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-rw-r--r--src/client/guiscalingfilter.cpp5
-rw-r--r--src/client/guiscalingfilter.h3
-rw-r--r--src/gui/guiButton.cpp21
-rw-r--r--src/gui/guiButton.h1
4 files changed, 18 insertions, 12 deletions
diff --git a/src/client/guiscalingfilter.cpp b/src/client/guiscalingfilter.cpp
index 4262331bd..406c096e6 100644
--- a/src/client/guiscalingfilter.cpp
+++ b/src/client/guiscalingfilter.cpp
@@ -172,11 +172,8 @@ void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
void draw2DImage9Slice(video::IVideoDriver *driver, video::ITexture *texture,
const core::rect<s32> &rect, const core::rect<s32> &middle,
- const core::rect<s32> *cliprect)
+ const core::rect<s32> *cliprect, const video::SColor *const colors)
{
- const video::SColor color(255,255,255,255);
- const video::SColor colors[] = {color,color,color,color};
-
auto originalSize = texture->getOriginalSize();
core::vector2di lowerRightOffset = core::vector2di(originalSize.Width, originalSize.Height) - middle.LowerRightCorner;
diff --git a/src/client/guiscalingfilter.h b/src/client/guiscalingfilter.h
index b703d91f0..379a4bdb0 100644
--- a/src/client/guiscalingfilter.h
+++ b/src/client/guiscalingfilter.h
@@ -54,4 +54,5 @@ void draw2DImageFilterScaled(video::IVideoDriver *driver, video::ITexture *txr,
*/
void draw2DImage9Slice(video::IVideoDriver *driver, video::ITexture *texture,
const core::rect<s32> &rect, const core::rect<s32> &middle,
- const core::rect<s32> *cliprect = nullptr);
+ const core::rect<s32> *cliprect = nullptr,
+ const video::SColor *const colors = nullptr);
diff --git a/src/gui/guiButton.cpp b/src/gui/guiButton.cpp
index e0d6337cd..b98e5de82 100644
--- a/src/gui/guiButton.cpp
+++ b/src/gui/guiButton.cpp
@@ -313,11 +313,12 @@ void GUIButton::draw()
// PATCH
video::ITexture* texture = ButtonImages[(u32)imageState].Texture;
+ video::SColor image_colors[] = { BgColor, BgColor, BgColor, BgColor };
if (BgMiddle.getArea() == 0) {
driver->draw2DImage(texture,
ScaleImage? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
sourceRect, &AbsoluteClippingRect,
- 0, UseAlphaChannel);
+ image_colors, UseAlphaChannel);
} else {
core::rect<s32> middle = BgMiddle;
// `-x` is interpreted as `w - x`
@@ -327,7 +328,7 @@ void GUIButton::draw()
middle.LowerRightCorner.Y += texture->getOriginalSize().Height;
draw2DImage9Slice(driver, texture,
ScaleImage ? AbsoluteRect : core::rect<s32>(pos, sourceRect.getSize()),
- middle, &AbsoluteClippingRect);
+ middle, &AbsoluteClippingRect, image_colors);
}
// END PATCH
}
@@ -722,6 +723,8 @@ GUIButton* GUIButton::addButton(IGUIEnvironment *environment,
void GUIButton::setColor(video::SColor color)
{
+ BgColor = color;
+
float d = 0.65f;
for (size_t i = 0; i < 4; i++) {
video::SColor base = Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
@@ -750,22 +753,26 @@ void GUIButton::setFromStyle(const StyleSpec& style)
bool pressed = (style.getState() & StyleSpec::STATE_PRESSED) != 0;
if (style.isNotDefault(StyleSpec::BGCOLOR)) {
-
setColor(style.getColor(StyleSpec::BGCOLOR));
// If we have a propagated hover/press color, we need to automatically
// lighten/darken it
if (!Styles[style.getState()].isNotDefault(StyleSpec::BGCOLOR)) {
- for (size_t i = 0; i < 4; i++) {
if (pressed) {
- Colors[i] = multiplyColorValue(Colors[i], COLOR_PRESSED_MOD);
+ BgColor = multiplyColorValue(BgColor, COLOR_PRESSED_MOD);
+
+ for (size_t i = 0; i < 4; i++)
+ Colors[i] = multiplyColorValue(Colors[i], COLOR_PRESSED_MOD);
} else if (hovered) {
- Colors[i] = multiplyColorValue(Colors[i], COLOR_HOVERED_MOD);
+ BgColor = multiplyColorValue(BgColor, COLOR_HOVERED_MOD);
+
+ for (size_t i = 0; i < 4; i++)
+ Colors[i] = multiplyColorValue(Colors[i], COLOR_HOVERED_MOD);
}
- }
}
} else {
+ BgColor = video::SColor(255, 255, 255, 255);
for (size_t i = 0; i < 4; i++) {
video::SColor base =
Environment->getSkin()->getColor((gui::EGUI_DEFAULT_COLOR)i);
diff --git a/src/gui/guiButton.h b/src/gui/guiButton.h
index 95fa1a2a1..4e1b04aac 100644
--- a/src/gui/guiButton.h
+++ b/src/gui/guiButton.h
@@ -338,5 +338,6 @@ private:
core::rect<s32> BgMiddle;
core::rect<s32> Padding;
core::vector2d<s32> ContentOffset;
+ video::SColor BgColor;
// END PATCH
};