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-rw-r--r--src/game.cpp26
-rw-r--r--src/guiEngine.cpp5
-rw-r--r--src/guiFormSpecMenu.cpp9
-rw-r--r--src/guiFormSpecMenu.h2
-rw-r--r--src/modalMenu.h2
5 files changed, 27 insertions, 17 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 2f228b0ed..2e4485e36 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -944,9 +944,16 @@ static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
- invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec, client);
+ invmgr, gamedef, tsrc, fs_src, txt_dest, client);
(*cur_formspec)->doPause = false;
- (*cur_formspec)->drop();
+
+ /*
+ Caution: do not call (*cur_formspec)->drop() here --
+ the reference might outlive the menu, so we will
+ periodically check if *cur_formspec is the only
+ remaining reference (i.e. the menu was removed)
+ and delete it in that case.
+ */
}
else {
(*cur_formspec)->setFormSource(fs_src);
@@ -3417,10 +3424,16 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
}
/*
- make sure menu is on top
+ 1. Delete formspec menu reference if menu was removed
+ 2. Else, make sure formspec menu is on top
*/
- if ((!noMenuActive()) && (current_formspec)) {
+ if (current_formspec) {
+ if (current_formspec->getReferenceCount() == 1) {
+ current_formspec->drop();
+ current_formspec = NULL;
+ } else if (!noMenuActive()) {
guiroot->bringToFront(current_formspec);
+ }
}
/*
@@ -3509,6 +3522,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
g_menumgr.m_stack.front()->setVisible(false);
g_menumgr.deletingMenu(g_menumgr.m_stack.front());
}
+ if (current_formspec) {
+ current_formspec->drop();
+ current_formspec = NULL;
+ }
+
/*
Draw a "shutting down" screen, which will be shown while the map
generator and other stuff quits
diff --git a/src/guiEngine.cpp b/src/guiEngine.cpp
index 41a522caf..e53b52b01 100644
--- a/src/guiEngine.cpp
+++ b/src/guiEngine.cpp
@@ -190,7 +190,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
m_texture_source,
m_formspecgui,
m_buttonhandler,
- NULL, NULL);
+ NULL);
m_menu->allowClose(false);
m_menu->lockSize(true,v2u32(800,600));
@@ -220,8 +220,7 @@ GUIEngine::GUIEngine( irr::IrrlichtDevice* dev,
}
m_menu->quitMenu();
- m_menu->remove();
- delete m_menu;
+ m_menu->drop();
m_menu = NULL;
}
diff --git a/src/guiFormSpecMenu.cpp b/src/guiFormSpecMenu.cpp
index a502c9682..e82ea829c 100644
--- a/src/guiFormSpecMenu.cpp
+++ b/src/guiFormSpecMenu.cpp
@@ -68,12 +68,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
/*
GUIFormSpecMenu
*/
-
GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
InventoryManager *invmgr, IGameDef *gamedef,
ISimpleTextureSource *tsrc, IFormSource* fsrc, TextDest* tdst,
- GUIFormSpecMenu** ext_ptr, Client* client) :
+ Client* client) :
GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
m_device(dev),
m_invmgr(invmgr),
@@ -89,7 +88,6 @@ GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
m_lock(false),
m_form_src(fsrc),
m_text_dst(tdst),
- m_ext_ptr(ext_ptr),
m_font(dev->getGUIEnvironment()->getSkin()->getFont()),
m_formspec_version(0)
#ifdef __ANDROID__
@@ -130,11 +128,6 @@ GUIFormSpecMenu::~GUIFormSpecMenu()
if (m_text_dst != NULL) {
delete m_text_dst;
}
-
- if (m_ext_ptr != NULL) {
- assert(*m_ext_ptr == this);
- *m_ext_ptr = NULL;
- }
}
void GUIFormSpecMenu::removeChildren()
diff --git a/src/guiFormSpecMenu.h b/src/guiFormSpecMenu.h
index 40be59b46..d38e9ec46 100644
--- a/src/guiFormSpecMenu.h
+++ b/src/guiFormSpecMenu.h
@@ -210,7 +210,6 @@ public:
ISimpleTextureSource *tsrc,
IFormSource* fs_src,
TextDest* txt_dst,
- GUIFormSpecMenu** ext_ptr,
Client* client
);
@@ -346,7 +345,6 @@ protected:
private:
IFormSource *m_form_src;
TextDest *m_text_dst;
- GUIFormSpecMenu **m_ext_ptr;
gui::IGUIFont *m_font;
unsigned int m_formspec_version;
diff --git a/src/modalMenu.h b/src/modalMenu.h
index 2c512d3ca..72ecedcb9 100644
--- a/src/modalMenu.h
+++ b/src/modalMenu.h
@@ -96,6 +96,8 @@ public:
WARNING: THIS DEALLOCATES THE MENU FROM MEMORY. Return
immediately if you call this from the menu itself.
+
+ (More precisely, this decrements the reference count.)
*/
void quitMenu()
{