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-rw-r--r--src/server.cpp7
-rw-r--r--src/server.h2
-rw-r--r--src/serverlist.cpp19
-rw-r--r--src/serverlist.h4
4 files changed, 19 insertions, 13 deletions
diff --git a/src/server.cpp b/src/server.cpp
index c144be1ba..8350b7013 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -673,7 +673,6 @@ Server::Server(
m_objectdata_timer = 0.0;
m_emergethread_trigger_timer = 0.0;
m_savemap_timer = 0.0;
- m_clients_number = 0;
m_env_mutex.Init();
m_con_mutex.Init();
@@ -1244,7 +1243,7 @@ void Server::AsyncRunStep()
counter = 0.0;
JMutexAutoLock lock2(m_con_mutex);
- m_clients_number = 0;
+ m_clients_names.clear();
if(m_clients.size() != 0)
infostream<<"Players:"<<std::endl;
for(std::map<u16, RemoteClient*>::iterator
@@ -1258,7 +1257,7 @@ void Server::AsyncRunStep()
continue;
infostream<<"* "<<player->getName()<<"\t";
client->PrintInfo(infostream);
- ++m_clients_number;
+ m_clients_names.push_back(player->getName());
}
}
}
@@ -1270,7 +1269,7 @@ void Server::AsyncRunStep()
float &counter = m_masterserver_timer;
if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
{
- ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods);
+ ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_gamespec.id, m_mods);
counter = 0.01;
}
counter += dtime;
diff --git a/src/server.h b/src/server.h
index bc7829f74..b52ae02dc 100644
--- a/src/server.h
+++ b/src/server.h
@@ -685,7 +685,7 @@ private:
JMutex m_con_mutex;
// Connected clients (behind the con mutex)
std::map<u16, RemoteClient*> m_clients;
- u16 m_clients_number; //for announcing masterserver
+ std::vector<std::string> m_clients_names; //for announcing masterserver
// Ban checking
BanManager *m_banmanager;
diff --git a/src/serverlist.cpp b/src/serverlist.cpp
index 908f048cb..fb5bc9c87 100644
--- a/src/serverlist.cpp
+++ b/src/serverlist.cpp
@@ -194,11 +194,11 @@ static size_t ServerAnnounceCallback(void *contents, size_t size, size_t nmemb,
//((std::string*)userp)->append((char*)contents, size * nmemb);
return size * nmemb;
}
-void sendAnnounce(std::string action, u16 clients, double uptime, std::string gameid, std::vector<ModSpec> m_mods) {
+void sendAnnounce(std::string action, const std::vector<std::string> & clients_names, double uptime, u32 game_time, std::string gameid, std::vector<ModSpec> mods) {
Json::Value server;
if (action.size())
server["action"] = action;
- server["port"] = g_settings->get("port");
+ server["port"] = g_settings->get("port");
server["address"] = g_settings->get("server_address");
if (action != "delete") {
server["name"] = g_settings->get("server_name");
@@ -209,10 +209,15 @@ void sendAnnounce(std::string action, u16 clients, double uptime, std::string ga
server["damage"] = g_settings->get("enable_damage");
server["password"] = g_settings->getBool("disallow_empty_password");
server["pvp"] = g_settings->getBool("enable_pvp");
- server["clients"] = clients;
+ server["clients"] = (int)clients_names.size();
server["clients_max"] = g_settings->get("max_users");
- if (uptime >=1) server["uptime"] = (int)uptime;
- if (gameid!="") server["gameid"] = gameid;
+ server["clients_list"] = Json::Value(Json::arrayValue);
+ for(u32 i = 0; i < clients_names.size(); ++i) {
+ server["clients_list"].append(clients_names[i]);
+ }
+ if (uptime >= 1) server["uptime"] = (int)uptime;
+ if (gameid != "") server["gameid"] = gameid;
+ if (game_time >= 1) server["game_time"] = game_time;
}
if(server["action"] == "start") {
@@ -220,8 +225,8 @@ void sendAnnounce(std::string action, u16 clients, double uptime, std::string ga
server["rollback"] = g_settings->getBool("enable_rollback_recording");
server["liquid_finite"] = g_settings->getBool("liquid_finite");
server["mapgen"] = g_settings->get("mg_name");
- server["mods"] = Json::Value(Json::arrayValue);
- for(std::vector<ModSpec>::iterator m = m_mods.begin(); m != m_mods.end(); m++) {
+ server["mods"] = Json::Value(Json::arrayValue);
+ for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
server["mods"].append(m->name);
}
actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
diff --git a/src/serverlist.h b/src/serverlist.h
index 365e86beb..77eb29b14 100644
--- a/src/serverlist.h
+++ b/src/serverlist.h
@@ -40,7 +40,9 @@ namespace ServerList
std::vector<ServerListSpec> deSerializeJson(std::string liststring);
std::string serializeJson(std::vector<ServerListSpec>);
#if USE_CURL
- void sendAnnounce(std::string action = "", u16 clients = 0, double uptime = 0, std::string gameid = "", std::vector<ModSpec> m_mods = std::vector<ModSpec>());
+ void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
+ double uptime = 0, u32 game_time = 0,std::string gameid = "",
+ std::vector<ModSpec> mods = std::vector<ModSpec>());
#endif
} //ServerList namespace