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-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/network/clientpackethandler.cpp3
2 files changed, 3 insertions, 1 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index daa015927..64231c74c 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -60,6 +60,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("enable_client_modding", "false");
settings->setDefault("max_out_chat_queue_size", "20");
settings->setDefault("pause_on_lost_focus", "false");
+ settings->setDefault("enable_register_confirmation", "true");
// Keymap
settings->setDefault("remote_port", "30000");
diff --git a/src/network/clientpackethandler.cpp b/src/network/clientpackethandler.cpp
index 6c0b770fa..909d336ae 100644
--- a/src/network/clientpackethandler.cpp
+++ b/src/network/clientpackethandler.cpp
@@ -98,7 +98,8 @@ void Client::handleCommand_Hello(NetworkPacket* pkt)
// Authenticate using that method, or abort if there wasn't any method found
if (chosen_auth_mechanism != AUTH_MECHANISM_NONE) {
if (chosen_auth_mechanism == AUTH_MECHANISM_FIRST_SRP
- && !m_simple_singleplayer_mode) {
+ && !m_simple_singleplayer_mode
+ && g_settings->getBool("enable_register_confirmation")) {
promptConfirmRegistration(chosen_auth_mechanism);
} else {
startAuth(chosen_auth_mechanism);