aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp23
1 files changed, 2 insertions, 21 deletions
diff --git a/src/game.cpp b/src/game.cpp
index f2a76d763..35d0aa9f9 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2183,27 +2183,8 @@ bool Game::connectToServer(const std::string &playername,
wait_time += dtime;
// Only time out if we aren't waiting for the server we started
- if ((!address->empty()) && (wait_time > 10)) {
- bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
- // If no pre v25 init was sent, and no answer was received,
- // but the low level connection could be established
- // (meaning that we have a peer id), then we probably wanted
- // to connect to a legacy server. In this case, tell the user
- // to enable the option to be able to connect.
- if (!sent_old_init &&
- (client->getProtoVersion() == 0) &&
- client->connectedToServer()) {
- *error_message = "Connection failure: init packet not "
- "recognized by server.\n"
- "Most likely the server uses an old protocol version (<v25).\n"
- "Please ask the server owner to update to 0.4.13 or later.\n"
- "To still connect to the server in the meantime,\n"
- "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
- "or by enabling the 'Client -> Network -> Support older Servers'\n"
- "entry in the advanced settings menu.";
- } else {
- *error_message = "Connection timed out.";
- }
+ if (!address->empty() && wait_time > 10) {
+ *error_message = "Connection timed out.";
errorstream << *error_message << std::endl;
break;
}