diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/clientiface.cpp | 2 | ||||
-rw-r--r-- | src/collision.cpp | 1 | ||||
-rw-r--r-- | src/environment.cpp | 2149 | ||||
-rw-r--r-- | src/environment.h | 397 | ||||
-rw-r--r-- | src/inventorymanager.cpp | 2 | ||||
-rw-r--r-- | src/pathfinder.cpp | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_env.h | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_nodemeta.cpp | 2 | ||||
-rw-r--r-- | src/script/lua_api/l_nodetimer.cpp | 2 | ||||
-rw-r--r-- | src/server.h | 2 | ||||
-rw-r--r-- | src/serverenvironment.cpp | 2167 | ||||
-rw-r--r-- | src/serverenvironment.h | 423 | ||||
-rw-r--r-- | src/treegen.cpp | 3 |
14 files changed, 2600 insertions, 2555 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 5228eb9ac..f90542be9 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -452,6 +452,7 @@ set(common_SRCS rollback_interface.cpp serialization.cpp server.cpp + serverenvironment.cpp serverlist.cpp serverobject.cpp settings.cpp diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 0390cf0ff..1610c21fd 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" #include "mapblock.h" #include "network/connection.h" -#include "environment.h" +#include "serverenvironment.h" #include "map.h" #include "emerge.h" #include "content_sao.h" // TODO this is used for cleanup of only diff --git a/src/collision.cpp b/src/collision.cpp index 21f14bec1..595fa8059 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "nodedef.h" #include "gamedef.h" #include "clientenvironment.h" +#include "serverenvironment.h" #include "serverobject.h" #include "profiler.h" diff --git a/src/environment.cpp b/src/environment.cpp index 6f6e20238..8c1aad9d3 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -19,35 +19,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <fstream> #include "environment.h" -#include "filesys.h" -#include "porting.h" #include "collision.h" -#include "content_mapnode.h" -#include "mapblock.h" #include "serverobject.h" -#include "content_sao.h" -#include "settings.h" -#include "log.h" -#include "profiler.h" #include "scripting_game.h" -#include "nodedef.h" -#include "nodemetadata.h" -#include "gamedef.h" #include "server.h" #include "daynightratio.h" -#include "map.h" #include "emerge.h" -#include "raycast.h" -#include "voxelalgorithms.h" -#include "util/serialize.h" -#include "util/basic_macros.h" -#include "util/pointedthing.h" -#include "threading/mutex_auto_lock.h" - -#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:" - -// A number that is much smaller than the timeout for particle spawners should/could ever be -#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f Environment::Environment(): m_time_of_day_speed(0), @@ -147,2129 +124,3 @@ u32 Environment::getDayCount() // Atomic<u32> counter return m_day_count; } - - -/* - ABMWithState -*/ - -ABMWithState::ABMWithState(ActiveBlockModifier *abm_): - abm(abm_), - timer(0) -{ - // Initialize timer to random value to spread processing - float itv = abm->getTriggerInterval(); - itv = MYMAX(0.001, itv); // No less than 1ms - int minval = MYMAX(-0.51*itv, -60); // Clamp to - int maxval = MYMIN(0.51*itv, 60); // +-60 seconds - timer = myrand_range(minval, maxval); -} - -/* - LBMManager -*/ - -void LBMContentMapping::deleteContents() -{ - for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin(); - it != lbm_list.end(); ++it) { - delete *it; - } -} - -void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef) -{ - // Add the lbm_def to the LBMContentMapping. - // Unknown names get added to the global NameIdMapping. - INodeDefManager *nodedef = gamedef->ndef(); - - lbm_list.push_back(lbm_def); - - for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin(); - it != lbm_def->trigger_contents.end(); ++it) { - std::set<content_t> c_ids; - bool found = nodedef->getIds(*it, c_ids); - if (!found) { - content_t c_id = gamedef->allocateUnknownNodeId(*it); - if (c_id == CONTENT_IGNORE) { - // Seems it can't be allocated. - warningstream << "Could not internalize node name \"" << *it - << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl; - continue; - } - c_ids.insert(c_id); - } - - for (std::set<content_t>::const_iterator iit = - c_ids.begin(); iit != c_ids.end(); ++iit) { - content_t c_id = *iit; - map[c_id].push_back(lbm_def); - } - } -} - -const std::vector<LoadingBlockModifierDef *> * - LBMContentMapping::lookup(content_t c) const -{ - container_map::const_iterator it = map.find(c); - if (it == map.end()) - return NULL; - // This first dereferences the iterator, returning - // a std::vector<LoadingBlockModifierDef *> - // reference, then we convert it to a pointer. - return &(it->second); -} - -LBMManager::~LBMManager() -{ - for (std::map<std::string, LoadingBlockModifierDef *>::iterator it = - m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) { - delete it->second; - } - for (lbm_lookup_map::iterator it = m_lbm_lookup.begin(); - it != m_lbm_lookup.end(); ++it) { - (it->second).deleteContents(); - } -} - -void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def) -{ - // Precondition, in query mode the map isn't used anymore - FATAL_ERROR_IF(m_query_mode == true, - "attempted to modify LBMManager in query mode"); - - if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) { - throw ModError("Error adding LBM \"" + lbm_def->name + - "\": Does not follow naming conventions: " - "Only chararacters [a-z0-9_:] are allowed."); - } - - m_lbm_defs[lbm_def->name] = lbm_def; -} - -void LBMManager::loadIntroductionTimes(const std::string ×, - IGameDef *gamedef, u32 now) -{ - m_query_mode = true; - - // name -> time map. - // Storing it in a map first instead of - // handling the stuff directly in the loop - // removes all duplicate entries. - // TODO make this std::unordered_map - std::map<std::string, u32> introduction_times; - - /* - The introduction times string consists of name~time entries, - with each entry terminated by a semicolon. The time is decimal. - */ - - size_t idx = 0; - size_t idx_new; - while ((idx_new = times.find(";", idx)) != std::string::npos) { - std::string entry = times.substr(idx, idx_new - idx); - std::vector<std::string> components = str_split(entry, '~'); - if (components.size() != 2) - throw SerializationError("Introduction times entry \"" - + entry + "\" requires exactly one '~'!"); - const std::string &name = components[0]; - u32 time = from_string<u32>(components[1]); - introduction_times[name] = time; - idx = idx_new + 1; - } - - // Put stuff from introduction_times into m_lbm_lookup - for (std::map<std::string, u32>::const_iterator it = introduction_times.begin(); - it != introduction_times.end(); ++it) { - const std::string &name = it->first; - u32 time = it->second; - - std::map<std::string, LoadingBlockModifierDef *>::iterator def_it = - m_lbm_defs.find(name); - if (def_it == m_lbm_defs.end()) { - // This seems to be an LBM entry for - // an LBM we haven't loaded. Discard it. - continue; - } - LoadingBlockModifierDef *lbm_def = def_it->second; - if (lbm_def->run_at_every_load) { - // This seems to be an LBM entry for - // an LBM that runs at every load. - // Don't add it just yet. - continue; - } - - m_lbm_lookup[time].addLBM(lbm_def, gamedef); - - // Erase the entry so that we know later - // what elements didn't get put into m_lbm_lookup - m_lbm_defs.erase(name); - } - - // Now also add the elements from m_lbm_defs to m_lbm_lookup - // that weren't added in the previous step. - // They are introduced first time to this world, - // or are run at every load (introducement time hardcoded to U32_MAX). - - LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now]; - LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX]; - - for (std::map<std::string, LoadingBlockModifierDef *>::iterator it = - m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) { - if (it->second->run_at_every_load) { - lbms_running_always.addLBM(it->second, gamedef); - } else { - lbms_we_introduce_now.addLBM(it->second, gamedef); - } - } - - // Clear the list, so that we don't delete remaining elements - // twice in the destructor - m_lbm_defs.clear(); -} - -std::string LBMManager::createIntroductionTimesString() -{ - // Precondition, we must be in query mode - FATAL_ERROR_IF(m_query_mode == false, - "attempted to query on non fully set up LBMManager"); - - std::ostringstream oss; - for (lbm_lookup_map::iterator it = m_lbm_lookup.begin(); - it != m_lbm_lookup.end(); ++it) { - u32 time = it->first; - std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list; - for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin(); - iit != lbm_list.end(); ++iit) { - // Don't add if the LBM runs at every load, - // then introducement time is hardcoded - // and doesn't need to be stored - if ((*iit)->run_at_every_load) - continue; - oss << (*iit)->name << "~" << time << ";"; - } - } - return oss.str(); -} - -void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp) -{ - // Precondition, we need m_lbm_lookup to be initialized - FATAL_ERROR_IF(m_query_mode == false, - "attempted to query on non fully set up LBMManager"); - v3s16 pos_of_block = block->getPosRelative(); - v3s16 pos; - MapNode n; - content_t c; - lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp); - for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) - for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++) - for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) - { - n = block->getNodeNoEx(pos); - c = n.getContent(); - for (LBMManager::lbm_lookup_map::const_iterator iit = it; - iit != m_lbm_lookup.end(); ++iit) { - const std::vector<LoadingBlockModifierDef *> *lbm_list = - iit->second.lookup(c); - if (!lbm_list) - continue; - for (std::vector<LoadingBlockModifierDef *>::const_iterator iit = - lbm_list->begin(); iit != lbm_list->end(); ++iit) { - (*iit)->trigger(env, pos + pos_of_block, n); - } - } - } -} - -/* - ActiveBlockList -*/ - -void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list) -{ - v3s16 p; - for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) - for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) - for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) - { - // limit to a sphere - if (p.getDistanceFrom(p0) <= r) { - // Set in list - list.insert(p); - } - } -} - -void ActiveBlockList::update(std::vector<v3s16> &active_positions, - s16 radius, - std::set<v3s16> &blocks_removed, - std::set<v3s16> &blocks_added) -{ - /* - Create the new list - */ - std::set<v3s16> newlist = m_forceloaded_list; - for(std::vector<v3s16>::iterator i = active_positions.begin(); - i != active_positions.end(); ++i) - { - fillRadiusBlock(*i, radius, newlist); - } - - /* - Find out which blocks on the old list are not on the new list - */ - // Go through old list - for(std::set<v3s16>::iterator i = m_list.begin(); - i != m_list.end(); ++i) - { - v3s16 p = *i; - // If not on new list, it's been removed - if(newlist.find(p) == newlist.end()) - blocks_removed.insert(p); - } - - /* - Find out which blocks on the new list are not on the old list - */ - // Go through new list - for(std::set<v3s16>::iterator i = newlist.begin(); - i != newlist.end(); ++i) - { - v3s16 p = *i; - // If not on old list, it's been added - if(m_list.find(p) == m_list.end()) - blocks_added.insert(p); - } - - /* - Update m_list - */ - m_list.clear(); - for(std::set<v3s16>::iterator i = newlist.begin(); - i != newlist.end(); ++i) - { - v3s16 p = *i; - m_list.insert(p); - } -} - -/* - ServerEnvironment -*/ - -ServerEnvironment::ServerEnvironment(ServerMap *map, - GameScripting *scriptIface, IGameDef *gamedef, - const std::string &path_world) : - m_map(map), - m_script(scriptIface), - m_gamedef(gamedef), - m_path_world(path_world), - m_send_recommended_timer(0), - m_active_block_interval_overload_skip(0), - m_game_time(0), - m_game_time_fraction_counter(0), - m_last_clear_objects_time(0), - m_recommended_send_interval(0.1), - m_max_lag_estimate(0.1) -{ -} - -ServerEnvironment::~ServerEnvironment() -{ - // Clear active block list. - // This makes the next one delete all active objects. - m_active_blocks.clear(); - - // Convert all objects to static and delete the active objects - deactivateFarObjects(true); - - // Drop/delete map - m_map->drop(); - - // Delete ActiveBlockModifiers - for (std::vector<ABMWithState>::iterator - i = m_abms.begin(); i != m_abms.end(); ++i){ - delete i->abm; - } - - // Deallocate players - for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - delete (*i); - } -} - -Map & ServerEnvironment::getMap() -{ - return *m_map; -} - -ServerMap & ServerEnvironment::getServerMap() -{ - return *m_map; -} - -RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id) -{ - for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - RemotePlayer *player = *i; - if (player->peer_id == peer_id) - return player; - } - return NULL; -} - -RemotePlayer *ServerEnvironment::getPlayer(const char* name) -{ - for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - RemotePlayer *player = *i; - if (strcmp(player->getName(), name) == 0) - return player; - } - return NULL; -} - -void ServerEnvironment::addPlayer(RemotePlayer *player) -{ - DSTACK(FUNCTION_NAME); - /* - Check that peer_ids are unique. - Also check that names are unique. - Exception: there can be multiple players with peer_id=0 - */ - // If peer id is non-zero, it has to be unique. - if (player->peer_id != 0) - FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique"); - // Name has to be unique. - FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique"); - // Add. - m_players.push_back(player); -} - -void ServerEnvironment::removePlayer(RemotePlayer *player) -{ - for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); - it != m_players.end(); ++it) { - if ((*it) == player) { - delete *it; - m_players.erase(it); - return; - } - } -} - -bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p) -{ - float distance = pos1.getDistanceFrom(pos2); - - //calculate normalized direction vector - v3f normalized_vector = v3f((pos2.X - pos1.X)/distance, - (pos2.Y - pos1.Y)/distance, - (pos2.Z - pos1.Z)/distance); - - //find out if there's a node on path between pos1 and pos2 - for (float i = 1; i < distance; i += stepsize) { - v3s16 pos = floatToInt(v3f(normalized_vector.X * i, - normalized_vector.Y * i, - normalized_vector.Z * i) +pos1,BS); - - MapNode n = getMap().getNodeNoEx(pos); - - if(n.param0 != CONTENT_AIR) { - if (p) { - *p = pos; - } - return false; - } - } - return true; -} - -void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason, - const std::string &str_reason, bool reconnect) -{ - for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); - it != m_players.end(); ++it) { - RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it); - ((Server*)m_gamedef)->DenyAccessVerCompliant(player->peer_id, - player->protocol_version, reason, str_reason, reconnect); - } -} - -void ServerEnvironment::saveLoadedPlayers() -{ - std::string players_path = m_path_world + DIR_DELIM "players"; - fs::CreateDir(players_path); - - for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); - it != m_players.end(); - ++it) { - if ((*it)->checkModified()) { - (*it)->save(players_path, m_gamedef); - } - } -} - -void ServerEnvironment::savePlayer(RemotePlayer *player) -{ - std::string players_path = m_path_world + DIR_DELIM "players"; - fs::CreateDir(players_path); - - player->save(players_path, m_gamedef); -} - -RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, PlayerSAO *sao) -{ - bool newplayer = false; - bool found = false; - std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM; - std::string path = players_path + playername; - - RemotePlayer *player = getPlayer(playername.c_str()); - if (!player) { - player = new RemotePlayer("", m_gamedef->idef()); - newplayer = true; - } - - for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { - //// Open file and deserialize - std::ifstream is(path.c_str(), std::ios_base::binary); - if (!is.good()) - continue; - - player->deSerialize(is, path, sao); - is.close(); - - if (player->getName() == playername) { - found = true; - break; - } - - path = players_path + playername + itos(i); - } - - if (!found) { - infostream << "Player file for player " << playername - << " not found" << std::endl; - if (newplayer) - delete player; - - return NULL; - } - - if (newplayer) { - addPlayer(player); - } - player->setModified(false); - return player; -} - -void ServerEnvironment::saveMeta() -{ - std::string path = m_path_world + DIR_DELIM "env_meta.txt"; - - // Open file and serialize - std::ostringstream ss(std::ios_base::binary); - - Settings args; - args.setU64("game_time", m_game_time); - args.setU64("time_of_day", getTimeOfDay()); - args.setU64("last_clear_objects_time", m_last_clear_objects_time); - args.setU64("lbm_introduction_times_version", 1); - args.set("lbm_introduction_times", - m_lbm_mgr.createIntroductionTimesString()); - args.setU64("day_count", m_day_count); - args.writeLines(ss); - ss<<"EnvArgsEnd\n"; - - if(!fs::safeWriteToFile(path, ss.str())) - { - infostream<<"ServerEnvironment::saveMeta(): Failed to write " - <<path<<std::endl; - throw SerializationError("Couldn't save env meta"); - } -} - -void ServerEnvironment::loadMeta() -{ - std::string path = m_path_world + DIR_DELIM "env_meta.txt"; - - // Open file and deserialize - std::ifstream is(path.c_str(), std::ios_base::binary); - if (!is.good()) { - infostream << "ServerEnvironment::loadMeta(): Failed to open " - << path << std::endl; - throw SerializationError("Couldn't load env meta"); - } - - Settings args; - - if (!args.parseConfigLines(is, "EnvArgsEnd")) { - throw SerializationError("ServerEnvironment::loadMeta(): " - "EnvArgsEnd not found!"); - } - - try { - m_game_time = args.getU64("game_time"); - } catch (SettingNotFoundException &e) { - // Getting this is crucial, otherwise timestamps are useless - throw SerializationError("Couldn't load env meta game_time"); - } - - setTimeOfDay(args.exists("time_of_day") ? - // set day to morning by default - args.getU64("time_of_day") : 9000); - - m_last_clear_objects_time = args.exists("last_clear_objects_time") ? - // If missing, do as if clearObjects was never called - args.getU64("last_clear_objects_time") : 0; - - std::string lbm_introduction_times = ""; - try { - u64 ver = args.getU64("lbm_introduction_times_version"); - if (ver == 1) { - lbm_introduction_times = args.get("lbm_introduction_times"); - } else { - infostream << "ServerEnvironment::loadMeta(): Non-supported" - << " introduction time version " << ver << std::endl; - } - } catch (SettingNotFoundException &e) { - // No problem, this is expected. Just continue with an empty string - } - m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time); - - m_day_count = args.exists("day_count") ? - args.getU64("day_count") : 0; -} - -void ServerEnvironment::loadDefaultMeta() -{ - m_lbm_mgr.loadIntroductionTimes("", m_gamedef, m_game_time); -} - -struct ActiveABM -{ - ActiveBlockModifier *abm; - int chance; - std::set<content_t> required_neighbors; -}; - -class ABMHandler -{ -private: - ServerEnvironment *m_env; - std::vector<std::vector<ActiveABM> *> m_aabms; -public: - ABMHandler(std::vector<ABMWithState> &abms, - float dtime_s, ServerEnvironment *env, - bool use_timers): - m_env(env) - { - if(dtime_s < 0.001) - return; - INodeDefManager *ndef = env->getGameDef()->ndef(); - for(std::vector<ABMWithState>::iterator - i = abms.begin(); i != abms.end(); ++i) { - ActiveBlockModifier *abm = i->abm; - float trigger_interval = abm->getTriggerInterval(); - if(trigger_interval < 0.001) - trigger_interval = 0.001; - float actual_interval = dtime_s; - if(use_timers){ - i->timer += dtime_s; - if(i->timer < trigger_interval) - continue; - i->timer -= trigger_interval; - actual_interval = trigger_interval; - } - float chance = abm->getTriggerChance(); - if(chance == 0) - chance = 1; - ActiveABM aabm; - aabm.abm = abm; - if(abm->getSimpleCatchUp()) { - float intervals = actual_interval / trigger_interval; - if(intervals == 0) - continue; - aabm.chance = chance / intervals; - if(aabm.chance == 0) - aabm.chance = 1; - } else { - aabm.chance = chance; - } - // Trigger neighbors - std::set<std::string> required_neighbors_s - = abm->getRequiredNeighbors(); - for(std::set<std::string>::iterator - i = required_neighbors_s.begin(); - i != required_neighbors_s.end(); ++i) - { - ndef->getIds(*i, aabm.required_neighbors); - } - // Trigger contents - std::set<std::string> contents_s = abm->getTriggerContents(); - for(std::set<std::string>::iterator - i = contents_s.begin(); i != contents_s.end(); ++i) - { - std::set<content_t> ids; - ndef->getIds(*i, ids); - for(std::set<content_t>::const_iterator k = ids.begin(); - k != ids.end(); ++k) - { - content_t c = *k; - if (c >= m_aabms.size()) - m_aabms.resize(c + 256, NULL); - if (!m_aabms[c]) - m_aabms[c] = new std::vector<ActiveABM>; - m_aabms[c]->push_back(aabm); - } - } - } - } - - ~ABMHandler() - { - for (size_t i = 0; i < m_aabms.size(); i++) - delete m_aabms[i]; - } - - // Find out how many objects the given block and its neighbours contain. - // Returns the number of objects in the block, and also in 'wider' the - // number of objects in the block and all its neighbours. The latter - // may an estimate if any neighbours are unloaded. - u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider) - { - wider = 0; - u32 wider_unknown_count = 0; - for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++) - for(s16 z=-1; z<=1; z++) - { - MapBlock *block2 = map->getBlockNoCreateNoEx( - block->getPos() + v3s16(x,y,z)); - if(block2==NULL){ - wider_unknown_count++; - continue; - } - wider += block2->m_static_objects.m_active.size() - + block2->m_static_objects.m_stored.size(); - } - // Extrapolate - u32 active_object_count = block->m_static_objects.m_active.size(); - u32 wider_known_count = 3*3*3 - wider_unknown_count; - wider += wider_unknown_count * wider / wider_known_count; - return active_object_count; - - } - void apply(MapBlock *block) - { - if(m_aabms.empty() || block->isDummy()) - return; - - ServerMap *map = &m_env->getServerMap(); - - u32 active_object_count_wider; - u32 active_object_count = this->countObjects(block, map, active_object_count_wider); - m_env->m_added_objects = 0; - - v3s16 p0; - for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) - for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) - for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) - { - const MapNode &n = block->getNodeUnsafe(p0); - content_t c = n.getContent(); - - if (c >= m_aabms.size() || !m_aabms[c]) - continue; - - v3s16 p = p0 + block->getPosRelative(); - for(std::vector<ActiveABM>::iterator - i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) { - if(myrand() % i->chance != 0) - continue; - - // Check neighbors - if(!i->required_neighbors.empty()) - { - v3s16 p1; - for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++) - for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++) - for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++) - { - if(p1 == p0) - continue; - content_t c; - if (block->isValidPosition(p1)) { - // if the neighbor is found on the same map block - // get it straight from there - const MapNode &n = block->getNodeUnsafe(p1); - c = n.getContent(); - } else { - // otherwise consult the map - MapNode n = map->getNodeNoEx(p1 + block->getPosRelative()); - c = n.getContent(); - } - std::set<content_t>::const_iterator k; - k = i->required_neighbors.find(c); - if(k != i->required_neighbors.end()){ - goto neighbor_found; - } - } - // No required neighbor found - continue; - } -neighbor_found: - - // Call all the trigger variations - i->abm->trigger(m_env, p, n); - i->abm->trigger(m_env, p, n, - active_object_count, active_object_count_wider); - - // Count surrounding objects again if the abms added any - if(m_env->m_added_objects > 0) { - active_object_count = countObjects(block, map, active_object_count_wider); - m_env->m_added_objects = 0; - } - } - } - } -}; - -void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) -{ - // Reset usage timer immediately, otherwise a block that becomes active - // again at around the same time as it would normally be unloaded will - // get unloaded incorrectly. (I think this still leaves a small possibility - // of a race condition between this and server::AsyncRunStep, which only - // some kind of synchronisation will fix, but it at least reduces the window - // of opportunity for it to break from seconds to nanoseconds) - block->resetUsageTimer(); - - // Get time difference - u32 dtime_s = 0; - u32 stamp = block->getTimestamp(); - if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) - dtime_s = m_game_time - stamp; - dtime_s += additional_dtime; - - /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: " - <<stamp<<", game time: "<<m_game_time<<std::endl;*/ - - // Remove stored static objects if clearObjects was called since block's timestamp - if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) { - block->m_static_objects.m_stored.clear(); - // do not set changed flag to avoid unnecessary mapblock writes - } - - // Set current time as timestamp - block->setTimestampNoChangedFlag(m_game_time); - - /*infostream<<"ServerEnvironment::activateBlock(): block is " - <<dtime_s<<" seconds old."<<std::endl;*/ - - // Activate stored objects - activateObjects(block, dtime_s); - - /* Handle LoadingBlockModifiers */ - m_lbm_mgr.applyLBMs(this, block, stamp); - - // Run node timers - std::vector<NodeTimer> elapsed_timers = - block->m_node_timers.step((float)dtime_s); - if (!elapsed_timers.empty()) { - MapNode n; - for (std::vector<NodeTimer>::iterator - i = elapsed_timers.begin(); - i != elapsed_timers.end(); ++i){ - n = block->getNodeNoEx(i->position); - v3s16 p = i->position + block->getPosRelative(); - if (m_script->node_on_timer(p, n, i->elapsed)) - block->setNodeTimer(NodeTimer(i->timeout, 0, i->position)); - } - } - - /* Handle ActiveBlockModifiers */ - ABMHandler abmhandler(m_abms, dtime_s, this, false); - abmhandler.apply(block); -} - -void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) -{ - m_abms.push_back(ABMWithState(abm)); -} - -void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm) -{ - m_lbm_mgr.addLBMDef(lbm); -} - -bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) -{ - INodeDefManager *ndef = m_gamedef->ndef(); - MapNode n_old = m_map->getNodeNoEx(p); - - // Call destructor - if (ndef->get(n_old).has_on_destruct) - m_script->node_on_destruct(p, n_old); - - // Replace node - if (!m_map->addNodeWithEvent(p, n)) - return false; - - // Update active VoxelManipulator if a mapgen thread - m_map->updateVManip(p); - - // Call post-destructor - if (ndef->get(n_old).has_after_destruct) - m_script->node_after_destruct(p, n_old); - - // Call constructor - if (ndef->get(n).has_on_construct) - m_script->node_on_construct(p, n); - - return true; -} - -bool ServerEnvironment::removeNode(v3s16 p) -{ - INodeDefManager *ndef = m_gamedef->ndef(); - MapNode n_old = m_map->getNodeNoEx(p); - - // Call destructor - if (ndef->get(n_old).has_on_destruct) - m_script->node_on_destruct(p, n_old); - - // Replace with air - // This is slightly optimized compared to addNodeWithEvent(air) - if (!m_map->removeNodeWithEvent(p)) - return false; - - // Update active VoxelManipulator if a mapgen thread - m_map->updateVManip(p); - - // Call post-destructor - if (ndef->get(n_old).has_after_destruct) - m_script->node_after_destruct(p, n_old); - - // Air doesn't require constructor - return true; -} - -bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n) -{ - if (!m_map->addNodeWithEvent(p, n, false)) - return false; - - // Update active VoxelManipulator if a mapgen thread - m_map->updateVManip(p); - - return true; -} - -void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius) -{ - for (ActiveObjectMap::iterator i = m_active_objects.begin(); - i != m_active_objects.end(); ++i) { - ServerActiveObject* obj = i->second; - u16 id = i->first; - v3f objectpos = obj->getBasePosition(); - if (objectpos.getDistanceFrom(pos) > radius) - continue; - objects.push_back(id); - } -} - -void ServerEnvironment::clearObjects(ClearObjectsMode mode) -{ - infostream << "ServerEnvironment::clearObjects(): " - << "Removing all active objects" << std::endl; - std::vector<u16> objects_to_remove; - for (ActiveObjectMap::iterator i = m_active_objects.begin(); - i != m_active_objects.end(); ++i) { - ServerActiveObject* obj = i->second; - if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) - continue; - u16 id = i->first; - // Delete static object if block is loaded - if (obj->m_static_exists) { - MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); - if (block) { - block->m_static_objects.remove(id); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_CLEAR_ALL_OBJECTS); - obj->m_static_exists = false; - } - } - // If known by some client, don't delete immediately - if (obj->m_known_by_count > 0) { - obj->m_pending_deactivation = true; - obj->m_removed = true; - continue; - } - - // Tell the object about removal - obj->removingFromEnvironment(); - // Deregister in scripting api - m_script->removeObjectReference(obj); - - // Delete active object - if (obj->environmentDeletes()) - delete obj; - // Id to be removed from m_active_objects - objects_to_remove.push_back(id); - } - - // Remove references from m_active_objects - for (std::vector<u16>::iterator i = objects_to_remove.begin(); - i != objects_to_remove.end(); ++i) { - m_active_objects.erase(*i); - } - - // Get list of loaded blocks - std::vector<v3s16> loaded_blocks; - infostream << "ServerEnvironment::clearObjects(): " - << "Listing all loaded blocks" << std::endl; - m_map->listAllLoadedBlocks(loaded_blocks); - infostream << "ServerEnvironment::clearObjects(): " - << "Done listing all loaded blocks: " - << loaded_blocks.size()<<std::endl; - - // Get list of loadable blocks - std::vector<v3s16> loadable_blocks; - if (mode == CLEAR_OBJECTS_MODE_FULL) { - infostream << "ServerEnvironment::clearObjects(): " - << "Listing all loadable blocks" << std::endl; - m_map->listAllLoadableBlocks(loadable_blocks); - infostream << "ServerEnvironment::clearObjects(): " - << "Done listing all loadable blocks: " - << loadable_blocks.size() << std::endl; - } else { - loadable_blocks = loaded_blocks; - } - - infostream << "ServerEnvironment::clearObjects(): " - << "Now clearing objects in " << loadable_blocks.size() - << " blocks" << std::endl; - - // Grab a reference on each loaded block to avoid unloading it - for (std::vector<v3s16>::iterator i = loaded_blocks.begin(); - i != loaded_blocks.end(); ++i) { - v3s16 p = *i; - MapBlock *block = m_map->getBlockNoCreateNoEx(p); - assert(block != NULL); - block->refGrab(); - } - - // Remove objects in all loadable blocks - u32 unload_interval = U32_MAX; - if (mode == CLEAR_OBJECTS_MODE_FULL) { - unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks"); - unload_interval = MYMAX(unload_interval, 1); - } - u32 report_interval = loadable_blocks.size() / 10; - u32 num_blocks_checked = 0; - u32 num_blocks_cleared = 0; - u32 num_objs_cleared = 0; - for (std::vector<v3s16>::iterator i = loadable_blocks.begin(); - i != loadable_blocks.end(); ++i) { - v3s16 p = *i; - MapBlock *block = m_map->emergeBlock(p, false); - if (!block) { - errorstream << "ServerEnvironment::clearObjects(): " - << "Failed to emerge block " << PP(p) << std::endl; - continue; - } - u32 num_stored = block->m_static_objects.m_stored.size(); - u32 num_active = block->m_static_objects.m_active.size(); - if (num_stored != 0 || num_active != 0) { - block->m_static_objects.m_stored.clear(); - block->m_static_objects.m_active.clear(); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_CLEAR_ALL_OBJECTS); - num_objs_cleared += num_stored + num_active; - num_blocks_cleared++; - } - num_blocks_checked++; - - if (report_interval != 0 && - num_blocks_checked % report_interval == 0) { - float percent = 100.0 * (float)num_blocks_checked / - loadable_blocks.size(); - infostream << "ServerEnvironment::clearObjects(): " - << "Cleared " << num_objs_cleared << " objects" - << " in " << num_blocks_cleared << " blocks (" - << percent << "%)" << std::endl; - } - if (num_blocks_checked % unload_interval == 0) { - m_map->unloadUnreferencedBlocks(); - } - } - m_map->unloadUnreferencedBlocks(); - - // Drop references that were added above - for (std::vector<v3s16>::iterator i = loaded_blocks.begin(); - i != loaded_blocks.end(); ++i) { - v3s16 p = *i; - MapBlock *block = m_map->getBlockNoCreateNoEx(p); - assert(block); - block->refDrop(); - } - - m_last_clear_objects_time = m_game_time; - - infostream << "ServerEnvironment::clearObjects(): " - << "Finished: Cleared " << num_objs_cleared << " objects" - << " in " << num_blocks_cleared << " blocks" << std::endl; -} - -void ServerEnvironment::step(float dtime) -{ - DSTACK(FUNCTION_NAME); - - //TimeTaker timer("ServerEnv step"); - - /* Step time of day */ - stepTimeOfDay(dtime); - - // Update this one - // NOTE: This is kind of funny on a singleplayer game, but doesn't - // really matter that much. - static const float server_step = g_settings->getFloat("dedicated_server_step"); - m_recommended_send_interval = server_step; - - /* - Increment game time - */ - { - m_game_time_fraction_counter += dtime; - u32 inc_i = (u32)m_game_time_fraction_counter; - m_game_time += inc_i; - m_game_time_fraction_counter -= (float)inc_i; - } - - /* - Handle players - */ - { - ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); - for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); - assert(player); - - // Ignore disconnected players - if(player->peer_id == 0) - continue; - - // Move - player->move(dtime, this, 100*BS); - } - } - - /* - Manage active block list - */ - if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) { - ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg per interval", SPT_AVG); - /* - Get player block positions - */ - std::vector<v3s16> players_blockpos; - for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); - i != m_players.end(); ++i) { - RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); - assert(player); - - // Ignore disconnected players - if (player->peer_id == 0) - continue; - - PlayerSAO *playersao = player->getPlayerSAO(); - assert(playersao); - - v3s16 blockpos = getNodeBlockPos( - floatToInt(playersao->getBasePosition(), BS)); - players_blockpos.push_back(blockpos); - } - - /* - Update list of active blocks, collecting changes - */ - static const s16 active_block_range = g_settings->getS16("active_block_range"); - std::set<v3s16> blocks_removed; - std::set<v3s16> blocks_added; - m_active_blocks.update(players_blockpos, active_block_range, - blocks_removed, blocks_added); - - /* - Handle removed blocks - */ - - // Convert active objects that are no more in active blocks to static - deactivateFarObjects(false); - - for(std::set<v3s16>::iterator - i = blocks_removed.begin(); - i != blocks_removed.end(); ++i) { - v3s16 p = *i; - - /* infostream<<"Server: Block " << PP(p) - << " became inactive"<<std::endl; */ - - MapBlock *block = m_map->getBlockNoCreateNoEx(p); - if(block==NULL) - continue; - - // Set current time as timestamp (and let it set ChangedFlag) - block->setTimestamp(m_game_time); - } - - /* - Handle added blocks - */ - - for(std::set<v3s16>::iterator - i = blocks_added.begin(); - i != blocks_added.end(); ++i) - { - v3s16 p = *i; - - MapBlock *block = m_map->getBlockOrEmerge(p); - if(block==NULL){ - m_active_blocks.m_list.erase(p); - continue; - } - - activateBlock(block); - /* infostream<<"Server: Block " << PP(p) - << " became active"<<std::endl; */ - } - } - - /* - Mess around in active blocks - */ - if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) { - ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg per interval", SPT_AVG); - - float dtime = m_cache_nodetimer_interval; - - for(std::set<v3s16>::iterator - i = m_active_blocks.m_list.begin(); - i != m_active_blocks.m_list.end(); ++i) - { - v3s16 p = *i; - - /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z - <<") being handled"<<std::endl;*/ - - MapBlock *block = m_map->getBlockNoCreateNoEx(p); - if(block==NULL) - continue; - - // Reset block usage timer - block->resetUsageTimer(); - - // Set current time as timestamp - block->setTimestampNoChangedFlag(m_game_time); - // If time has changed much from the one on disk, - // set block to be saved when it is unloaded - if(block->getTimestamp() > block->getDiskTimestamp() + 60) - block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, - MOD_REASON_BLOCK_EXPIRED); - - // Run node timers - std::vector<NodeTimer> elapsed_timers = - block->m_node_timers.step((float)dtime); - if (!elapsed_timers.empty()) { - MapNode n; - for (std::vector<NodeTimer>::iterator i = elapsed_timers.begin(); - i != elapsed_timers.end(); ++i) { - n = block->getNodeNoEx(i->position); - p = i->position + block->getPosRelative(); - if (m_script->node_on_timer(p, n, i->elapsed)) { - block->setNodeTimer(NodeTimer( - i->timeout, 0, i->position)); - } - } - } - } - } - - if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval)) - do{ // breakable - if(m_active_block_interval_overload_skip > 0){ - ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips"); - m_active_block_interval_overload_skip--; - break; - } - ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG); - TimeTaker timer("modify in active blocks per interval"); - - // Initialize handling of ActiveBlockModifiers - ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true); - - for(std::set<v3s16>::iterator - i = m_active_blocks.m_list.begin(); - i != m_active_blocks.m_list.end(); ++i) - { - v3s16 p = *i; - - /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z - <<") being handled"<<std::endl;*/ - - MapBlock *block = m_map->getBlockNoCreateNoEx(p); - if(block == NULL) - continue; - - // Set current time as timestamp - block->setTimestampNoChangedFlag(m_game_time); - - /* Handle ActiveBlockModifiers */ - abmhandler.apply(block); - } - - u32 time_ms = timer.stop(true); - u32 max_time_ms = 200; - if(time_ms > max_time_ms){ - warningstream<<"active block modifiers took " - <<time_ms<<"ms (longer than " - <<max_time_ms<<"ms)"<<std::endl; - m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1; - } - }while(0); - - /* - Step script environment (run global on_step()) - */ - m_script->environment_Step(dtime); - - /* - Step active objects - */ - { - ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG); - //TimeTaker timer("Step active objects"); - - g_profiler->avg("SEnv: num of objects", m_active_objects.size()); - - // This helps the objects to send data at the same time - bool send_recommended = false; - m_send_recommended_timer += dtime; - if(m_send_recommended_timer > getSendRecommendedInterval()) - { - m_send_recommended_timer -= getSendRecommendedInterval(); - send_recommended = true; - } - - for(ActiveObjectMap::iterator i = m_active_objects.begin(); - i != m_active_objects.end(); ++i) { - ServerActiveObject* obj = i->second; - // Don't step if is to be removed or stored statically - if(obj->m_removed || obj->m_pending_deactivation) - continue; - // Step object - obj->step(dtime, send_recommended); - // Read messages from object - while(!obj->m_messages_out.empty()) - { - m_active_object_messages.push( - obj->m_messages_out.front()); - obj->m_messages_out.pop(); - } - } - } - - /* - Manage active objects - */ - if(m_object_management_interval.step(dtime, 0.5)) - { - ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); - /* - Remove objects that satisfy (m_removed && m_known_by_count==0) - */ - removeRemovedObjects(); - } - - /* - Manage particle spawner expiration - */ - if (m_particle_management_interval.step(dtime, 1.0)) { - for (UNORDERED_MAP<u32, float>::iterator i = m_particle_spawners.begin(); - i != m_particle_spawners.end(); ) { - //non expiring spawners - if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) { - ++i; - continue; - } - - i->second -= 1.0f; - if (i->second <= 0.f) - m_particle_spawners.erase(i++); - else - ++i; - } - } -} - -u32 ServerEnvironment::addParticleSpawner(float exptime) -{ - // Timers with lifetime 0 do not expire - float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY; - - u32 id = 0; - for (;;) { // look for unused particlespawner id - id++; - UNORDERED_MAP<u32, float>::iterator f = m_particle_spawners.find(id); - if (f == m_particle_spawners.end()) { - m_particle_spawners[id] = time; - break; - } - } - return id; -} - -u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id) -{ - u32 id = addParticleSpawner(exptime); - m_particle_spawner_attachments[id] = attached_id; - if (ServerActiveObject *obj = getActiveObject(attached_id)) { - obj->attachParticleSpawner(id); - } - return id; -} - -void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object) -{ - m_particle_spawners.erase(id); - UNORDERED_MAP<u32, u16>::iterator it = m_particle_spawner_attachments.find(id); - if (it != m_particle_spawner_attachments.end()) { - u16 obj_id = (*it).second; - ServerActiveObject *sao = getActiveObject(obj_id); - if (sao != NULL && remove_from_object) { - sao->detachParticleSpawner(id); - } - m_particle_spawner_attachments.erase(id); - } -} - -ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) -{ - ActiveObjectMap::iterator n = m_active_objects.find(id); - return (n != m_active_objects.end() ? n->second : NULL); -} - -bool isFreeServerActiveObjectId(u16 id, ActiveObjectMap &objects) -{ - if (id == 0) - return false; - - return objects.find(id) == objects.end(); -} - -u16 getFreeServerActiveObjectId(ActiveObjectMap &objects) -{ - //try to reuse id's as late as possible - static u16 last_used_id = 0; - u16 startid = last_used_id; - for(;;) - { - last_used_id ++; - if(isFreeServerActiveObjectId(last_used_id, objects)) - return last_used_id; - - if(last_used_id == startid) - return 0; - } -} - -u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) -{ - assert(object); // Pre-condition - m_added_objects++; - u16 id = addActiveObjectRaw(object, true, 0); - return id; -} - -/* - Finds out what new objects have been added to - inside a radius around a position -*/ -void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius, - s16 player_radius, - std::set<u16> ¤t_objects, - std::queue<u16> &added_objects) -{ - f32 radius_f = radius * BS; - f32 player_radius_f = player_radius * BS; - - if (player_radius_f < 0) - player_radius_f = 0; - /* - Go through the object list, - - discard m_removed objects, - - discard objects that are too far away, - - discard objects that are found in current_objects. - - add remaining objects to added_objects - */ - for (ActiveObjectMap::iterator i = m_active_objects.begin(); - i != m_active_objects.end(); ++i) { - u16 id = i->first; - - // Get object - ServerActiveObject *object = i->second; - if (object == NULL) - continue; - - // Discard if removed or deactivating - if(object->m_removed || object->m_pending_deactivation) - continue; - - f32 distance_f = object->getBasePosition(). - getDistanceFrom(playersao->getBasePosition()); - if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { - // Discard if too far - if (distance_f > player_radius_f && player_radius_f != 0) - continue; - } else if (distance_f > radius_f) - continue; - - // Discard if already on current_objects - std::set<u16>::iterator n; - n = current_objects.find(id); - if(n != current_objects.end()) - continue; - // Add to added_objects - added_objects.push(id); - } -} - -/* - Finds out what objects have been removed from - inside a radius around a position -*/ -void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, - s16 player_radius, - std::set<u16> ¤t_objects, - std::queue<u16> &removed_objects) -{ - f32 radius_f = radius * BS; - f32 player_radius_f = player_radius * BS; - - if (player_radius_f < 0) - player_radius_f = 0; - /* - Go through current_objects; object is removed if: - - object is not found in m_active_objects (this is actually an - error condition; objects should be set m_removed=true and removed - only after all clients have been informed about removal), or - - object has m_removed=true, or - - object is too far away - */ - for(std::set<u16>::iterator - i = current_objects.begin(); - i != current_objects.end(); ++i) - { - u16 id = *i; - ServerActiveObject *object = getActiveObject(id); - - if (object == NULL) { - infostream << "ServerEnvironment::getRemovedActiveObjects():" - << " object in current_objects is NULL" << std::endl; - removed_objects.push(id); - continue; - } - - if (object->m_removed || object->m_pending_deactivation) { - removed_objects.push(id); - continue; - } - - f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition()); - if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { - if (distance_f <= player_radius_f || player_radius_f == 0) - continue; - } else if (distance_f <= radius_f) - continue; - - // Object is no longer visible - removed_objects.push(id); - } -} - -void ServerEnvironment::setStaticForActiveObjectsInBlock( - v3s16 blockpos, bool static_exists, v3s16 static_block) -{ - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if (!block) - return; - - for (std::map<u16, StaticObject>::iterator - so_it = block->m_static_objects.m_active.begin(); - so_it != block->m_static_objects.m_active.end(); ++so_it) { - // Get the ServerActiveObject counterpart to this StaticObject - ActiveObjectMap::iterator ao_it = m_active_objects.find(so_it->first); - if (ao_it == m_active_objects.end()) { - // If this ever happens, there must be some kind of nasty bug. - errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): " - "Object from MapBlock::m_static_objects::m_active not found " - "in m_active_objects"; - continue; - } - - ServerActiveObject *sao = ao_it->second; - sao->m_static_exists = static_exists; - sao->m_static_block = static_block; - } -} - -ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() -{ - if(m_active_object_messages.empty()) - return ActiveObjectMessage(0); - - ActiveObjectMessage message = m_active_object_messages.front(); - m_active_object_messages.pop(); - return message; -} - -/* - ************ Private methods ************* -*/ - -u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, - bool set_changed, u32 dtime_s) -{ - assert(object); // Pre-condition - if(object->getId() == 0){ - u16 new_id = getFreeServerActiveObjectId(m_active_objects); - if(new_id == 0) - { - errorstream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"no free ids available"<<std::endl; - if(object->environmentDeletes()) - delete object; - return 0; - } - object->setId(new_id); - } - else{ - verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"supplied with id "<<object->getId()<<std::endl; - } - - if(!isFreeServerActiveObjectId(object->getId(), m_active_objects)) { - errorstream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"id is not free ("<<object->getId()<<")"<<std::endl; - if(object->environmentDeletes()) - delete object; - return 0; - } - - if (objectpos_over_limit(object->getBasePosition())) { - v3f p = object->getBasePosition(); - errorstream << "ServerEnvironment::addActiveObjectRaw(): " - << "object position (" << p.X << "," << p.Y << "," << p.Z - << ") outside maximum range" << std::endl; - if (object->environmentDeletes()) - delete object; - return 0; - } - - /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"added (id="<<object->getId()<<")"<<std::endl;*/ - - m_active_objects[object->getId()] = object; - - verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"Added id="<<object->getId()<<"; there are now " - <<m_active_objects.size()<<" active objects." - <<std::endl; - - // Register reference in scripting api (must be done before post-init) - m_script->addObjectReference(object); - // Post-initialize object - object->addedToEnvironment(dtime_s); - - // Add static data to block - if(object->isStaticAllowed()) - { - // Add static object to active static list of the block - v3f objectpos = object->getBasePosition(); - std::string staticdata = object->getStaticData(); - StaticObject s_obj(object->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->emergeBlock(blockpos); - if(block){ - block->m_static_objects.m_active[object->getId()] = s_obj; - object->m_static_exists = true; - object->m_static_block = blockpos; - - if(set_changed) - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_ADD_ACTIVE_OBJECT_RAW); - } else { - v3s16 p = floatToInt(objectpos, BS); - errorstream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"could not emerge block for storing id="<<object->getId() - <<" statically (pos="<<PP(p)<<")"<<std::endl; - } - } - - return object->getId(); -} - -/* - Remove objects that satisfy (m_removed && m_known_by_count==0) -*/ -void ServerEnvironment::removeRemovedObjects() -{ - std::vector<u16> objects_to_remove; - for(ActiveObjectMap::iterator i = m_active_objects.begin(); - i != m_active_objects.end(); ++i) { - u16 id = i->first; - ServerActiveObject* obj = i->second; - // This shouldn't happen but check it - if(obj == NULL) - { - infostream<<"NULL object found in ServerEnvironment" - <<" while finding removed objects. id="<<id<<std::endl; - // Id to be removed from m_active_objects - objects_to_remove.push_back(id); - continue; - } - - /* - We will delete objects that are marked as removed or thatare - waiting for deletion after deactivation - */ - if (!obj->m_removed && !obj->m_pending_deactivation) - continue; - - /* - Delete static data from block if is marked as removed - */ - if(obj->m_static_exists && obj->m_removed) - { - MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); - if (block) { - block->m_static_objects.remove(id); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_REMOVE_OBJECTS_REMOVE); - obj->m_static_exists = false; - } else { - infostream<<"Failed to emerge block from which an object to " - <<"be removed was loaded from. id="<<id<<std::endl; - } - } - - // If m_known_by_count > 0, don't actually remove. On some future - // invocation this will be 0, which is when removal will continue. - if(obj->m_known_by_count > 0) - continue; - - /* - Move static data from active to stored if not marked as removed - */ - if(obj->m_static_exists && !obj->m_removed){ - MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); - if (block) { - std::map<u16, StaticObject>::iterator i = - block->m_static_objects.m_active.find(id); - if(i != block->m_static_objects.m_active.end()){ - block->m_static_objects.m_stored.push_back(i->second); - block->m_static_objects.m_active.erase(id); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_REMOVE_OBJECTS_DEACTIVATE); - } - } else { - infostream<<"Failed to emerge block from which an object to " - <<"be deactivated was loaded from. id="<<id<<std::endl; - } - } - - // Tell the object about removal - obj->removingFromEnvironment(); - // Deregister in scripting api - m_script->removeObjectReference(obj); - - // Delete - if(obj->environmentDeletes()) - delete obj; - - // Id to be removed from m_active_objects - objects_to_remove.push_back(id); - } - // Remove references from m_active_objects - for(std::vector<u16>::iterator i = objects_to_remove.begin(); - i != objects_to_remove.end(); ++i) { - m_active_objects.erase(*i); - } -} - -static void print_hexdump(std::ostream &o, const std::string &data) -{ - const int linelength = 16; - for(int l=0; ; l++){ - int i0 = linelength * l; - bool at_end = false; - int thislinelength = linelength; - if(i0 + thislinelength > (int)data.size()){ - thislinelength = data.size() - i0; - at_end = true; - } - for(int di=0; di<linelength; di++){ - int i = i0 + di; - char buf[4]; - if(di<thislinelength) - snprintf(buf, 4, "%.2x ", data[i]); - else - snprintf(buf, 4, " "); - o<<buf; - } - o<<" "; - for(int di=0; di<thislinelength; di++){ - int i = i0 + di; - if(data[i] >= 32) - o<<data[i]; - else - o<<"."; - } - o<<std::endl; - if(at_end) - break; - } -} - -/* - Convert stored objects from blocks near the players to active. -*/ -void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) -{ - if(block == NULL) - return; - - // Ignore if no stored objects (to not set changed flag) - if(block->m_static_objects.m_stored.empty()) - return; - - verbosestream<<"ServerEnvironment::activateObjects(): " - <<"activating objects of block "<<PP(block->getPos()) - <<" ("<<block->m_static_objects.m_stored.size() - <<" objects)"<<std::endl; - bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block")); - if (large_amount) { - errorstream<<"suspiciously large amount of objects detected: " - <<block->m_static_objects.m_stored.size()<<" in " - <<PP(block->getPos()) - <<"; removing all of them."<<std::endl; - // Clear stored list - block->m_static_objects.m_stored.clear(); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_TOO_MANY_OBJECTS); - return; - } - - // Activate stored objects - std::vector<StaticObject> new_stored; - for (std::vector<StaticObject>::iterator - i = block->m_static_objects.m_stored.begin(); - i != block->m_static_objects.m_stored.end(); ++i) { - StaticObject &s_obj = *i; - - // Create an active object from the data - ServerActiveObject *obj = ServerActiveObject::create - ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data); - // If couldn't create object, store static data back. - if(obj == NULL) { - errorstream<<"ServerEnvironment::activateObjects(): " - <<"failed to create active object from static object " - <<"in block "<<PP(s_obj.pos/BS) - <<" type="<<(int)s_obj.type<<" data:"<<std::endl; - print_hexdump(verbosestream, s_obj.data); - - new_stored.push_back(s_obj); - continue; - } - verbosestream<<"ServerEnvironment::activateObjects(): " - <<"activated static object pos="<<PP(s_obj.pos/BS) - <<" type="<<(int)s_obj.type<<std::endl; - // This will also add the object to the active static list - addActiveObjectRaw(obj, false, dtime_s); - } - // Clear stored list - block->m_static_objects.m_stored.clear(); - // Add leftover failed stuff to stored list - for(std::vector<StaticObject>::iterator - i = new_stored.begin(); - i != new_stored.end(); ++i) { - StaticObject &s_obj = *i; - block->m_static_objects.m_stored.push_back(s_obj); - } - - // Turn the active counterparts of activated objects not pending for - // deactivation - for(std::map<u16, StaticObject>::iterator - i = block->m_static_objects.m_active.begin(); - i != block->m_static_objects.m_active.end(); ++i) - { - u16 id = i->first; - ServerActiveObject *object = getActiveObject(id); - assert(object); - object->m_pending_deactivation = false; - } - - /* - Note: Block hasn't really been modified here. - The objects have just been activated and moved from the stored - static list to the active static list. - As such, the block is essentially the same. - Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED). - Otherwise there would be a huge amount of unnecessary I/O. - */ -} - -/* - Convert objects that are not standing inside active blocks to static. - - If m_known_by_count != 0, active object is not deleted, but static - data is still updated. - - If force_delete is set, active object is deleted nevertheless. It - shall only be set so in the destructor of the environment. - - If block wasn't generated (not in memory or on disk), -*/ -void ServerEnvironment::deactivateFarObjects(bool force_delete) -{ - std::vector<u16> objects_to_remove; - for(ActiveObjectMap::iterator i = m_active_objects.begin(); - i != m_active_objects.end(); ++i) { - ServerActiveObject* obj = i->second; - assert(obj); - - // Do not deactivate if static data creation not allowed - if(!force_delete && !obj->isStaticAllowed()) - continue; - - // If pending deactivation, let removeRemovedObjects() do it - if(!force_delete && obj->m_pending_deactivation) - continue; - - u16 id = i->first; - v3f objectpos = obj->getBasePosition(); - - // The block in which the object resides in - v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); - - // If object's static data is stored in a deactivated block and object - // is actually located in an active block, re-save to the block in - // which the object is actually located in. - if(!force_delete && - obj->m_static_exists && - !m_active_blocks.contains(obj->m_static_block) && - m_active_blocks.contains(blockpos_o)) - { - v3s16 old_static_block = obj->m_static_block; - - // Save to block where object is located - MapBlock *block = m_map->emergeBlock(blockpos_o, false); - if(!block){ - errorstream<<"ServerEnvironment::deactivateFarObjects(): " - <<"Could not save object id="<<id - <<" to it's current block "<<PP(blockpos_o) - <<std::endl; - continue; - } - std::string staticdata_new = obj->getStaticData(); - StaticObject s_obj(obj->getType(), objectpos, staticdata_new); - block->m_static_objects.insert(id, s_obj); - obj->m_static_block = blockpos_o; - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_STATIC_DATA_ADDED); - - // Delete from block where object was located - block = m_map->emergeBlock(old_static_block, false); - if(!block){ - errorstream<<"ServerEnvironment::deactivateFarObjects(): " - <<"Could not delete object id="<<id - <<" from it's previous block "<<PP(old_static_block) - <<std::endl; - continue; - } - block->m_static_objects.remove(id); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_STATIC_DATA_REMOVED); - continue; - } - - // If block is active, don't remove - if(!force_delete && m_active_blocks.contains(blockpos_o)) - continue; - - verbosestream<<"ServerEnvironment::deactivateFarObjects(): " - <<"deactivating object id="<<id<<" on inactive block " - <<PP(blockpos_o)<<std::endl; - - // If known by some client, don't immediately delete. - bool pending_delete = (obj->m_known_by_count > 0 && !force_delete); - - /* - Update the static data - */ - - if(obj->isStaticAllowed()) - { - // Create new static object - std::string staticdata_new = obj->getStaticData(); - StaticObject s_obj(obj->getType(), objectpos, staticdata_new); - - bool stays_in_same_block = false; - bool data_changed = true; - - if (obj->m_static_exists) { - if (obj->m_static_block == blockpos_o) - stays_in_same_block = true; - - MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); - - if (block) { - std::map<u16, StaticObject>::iterator n = - block->m_static_objects.m_active.find(id); - if (n != block->m_static_objects.m_active.end()) { - StaticObject static_old = n->second; - - float save_movem = obj->getMinimumSavedMovement(); - - if (static_old.data == staticdata_new && - (static_old.pos - objectpos).getLength() < save_movem) - data_changed = false; - } else { - errorstream<<"ServerEnvironment::deactivateFarObjects(): " - <<"id="<<id<<" m_static_exists=true but " - <<"static data doesn't actually exist in " - <<PP(obj->m_static_block)<<std::endl; - } - } - } - - bool shall_be_written = (!stays_in_same_block || data_changed); - - // Delete old static object - if(obj->m_static_exists) - { - MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); - if(block) - { - block->m_static_objects.remove(id); - obj->m_static_exists = false; - // Only mark block as modified if data changed considerably - if(shall_be_written) - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_STATIC_DATA_CHANGED); - } - } - - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - // Get or generate the block - MapBlock *block = NULL; - try{ - block = m_map->emergeBlock(blockpos); - } catch(InvalidPositionException &e){ - // Handled via NULL pointer - // NOTE: emergeBlock's failure is usually determined by it - // actually returning NULL - } - - if(block) - { - if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) { - warningstream << "ServerEnv: Trying to store id = " << obj->getId() - << " statically but block " << PP(blockpos) - << " already contains " - << block->m_static_objects.m_stored.size() - << " objects." - << " Forcing delete." << std::endl; - force_delete = true; - } else { - // If static counterpart already exists in target block, - // remove it first. - // This shouldn't happen because the object is removed from - // the previous block before this according to - // obj->m_static_block, but happens rarely for some unknown - // reason. Unsuccessful attempts have been made to find - // said reason. - if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){ - warningstream<<"ServerEnv: Performing hack #83274" - <<std::endl; - block->m_static_objects.remove(id); - } - // Store static data - u16 store_id = pending_delete ? id : 0; - block->m_static_objects.insert(store_id, s_obj); - - // Only mark block as modified if data changed considerably - if(shall_be_written) - block->raiseModified(MOD_STATE_WRITE_NEEDED, - MOD_REASON_STATIC_DATA_CHANGED); - - obj->m_static_exists = true; - obj->m_static_block = block->getPos(); - } - } - else{ - if(!force_delete){ - v3s16 p = floatToInt(objectpos, BS); - errorstream<<"ServerEnv: Could not find or generate " - <<"a block for storing id="<<obj->getId() - <<" statically (pos="<<PP(p)<<")"<<std::endl; - continue; - } - } - } - - /* - If known by some client, set pending deactivation. - Otherwise delete it immediately. - */ - - if(pending_delete && !force_delete) - { - verbosestream<<"ServerEnvironment::deactivateFarObjects(): " - <<"object id="<<id<<" is known by clients" - <<"; not deleting yet"<<std::endl; - - obj->m_pending_deactivation = true; - continue; - } - - verbosestream<<"ServerEnvironment::deactivateFarObjects(): " - <<"object id="<<id<<" is not known by clients" - <<"; deleting"<<std::endl; - - // Tell the object about removal - obj->removingFromEnvironment(); - // Deregister in scripting api - m_script->removeObjectReference(obj); - - // Delete active object - if(obj->environmentDeletes()) - delete obj; - // Id to be removed from m_active_objects - objects_to_remove.push_back(id); - } - - // Remove references from m_active_objects - for(std::vector<u16>::iterator i = objects_to_remove.begin(); - i != objects_to_remove.end(); ++i) { - m_active_objects.erase(*i); - } -} - diff --git a/src/environment.h b/src/environment.h index 209d795d8..14a18421b 100644 --- a/src/environment.h +++ b/src/environment.h @@ -30,7 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc., - etc. */ -#include <set> #include <list> #include <queue> #include <map> @@ -43,17 +42,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "threading/atomic.h" #include "network/networkprotocol.h" // for AccessDeniedCode -class ServerEnvironment; -class ActiveBlockModifier; -class ServerActiveObject; class ITextureSource; class IGameDef; class Map; -class ServerMap; class GameScripting; class Player; -class RemotePlayer; -class PlayerSAO; class PointedThing; class Environment @@ -134,395 +127,5 @@ private: DISABLE_CLASS_COPY(Environment); }; -/* - {Active, Loading} block modifier interface. - - These are fed into ServerEnvironment at initialization time; - ServerEnvironment handles deleting them. -*/ - -class ActiveBlockModifier -{ -public: - ActiveBlockModifier(){}; - virtual ~ActiveBlockModifier(){}; - - // Set of contents to trigger on - virtual std::set<std::string> getTriggerContents()=0; - // Set of required neighbors (trigger doesn't happen if none are found) - // Empty = do not check neighbors - virtual std::set<std::string> getRequiredNeighbors() - { return std::set<std::string>(); } - // Trigger interval in seconds - virtual float getTriggerInterval() = 0; - // Random chance of (1 / return value), 0 is disallowed - virtual u32 getTriggerChance() = 0; - // Whether to modify chance to simulate time lost by an unnattended block - virtual bool getSimpleCatchUp() = 0; - // This is called usually at interval for 1/chance of the nodes - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){}; - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, - u32 active_object_count, u32 active_object_count_wider){}; -}; - -struct ABMWithState -{ - ActiveBlockModifier *abm; - float timer; - - ABMWithState(ActiveBlockModifier *abm_); -}; - -struct LoadingBlockModifierDef -{ - // Set of contents to trigger on - std::set<std::string> trigger_contents; - std::string name; - bool run_at_every_load; - - virtual ~LoadingBlockModifierDef() {} - virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){}; -}; - -struct LBMContentMapping -{ - typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map; - container_map map; - - std::vector<LoadingBlockModifierDef *> lbm_list; - - // Needs to be separate method (not inside destructor), - // because the LBMContentMapping may be copied and destructed - // many times during operation in the lbm_lookup_map. - void deleteContents(); - void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef); - const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const; -}; - -class LBMManager -{ -public: - LBMManager(): - m_query_mode(false) - {} - - ~LBMManager(); - - // Don't call this after loadIntroductionTimes() ran. - void addLBMDef(LoadingBlockModifierDef *lbm_def); - - void loadIntroductionTimes(const std::string ×, - IGameDef *gamedef, u32 now); - - // Don't call this before loadIntroductionTimes() ran. - std::string createIntroductionTimesString(); - - // Don't call this before loadIntroductionTimes() ran. - void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp); - - // Warning: do not make this std::unordered_map, order is relevant here - typedef std::map<u32, LBMContentMapping> lbm_lookup_map; - -private: - // Once we set this to true, we can only query, - // not modify - bool m_query_mode; - - // For m_query_mode == false: - // The key of the map is the LBM def's name. - // TODO make this std::unordered_map - std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs; - - // For m_query_mode == true: - // The key of the map is the LBM def's first introduction time. - lbm_lookup_map m_lbm_lookup; - - // Returns an iterator to the LBMs that were introduced - // after the given time. This is guaranteed to return - // valid values for everything - lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time) - { return m_lbm_lookup.lower_bound(time); } -}; - -/* - List of active blocks, used by ServerEnvironment -*/ - -class ActiveBlockList -{ -public: - void update(std::vector<v3s16> &active_positions, - s16 radius, - std::set<v3s16> &blocks_removed, - std::set<v3s16> &blocks_added); - - bool contains(v3s16 p){ - return (m_list.find(p) != m_list.end()); - } - - void clear(){ - m_list.clear(); - } - - std::set<v3s16> m_list; - std::set<v3s16> m_forceloaded_list; - -private: -}; - -/* - Operation mode for ServerEnvironment::clearObjects() -*/ -enum ClearObjectsMode { - // Load and go through every mapblock, clearing objects - CLEAR_OBJECTS_MODE_FULL, - - // Clear objects immediately in loaded mapblocks; - // clear objects in unloaded mapblocks only when the mapblocks are next activated. - CLEAR_OBJECTS_MODE_QUICK, -}; - -/* - The server-side environment. - - This is not thread-safe. Server uses an environment mutex. -*/ - -typedef UNORDERED_MAP<u16, ServerActiveObject *> ActiveObjectMap; - -class ServerEnvironment : public Environment -{ -public: - ServerEnvironment(ServerMap *map, GameScripting *scriptIface, - IGameDef *gamedef, const std::string &path_world); - ~ServerEnvironment(); - - Map & getMap(); - - ServerMap & getServerMap(); - - //TODO find way to remove this fct! - GameScripting* getScriptIface() - { return m_script; } - - IGameDef *getGameDef() - { return m_gamedef; } - - float getSendRecommendedInterval() - { return m_recommended_send_interval; } - - void kickAllPlayers(AccessDeniedCode reason, - const std::string &str_reason, bool reconnect); - // Save players - void saveLoadedPlayers(); - void savePlayer(RemotePlayer *player); - RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao); - void addPlayer(RemotePlayer *player); - void removePlayer(RemotePlayer *player); - - /* - Save and load time of day and game timer - */ - void saveMeta(); - void loadMeta(); - // to be called instead of loadMeta if - // env_meta.txt doesn't exist (e.g. new world) - void loadDefaultMeta(); - - u32 addParticleSpawner(float exptime); - u32 addParticleSpawner(float exptime, u16 attached_id); - void deleteParticleSpawner(u32 id, bool remove_from_object = true); - - /* - External ActiveObject interface - ------------------------------------------- - */ - - ServerActiveObject* getActiveObject(u16 id); - - /* - Add an active object to the environment. - Environment handles deletion of object. - Object may be deleted by environment immediately. - If id of object is 0, assigns a free id to it. - Returns the id of the object. - Returns 0 if not added and thus deleted. - */ - u16 addActiveObject(ServerActiveObject *object); - - /* - Add an active object as a static object to the corresponding - MapBlock. - Caller allocates memory, ServerEnvironment frees memory. - Return value: true if succeeded, false if failed. - (note: not used, pending removal from engine) - */ - //bool addActiveObjectAsStatic(ServerActiveObject *object); - - /* - Find out what new objects have been added to - inside a radius around a position - */ - void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, - s16 player_radius, - std::set<u16> ¤t_objects, - std::queue<u16> &added_objects); - - /* - Find out what new objects have been removed from - inside a radius around a position - */ - void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, - s16 player_radius, - std::set<u16> ¤t_objects, - std::queue<u16> &removed_objects); - - /* - Get the next message emitted by some active object. - Returns a message with id=0 if no messages are available. - */ - ActiveObjectMessage getActiveObjectMessage(); - - /* - Activate objects and dynamically modify for the dtime determined - from timestamp and additional_dtime - */ - void activateBlock(MapBlock *block, u32 additional_dtime=0); - - /* - {Active,Loading}BlockModifiers - ------------------------------------------- - */ - - void addActiveBlockModifier(ActiveBlockModifier *abm); - void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm); - - /* - Other stuff - ------------------------------------------- - */ - - // Script-aware node setters - bool setNode(v3s16 p, const MapNode &n); - bool removeNode(v3s16 p); - bool swapNode(v3s16 p, const MapNode &n); - - // Find all active objects inside a radius around a point - void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius); - - // Clear objects, loading and going through every MapBlock - void clearObjects(ClearObjectsMode mode); - - // This makes stuff happen - void step(f32 dtime); - - //check if there's a line of sight between two positions - bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL); - - u32 getGameTime() { return m_game_time; } - - void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; } - float getMaxLagEstimate() { return m_max_lag_estimate; } - - std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }; - - // Sets the static object status all the active objects in the specified block - // This is only really needed for deleting blocks from the map - void setStaticForActiveObjectsInBlock(v3s16 blockpos, - bool static_exists, v3s16 static_block=v3s16(0,0,0)); - - RemotePlayer *getPlayer(const u16 peer_id); - RemotePlayer *getPlayer(const char* name); -private: - - /* - Internal ActiveObject interface - ------------------------------------------- - */ - - /* - Add an active object to the environment. - - Called by addActiveObject. - - Object may be deleted by environment immediately. - If id of object is 0, assigns a free id to it. - Returns the id of the object. - Returns 0 if not added and thus deleted. - */ - u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s); - - /* - Remove all objects that satisfy (m_removed && m_known_by_count==0) - */ - void removeRemovedObjects(); - - /* - Convert stored objects from block to active - */ - void activateObjects(MapBlock *block, u32 dtime_s); - - /* - Convert objects that are not in active blocks to static. - - If m_known_by_count != 0, active object is not deleted, but static - data is still updated. - - If force_delete is set, active object is deleted nevertheless. It - shall only be set so in the destructor of the environment. - */ - void deactivateFarObjects(bool force_delete); - - /* - Member variables - */ - - // The map - ServerMap *m_map; - // Lua state - GameScripting* m_script; - // Game definition - IGameDef *m_gamedef; - // World path - const std::string m_path_world; - // Active object list - ActiveObjectMap m_active_objects; - // Outgoing network message buffer for active objects - std::queue<ActiveObjectMessage> m_active_object_messages; - // Some timers - float m_send_recommended_timer; - IntervalLimiter m_object_management_interval; - // List of active blocks - ActiveBlockList m_active_blocks; - IntervalLimiter m_active_blocks_management_interval; - IntervalLimiter m_active_block_modifier_interval; - IntervalLimiter m_active_blocks_nodemetadata_interval; - int m_active_block_interval_overload_skip; - // Time from the beginning of the game in seconds. - // Incremented in step(). - u32 m_game_time; - // A helper variable for incrementing the latter - float m_game_time_fraction_counter; - // Time of last clearObjects call (game time). - // When a mapblock older than this is loaded, its objects are cleared. - u32 m_last_clear_objects_time; - // Active block modifiers - std::vector<ABMWithState> m_abms; - LBMManager m_lbm_mgr; - // An interval for generally sending object positions and stuff - float m_recommended_send_interval; - // Estimate for general maximum lag as determined by server. - // Can raise to high values like 15s with eg. map generation mods. - float m_max_lag_estimate; - - // peer_ids in here should be unique, except that there may be many 0s - std::vector<RemotePlayer*> m_players; - - // Particles - IntervalLimiter m_particle_management_interval; - UNORDERED_MAP<u32, float> m_particle_spawners; - UNORDERED_MAP<u32, u16> m_particle_spawner_attachments; -}; - #endif diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index f36a2fa4e..469e7396b 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "inventorymanager.h" #include "log.h" -#include "environment.h" +#include "serverenvironment.h" #include "scripting_game.h" #include "serverobject.h" #include "settings.h" diff --git a/src/pathfinder.cpp b/src/pathfinder.cpp index 073670c6d..84aa9252c 100644 --- a/src/pathfinder.cpp +++ b/src/pathfinder.cpp @@ -23,7 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., /******************************************************************************/ #include "pathfinder.h" -#include "environment.h" +#include "serverenvironment.h" #include "gamedef.h" #include "nodedef.h" #include "map.h" diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h index 89dd7978f..21b235f84 100644 --- a/src/script/lua_api/l_env.h +++ b/src/script/lua_api/l_env.h @@ -21,7 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define L_ENV_H_ #include "lua_api/l_base.h" -#include "environment.h" +#include "serverenvironment.h" class ModApiEnvMod : public ModApiBase { private: diff --git a/src/script/lua_api/l_nodemeta.cpp b/src/script/lua_api/l_nodemeta.cpp index c8bc7d558..3cdd3cbfe 100644 --- a/src/script/lua_api/l_nodemeta.cpp +++ b/src/script/lua_api/l_nodemeta.cpp @@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_inventory.h" #include "common/c_converter.h" #include "common/c_content.h" -#include "environment.h" +#include "serverenvironment.h" #include "map.h" #include "gamedef.h" #include "nodemetadata.h" diff --git a/src/script/lua_api/l_nodetimer.cpp b/src/script/lua_api/l_nodetimer.cpp index 3242d6ea5..ed11cc58e 100644 --- a/src/script/lua_api/l_nodetimer.cpp +++ b/src/script/lua_api/l_nodetimer.cpp @@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "lua_api/l_nodetimer.h" #include "lua_api/l_internal.h" -#include "environment.h" +#include "serverenvironment.h" #include "map.h" diff --git a/src/server.h b/src/server.h index f0df0f9ec..fe7b50b77 100644 --- a/src/server.h +++ b/src/server.h @@ -32,7 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "util/numeric.h" #include "util/thread.h" #include "util/basic_macros.h" -#include "environment.h" +#include "serverenvironment.h" #include "chat_interface.h" #include "clientiface.h" #include "remoteplayer.h" diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp new file mode 100644 index 000000000..6229e4cf1 --- /dev/null +++ b/src/serverenvironment.cpp @@ -0,0 +1,2167 @@ +/* +Minetest +Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "serverenvironment.h" +#include "content_sao.h" +#include "settings.h" +#include "log.h" +#include "nodedef.h" +#include "nodemetadata.h" +#include "gamedef.h" +#include "map.h" +#include "profiler.h" +#include "raycast.h" +#include "remoteplayer.h" +#include "scripting_game.h" +#include "server.h" +#include "voxelalgorithms.h" +#include "util/serialize.h" +#include "util/basic_macros.h" +#include "util/pointedthing.h" +#include "threading/mutex_auto_lock.h" +#include "filesys.h" + +#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:" + +// A number that is much smaller than the timeout for particle spawners should/could ever be +#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f + +/* + ABMWithState +*/ + +ABMWithState::ABMWithState(ActiveBlockModifier *abm_): + abm(abm_), + timer(0) +{ + // Initialize timer to random value to spread processing + float itv = abm->getTriggerInterval(); + itv = MYMAX(0.001, itv); // No less than 1ms + int minval = MYMAX(-0.51*itv, -60); // Clamp to + int maxval = MYMIN(0.51*itv, 60); // +-60 seconds + timer = myrand_range(minval, maxval); +} + +/* + LBMManager +*/ + +void LBMContentMapping::deleteContents() +{ + for (std::vector<LoadingBlockModifierDef *>::iterator it = lbm_list.begin(); + it != lbm_list.end(); ++it) { + delete *it; + } +} + +void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef) +{ + // Add the lbm_def to the LBMContentMapping. + // Unknown names get added to the global NameIdMapping. + INodeDefManager *nodedef = gamedef->ndef(); + + lbm_list.push_back(lbm_def); + + for (std::set<std::string>::const_iterator it = lbm_def->trigger_contents.begin(); + it != lbm_def->trigger_contents.end(); ++it) { + std::set<content_t> c_ids; + bool found = nodedef->getIds(*it, c_ids); + if (!found) { + content_t c_id = gamedef->allocateUnknownNodeId(*it); + if (c_id == CONTENT_IGNORE) { + // Seems it can't be allocated. + warningstream << "Could not internalize node name \"" << *it + << "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl; + continue; + } + c_ids.insert(c_id); + } + + for (std::set<content_t>::const_iterator iit = + c_ids.begin(); iit != c_ids.end(); ++iit) { + content_t c_id = *iit; + map[c_id].push_back(lbm_def); + } + } +} + +const std::vector<LoadingBlockModifierDef *> * +LBMContentMapping::lookup(content_t c) const +{ + container_map::const_iterator it = map.find(c); + if (it == map.end()) + return NULL; + // This first dereferences the iterator, returning + // a std::vector<LoadingBlockModifierDef *> + // reference, then we convert it to a pointer. + return &(it->second); +} + +LBMManager::~LBMManager() +{ + for (std::map<std::string, LoadingBlockModifierDef *>::iterator it = + m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) { + delete it->second; + } + for (lbm_lookup_map::iterator it = m_lbm_lookup.begin(); + it != m_lbm_lookup.end(); ++it) { + (it->second).deleteContents(); + } +} + +void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def) +{ + // Precondition, in query mode the map isn't used anymore + FATAL_ERROR_IF(m_query_mode == true, + "attempted to modify LBMManager in query mode"); + + if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) { + throw ModError("Error adding LBM \"" + lbm_def->name + + "\": Does not follow naming conventions: " + "Only chararacters [a-z0-9_:] are allowed."); + } + + m_lbm_defs[lbm_def->name] = lbm_def; +} + +void LBMManager::loadIntroductionTimes(const std::string ×, + IGameDef *gamedef, u32 now) +{ + m_query_mode = true; + + // name -> time map. + // Storing it in a map first instead of + // handling the stuff directly in the loop + // removes all duplicate entries. + // TODO make this std::unordered_map + std::map<std::string, u32> introduction_times; + + /* + The introduction times string consists of name~time entries, + with each entry terminated by a semicolon. The time is decimal. + */ + + size_t idx = 0; + size_t idx_new; + while ((idx_new = times.find(";", idx)) != std::string::npos) { + std::string entry = times.substr(idx, idx_new - idx); + std::vector<std::string> components = str_split(entry, '~'); + if (components.size() != 2) + throw SerializationError("Introduction times entry \"" + + entry + "\" requires exactly one '~'!"); + const std::string &name = components[0]; + u32 time = from_string<u32>(components[1]); + introduction_times[name] = time; + idx = idx_new + 1; + } + + // Put stuff from introduction_times into m_lbm_lookup + for (std::map<std::string, u32>::const_iterator it = introduction_times.begin(); + it != introduction_times.end(); ++it) { + const std::string &name = it->first; + u32 time = it->second; + + std::map<std::string, LoadingBlockModifierDef *>::iterator def_it = + m_lbm_defs.find(name); + if (def_it == m_lbm_defs.end()) { + // This seems to be an LBM entry for + // an LBM we haven't loaded. Discard it. + continue; + } + LoadingBlockModifierDef *lbm_def = def_it->second; + if (lbm_def->run_at_every_load) { + // This seems to be an LBM entry for + // an LBM that runs at every load. + // Don't add it just yet. + continue; + } + + m_lbm_lookup[time].addLBM(lbm_def, gamedef); + + // Erase the entry so that we know later + // what elements didn't get put into m_lbm_lookup + m_lbm_defs.erase(name); + } + + // Now also add the elements from m_lbm_defs to m_lbm_lookup + // that weren't added in the previous step. + // They are introduced first time to this world, + // or are run at every load (introducement time hardcoded to U32_MAX). + + LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now]; + LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX]; + + for (std::map<std::string, LoadingBlockModifierDef *>::iterator it = + m_lbm_defs.begin(); it != m_lbm_defs.end(); ++it) { + if (it->second->run_at_every_load) { + lbms_running_always.addLBM(it->second, gamedef); + } else { + lbms_we_introduce_now.addLBM(it->second, gamedef); + } + } + + // Clear the list, so that we don't delete remaining elements + // twice in the destructor + m_lbm_defs.clear(); +} + +std::string LBMManager::createIntroductionTimesString() +{ + // Precondition, we must be in query mode + FATAL_ERROR_IF(m_query_mode == false, + "attempted to query on non fully set up LBMManager"); + + std::ostringstream oss; + for (lbm_lookup_map::iterator it = m_lbm_lookup.begin(); + it != m_lbm_lookup.end(); ++it) { + u32 time = it->first; + std::vector<LoadingBlockModifierDef *> &lbm_list = it->second.lbm_list; + for (std::vector<LoadingBlockModifierDef *>::iterator iit = lbm_list.begin(); + iit != lbm_list.end(); ++iit) { + // Don't add if the LBM runs at every load, + // then introducement time is hardcoded + // and doesn't need to be stored + if ((*iit)->run_at_every_load) + continue; + oss << (*iit)->name << "~" << time << ";"; + } + } + return oss.str(); +} + +void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp) +{ + // Precondition, we need m_lbm_lookup to be initialized + FATAL_ERROR_IF(m_query_mode == false, + "attempted to query on non fully set up LBMManager"); + v3s16 pos_of_block = block->getPosRelative(); + v3s16 pos; + MapNode n; + content_t c; + lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp); + for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) + for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++) + for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) + { + n = block->getNodeNoEx(pos); + c = n.getContent(); + for (LBMManager::lbm_lookup_map::const_iterator iit = it; + iit != m_lbm_lookup.end(); ++iit) { + const std::vector<LoadingBlockModifierDef *> *lbm_list = + iit->second.lookup(c); + if (!lbm_list) + continue; + for (std::vector<LoadingBlockModifierDef *>::const_iterator iit = + lbm_list->begin(); iit != lbm_list->end(); ++iit) { + (*iit)->trigger(env, pos + pos_of_block, n); + } + } + } +} + +/* + ActiveBlockList +*/ + +void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list) +{ + v3s16 p; + for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) + for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) + for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) + { + // limit to a sphere + if (p.getDistanceFrom(p0) <= r) { + // Set in list + list.insert(p); + } + } +} + +void ActiveBlockList::update(std::vector<v3s16> &active_positions, + s16 radius, + std::set<v3s16> &blocks_removed, + std::set<v3s16> &blocks_added) +{ + /* + Create the new list + */ + std::set<v3s16> newlist = m_forceloaded_list; + for(std::vector<v3s16>::iterator i = active_positions.begin(); + i != active_positions.end(); ++i) + { + fillRadiusBlock(*i, radius, newlist); + } + + /* + Find out which blocks on the old list are not on the new list + */ + // Go through old list + for(std::set<v3s16>::iterator i = m_list.begin(); + i != m_list.end(); ++i) + { + v3s16 p = *i; + // If not on new list, it's been removed + if(newlist.find(p) == newlist.end()) + blocks_removed.insert(p); + } + + /* + Find out which blocks on the new list are not on the old list + */ + // Go through new list + for(std::set<v3s16>::iterator i = newlist.begin(); + i != newlist.end(); ++i) + { + v3s16 p = *i; + // If not on old list, it's been added + if(m_list.find(p) == m_list.end()) + blocks_added.insert(p); + } + + /* + Update m_list + */ + m_list.clear(); + for(std::set<v3s16>::iterator i = newlist.begin(); + i != newlist.end(); ++i) + { + v3s16 p = *i; + m_list.insert(p); + } +} + +/* + ServerEnvironment +*/ + +ServerEnvironment::ServerEnvironment(ServerMap *map, + GameScripting *scriptIface, IGameDef *gamedef, + const std::string &path_world) : + m_map(map), + m_script(scriptIface), + m_gamedef(gamedef), + m_path_world(path_world), + m_send_recommended_timer(0), + m_active_block_interval_overload_skip(0), + m_game_time(0), + m_game_time_fraction_counter(0), + m_last_clear_objects_time(0), + m_recommended_send_interval(0.1), + m_max_lag_estimate(0.1) +{ +} + +ServerEnvironment::~ServerEnvironment() +{ + // Clear active block list. + // This makes the next one delete all active objects. + m_active_blocks.clear(); + + // Convert all objects to static and delete the active objects + deactivateFarObjects(true); + + // Drop/delete map + m_map->drop(); + + // Delete ActiveBlockModifiers + for (std::vector<ABMWithState>::iterator + i = m_abms.begin(); i != m_abms.end(); ++i){ + delete i->abm; + } + + // Deallocate players + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + delete (*i); + } +} + +Map & ServerEnvironment::getMap() +{ + return *m_map; +} + +ServerMap & ServerEnvironment::getServerMap() +{ + return *m_map; +} + +RemotePlayer *ServerEnvironment::getPlayer(const u16 peer_id) +{ + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = *i; + if (player->peer_id == peer_id) + return player; + } + return NULL; +} + +RemotePlayer *ServerEnvironment::getPlayer(const char* name) +{ + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = *i; + if (strcmp(player->getName(), name) == 0) + return player; + } + return NULL; +} + +void ServerEnvironment::addPlayer(RemotePlayer *player) +{ + DSTACK(FUNCTION_NAME); + /* + Check that peer_ids are unique. + Also check that names are unique. + Exception: there can be multiple players with peer_id=0 + */ + // If peer id is non-zero, it has to be unique. + if (player->peer_id != 0) + FATAL_ERROR_IF(getPlayer(player->peer_id) != NULL, "Peer id not unique"); + // Name has to be unique. + FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique"); + // Add. + m_players.push_back(player); +} + +void ServerEnvironment::removePlayer(RemotePlayer *player) +{ + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); + it != m_players.end(); ++it) { + if ((*it) == player) { + delete *it; + m_players.erase(it); + return; + } + } +} + +bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, float stepsize, v3s16 *p) +{ + float distance = pos1.getDistanceFrom(pos2); + + //calculate normalized direction vector + v3f normalized_vector = v3f((pos2.X - pos1.X)/distance, + (pos2.Y - pos1.Y)/distance, + (pos2.Z - pos1.Z)/distance); + + //find out if there's a node on path between pos1 and pos2 + for (float i = 1; i < distance; i += stepsize) { + v3s16 pos = floatToInt(v3f(normalized_vector.X * i, + normalized_vector.Y * i, + normalized_vector.Z * i) +pos1,BS); + + MapNode n = getMap().getNodeNoEx(pos); + + if(n.param0 != CONTENT_AIR) { + if (p) { + *p = pos; + } + return false; + } + } + return true; +} + +void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason, + const std::string &str_reason, bool reconnect) +{ + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); + it != m_players.end(); ++it) { + RemotePlayer *player = dynamic_cast<RemotePlayer *>(*it); + ((Server*)m_gamedef)->DenyAccessVerCompliant(player->peer_id, + player->protocol_version, reason, str_reason, reconnect); + } +} + +void ServerEnvironment::saveLoadedPlayers() +{ + std::string players_path = m_path_world + DIR_DELIM "players"; + fs::CreateDir(players_path); + + for (std::vector<RemotePlayer *>::iterator it = m_players.begin(); + it != m_players.end(); + ++it) { + if ((*it)->checkModified()) { + (*it)->save(players_path, m_gamedef); + } + } +} + +void ServerEnvironment::savePlayer(RemotePlayer *player) +{ + std::string players_path = m_path_world + DIR_DELIM "players"; + fs::CreateDir(players_path); + + player->save(players_path, m_gamedef); +} + +RemotePlayer *ServerEnvironment::loadPlayer(const std::string &playername, PlayerSAO *sao) +{ + bool newplayer = false; + bool found = false; + std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM; + std::string path = players_path + playername; + + RemotePlayer *player = getPlayer(playername.c_str()); + if (!player) { + player = new RemotePlayer("", m_gamedef->idef()); + newplayer = true; + } + + for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { + //// Open file and deserialize + std::ifstream is(path.c_str(), std::ios_base::binary); + if (!is.good()) + continue; + + player->deSerialize(is, path, sao); + is.close(); + + if (player->getName() == playername) { + found = true; + break; + } + + path = players_path + playername + itos(i); + } + + if (!found) { + infostream << "Player file for player " << playername + << " not found" << std::endl; + if (newplayer) + delete player; + + return NULL; + } + + if (newplayer) { + addPlayer(player); + } + player->setModified(false); + return player; +} + +void ServerEnvironment::saveMeta() +{ + std::string path = m_path_world + DIR_DELIM "env_meta.txt"; + + // Open file and serialize + std::ostringstream ss(std::ios_base::binary); + + Settings args; + args.setU64("game_time", m_game_time); + args.setU64("time_of_day", getTimeOfDay()); + args.setU64("last_clear_objects_time", m_last_clear_objects_time); + args.setU64("lbm_introduction_times_version", 1); + args.set("lbm_introduction_times", + m_lbm_mgr.createIntroductionTimesString()); + args.setU64("day_count", m_day_count); + args.writeLines(ss); + ss<<"EnvArgsEnd\n"; + + if(!fs::safeWriteToFile(path, ss.str())) + { + infostream<<"ServerEnvironment::saveMeta(): Failed to write " + <<path<<std::endl; + throw SerializationError("Couldn't save env meta"); + } +} + +void ServerEnvironment::loadMeta() +{ + std::string path = m_path_world + DIR_DELIM "env_meta.txt"; + + // Open file and deserialize + std::ifstream is(path.c_str(), std::ios_base::binary); + if (!is.good()) { + infostream << "ServerEnvironment::loadMeta(): Failed to open " + << path << std::endl; + throw SerializationError("Couldn't load env meta"); + } + + Settings args; + + if (!args.parseConfigLines(is, "EnvArgsEnd")) { + throw SerializationError("ServerEnvironment::loadMeta(): " + "EnvArgsEnd not found!"); + } + + try { + m_game_time = args.getU64("game_time"); + } catch (SettingNotFoundException &e) { + // Getting this is crucial, otherwise timestamps are useless + throw SerializationError("Couldn't load env meta game_time"); + } + + setTimeOfDay(args.exists("time_of_day") ? + // set day to morning by default + args.getU64("time_of_day") : 9000); + + m_last_clear_objects_time = args.exists("last_clear_objects_time") ? + // If missing, do as if clearObjects was never called + args.getU64("last_clear_objects_time") : 0; + + std::string lbm_introduction_times = ""; + try { + u64 ver = args.getU64("lbm_introduction_times_version"); + if (ver == 1) { + lbm_introduction_times = args.get("lbm_introduction_times"); + } else { + infostream << "ServerEnvironment::loadMeta(): Non-supported" + << " introduction time version " << ver << std::endl; + } + } catch (SettingNotFoundException &e) { + // No problem, this is expected. Just continue with an empty string + } + m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_gamedef, m_game_time); + + m_day_count = args.exists("day_count") ? + args.getU64("day_count") : 0; +} + +void ServerEnvironment::loadDefaultMeta() +{ + m_lbm_mgr.loadIntroductionTimes("", m_gamedef, m_game_time); +} + +struct ActiveABM +{ + ActiveBlockModifier *abm; + int chance; + std::set<content_t> required_neighbors; +}; + +class ABMHandler +{ +private: + ServerEnvironment *m_env; + std::vector<std::vector<ActiveABM> *> m_aabms; +public: + ABMHandler(std::vector<ABMWithState> &abms, + float dtime_s, ServerEnvironment *env, + bool use_timers): + m_env(env) + { + if(dtime_s < 0.001) + return; + INodeDefManager *ndef = env->getGameDef()->ndef(); + for(std::vector<ABMWithState>::iterator + i = abms.begin(); i != abms.end(); ++i) { + ActiveBlockModifier *abm = i->abm; + float trigger_interval = abm->getTriggerInterval(); + if(trigger_interval < 0.001) + trigger_interval = 0.001; + float actual_interval = dtime_s; + if(use_timers){ + i->timer += dtime_s; + if(i->timer < trigger_interval) + continue; + i->timer -= trigger_interval; + actual_interval = trigger_interval; + } + float chance = abm->getTriggerChance(); + if(chance == 0) + chance = 1; + ActiveABM aabm; + aabm.abm = abm; + if(abm->getSimpleCatchUp()) { + float intervals = actual_interval / trigger_interval; + if(intervals == 0) + continue; + aabm.chance = chance / intervals; + if(aabm.chance == 0) + aabm.chance = 1; + } else { + aabm.chance = chance; + } + // Trigger neighbors + std::set<std::string> required_neighbors_s + = abm->getRequiredNeighbors(); + for(std::set<std::string>::iterator + i = required_neighbors_s.begin(); + i != required_neighbors_s.end(); ++i) + { + ndef->getIds(*i, aabm.required_neighbors); + } + // Trigger contents + std::set<std::string> contents_s = abm->getTriggerContents(); + for(std::set<std::string>::iterator + i = contents_s.begin(); i != contents_s.end(); ++i) + { + std::set<content_t> ids; + ndef->getIds(*i, ids); + for(std::set<content_t>::const_iterator k = ids.begin(); + k != ids.end(); ++k) + { + content_t c = *k; + if (c >= m_aabms.size()) + m_aabms.resize(c + 256, NULL); + if (!m_aabms[c]) + m_aabms[c] = new std::vector<ActiveABM>; + m_aabms[c]->push_back(aabm); + } + } + } + } + + ~ABMHandler() + { + for (size_t i = 0; i < m_aabms.size(); i++) + delete m_aabms[i]; + } + + // Find out how many objects the given block and its neighbours contain. + // Returns the number of objects in the block, and also in 'wider' the + // number of objects in the block and all its neighbours. The latter + // may an estimate if any neighbours are unloaded. + u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider) + { + wider = 0; + u32 wider_unknown_count = 0; + for(s16 x=-1; x<=1; x++) + for(s16 y=-1; y<=1; y++) + for(s16 z=-1; z<=1; z++) + { + MapBlock *block2 = map->getBlockNoCreateNoEx( + block->getPos() + v3s16(x,y,z)); + if(block2==NULL){ + wider_unknown_count++; + continue; + } + wider += block2->m_static_objects.m_active.size() + + block2->m_static_objects.m_stored.size(); + } + // Extrapolate + u32 active_object_count = block->m_static_objects.m_active.size(); + u32 wider_known_count = 3*3*3 - wider_unknown_count; + wider += wider_unknown_count * wider / wider_known_count; + return active_object_count; + + } + void apply(MapBlock *block) + { + if(m_aabms.empty() || block->isDummy()) + return; + + ServerMap *map = &m_env->getServerMap(); + + u32 active_object_count_wider; + u32 active_object_count = this->countObjects(block, map, active_object_count_wider); + m_env->m_added_objects = 0; + + v3s16 p0; + for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) + for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) + for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) + { + const MapNode &n = block->getNodeUnsafe(p0); + content_t c = n.getContent(); + + if (c >= m_aabms.size() || !m_aabms[c]) + continue; + + v3s16 p = p0 + block->getPosRelative(); + for(std::vector<ActiveABM>::iterator + i = m_aabms[c]->begin(); i != m_aabms[c]->end(); ++i) { + if(myrand() % i->chance != 0) + continue; + + // Check neighbors + if(!i->required_neighbors.empty()) + { + v3s16 p1; + for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++) + for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++) + for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++) + { + if(p1 == p0) + continue; + content_t c; + if (block->isValidPosition(p1)) { + // if the neighbor is found on the same map block + // get it straight from there + const MapNode &n = block->getNodeUnsafe(p1); + c = n.getContent(); + } else { + // otherwise consult the map + MapNode n = map->getNodeNoEx(p1 + block->getPosRelative()); + c = n.getContent(); + } + std::set<content_t>::const_iterator k; + k = i->required_neighbors.find(c); + if(k != i->required_neighbors.end()){ + goto neighbor_found; + } + } + // No required neighbor found + continue; + } + neighbor_found: + + // Call all the trigger variations + i->abm->trigger(m_env, p, n); + i->abm->trigger(m_env, p, n, + active_object_count, active_object_count_wider); + + // Count surrounding objects again if the abms added any + if(m_env->m_added_objects > 0) { + active_object_count = countObjects(block, map, active_object_count_wider); + m_env->m_added_objects = 0; + } + } + } + } +}; + +void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) +{ + // Reset usage timer immediately, otherwise a block that becomes active + // again at around the same time as it would normally be unloaded will + // get unloaded incorrectly. (I think this still leaves a small possibility + // of a race condition between this and server::AsyncRunStep, which only + // some kind of synchronisation will fix, but it at least reduces the window + // of opportunity for it to break from seconds to nanoseconds) + block->resetUsageTimer(); + + // Get time difference + u32 dtime_s = 0; + u32 stamp = block->getTimestamp(); + if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) + dtime_s = m_game_time - stamp; + dtime_s += additional_dtime; + + /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: " + <<stamp<<", game time: "<<m_game_time<<std::endl;*/ + + // Remove stored static objects if clearObjects was called since block's timestamp + if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) { + block->m_static_objects.m_stored.clear(); + // do not set changed flag to avoid unnecessary mapblock writes + } + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); + + /*infostream<<"ServerEnvironment::activateBlock(): block is " + <<dtime_s<<" seconds old."<<std::endl;*/ + + // Activate stored objects + activateObjects(block, dtime_s); + + /* Handle LoadingBlockModifiers */ + m_lbm_mgr.applyLBMs(this, block, stamp); + + // Run node timers + std::vector<NodeTimer> elapsed_timers = + block->m_node_timers.step((float)dtime_s); + if (!elapsed_timers.empty()) { + MapNode n; + for (std::vector<NodeTimer>::iterator + i = elapsed_timers.begin(); + i != elapsed_timers.end(); ++i){ + n = block->getNodeNoEx(i->position); + v3s16 p = i->position + block->getPosRelative(); + if (m_script->node_on_timer(p, n, i->elapsed)) + block->setNodeTimer(NodeTimer(i->timeout, 0, i->position)); + } + } + + /* Handle ActiveBlockModifiers */ + ABMHandler abmhandler(m_abms, dtime_s, this, false); + abmhandler.apply(block); +} + +void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) +{ + m_abms.push_back(ABMWithState(abm)); +} + +void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm) +{ + m_lbm_mgr.addLBMDef(lbm); +} + +bool ServerEnvironment::setNode(v3s16 p, const MapNode &n) +{ + INodeDefManager *ndef = m_gamedef->ndef(); + MapNode n_old = m_map->getNodeNoEx(p); + + // Call destructor + if (ndef->get(n_old).has_on_destruct) + m_script->node_on_destruct(p, n_old); + + // Replace node + if (!m_map->addNodeWithEvent(p, n)) + return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + + // Call post-destructor + if (ndef->get(n_old).has_after_destruct) + m_script->node_after_destruct(p, n_old); + + // Call constructor + if (ndef->get(n).has_on_construct) + m_script->node_on_construct(p, n); + + return true; +} + +bool ServerEnvironment::removeNode(v3s16 p) +{ + INodeDefManager *ndef = m_gamedef->ndef(); + MapNode n_old = m_map->getNodeNoEx(p); + + // Call destructor + if (ndef->get(n_old).has_on_destruct) + m_script->node_on_destruct(p, n_old); + + // Replace with air + // This is slightly optimized compared to addNodeWithEvent(air) + if (!m_map->removeNodeWithEvent(p)) + return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + + // Call post-destructor + if (ndef->get(n_old).has_after_destruct) + m_script->node_after_destruct(p, n_old); + + // Air doesn't require constructor + return true; +} + +bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n) +{ + if (!m_map->addNodeWithEvent(p, n, false)) + return false; + + // Update active VoxelManipulator if a mapgen thread + m_map->updateVManip(p); + + return true; +} + +void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius) +{ + for (ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + ServerActiveObject* obj = i->second; + u16 id = i->first; + v3f objectpos = obj->getBasePosition(); + if (objectpos.getDistanceFrom(pos) > radius) + continue; + objects.push_back(id); + } +} + +void ServerEnvironment::clearObjects(ClearObjectsMode mode) +{ + infostream << "ServerEnvironment::clearObjects(): " + << "Removing all active objects" << std::endl; + std::vector<u16> objects_to_remove; + for (ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + ServerActiveObject* obj = i->second; + if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) + continue; + u16 id = i->first; + // Delete static object if block is loaded + if (obj->m_static_exists) { + MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); + if (block) { + block->m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_CLEAR_ALL_OBJECTS); + obj->m_static_exists = false; + } + } + // If known by some client, don't delete immediately + if (obj->m_known_by_count > 0) { + obj->m_pending_deactivation = true; + obj->m_removed = true; + continue; + } + + // Tell the object about removal + obj->removingFromEnvironment(); + // Deregister in scripting api + m_script->removeObjectReference(obj); + + // Delete active object + if (obj->environmentDeletes()) + delete obj; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + } + + // Remove references from m_active_objects + for (std::vector<u16>::iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); ++i) { + m_active_objects.erase(*i); + } + + // Get list of loaded blocks + std::vector<v3s16> loaded_blocks; + infostream << "ServerEnvironment::clearObjects(): " + << "Listing all loaded blocks" << std::endl; + m_map->listAllLoadedBlocks(loaded_blocks); + infostream << "ServerEnvironment::clearObjects(): " + << "Done listing all loaded blocks: " + << loaded_blocks.size()<<std::endl; + + // Get list of loadable blocks + std::vector<v3s16> loadable_blocks; + if (mode == CLEAR_OBJECTS_MODE_FULL) { + infostream << "ServerEnvironment::clearObjects(): " + << "Listing all loadable blocks" << std::endl; + m_map->listAllLoadableBlocks(loadable_blocks); + infostream << "ServerEnvironment::clearObjects(): " + << "Done listing all loadable blocks: " + << loadable_blocks.size() << std::endl; + } else { + loadable_blocks = loaded_blocks; + } + + infostream << "ServerEnvironment::clearObjects(): " + << "Now clearing objects in " << loadable_blocks.size() + << " blocks" << std::endl; + + // Grab a reference on each loaded block to avoid unloading it + for (std::vector<v3s16>::iterator i = loaded_blocks.begin(); + i != loaded_blocks.end(); ++i) { + v3s16 p = *i; + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + assert(block != NULL); + block->refGrab(); + } + + // Remove objects in all loadable blocks + u32 unload_interval = U32_MAX; + if (mode == CLEAR_OBJECTS_MODE_FULL) { + unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks"); + unload_interval = MYMAX(unload_interval, 1); + } + u32 report_interval = loadable_blocks.size() / 10; + u32 num_blocks_checked = 0; + u32 num_blocks_cleared = 0; + u32 num_objs_cleared = 0; + for (std::vector<v3s16>::iterator i = loadable_blocks.begin(); + i != loadable_blocks.end(); ++i) { + v3s16 p = *i; + MapBlock *block = m_map->emergeBlock(p, false); + if (!block) { + errorstream << "ServerEnvironment::clearObjects(): " + << "Failed to emerge block " << PP(p) << std::endl; + continue; + } + u32 num_stored = block->m_static_objects.m_stored.size(); + u32 num_active = block->m_static_objects.m_active.size(); + if (num_stored != 0 || num_active != 0) { + block->m_static_objects.m_stored.clear(); + block->m_static_objects.m_active.clear(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_CLEAR_ALL_OBJECTS); + num_objs_cleared += num_stored + num_active; + num_blocks_cleared++; + } + num_blocks_checked++; + + if (report_interval != 0 && + num_blocks_checked % report_interval == 0) { + float percent = 100.0 * (float)num_blocks_checked / + loadable_blocks.size(); + infostream << "ServerEnvironment::clearObjects(): " + << "Cleared " << num_objs_cleared << " objects" + << " in " << num_blocks_cleared << " blocks (" + << percent << "%)" << std::endl; + } + if (num_blocks_checked % unload_interval == 0) { + m_map->unloadUnreferencedBlocks(); + } + } + m_map->unloadUnreferencedBlocks(); + + // Drop references that were added above + for (std::vector<v3s16>::iterator i = loaded_blocks.begin(); + i != loaded_blocks.end(); ++i) { + v3s16 p = *i; + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + assert(block); + block->refDrop(); + } + + m_last_clear_objects_time = m_game_time; + + infostream << "ServerEnvironment::clearObjects(): " + << "Finished: Cleared " << num_objs_cleared << " objects" + << " in " << num_blocks_cleared << " blocks" << std::endl; +} + +void ServerEnvironment::step(float dtime) +{ + DSTACK(FUNCTION_NAME); + + //TimeTaker timer("ServerEnv step"); + + /* Step time of day */ + stepTimeOfDay(dtime); + + // Update this one + // NOTE: This is kind of funny on a singleplayer game, but doesn't + // really matter that much. + static const float server_step = g_settings->getFloat("dedicated_server_step"); + m_recommended_send_interval = server_step; + + /* + Increment game time + */ + { + m_game_time_fraction_counter += dtime; + u32 inc_i = (u32)m_game_time_fraction_counter; + m_game_time += inc_i; + m_game_time_fraction_counter -= (float)inc_i; + } + + /* + Handle players + */ + { + ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); + assert(player); + + // Ignore disconnected players + if(player->peer_id == 0) + continue; + + // Move + player->move(dtime, this, 100*BS); + } + } + + /* + Manage active block list + */ + if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) { + ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg per interval", SPT_AVG); + /* + Get player block positions + */ + std::vector<v3s16> players_blockpos; + for (std::vector<RemotePlayer *>::iterator i = m_players.begin(); + i != m_players.end(); ++i) { + RemotePlayer *player = dynamic_cast<RemotePlayer *>(*i); + assert(player); + + // Ignore disconnected players + if (player->peer_id == 0) + continue; + + PlayerSAO *playersao = player->getPlayerSAO(); + assert(playersao); + + v3s16 blockpos = getNodeBlockPos( + floatToInt(playersao->getBasePosition(), BS)); + players_blockpos.push_back(blockpos); + } + + /* + Update list of active blocks, collecting changes + */ + static const s16 active_block_range = g_settings->getS16("active_block_range"); + std::set<v3s16> blocks_removed; + std::set<v3s16> blocks_added; + m_active_blocks.update(players_blockpos, active_block_range, + blocks_removed, blocks_added); + + /* + Handle removed blocks + */ + + // Convert active objects that are no more in active blocks to static + deactivateFarObjects(false); + + for(std::set<v3s16>::iterator + i = blocks_removed.begin(); + i != blocks_removed.end(); ++i) { + v3s16 p = *i; + + /* infostream<<"Server: Block " << PP(p) + << " became inactive"<<std::endl; */ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Set current time as timestamp (and let it set ChangedFlag) + block->setTimestamp(m_game_time); + } + + /* + Handle added blocks + */ + + for(std::set<v3s16>::iterator + i = blocks_added.begin(); + i != blocks_added.end(); ++i) + { + v3s16 p = *i; + + MapBlock *block = m_map->getBlockOrEmerge(p); + if(block==NULL){ + m_active_blocks.m_list.erase(p); + continue; + } + + activateBlock(block); + /* infostream<<"Server: Block " << PP(p) + << " became active"<<std::endl; */ + } + } + + /* + Mess around in active blocks + */ + if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) { + ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg per interval", SPT_AVG); + + float dtime = m_cache_nodetimer_interval; + + for(std::set<v3s16>::iterator + i = m_active_blocks.m_list.begin(); + i != m_active_blocks.m_list.end(); ++i) + { + v3s16 p = *i; + + /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z + <<") being handled"<<std::endl;*/ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Reset block usage timer + block->resetUsageTimer(); + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); + // If time has changed much from the one on disk, + // set block to be saved when it is unloaded + if(block->getTimestamp() > block->getDiskTimestamp() + 60) + block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, + MOD_REASON_BLOCK_EXPIRED); + + // Run node timers + std::vector<NodeTimer> elapsed_timers = + block->m_node_timers.step((float)dtime); + if (!elapsed_timers.empty()) { + MapNode n; + for (std::vector<NodeTimer>::iterator i = elapsed_timers.begin(); + i != elapsed_timers.end(); ++i) { + n = block->getNodeNoEx(i->position); + p = i->position + block->getPosRelative(); + if (m_script->node_on_timer(p, n, i->elapsed)) { + block->setNodeTimer(NodeTimer( + i->timeout, 0, i->position)); + } + } + } + } + } + + if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval)) + do{ // breakable + if(m_active_block_interval_overload_skip > 0){ + ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips"); + m_active_block_interval_overload_skip--; + break; + } + ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG); + TimeTaker timer("modify in active blocks per interval"); + + // Initialize handling of ActiveBlockModifiers + ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true); + + for(std::set<v3s16>::iterator + i = m_active_blocks.m_list.begin(); + i != m_active_blocks.m_list.end(); ++i) + { + v3s16 p = *i; + + /*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z + <<") being handled"<<std::endl;*/ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block == NULL) + continue; + + // Set current time as timestamp + block->setTimestampNoChangedFlag(m_game_time); + + /* Handle ActiveBlockModifiers */ + abmhandler.apply(block); + } + + u32 time_ms = timer.stop(true); + u32 max_time_ms = 200; + if(time_ms > max_time_ms){ + warningstream<<"active block modifiers took " + <<time_ms<<"ms (longer than " + <<max_time_ms<<"ms)"<<std::endl; + m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1; + } + }while(0); + + /* + Step script environment (run global on_step()) + */ + m_script->environment_Step(dtime); + + /* + Step active objects + */ + { + ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG); + //TimeTaker timer("Step active objects"); + + g_profiler->avg("SEnv: num of objects", m_active_objects.size()); + + // This helps the objects to send data at the same time + bool send_recommended = false; + m_send_recommended_timer += dtime; + if(m_send_recommended_timer > getSendRecommendedInterval()) + { + m_send_recommended_timer -= getSendRecommendedInterval(); + send_recommended = true; + } + + for(ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + ServerActiveObject* obj = i->second; + // Don't step if is to be removed or stored statically + if(obj->m_removed || obj->m_pending_deactivation) + continue; + // Step object + obj->step(dtime, send_recommended); + // Read messages from object + while(!obj->m_messages_out.empty()) + { + m_active_object_messages.push( + obj->m_messages_out.front()); + obj->m_messages_out.pop(); + } + } + } + + /* + Manage active objects + */ + if(m_object_management_interval.step(dtime, 0.5)) + { + ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); + /* + Remove objects that satisfy (m_removed && m_known_by_count==0) + */ + removeRemovedObjects(); + } + + /* + Manage particle spawner expiration + */ + if (m_particle_management_interval.step(dtime, 1.0)) { + for (UNORDERED_MAP<u32, float>::iterator i = m_particle_spawners.begin(); + i != m_particle_spawners.end(); ) { + //non expiring spawners + if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) { + ++i; + continue; + } + + i->second -= 1.0f; + if (i->second <= 0.f) + m_particle_spawners.erase(i++); + else + ++i; + } + } +} + +u32 ServerEnvironment::addParticleSpawner(float exptime) +{ + // Timers with lifetime 0 do not expire + float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY; + + u32 id = 0; + for (;;) { // look for unused particlespawner id + id++; + UNORDERED_MAP<u32, float>::iterator f = m_particle_spawners.find(id); + if (f == m_particle_spawners.end()) { + m_particle_spawners[id] = time; + break; + } + } + return id; +} + +u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id) +{ + u32 id = addParticleSpawner(exptime); + m_particle_spawner_attachments[id] = attached_id; + if (ServerActiveObject *obj = getActiveObject(attached_id)) { + obj->attachParticleSpawner(id); + } + return id; +} + +void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object) +{ + m_particle_spawners.erase(id); + UNORDERED_MAP<u32, u16>::iterator it = m_particle_spawner_attachments.find(id); + if (it != m_particle_spawner_attachments.end()) { + u16 obj_id = (*it).second; + ServerActiveObject *sao = getActiveObject(obj_id); + if (sao != NULL && remove_from_object) { + sao->detachParticleSpawner(id); + } + m_particle_spawner_attachments.erase(id); + } +} + +ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) +{ + ActiveObjectMap::iterator n = m_active_objects.find(id); + return (n != m_active_objects.end() ? n->second : NULL); +} + +bool isFreeServerActiveObjectId(u16 id, ActiveObjectMap &objects) +{ + if (id == 0) + return false; + + return objects.find(id) == objects.end(); +} + +u16 getFreeServerActiveObjectId(ActiveObjectMap &objects) +{ + //try to reuse id's as late as possible + static u16 last_used_id = 0; + u16 startid = last_used_id; + for(;;) + { + last_used_id ++; + if(isFreeServerActiveObjectId(last_used_id, objects)) + return last_used_id; + + if(last_used_id == startid) + return 0; + } +} + +u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) +{ + assert(object); // Pre-condition + m_added_objects++; + u16 id = addActiveObjectRaw(object, true, 0); + return id; +} + +/* + Finds out what new objects have been added to + inside a radius around a position +*/ +void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius, + s16 player_radius, + std::set<u16> ¤t_objects, + std::queue<u16> &added_objects) +{ + f32 radius_f = radius * BS; + f32 player_radius_f = player_radius * BS; + + if (player_radius_f < 0) + player_radius_f = 0; + /* + Go through the object list, + - discard m_removed objects, + - discard objects that are too far away, + - discard objects that are found in current_objects. + - add remaining objects to added_objects + */ + for (ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + u16 id = i->first; + + // Get object + ServerActiveObject *object = i->second; + if (object == NULL) + continue; + + // Discard if removed or deactivating + if(object->m_removed || object->m_pending_deactivation) + continue; + + f32 distance_f = object->getBasePosition(). + getDistanceFrom(playersao->getBasePosition()); + if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + // Discard if too far + if (distance_f > player_radius_f && player_radius_f != 0) + continue; + } else if (distance_f > radius_f) + continue; + + // Discard if already on current_objects + std::set<u16>::iterator n; + n = current_objects.find(id); + if(n != current_objects.end()) + continue; + // Add to added_objects + added_objects.push(id); + } +} + +/* + Finds out what objects have been removed from + inside a radius around a position +*/ +void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, + s16 player_radius, + std::set<u16> ¤t_objects, + std::queue<u16> &removed_objects) +{ + f32 radius_f = radius * BS; + f32 player_radius_f = player_radius * BS; + + if (player_radius_f < 0) + player_radius_f = 0; + /* + Go through current_objects; object is removed if: + - object is not found in m_active_objects (this is actually an + error condition; objects should be set m_removed=true and removed + only after all clients have been informed about removal), or + - object has m_removed=true, or + - object is too far away + */ + for(std::set<u16>::iterator + i = current_objects.begin(); + i != current_objects.end(); ++i) + { + u16 id = *i; + ServerActiveObject *object = getActiveObject(id); + + if (object == NULL) { + infostream << "ServerEnvironment::getRemovedActiveObjects():" + << " object in current_objects is NULL" << std::endl; + removed_objects.push(id); + continue; + } + + if (object->m_removed || object->m_pending_deactivation) { + removed_objects.push(id); + continue; + } + + f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition()); + if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + if (distance_f <= player_radius_f || player_radius_f == 0) + continue; + } else if (distance_f <= radius_f) + continue; + + // Object is no longer visible + removed_objects.push(id); + } +} + +void ServerEnvironment::setStaticForActiveObjectsInBlock( + v3s16 blockpos, bool static_exists, v3s16 static_block) +{ + MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + if (!block) + return; + + for (std::map<u16, StaticObject>::iterator + so_it = block->m_static_objects.m_active.begin(); + so_it != block->m_static_objects.m_active.end(); ++so_it) { + // Get the ServerActiveObject counterpart to this StaticObject + ActiveObjectMap::iterator ao_it = m_active_objects.find(so_it->first); + if (ao_it == m_active_objects.end()) { + // If this ever happens, there must be some kind of nasty bug. + errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): " + "Object from MapBlock::m_static_objects::m_active not found " + "in m_active_objects"; + continue; + } + + ServerActiveObject *sao = ao_it->second; + sao->m_static_exists = static_exists; + sao->m_static_block = static_block; + } +} + +ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() +{ + if(m_active_object_messages.empty()) + return ActiveObjectMessage(0); + + ActiveObjectMessage message = m_active_object_messages.front(); + m_active_object_messages.pop(); + return message; +} + +/* + ************ Private methods ************* +*/ + +u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, + bool set_changed, u32 dtime_s) +{ + assert(object); // Pre-condition + if(object->getId() == 0){ + u16 new_id = getFreeServerActiveObjectId(m_active_objects); + if(new_id == 0) + { + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"no free ids available"<<std::endl; + if(object->environmentDeletes()) + delete object; + return 0; + } + object->setId(new_id); + } + else{ + verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"supplied with id "<<object->getId()<<std::endl; + } + + if(!isFreeServerActiveObjectId(object->getId(), m_active_objects)) { + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"id is not free ("<<object->getId()<<")"<<std::endl; + if(object->environmentDeletes()) + delete object; + return 0; + } + + if (objectpos_over_limit(object->getBasePosition())) { + v3f p = object->getBasePosition(); + errorstream << "ServerEnvironment::addActiveObjectRaw(): " + << "object position (" << p.X << "," << p.Y << "," << p.Z + << ") outside maximum range" << std::endl; + if (object->environmentDeletes()) + delete object; + return 0; + } + + /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"added (id="<<object->getId()<<")"<<std::endl;*/ + + m_active_objects[object->getId()] = object; + + verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"Added id="<<object->getId()<<"; there are now " + <<m_active_objects.size()<<" active objects." + <<std::endl; + + // Register reference in scripting api (must be done before post-init) + m_script->addObjectReference(object); + // Post-initialize object + object->addedToEnvironment(dtime_s); + + // Add static data to block + if(object->isStaticAllowed()) + { + // Add static object to active static list of the block + v3f objectpos = object->getBasePosition(); + std::string staticdata = object->getStaticData(); + StaticObject s_obj(object->getType(), objectpos, staticdata); + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + MapBlock *block = m_map->emergeBlock(blockpos); + if(block){ + block->m_static_objects.m_active[object->getId()] = s_obj; + object->m_static_exists = true; + object->m_static_block = blockpos; + + if(set_changed) + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_ADD_ACTIVE_OBJECT_RAW); + } else { + v3s16 p = floatToInt(objectpos, BS); + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"could not emerge block for storing id="<<object->getId() + <<" statically (pos="<<PP(p)<<")"<<std::endl; + } + } + + return object->getId(); +} + +/* + Remove objects that satisfy (m_removed && m_known_by_count==0) +*/ +void ServerEnvironment::removeRemovedObjects() +{ + std::vector<u16> objects_to_remove; + for(ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + u16 id = i->first; + ServerActiveObject* obj = i->second; + // This shouldn't happen but check it + if(obj == NULL) + { + infostream<<"NULL object found in ServerEnvironment" + <<" while finding removed objects. id="<<id<<std::endl; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + continue; + } + + /* + We will delete objects that are marked as removed or thatare + waiting for deletion after deactivation + */ + if (!obj->m_removed && !obj->m_pending_deactivation) + continue; + + /* + Delete static data from block if is marked as removed + */ + if(obj->m_static_exists && obj->m_removed) + { + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + if (block) { + block->m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_REMOVE_OBJECTS_REMOVE); + obj->m_static_exists = false; + } else { + infostream<<"Failed to emerge block from which an object to " + <<"be removed was loaded from. id="<<id<<std::endl; + } + } + + // If m_known_by_count > 0, don't actually remove. On some future + // invocation this will be 0, which is when removal will continue. + if(obj->m_known_by_count > 0) + continue; + + /* + Move static data from active to stored if not marked as removed + */ + if(obj->m_static_exists && !obj->m_removed){ + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + if (block) { + std::map<u16, StaticObject>::iterator i = + block->m_static_objects.m_active.find(id); + if(i != block->m_static_objects.m_active.end()){ + block->m_static_objects.m_stored.push_back(i->second); + block->m_static_objects.m_active.erase(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_REMOVE_OBJECTS_DEACTIVATE); + } + } else { + infostream<<"Failed to emerge block from which an object to " + <<"be deactivated was loaded from. id="<<id<<std::endl; + } + } + + // Tell the object about removal + obj->removingFromEnvironment(); + // Deregister in scripting api + m_script->removeObjectReference(obj); + + // Delete + if(obj->environmentDeletes()) + delete obj; + + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + } + // Remove references from m_active_objects + for(std::vector<u16>::iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); ++i) { + m_active_objects.erase(*i); + } +} + +static void print_hexdump(std::ostream &o, const std::string &data) +{ + const int linelength = 16; + for(int l=0; ; l++){ + int i0 = linelength * l; + bool at_end = false; + int thislinelength = linelength; + if(i0 + thislinelength > (int)data.size()){ + thislinelength = data.size() - i0; + at_end = true; + } + for(int di=0; di<linelength; di++){ + int i = i0 + di; + char buf[4]; + if(di<thislinelength) + snprintf(buf, 4, "%.2x ", data[i]); + else + snprintf(buf, 4, " "); + o<<buf; + } + o<<" "; + for(int di=0; di<thislinelength; di++){ + int i = i0 + di; + if(data[i] >= 32) + o<<data[i]; + else + o<<"."; + } + o<<std::endl; + if(at_end) + break; + } +} + +/* + Convert stored objects from blocks near the players to active. +*/ +void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s) +{ + if(block == NULL) + return; + + // Ignore if no stored objects (to not set changed flag) + if(block->m_static_objects.m_stored.empty()) + return; + + verbosestream<<"ServerEnvironment::activateObjects(): " + <<"activating objects of block "<<PP(block->getPos()) + <<" ("<<block->m_static_objects.m_stored.size() + <<" objects)"<<std::endl; + bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block")); + if (large_amount) { + errorstream<<"suspiciously large amount of objects detected: " + <<block->m_static_objects.m_stored.size()<<" in " + <<PP(block->getPos()) + <<"; removing all of them."<<std::endl; + // Clear stored list + block->m_static_objects.m_stored.clear(); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_TOO_MANY_OBJECTS); + return; + } + + // Activate stored objects + std::vector<StaticObject> new_stored; + for (std::vector<StaticObject>::iterator + i = block->m_static_objects.m_stored.begin(); + i != block->m_static_objects.m_stored.end(); ++i) { + StaticObject &s_obj = *i; + + // Create an active object from the data + ServerActiveObject *obj = ServerActiveObject::create + ((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data); + // If couldn't create object, store static data back. + if(obj == NULL) { + errorstream<<"ServerEnvironment::activateObjects(): " + <<"failed to create active object from static object " + <<"in block "<<PP(s_obj.pos/BS) + <<" type="<<(int)s_obj.type<<" data:"<<std::endl; + print_hexdump(verbosestream, s_obj.data); + + new_stored.push_back(s_obj); + continue; + } + verbosestream<<"ServerEnvironment::activateObjects(): " + <<"activated static object pos="<<PP(s_obj.pos/BS) + <<" type="<<(int)s_obj.type<<std::endl; + // This will also add the object to the active static list + addActiveObjectRaw(obj, false, dtime_s); + } + // Clear stored list + block->m_static_objects.m_stored.clear(); + // Add leftover failed stuff to stored list + for(std::vector<StaticObject>::iterator + i = new_stored.begin(); + i != new_stored.end(); ++i) { + StaticObject &s_obj = *i; + block->m_static_objects.m_stored.push_back(s_obj); + } + + // Turn the active counterparts of activated objects not pending for + // deactivation + for(std::map<u16, StaticObject>::iterator + i = block->m_static_objects.m_active.begin(); + i != block->m_static_objects.m_active.end(); ++i) + { + u16 id = i->first; + ServerActiveObject *object = getActiveObject(id); + assert(object); + object->m_pending_deactivation = false; + } + + /* + Note: Block hasn't really been modified here. + The objects have just been activated and moved from the stored + static list to the active static list. + As such, the block is essentially the same. + Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED). + Otherwise there would be a huge amount of unnecessary I/O. + */ +} + +/* + Convert objects that are not standing inside active blocks to static. + + If m_known_by_count != 0, active object is not deleted, but static + data is still updated. + + If force_delete is set, active object is deleted nevertheless. It + shall only be set so in the destructor of the environment. + + If block wasn't generated (not in memory or on disk), +*/ +void ServerEnvironment::deactivateFarObjects(bool force_delete) +{ + std::vector<u16> objects_to_remove; + for(ActiveObjectMap::iterator i = m_active_objects.begin(); + i != m_active_objects.end(); ++i) { + ServerActiveObject* obj = i->second; + assert(obj); + + // Do not deactivate if static data creation not allowed + if(!force_delete && !obj->isStaticAllowed()) + continue; + + // If pending deactivation, let removeRemovedObjects() do it + if(!force_delete && obj->m_pending_deactivation) + continue; + + u16 id = i->first; + v3f objectpos = obj->getBasePosition(); + + // The block in which the object resides in + v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); + + // If object's static data is stored in a deactivated block and object + // is actually located in an active block, re-save to the block in + // which the object is actually located in. + if(!force_delete && + obj->m_static_exists && + !m_active_blocks.contains(obj->m_static_block) && + m_active_blocks.contains(blockpos_o)) + { + v3s16 old_static_block = obj->m_static_block; + + // Save to block where object is located + MapBlock *block = m_map->emergeBlock(blockpos_o, false); + if(!block){ + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"Could not save object id="<<id + <<" to it's current block "<<PP(blockpos_o) + <<std::endl; + continue; + } + std::string staticdata_new = obj->getStaticData(); + StaticObject s_obj(obj->getType(), objectpos, staticdata_new); + block->m_static_objects.insert(id, s_obj); + obj->m_static_block = blockpos_o; + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_STATIC_DATA_ADDED); + + // Delete from block where object was located + block = m_map->emergeBlock(old_static_block, false); + if(!block){ + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"Could not delete object id="<<id + <<" from it's previous block "<<PP(old_static_block) + <<std::endl; + continue; + } + block->m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_STATIC_DATA_REMOVED); + continue; + } + + // If block is active, don't remove + if(!force_delete && m_active_blocks.contains(blockpos_o)) + continue; + + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"deactivating object id="<<id<<" on inactive block " + <<PP(blockpos_o)<<std::endl; + + // If known by some client, don't immediately delete. + bool pending_delete = (obj->m_known_by_count > 0 && !force_delete); + + /* + Update the static data + */ + + if(obj->isStaticAllowed()) + { + // Create new static object + std::string staticdata_new = obj->getStaticData(); + StaticObject s_obj(obj->getType(), objectpos, staticdata_new); + + bool stays_in_same_block = false; + bool data_changed = true; + + if (obj->m_static_exists) { + if (obj->m_static_block == blockpos_o) + stays_in_same_block = true; + + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + + if (block) { + std::map<u16, StaticObject>::iterator n = + block->m_static_objects.m_active.find(id); + if (n != block->m_static_objects.m_active.end()) { + StaticObject static_old = n->second; + + float save_movem = obj->getMinimumSavedMovement(); + + if (static_old.data == staticdata_new && + (static_old.pos - objectpos).getLength() < save_movem) + data_changed = false; + } else { + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"id="<<id<<" m_static_exists=true but " + <<"static data doesn't actually exist in " + <<PP(obj->m_static_block)<<std::endl; + } + } + } + + bool shall_be_written = (!stays_in_same_block || data_changed); + + // Delete old static object + if(obj->m_static_exists) + { + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + if(block) + { + block->m_static_objects.remove(id); + obj->m_static_exists = false; + // Only mark block as modified if data changed considerably + if(shall_be_written) + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_STATIC_DATA_CHANGED); + } + } + + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + // Get or generate the block + MapBlock *block = NULL; + try{ + block = m_map->emergeBlock(blockpos); + } catch(InvalidPositionException &e){ + // Handled via NULL pointer + // NOTE: emergeBlock's failure is usually determined by it + // actually returning NULL + } + + if(block) + { + if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) { + warningstream << "ServerEnv: Trying to store id = " << obj->getId() + << " statically but block " << PP(blockpos) + << " already contains " + << block->m_static_objects.m_stored.size() + << " objects." + << " Forcing delete." << std::endl; + force_delete = true; + } else { + // If static counterpart already exists in target block, + // remove it first. + // This shouldn't happen because the object is removed from + // the previous block before this according to + // obj->m_static_block, but happens rarely for some unknown + // reason. Unsuccessful attempts have been made to find + // said reason. + if(id && block->m_static_objects.m_active.find(id) != block->m_static_objects.m_active.end()){ + warningstream<<"ServerEnv: Performing hack #83274" + <<std::endl; + block->m_static_objects.remove(id); + } + // Store static data + u16 store_id = pending_delete ? id : 0; + block->m_static_objects.insert(store_id, s_obj); + + // Only mark block as modified if data changed considerably + if(shall_be_written) + block->raiseModified(MOD_STATE_WRITE_NEEDED, + MOD_REASON_STATIC_DATA_CHANGED); + + obj->m_static_exists = true; + obj->m_static_block = block->getPos(); + } + } + else{ + if(!force_delete){ + v3s16 p = floatToInt(objectpos, BS); + errorstream<<"ServerEnv: Could not find or generate " + <<"a block for storing id="<<obj->getId() + <<" statically (pos="<<PP(p)<<")"<<std::endl; + continue; + } + } + } + + /* + If known by some client, set pending deactivation. + Otherwise delete it immediately. + */ + + if(pending_delete && !force_delete) + { + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"object id="<<id<<" is known by clients" + <<"; not deleting yet"<<std::endl; + + obj->m_pending_deactivation = true; + continue; + } + + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"object id="<<id<<" is not known by clients" + <<"; deleting"<<std::endl; + + // Tell the object about removal + obj->removingFromEnvironment(); + // Deregister in scripting api + m_script->removeObjectReference(obj); + + // Delete active object + if(obj->environmentDeletes()) + delete obj; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + } + + // Remove references from m_active_objects + for(std::vector<u16>::iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); ++i) { + m_active_objects.erase(*i); + } +} diff --git a/src/serverenvironment.h b/src/serverenvironment.h new file mode 100644 index 000000000..20a783ea5 --- /dev/null +++ b/src/serverenvironment.h @@ -0,0 +1,423 @@ +/* +Minetest +Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef SERVER_ENVIRONMENT_HEADER +#define SERVER_ENVIRONMENT_HEADER + +#include "environment.h" + +class IGameDef; +class ServerMap; +class RemotePlayer; +class PlayerSAO; +class ServerEnvironment; +class ActiveBlockModifier; +class ServerActiveObject; + +/* + {Active, Loading} block modifier interface. + + These are fed into ServerEnvironment at initialization time; + ServerEnvironment handles deleting them. +*/ + +class ActiveBlockModifier +{ +public: + ActiveBlockModifier(){}; + virtual ~ActiveBlockModifier(){}; + + // Set of contents to trigger on + virtual std::set<std::string> getTriggerContents()=0; + // Set of required neighbors (trigger doesn't happen if none are found) + // Empty = do not check neighbors + virtual std::set<std::string> getRequiredNeighbors() + { return std::set<std::string>(); } + // Trigger interval in seconds + virtual float getTriggerInterval() = 0; + // Random chance of (1 / return value), 0 is disallowed + virtual u32 getTriggerChance() = 0; + // Whether to modify chance to simulate time lost by an unnattended block + virtual bool getSimpleCatchUp() = 0; + // This is called usually at interval for 1/chance of the nodes + virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){}; + virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n, + u32 active_object_count, u32 active_object_count_wider){}; +}; + +struct ABMWithState +{ + ActiveBlockModifier *abm; + float timer; + + ABMWithState(ActiveBlockModifier *abm_); +}; + +struct LoadingBlockModifierDef +{ + // Set of contents to trigger on + std::set<std::string> trigger_contents; + std::string name; + bool run_at_every_load; + + virtual ~LoadingBlockModifierDef() {} + virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){}; +}; + +struct LBMContentMapping +{ + typedef std::map<content_t, std::vector<LoadingBlockModifierDef *> > container_map; + container_map map; + + std::vector<LoadingBlockModifierDef *> lbm_list; + + // Needs to be separate method (not inside destructor), + // because the LBMContentMapping may be copied and destructed + // many times during operation in the lbm_lookup_map. + void deleteContents(); + void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef); + const std::vector<LoadingBlockModifierDef *> *lookup(content_t c) const; +}; + +class LBMManager +{ +public: + LBMManager(): + m_query_mode(false) + {} + + ~LBMManager(); + + // Don't call this after loadIntroductionTimes() ran. + void addLBMDef(LoadingBlockModifierDef *lbm_def); + + void loadIntroductionTimes(const std::string ×, + IGameDef *gamedef, u32 now); + + // Don't call this before loadIntroductionTimes() ran. + std::string createIntroductionTimesString(); + + // Don't call this before loadIntroductionTimes() ran. + void applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp); + + // Warning: do not make this std::unordered_map, order is relevant here + typedef std::map<u32, LBMContentMapping> lbm_lookup_map; + +private: + // Once we set this to true, we can only query, + // not modify + bool m_query_mode; + + // For m_query_mode == false: + // The key of the map is the LBM def's name. + // TODO make this std::unordered_map + std::map<std::string, LoadingBlockModifierDef *> m_lbm_defs; + + // For m_query_mode == true: + // The key of the map is the LBM def's first introduction time. + lbm_lookup_map m_lbm_lookup; + + // Returns an iterator to the LBMs that were introduced + // after the given time. This is guaranteed to return + // valid values for everything + lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time) + { return m_lbm_lookup.lower_bound(time); } +}; + +/* + List of active blocks, used by ServerEnvironment +*/ + +class ActiveBlockList +{ +public: + void update(std::vector<v3s16> &active_positions, + s16 radius, + std::set<v3s16> &blocks_removed, + std::set<v3s16> &blocks_added); + + bool contains(v3s16 p){ + return (m_list.find(p) != m_list.end()); + } + + void clear(){ + m_list.clear(); + } + + std::set<v3s16> m_list; + std::set<v3s16> m_forceloaded_list; + +private: +}; + +/* + Operation mode for ServerEnvironment::clearObjects() +*/ +enum ClearObjectsMode { + // Load and go through every mapblock, clearing objects + CLEAR_OBJECTS_MODE_FULL, + + // Clear objects immediately in loaded mapblocks; + // clear objects in unloaded mapblocks only when the mapblocks are next activated. + CLEAR_OBJECTS_MODE_QUICK, +}; + +/* + The server-side environment. + + This is not thread-safe. Server uses an environment mutex. +*/ + +typedef UNORDERED_MAP<u16, ServerActiveObject *> ActiveObjectMap; + +class ServerEnvironment : public Environment +{ +public: + ServerEnvironment(ServerMap *map, GameScripting *scriptIface, + IGameDef *gamedef, const std::string &path_world); + ~ServerEnvironment(); + + Map & getMap(); + + ServerMap & getServerMap(); + + //TODO find way to remove this fct! + GameScripting* getScriptIface() + { return m_script; } + + IGameDef *getGameDef() + { return m_gamedef; } + + float getSendRecommendedInterval() + { return m_recommended_send_interval; } + + void kickAllPlayers(AccessDeniedCode reason, + const std::string &str_reason, bool reconnect); + // Save players + void saveLoadedPlayers(); + void savePlayer(RemotePlayer *player); + RemotePlayer *loadPlayer(const std::string &playername, PlayerSAO *sao); + void addPlayer(RemotePlayer *player); + void removePlayer(RemotePlayer *player); + + /* + Save and load time of day and game timer + */ + void saveMeta(); + void loadMeta(); + // to be called instead of loadMeta if + // env_meta.txt doesn't exist (e.g. new world) + void loadDefaultMeta(); + + u32 addParticleSpawner(float exptime); + u32 addParticleSpawner(float exptime, u16 attached_id); + void deleteParticleSpawner(u32 id, bool remove_from_object = true); + + /* + External ActiveObject interface + ------------------------------------------- + */ + + ServerActiveObject* getActiveObject(u16 id); + + /* + Add an active object to the environment. + Environment handles deletion of object. + Object may be deleted by environment immediately. + If id of object is 0, assigns a free id to it. + Returns the id of the object. + Returns 0 if not added and thus deleted. + */ + u16 addActiveObject(ServerActiveObject *object); + + /* + Add an active object as a static object to the corresponding + MapBlock. + Caller allocates memory, ServerEnvironment frees memory. + Return value: true if succeeded, false if failed. + (note: not used, pending removal from engine) + */ + //bool addActiveObjectAsStatic(ServerActiveObject *object); + + /* + Find out what new objects have been added to + inside a radius around a position + */ + void getAddedActiveObjects(PlayerSAO *playersao, s16 radius, + s16 player_radius, + std::set<u16> ¤t_objects, + std::queue<u16> &added_objects); + + /* + Find out what new objects have been removed from + inside a radius around a position + */ + void getRemovedActiveObjects(PlayerSAO *playersao, s16 radius, + s16 player_radius, + std::set<u16> ¤t_objects, + std::queue<u16> &removed_objects); + + /* + Get the next message emitted by some active object. + Returns a message with id=0 if no messages are available. + */ + ActiveObjectMessage getActiveObjectMessage(); + + /* + Activate objects and dynamically modify for the dtime determined + from timestamp and additional_dtime + */ + void activateBlock(MapBlock *block, u32 additional_dtime=0); + + /* + {Active,Loading}BlockModifiers + ------------------------------------------- + */ + + void addActiveBlockModifier(ActiveBlockModifier *abm); + void addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm); + + /* + Other stuff + ------------------------------------------- + */ + + // Script-aware node setters + bool setNode(v3s16 p, const MapNode &n); + bool removeNode(v3s16 p); + bool swapNode(v3s16 p, const MapNode &n); + + // Find all active objects inside a radius around a point + void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius); + + // Clear objects, loading and going through every MapBlock + void clearObjects(ClearObjectsMode mode); + + // This makes stuff happen + void step(f32 dtime); + + //check if there's a line of sight between two positions + bool line_of_sight(v3f pos1, v3f pos2, float stepsize=1.0, v3s16 *p=NULL); + + u32 getGameTime() { return m_game_time; } + + void reportMaxLagEstimate(float f) { m_max_lag_estimate = f; } + float getMaxLagEstimate() { return m_max_lag_estimate; } + + std::set<v3s16>* getForceloadedBlocks() { return &m_active_blocks.m_forceloaded_list; }; + + // Sets the static object status all the active objects in the specified block + // This is only really needed for deleting blocks from the map + void setStaticForActiveObjectsInBlock(v3s16 blockpos, + bool static_exists, v3s16 static_block=v3s16(0,0,0)); + + RemotePlayer *getPlayer(const u16 peer_id); + RemotePlayer *getPlayer(const char* name); +private: + + /* + Internal ActiveObject interface + ------------------------------------------- + */ + + /* + Add an active object to the environment. + + Called by addActiveObject. + + Object may be deleted by environment immediately. + If id of object is 0, assigns a free id to it. + Returns the id of the object. + Returns 0 if not added and thus deleted. + */ + u16 addActiveObjectRaw(ServerActiveObject *object, bool set_changed, u32 dtime_s); + + /* + Remove all objects that satisfy (m_removed && m_known_by_count==0) + */ + void removeRemovedObjects(); + + /* + Convert stored objects from block to active + */ + void activateObjects(MapBlock *block, u32 dtime_s); + + /* + Convert objects that are not in active blocks to static. + + If m_known_by_count != 0, active object is not deleted, but static + data is still updated. + + If force_delete is set, active object is deleted nevertheless. It + shall only be set so in the destructor of the environment. + */ + void deactivateFarObjects(bool force_delete); + + /* + Member variables + */ + + // The map + ServerMap *m_map; + // Lua state + GameScripting* m_script; + // Game definition + IGameDef *m_gamedef; + // World path + const std::string m_path_world; + // Active object list + ActiveObjectMap m_active_objects; + // Outgoing network message buffer for active objects + std::queue<ActiveObjectMessage> m_active_object_messages; + // Some timers + float m_send_recommended_timer; + IntervalLimiter m_object_management_interval; + // List of active blocks + ActiveBlockList m_active_blocks; + IntervalLimiter m_active_blocks_management_interval; + IntervalLimiter m_active_block_modifier_interval; + IntervalLimiter m_active_blocks_nodemetadata_interval; + int m_active_block_interval_overload_skip; + // Time from the beginning of the game in seconds. + // Incremented in step(). + u32 m_game_time; + // A helper variable for incrementing the latter + float m_game_time_fraction_counter; + // Time of last clearObjects call (game time). + // When a mapblock older than this is loaded, its objects are cleared. + u32 m_last_clear_objects_time; + // Active block modifiers + std::vector<ABMWithState> m_abms; + LBMManager m_lbm_mgr; + // An interval for generally sending object positions and stuff + float m_recommended_send_interval; + // Estimate for general maximum lag as determined by server. + // Can raise to high values like 15s with eg. map generation mods. + float m_max_lag_estimate; + + // peer_ids in here should be unique, except that there may be many 0s + std::vector<RemotePlayer*> m_players; + + // Particles + IntervalLimiter m_particle_management_interval; + UNORDERED_MAP<u32, float> m_particle_spawners; + UNORDERED_MAP<u32, u16> m_particle_spawner_attachments; +}; + +#endif diff --git a/src/treegen.cpp b/src/treegen.cpp index f37bf0e86..4df574f34 100644 --- a/src/treegen.cpp +++ b/src/treegen.cpp @@ -21,9 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <stack> #include "util/pointer.h" #include "util/numeric.h" -#include "util/mathconstants.h" #include "map.h" -#include "environment.h" +#include "serverenvironment.h" #include "nodedef.h" #include "treegen.h" |