diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/map.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/map.cpp b/src/map.cpp index 19ed32317..1596f12ef 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1651,7 +1651,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) case LIQUID_FLOWING: // if this node is not (yet) of a liquid type, choose the first liquid type we encounter // (while ignoring flowing liquids at the lowest level, which cannot flow into this node) - if (liquid_kind == CONTENT_AIR && ((nb.n.param2 & LIQUID_LEVEL_MASK) > 0)) + if (liquid_kind == CONTENT_AIR) liquid_kind = content_features(nb.n.d).liquid_alternative_flowing; if (content_features(nb.n.d).liquid_alternative_flowing != liquid_kind) { neutrals[num_neutrals++] = nb; @@ -1746,7 +1746,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) n0.d = new_node_content; if (content_features(n0.d).liquid_type == LIQUID_FLOWING) { // set level to last 3 bits, flowing down bit to 4th bit - n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK); + n0.param2 = (flowing_down ? LIQUID_FLOW_DOWN_MASK : 0x00) | (new_node_level & LIQUID_LEVEL_MASK); } else { n0.param2 = 0; } @@ -1776,10 +1776,10 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) break; case LIQUID_FLOWING: for (u16 i = 0; i < num_flows; i++) { - u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK); + /*u8 flow_level = (flows[i].n.param2 & LIQUID_LEVEL_MASK); // liquid_level is still the ORIGINAL level of this node. if (flows[i].t != NEIGHBOR_UPPER && ((flow_level < liquid_level || flow_level < new_node_level) || - flow_down_enabled)) + flow_down_enabled))*/ m_transforming_liquid.push_back(flows[i].p); } for (u16 i = 0; i < num_airs; i++) { @@ -1791,7 +1791,7 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks) loopcount++; //if(loopcount >= 100000) - if(loopcount >= initial_size * 1) { + if(loopcount >= initial_size * 10) { break; } } |