diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map.cpp | 34 | ||||
-rw-r--r-- | src/mapnode.cpp | 10 | ||||
-rw-r--r-- | src/mapnode.h | 1 | ||||
-rw-r--r-- | src/materials.cpp | 1 | ||||
-rw-r--r-- | src/server.cpp | 1 | ||||
-rw-r--r-- | src/tile.cpp | 2 |
6 files changed, 42 insertions, 7 deletions
diff --git a/src/map.cpp b/src/map.cpp index a49de3c46..c48599d47 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2045,6 +2045,20 @@ void make_tree(VoxelManipulator &vmanip, v3s16 p0) } } +void make_cactus(VoxelManipulator &vmanip, v3s16 p0) +{ + MapNode cactusnode(CONTENT_CACTUS); + + s16 trunk_h = 3; + v3s16 p1 = p0; + for(s16 ii=0; ii<trunk_h; ii++) + { + if(vmanip.m_area.contains(p1)) + vmanip.m_data[vmanip.m_area.index(p1)] = cactusnode; + p1.Y++; + } +} + /* Noise functions. Make sure seed is mangled differently in each one. */ @@ -3207,18 +3221,24 @@ void makeChunk(ChunkMakeData *data) if(y > y_nodes_max - 6) continue; v3s16 p(x,y,z); - /* - Trees grow only on mud and grass - */ { u32 i = data->vmanip.m_area.index(v3s16(p)); MapNode *n = &data->vmanip.m_data[i]; - if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS) + if(n->d != CONTENT_MUD && n->d != CONTENT_GRASS && n->d != CONTENT_SAND) continue; + // Trees grow only on mud and grass + if(n->d == CONTENT_MUD || n->d == CONTENT_GRASS) + { + p.Y++; + make_tree(data->vmanip, p); + } + // Cactii grow only on sand + if(n->d == CONTENT_SAND) + { + p.Y++; + make_cactus(data->vmanip, p); + } } - p.Y++; - // Make a tree - make_tree(data->vmanip, p); } } /*u32 tree_max = relative_area / 60; diff --git a/src/mapnode.cpp b/src/mapnode.cpp index c006b8222..8ceeecfba 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -215,6 +215,16 @@ void init_mapnode() } f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + i = CONTENT_CACTUS; + f = &g_content_features[i]; + f->setAllTextures("cactus_side.png"); + f->setTexture(0, "cactus_top.png"); + f->setTexture(1, "cactus_top.png"); + f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png"); + f->param_type = CPT_MINERAL; + f->is_ground_content = true; + f->dug_item = std::string("MaterialItem ")+itos(i)+" 1"; + i = CONTENT_GLASS; f = &g_content_features[i]; f->light_propagates = true; diff --git a/src/mapnode.h b/src/mapnode.h index ad256585f..c4dcbfbe5 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -102,6 +102,7 @@ void init_content_inventory_texture_paths(); #define CONTENT_GLASS 20 #define CONTENT_FENCE 21 #define CONTENT_SANDSTONE 22 +#define CONTENT_CACTUS 23 /* Content feature list diff --git a/src/materials.cpp b/src/materials.cpp index 60c1894bf..a1d419562 100644 --- a/src/materials.cpp +++ b/src/materials.cpp @@ -73,6 +73,7 @@ void initializeMaterialProperties() setWoodLikeDiggingProperties(CONTENT_TREE, 1.0); setWoodLikeDiggingProperties(CONTENT_LEAVES, 0.15); + setWoodLikeDiggingProperties(CONTENT_CACTUS, 0.75); setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15); setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75); setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75); diff --git a/src/server.cpp b/src/server.cpp index c7b64f413..994e62eaf 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -4078,6 +4078,7 @@ void setCreativeInventory(Player *player) CONTENT_SANDSTONE, CONTENT_TREE, CONTENT_LEAVES, + CONTENT_CACTUS, CONTENT_GLASS, CONTENT_FENCE, CONTENT_MESE, diff --git a/src/tile.cpp b/src/tile.cpp index 8b0c3f2ea..2a2d2a70c 100644 --- a/src/tile.cpp +++ b/src/tile.cpp @@ -513,6 +513,8 @@ void TextureSource::buildMainAtlas() sourcelist.push_back("tree_top.png"); sourcelist.push_back("water.png"); sourcelist.push_back("leaves.png"); + sourcelist.push_back("cactus_side.png"); + sourcelist.push_back("cactus_top.png"); sourcelist.push_back("glass.png"); sourcelist.push_back("mud.png^grass_side.png"); sourcelist.push_back("cobble.png"); |