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-rw-r--r--src/client/keys.h25
-rw-r--r--src/defaultsettings.cpp33
-rw-r--r--src/game.cpp20
-rw-r--r--src/keycode.cpp4
-rw-r--r--src/keycode.h1
5 files changed, 66 insertions, 17 deletions
diff --git a/src/client/keys.h b/src/client/keys.h
index 886ae8791..d10c96240 100644
--- a/src/client/keys.h
+++ b/src/client/keys.h
@@ -76,6 +76,31 @@ public:
DEBUG_STACKS,
+ // hotbar
+ SLOT_1,
+ SLOT_2,
+ SLOT_3,
+ SLOT_4,
+ SLOT_5,
+ SLOT_6,
+ SLOT_7,
+ SLOT_8,
+ SLOT_9,
+ SLOT_10,
+ SLOT_11,
+ SLOT_12,
+ SLOT_13,
+ SLOT_14,
+ SLOT_15,
+ SLOT_16,
+ SLOT_17,
+ SLOT_18,
+ SLOT_19,
+ SLOT_20,
+ SLOT_21,
+ SLOT_22,
+ SLOT_23,
+
// joystick specific keys
MOUSE_L,
MOUSE_R,
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 9785b5f5b..797beb3d7 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -101,6 +101,39 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
+ settings->setDefault("keymap_slot1", "KEY_KEY_1");
+ settings->setDefault("keymap_slot2", "KEY_KEY_2");
+ settings->setDefault("keymap_slot3", "KEY_KEY_3");
+ settings->setDefault("keymap_slot4", "KEY_KEY_4");
+ settings->setDefault("keymap_slot5", "KEY_KEY_5");
+ settings->setDefault("keymap_slot6", "KEY_KEY_6");
+ settings->setDefault("keymap_slot7", "KEY_KEY_7");
+ settings->setDefault("keymap_slot8", "KEY_KEY_8");
+ settings->setDefault("keymap_slot9", "KEY_KEY_9");
+ settings->setDefault("keymap_slot10", "KEY_KEY_0");
+ settings->setDefault("keymap_slot11", "");
+ settings->setDefault("keymap_slot12", "");
+ settings->setDefault("keymap_slot13", "");
+ settings->setDefault("keymap_slot14", "");
+ settings->setDefault("keymap_slot15", "");
+ settings->setDefault("keymap_slot16", "");
+ settings->setDefault("keymap_slot17", "");
+ settings->setDefault("keymap_slot18", "");
+ settings->setDefault("keymap_slot19", "");
+ settings->setDefault("keymap_slot20", "");
+ settings->setDefault("keymap_slot21", "");
+ settings->setDefault("keymap_slot22", "");
+ settings->setDefault("keymap_slot23", "");
+ settings->setDefault("enable_build_where_you_stand", "false" );
+ settings->setDefault("3d_mode", "none");
+ settings->setDefault("3d_paralax_strength", "0.025");
+ settings->setDefault("aux1_descends", "false");
+ settings->setDefault("doubletap_jump", "false");
+ settings->setDefault("always_fly_fast", "true");
+ settings->setDefault("directional_colored_fog", "true");
+ settings->setDefault("tooltip_show_delay", "400");
+ settings->setDefault("zoom_fov", "15");
+
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
diff --git a/src/game.cpp b/src/game.cpp
index ba4840203..0088bc95d 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1107,6 +1107,11 @@ void KeyCache::populate()
key[KeyType::DEBUG_STACKS] = getKeySetting("keymap_print_debug_stacks");
+ for (int i = 0; i < 23; i++) {
+ std::string slot_key_name = "keymap_slot" + std::to_string(i + 1);
+ key[KeyType::SLOT_1 + i] = getKeySetting(slot_key_name.c_str());
+ }
+
if (handler) {
// First clear all keys, then re-add the ones we listen for
handler->dontListenForKeys();
@@ -1115,9 +1120,6 @@ void KeyCache::populate()
}
handler->listenForKey(EscapeKey);
handler->listenForKey(CancelKey);
- for (size_t i = 0; i < 10; i++) {
- handler->listenForKey(NumberKey[i]);
- }
}
}
@@ -2639,16 +2641,10 @@ void Game::processItemSelection(u16 *new_playeritem)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
// else dir == 0
- /* Item selection using keyboard
+ /* Item selection using hotbar slot keys
*/
- for (u16 i = 0; i < 10; i++) {
- static const KeyPress *item_keys[10] = {
- NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
- NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
- NumberKey + 9, NumberKey + 0,
- };
-
- if (input->wasKeyDown(*item_keys[i])) {
+ for (u16 i = 0; i < 23; i++) {
+ if (wasKeyDown((GameKeyType) (KeyType::SLOT_1 + i))) {
if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
*new_playeritem = i;
infostream << "Selected item: " << new_playeritem << std::endl;
diff --git a/src/keycode.cpp b/src/keycode.cpp
index 344ac7c83..3551c385a 100644
--- a/src/keycode.cpp
+++ b/src/keycode.cpp
@@ -351,10 +351,6 @@ const char *KeyPress::name() const
const KeyPress EscapeKey("KEY_ESCAPE");
const KeyPress CancelKey("KEY_CANCEL");
-const KeyPress NumberKey[] = {
- KeyPress("0"), KeyPress("1"), KeyPress("2"), KeyPress("3"), KeyPress("4"),
- KeyPress("5"), KeyPress("6"), KeyPress("7"), KeyPress("8"), KeyPress("9")
-};
/*
Key config
diff --git a/src/keycode.h b/src/keycode.h
index f0012d5eb..b413d0396 100644
--- a/src/keycode.h
+++ b/src/keycode.h
@@ -57,7 +57,6 @@ protected:
extern const KeyPress EscapeKey;
extern const KeyPress CancelKey;
-extern const KeyPress NumberKey[10];
// Key configuration getter
KeyPress getKeySetting(const char *settingname);