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-rw-r--r--src/inventorymanager.cpp8
-rw-r--r--src/script/cpp_api/s_item.cpp51
-rw-r--r--src/script/cpp_api/s_item.h6
-rw-r--r--src/server.cpp3
4 files changed, 68 insertions, 0 deletions
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index c81f7a19e..1c511e9cb 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -724,13 +724,19 @@ void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGam
}
ItemStack crafted;
+ ItemStack craftresultitem;
int count_remaining = count;
bool found = getCraftingResult(inv_craft, crafted, false, gamedef);
+ PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
+ found = !crafted.empty();
while(found && list_craftresult->itemFits(0, crafted))
{
+ InventoryList saved_craft_list = *list_craft;
+
// Decrement input and add crafting output
getCraftingResult(inv_craft, crafted, true, gamedef);
+ PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv);
list_craftresult->addItem(0, crafted);
mgr->setInventoryModified(craft_inv);
@@ -747,6 +753,8 @@ void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGam
// Get next crafting result
found = getCraftingResult(inv_craft, crafted, false, gamedef);
+ PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv);
+ found = !crafted.empty();
}
infostream<<"ICraftAction::apply(): crafted "
diff --git a/src/script/cpp_api/s_item.cpp b/src/script/cpp_api/s_item.cpp
index b4536ac63..1d5f218cf 100644
--- a/src/script/cpp_api/s_item.cpp
+++ b/src/script/cpp_api/s_item.cpp
@@ -22,9 +22,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_item.h"
+#include "lua_api/l_inventory.h"
#include "server.h"
#include "log.h"
#include "util/pointedthing.h"
+#include "inventory.h"
+#include "inventorymanager.h"
bool ScriptApiItem::item_OnDrop(ItemStack &item,
ServerActiveObject *dropper, v3f pos)
@@ -86,6 +89,54 @@ bool ScriptApiItem::item_OnUse(ItemStack &item,
return true;
}
+bool ScriptApiItem::item_OnCraft(ItemStack &item, ServerActiveObject *user,
+ const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "on_craft");
+ LuaItemStack::create(L, item);
+ objectrefGetOrCreate(user);
+
+ //Push inventory list
+ std::vector<ItemStack> items;
+ for(u32 i=0; i<old_craft_grid->getSize(); i++)
+ items.push_back(old_craft_grid->getItem(i));
+ push_items(L, items);
+
+ InvRef::create(L, craft_inv);
+ if(lua_pcall(L, 4, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L,-1, getServer());
+ return true;
+}
+
+bool ScriptApiItem::item_CraftPredict(ItemStack &item, ServerActiveObject *user,
+ const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
+{
+ SCRIPTAPI_PRECHECKHEADER
+
+ lua_getglobal(L, "minetest");
+ lua_getfield(L, -1, "craft_predict");
+ LuaItemStack::create(L, item);
+ objectrefGetOrCreate(user);
+
+ //Push inventory list
+ std::vector<ItemStack> items;
+ for(u32 i=0; i<old_craft_grid->getSize(); i++)
+ items.push_back(old_craft_grid->getItem(i));
+ push_items(L, items);
+
+ InvRef::create(L, craft_inv);
+ if(lua_pcall(L, 4, 1, 0))
+ scriptError("error: %s", lua_tostring(L, -1));
+ if(!lua_isnil(L, -1))
+ item = read_item(L,-1, getServer());
+ return true;
+}
+
// Retrieves minetest.registered_items[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
diff --git a/src/script/cpp_api/s_item.h b/src/script/cpp_api/s_item.h
index 0f2b16042..4964dd5b4 100644
--- a/src/script/cpp_api/s_item.h
+++ b/src/script/cpp_api/s_item.h
@@ -29,6 +29,8 @@ class ServerActiveObject;
struct ItemDefinition;
class LuaItemStack;
class ModApiItemMod;
+class InventoryList;
+class InventoryLocation;
class ScriptApiItem
: virtual public ScriptApiBase
@@ -40,6 +42,10 @@ public:
ServerActiveObject *placer, const PointedThing &pointed);
bool item_OnUse(ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed);
+ bool item_OnCraft(ItemStack &item, ServerActiveObject *user,
+ const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
+ bool item_CraftPredict(ItemStack &item, ServerActiveObject *user,
+ const InventoryList *old_craft_grid, const InventoryLocation &craft_inv);
protected:
friend class LuaItemStack;
diff --git a/src/server.cpp b/src/server.cpp
index 8350b7013..c29ec3d83 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -4775,7 +4775,10 @@ void Server::UpdateCrafting(u16 peer_id)
// Get a preview for crafting
ItemStack preview;
+ InventoryLocation loc;
+ loc.setPlayer(player->getName());
getCraftingResult(&player->inventory, preview, false, this);
+ m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
// Put the new preview in
InventoryList *plist = player->inventory.getList("craftpreview");