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-rw-r--r--src/wieldmesh.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/wieldmesh.cpp b/src/wieldmesh.cpp
index bde0b72af..4ddae36d4 100644
--- a/src/wieldmesh.cpp
+++ b/src/wieldmesh.cpp
@@ -411,20 +411,20 @@ void WieldMeshSceneNode::changeToMesh(scene::IMesh *mesh)
m_meshnode->setVisible(false);
m_meshnode->setMesh(dummymesh);
dummymesh->drop(); // m_meshnode grabbed it
- }
-
- if (m_lighting) {
- m_meshnode->setMesh(mesh);
} else {
- /*
- Lighting is disabled, this means the caller can (and probably will)
- call setColor later. We therefore need to clone the mesh so that
- setColor will only modify this scene node's mesh, not others'.
- */
- scene::IMeshManipulator *meshmanip = SceneManager->getMeshManipulator();
- scene::IMesh *new_mesh = meshmanip->createMeshCopy(mesh);
- m_meshnode->setMesh(new_mesh);
- new_mesh->drop(); // m_meshnode grabbed it
+ if (m_lighting) {
+ m_meshnode->setMesh(mesh);
+ } else {
+ /*
+ Lighting is disabled, this means the caller can (and probably will)
+ call setColor later. We therefore need to clone the mesh so that
+ setColor will only modify this scene node's mesh, not others'.
+ */
+ scene::IMeshManipulator *meshmanip = SceneManager->getMeshManipulator();
+ scene::IMesh *new_mesh = meshmanip->createMeshCopy(mesh);
+ m_meshnode->setMesh(new_mesh);
+ new_mesh->drop(); // m_meshnode grabbed it
+ }
}
m_meshnode->setMaterialFlag(video::EMF_LIGHTING, m_lighting);