_id<<")"<<std::endl;
// Do not allow multiple players in simple singleplayer mode.
// This isn't a perfect way to do it, but will suffice for now.
@@ -4651,6 +4659,8 @@ void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
// If there are way too many clients, get rid of denied new ones immediately
if(m_clients.size() > 2 * g_settings->getU16("max_users")){
+ verbosestream<<"Server: DenyAccess: Too many clients; getting rid of "
+ <<"peer_id="<<peer_id<<" immediately"<<std::endl;
// Delete peer to stop sending it data
m_con.DeletePeer(peer_id);
// Delete client also to stop block sends and other stuff