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-rw-r--r--src/camera.cpp23
-rw-r--r--src/camera.h3
-rw-r--r--src/content_cao.cpp335
-rw-r--r--src/content_sao.cpp6
-rw-r--r--src/game.cpp54
-rw-r--r--src/tool.h2
6 files changed, 391 insertions, 32 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index b36daf1d7..83b7ccd34 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cmath>
#include "settings.h"
#include "itemdef.h" // For wield visualization
+#include "noise.h" // easeCurve
Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control):
m_smgr(smgr),
@@ -182,7 +183,8 @@ void Camera::step(f32 dtime)
}
}
-void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
+void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize,
+ f32 tool_reload_ratio)
{
// Set player node transformation
m_playernode->setPosition(player->getPosition());
@@ -267,8 +269,25 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
m_cameranode->setFOV(m_fov_y);
// Position the wielded item
- v3f wield_position = v3f(45, -35, 65);
+ //v3f wield_position = v3f(45, -35, 65);
+ v3f wield_position = v3f(55, -35, 65);
+ //v3f wield_rotation = v3f(-100, 120, -100);
v3f wield_rotation = v3f(-100, 120, -100);
+ if(m_digging_anim < 0.05 || m_digging_anim > 0.5){
+ f32 frac = 1.0;
+ if(m_digging_anim > 0.5)
+ frac = 2.0 * (m_digging_anim - 0.5);
+ // This value starts from 1 and settles to 0
+ f32 ratiothing = pow((1.0 - tool_reload_ratio), 0.5);
+ //f32 ratiothing2 = pow(ratiothing, 0.5);
+ f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0;
+ wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7);
+ //wield_position.Z += frac * 5.0 * ratiothing2;
+ wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1);
+ wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4);
+ //wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4);
+ //wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0);
+ }
if (m_digging_button != -1)
{
f32 digfrac = m_digging_anim;
diff --git a/src/camera.h b/src/camera.h
index 7be8162b5..168863c3e 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -105,7 +105,8 @@ public:
// Update the camera from the local player's position.
// frametime is used to adjust the viewing range.
- void update(LocalPlayer* player, f32 frametime, v2u32 screensize);
+ void update(LocalPlayer* player, f32 frametime, v2u32 screensize,
+ f32 tool_reload_ratio);
// Render distance feedback loop
void updateViewingRange(f32 frametime_in);
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 33079fd11..01f13df4e 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -165,6 +165,116 @@ private:
v3f m_position;
};
+// Prototype
+TestCAO proto_TestCAO(NULL, NULL);
+
+TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
+ m_node(NULL),
+ m_position(v3f(0,10*BS,0))
+{
+ ClientActiveObject::registerType(getType(), create);
+}
+
+TestCAO::~TestCAO()
+{
+}
+
+ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
+{
+ return new TestCAO(gamedef, env);
+}
+
+void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
+{
+ if(m_node != NULL)
+ return;
+
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png"));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ updateNodePos();
+}
+
+void TestCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+}
+
+void TestCAO::updateLight(u8 light_at_pos)
+{
+}
+
+v3s16 TestCAO::getLightPosition()
+{
+ return floatToInt(m_position, BS);
+}
+
+void TestCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(m_position);
+ //m_node->setRotation(v3f(0, 45, 0));
+}
+
+void TestCAO::step(float dtime, ClientEnvironment *env)
+{
+ if(m_node)
+ {
+ v3f rot = m_node->getRotation();
+ //infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl;
+ rot.Y += dtime * 180;
+ m_node->setRotation(rot);
+ }
+}
+
+void TestCAO::processMessage(const std::string &data)
+{
+ infostream<<"TestCAO: Got data: "<<data<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ u16 cmd;
+ is>>cmd;
+ if(cmd == 0)
+ {
+ v3f newpos;
+ is>>newpos.X;
+ is>>newpos.Y;
+ is>>newpos.Z;
+ m_position = newpos;
+ updateNodePos();
+ }
+}
+
/*
ItemCAO
*/
@@ -213,6 +323,212 @@ private:
std::string m_infotext;
};
+#include "inventory.h"
+
+// Prototype
+ItemCAO proto_ItemCAO(NULL, NULL);
+
+ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
+ m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
+ m_node(NULL),
+ m_position(v3f(0,10*BS,0))
+{
+ if(!gamedef && !env)
+ {
+ ClientActiveObject::registerType(getType(), create);
+ }
+}
+
+ItemCAO::~ItemCAO()
+{
+}
+
+ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
+{
+ return new ItemCAO(gamedef, env);
+}
+
+void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
+{
+ if(m_node != NULL)
+ return;
+
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/
+ video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0),
+ video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
+ // Initialize with a generated placeholder texture
+ buf->getMaterial().setTexture(0, tsrc->getTextureRaw(""));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ updateNodePos();
+
+ /*
+ Update image of node
+ */
+
+ updateTexture();
+}
+
+void ItemCAO::removeFromScene()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+}
+
+void ItemCAO::updateLight(u8 light_at_pos)
+{
+ if(m_node == NULL)
+ return;
+
+ u8 li = decode_light(light_at_pos);
+ video::SColor color(255,li,li,li);
+ setMeshColor(m_node->getMesh(), color);
+}
+
+v3s16 ItemCAO::getLightPosition()
+{
+ return floatToInt(m_position + v3f(0,0.5*BS,0), BS);
+}
+
+void ItemCAO::updateNodePos()
+{
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(m_position);
+}
+
+void ItemCAO::updateInfoText()
+{
+ try{
+ IItemDefManager *idef = m_gamedef->idef();
+ ItemStack item;
+ item.deSerialize(m_itemstring, idef);
+ if(item.isKnown(idef))
+ m_infotext = item.getDefinition(idef).description;
+ else
+ m_infotext = "Unknown item: '" + m_itemstring + "'";
+ if(item.count >= 2)
+ m_infotext += " (" + itos(item.count) + ")";
+ }
+ catch(SerializationError &e)
+ {
+ m_infotext = "Unknown item: '" + m_itemstring + "'";
+ }
+}
+
+void ItemCAO::updateTexture()
+{
+ if(m_node == NULL)
+ return;
+
+ // Create an inventory item to see what is its image
+ std::istringstream is(m_itemstring, std::ios_base::binary);
+ video::ITexture *texture = NULL;
+ try{
+ IItemDefManager *idef = m_gamedef->idef();
+ ItemStack item;
+ item.deSerialize(is, idef);
+ texture = item.getDefinition(idef).inventory_texture;
+ }
+ catch(SerializationError &e)
+ {
+ infostream<<"WARNING: "<<__FUNCTION_NAME
+ <<": error deSerializing itemstring \""
+ <<m_itemstring<<std::endl;
+ }
+
+ // Set meshbuffer texture
+ m_node->getMaterial(0).setTexture(0, texture);
+}
+
+
+void ItemCAO::step(float dtime, ClientEnvironment *env)
+{
+ if(m_node)
+ {
+ /*v3f rot = m_node->getRotation();
+ rot.Y += dtime * 120;
+ m_node->setRotation(rot);*/
+ LocalPlayer *player = env->getLocalPlayer();
+ assert(player);
+ v3f rot = m_node->getRotation();
+ rot.Y = 180.0 - (player->getYaw());
+ m_node->setRotation(rot);
+ }
+}
+
+void ItemCAO::processMessage(const std::string &data)
+{
+ //infostream<<"ItemCAO: Got message"<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ // command
+ u8 cmd = readU8(is);
+ if(cmd == 0)
+ {
+ // pos
+ m_position = readV3F1000(is);
+ updateNodePos();
+ }
+ if(cmd == 1)
+ {
+ // itemstring
+ m_itemstring = deSerializeString(is);
+ updateInfoText();
+ updateTexture();
+ }
+}
+
+void ItemCAO::initialize(const std::string &data)
+{
+ infostream<<"ItemCAO: Got init data"<<std::endl;
+
+ {
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // pos
+ m_position = readV3F1000(is);
+ // itemstring
+ m_itemstring = deSerializeString(is);
+ }
+
+ updateNodePos();
+ updateInfoText();
+}
+
/*
LuaEntityCAO
*/
@@ -241,6 +557,7 @@ private:
float m_anim_framelength;
float m_anim_timer;
ItemGroupList m_armor_groups;
+ float m_reset_textures_timer;
public:
LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
@@ -260,7 +577,8 @@ public:
m_anim_frame(0),
m_anim_num_frames(1),
m_anim_framelength(0.2),
- m_anim_timer(0)
+ m_anim_timer(0),
+ m_reset_textures_timer(-1)
{
if(gamedef == NULL)
ClientActiveObject::registerType(getType(), create);
@@ -450,6 +768,14 @@ public:
}
updateTexturePos();
+
+ if(m_reset_textures_timer >= 0){
+ m_reset_textures_timer -= dtime;
+ if(m_reset_textures_timer <= 0){
+ m_reset_textures_timer = -1;
+ updateTextures("");
+ }
+ }
}
void updateTexturePos()
@@ -619,13 +945,16 @@ public:
punchitem,
time_from_last_punch);
- if(result.did_punch)
+ if(result.did_punch && result.damage != 0)
{
if(result.damage < m_hp)
m_hp -= result.damage;
else
m_hp = 0;
// TODO: Execute defined fast response
+ // I guess flashing is fine as of now
+ updateTextures("^[brighten");
+ m_reset_textures_timer = 0.1;
}
return false;
@@ -634,7 +963,7 @@ public:
std::string debugInfoText()
{
std::ostringstream os(std::ios::binary);
- os<<"LuaEntityCAO \n";
+ os<<"LuaEntityCAO hp="<<m_hp<<"\n";
os<<"armor={";
for(ItemGroupList::const_iterator i = m_armor_groups.begin();
i != m_armor_groups.end(); i++){
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 02a4eb1eb..568e4b1da 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -563,11 +563,11 @@ int LuaEntitySAO::punch(v3f dir,
if(result.did_punch)
{
+ setHP(getHP() - result.damage);
+
actionstream<<getDescription()<<" punched by "
<<puncher->getDescription()<<", damage "<<result.damage
- <<" HP"<<std::endl;
-
- setHP(getHP() - result.damage);
+ <<" hp, health now "<<getHP()<<" hp"<<std::endl;
{
std::ostringstream os(std::ios::binary);
diff --git a/src/game.cpp b/src/game.cpp
index d39b5b7ba..a69942e61 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1036,6 +1036,7 @@ void the_game(
const float object_hit_delay = 0.2;
float object_hit_delay_timer = 0.0;
+ float time_from_last_punch = 10;
bool invert_mouse = g_settings->getBool("invert_mouse");
@@ -1181,6 +1182,7 @@ void the_game(
nodig_delay_timer -= dtime;
if(object_hit_delay_timer >= 0)
object_hit_delay_timer -= dtime;
+ time_from_last_punch += dtime;
g_profiler->add("Elapsed time", dtime);
g_profiler->avg("FPS", 1./dtime);
@@ -1775,23 +1777,6 @@ void the_game(
//TimeTaker //timer2("//timer2");
- LocalPlayer* player = client.getLocalPlayer();
- camera.update(player, busytime, screensize);
- camera.step(dtime);
-
- v3f player_position = player->getPosition();
- v3f camera_position = camera.getPosition();
- v3f camera_direction = camera.getDirection();
- f32 camera_fov = camera.getFovMax();
-
- if(!disable_camera_update){
- client.updateCamera(camera_position,
- camera_direction, camera_fov);
- }
-
- //timer2.stop();
- //TimeTaker //timer3("//timer3");
-
/*
For interaction purposes, get info about the held item
- What item is it?
@@ -1810,6 +1795,32 @@ void the_game(
playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
}
}
+ ToolCapabilities playeritem_toolcap =
+ playeritem.getToolCapabilities(itemdef);
+
+ /*
+ Update camera
+ */
+
+ LocalPlayer* player = client.getLocalPlayer();
+ float full_punch_interval = playeritem_toolcap.full_punch_interval;
+ float tool_reload_ratio = time_from_last_punch / full_punch_interval;
+ tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
+ camera.update(player, busytime, screensize, tool_reload_ratio);
+ camera.step(dtime);
+
+ v3f player_position = player->getPosition();
+ v3f camera_position = camera.getPosition();
+ v3f camera_direction = camera.getDirection();
+ f32 camera_fov = camera.getFovMax();
+
+ if(!disable_camera_update){
+ client.updateCamera(camera_position,
+ camera_direction, camera_fov);
+ }
+
+ //timer2.stop();
+ //TimeTaker //timer3("//timer3");
/*
Calculate what block is the crosshair pointing to
@@ -1934,9 +1945,9 @@ void the_game(
}
MapNode n = client.getNode(nodepos);
- // Get digging properties for material and tool
- ToolCapabilities tp = playeritem.getToolCapabilities(itemdef);
- DigParams params = getDigParams(nodedef->get(n).groups, &tp);
+ // Get digging parameters
+ DigParams params = getDigParams(nodedef->get(n).groups,
+ &playeritem_toolcap);
// If can't dig, try hand
if(!params.diggable){
const ItemDefinition &hand = itemdef->get("");
@@ -2095,10 +2106,9 @@ void the_game(
v3f objpos = selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
- // TODO: Get time_from_last_punch from somewhere
- float time_from_last_punch = 1000000;
bool disable_send = selected_object->directReportPunch(
dir, &playeritem, time_from_last_punch);
+ time_from_last_punch = 0;
if(!disable_send)
client.interact(0, pointed);
}
diff --git a/src/tool.h b/src/tool.h
index 685dfb5f2..35b05f041 100644
--- a/src/tool.h
+++ b/src/tool.h
@@ -56,7 +56,7 @@ struct ToolCapabilities
std::map<std::string, ToolGroupCap> groupcaps;
ToolCapabilities(
- float full_punch_interval_=3.0,
+ float full_punch_interval_=1.4,
int max_drop_level_=1,
std::map<std::string, ToolGroupCap> groupcaps_ =
std::map<std::string, ToolGroupCap>()