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-rw-r--r--src/camera.cpp49
-rw-r--r--src/camera.h30
-rw-r--r--src/client.cpp1
-rw-r--r--src/client.h8
-rw-r--r--src/content_cao.cpp83
-rw-r--r--src/content_cao.h7
-rw-r--r--src/drawscene.cpp7
-rw-r--r--src/game.cpp1
-rw-r--r--src/gamedef.h6
9 files changed, 138 insertions, 54 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 94bbe9880..8aac32123 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/numeric.h"
#include "util/mathconstants.h"
#include "constants.h"
+#include "fontengine.h"
#define CAMERA_OFFSET_STEP 200
@@ -81,6 +82,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
{
//dstream<<FUNCTION_NAME<<std::endl;
+ m_driver = smgr->getVideoDriver();
// note: making the camera node a child of the player node
// would lead to unexpected behaviour, so we don't do that.
m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());
@@ -110,6 +112,7 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
m_cache_wanted_fps = g_settings->getFloat("wanted_fps");
m_cache_fov = g_settings->getFloat("fov");
m_cache_view_bobbing = g_settings->getBool("view_bobbing");
+ m_nametags.clear();
}
Camera::~Camera()
@@ -662,3 +665,49 @@ void Camera::drawWieldedTool(irr::core::matrix4* translation)
}
m_wieldmgr->drawAll();
}
+
+void Camera::drawNametags()
+{
+ core::matrix4 trans = m_cameranode->getProjectionMatrix();
+ trans *= m_cameranode->getViewMatrix();
+
+ for (std::list<Nametag *>::const_iterator
+ i = m_nametags.begin();
+ i != m_nametags.end(); ++i) {
+ Nametag *nametag = *i;
+ v3f pos = nametag->parent_node->getPosition() -
+ intToFloat(m_camera_offset, BS) + v3f(0.0, 1.1 * BS, 0.0);
+ f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
+ trans.multiplyWith1x4Matrix(transformed_pos);
+ if (transformed_pos[3] > 0) {
+ core::dimension2d<u32> textsize =
+ g_fontengine->getFont()->getDimension(
+ utf8_to_wide(nametag->nametag_text).c_str());
+ f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
+ core::reciprocal(transformed_pos[3]);
+ v2u32 screensize = m_driver->getScreenSize();
+ v2s32 screen_pos;
+ screen_pos.X = screensize.X *
+ (0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2;
+ screen_pos.Y = screensize.Y *
+ (0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
+ core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
+ g_fontengine->getFont()->draw(utf8_to_wide(nametag->nametag_text).c_str(),
+ size + screen_pos, nametag->nametag_color);
+ }
+ }
+}
+
+Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
+ std::string nametag_text, video::SColor nametag_color)
+{
+ Nametag *nametag = new Nametag(parent_node, nametag_text, nametag_color);
+ m_nametags.push_back(nametag);
+ return nametag;
+}
+
+void Camera::removeNametag(Nametag *nametag)
+{
+ m_nametags.remove(nametag);
+ delete nametag;
+}
diff --git a/src/camera.h b/src/camera.h
index 006f4b3ce..2df7da2b8 100644
--- a/src/camera.h
+++ b/src/camera.h
@@ -26,6 +26,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/tile.h"
#include "util/numeric.h"
#include <ICameraSceneNode.h>
+#include <ISceneNode.h>
+#include <list>
#include "client.h"
@@ -34,6 +36,20 @@ struct MapDrawControl;
class IGameDef;
class WieldMeshSceneNode;
+struct Nametag {
+ Nametag(scene::ISceneNode *a_parent_node,
+ const std::string &a_nametag_text,
+ const video::SColor &a_nametag_color):
+ parent_node(a_parent_node),
+ nametag_text(a_nametag_text),
+ nametag_color(a_nametag_color)
+ {
+ }
+ scene::ISceneNode *parent_node;
+ std::string nametag_text;
+ video::SColor nametag_color;
+};
+
enum CameraMode {CAMERA_MODE_FIRST, CAMERA_MODE_THIRD, CAMERA_MODE_THIRD_FRONT};
/*
@@ -84,7 +100,7 @@ public:
{
return m_camera_direction;
}
-
+
// Get the camera offset
inline v3s16 getOffset() const
{
@@ -151,6 +167,13 @@ public:
return m_camera_mode;
}
+ Nametag *addNametag(scene::ISceneNode *parent_node,
+ std::string nametag_text, video::SColor nametag_color);
+
+ void removeNametag(Nametag *nametag);
+
+ void drawNametags();
+
private:
// Nodes
scene::ISceneNode* m_playernode;
@@ -162,8 +185,9 @@ private:
// draw control
MapDrawControl& m_draw_control;
-
+
IGameDef *m_gamedef;
+ video::IVideoDriver *m_driver;
// Absolute camera position
v3f m_camera_position;
@@ -214,6 +238,8 @@ private:
f32 m_cache_wanted_fps;
f32 m_cache_fov;
bool m_cache_view_bobbing;
+
+ std::list<Nametag *> m_nametags;
};
#endif
diff --git a/src/client.cpp b/src/client.cpp
index ed5ff96fe..3fe67d645 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -228,6 +228,7 @@ Client::Client(
m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_device(device),
+ m_camera(NULL),
m_minimap_disabled_by_server(false),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_proto_ver(0),
diff --git a/src/client.h b/src/client.h
index c16e9b77a..cdadb9d3e 100644
--- a/src/client.h
+++ b/src/client.h
@@ -50,6 +50,7 @@ struct PointedThing;
class Database;
class Mapper;
struct MinimapMapblock;
+class Camera;
struct QueuedMeshUpdate
{
@@ -507,6 +508,12 @@ public:
Mapper* getMapper ()
{ return m_mapper; }
+ void setCamera(Camera* camera)
+ { m_camera = camera; }
+
+ Camera* getCamera ()
+ { return m_camera; }
+
bool isMinimapDisabledByServer()
{ return m_minimap_disabled_by_server; }
@@ -589,6 +596,7 @@ private:
ParticleManager m_particle_manager;
con::Connection m_con;
IrrlichtDevice *m_device;
+ Camera *m_camera;
Mapper *m_mapper;
bool m_minimap_disabled_by_server;
// Server serialization version
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index e7c7a0be5..d701e4f72 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -546,12 +546,14 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
//
m_smgr(NULL),
m_irr(NULL),
+ m_camera(NULL),
+ m_gamedef(NULL),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_animated_meshnode(NULL),
m_wield_meshnode(NULL),
m_spritenode(NULL),
- m_textnode(NULL),
+ m_nametag(NULL),
m_position(v3f(0,10*BS,0)),
m_velocity(v3f(0,0,0)),
m_acceleration(v3f(0,0,0)),
@@ -580,8 +582,11 @@ GenericCAO::GenericCAO(IGameDef *gamedef, ClientEnvironment *env):
m_last_light(255),
m_is_visible(false)
{
- if(gamedef == NULL)
+ if (gamedef == NULL) {
ClientActiveObject::registerType(getType(), create);
+ } else {
+ m_gamedef = gamedef;
+ }
}
bool GenericCAO::getCollisionBox(aabb3f *toset)
@@ -667,8 +672,7 @@ void GenericCAO::initialize(const std::string &data)
GenericCAO::~GenericCAO()
{
- if(m_is_player)
- {
+ if (m_is_player) {
m_env->removePlayerName(m_name.c_str());
}
removeFromScene(true);
@@ -695,14 +699,15 @@ v3f GenericCAO::getPosition()
scene::ISceneNode* GenericCAO::getSceneNode()
{
- if (m_meshnode)
+ if (m_meshnode) {
return m_meshnode;
- if (m_animated_meshnode)
+ } else if (m_animated_meshnode) {
return m_animated_meshnode;
- if (m_wield_meshnode)
+ } else if (m_wield_meshnode) {
return m_wield_meshnode;
- if (m_spritenode)
+ } else if (m_spritenode) {
return m_spritenode;
+ }
return NULL;
}
@@ -775,56 +780,47 @@ void GenericCAO::removeFromScene(bool permanent)
}
}
- if(m_meshnode)
- {
+ if (m_meshnode) {
m_meshnode->remove();
m_meshnode->drop();
m_meshnode = NULL;
- }
- if(m_animated_meshnode)
- {
+ } else if (m_animated_meshnode) {
m_animated_meshnode->remove();
m_animated_meshnode->drop();
m_animated_meshnode = NULL;
- }
- if(m_wield_meshnode)
- {
+ } else if (m_wield_meshnode) {
m_wield_meshnode->remove();
m_wield_meshnode->drop();
m_wield_meshnode = NULL;
- }
- if(m_spritenode)
- {
+ } else if (m_spritenode) {
m_spritenode->remove();
m_spritenode->drop();
m_spritenode = NULL;
}
- if (m_textnode)
- {
- m_textnode->remove();
- m_textnode->drop();
- m_textnode = NULL;
+
+ if (m_nametag) {
+ m_gamedef->getCamera()->removeNametag(m_nametag);
+ m_nametag = NULL;
}
}
-void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
- IrrlichtDevice *irr)
+void GenericCAO::addToScene(scene::ISceneManager *smgr,
+ ITextureSource *tsrc, IrrlichtDevice *irr)
{
m_smgr = smgr;
m_irr = irr;
- if (getSceneNode() != NULL)
+ if (getSceneNode() != NULL) {
return;
+ }
m_visuals_expired = false;
- if(!m_prop.is_visible)
+ if (!m_prop.is_visible) {
return;
+ }
- //video::IVideoDriver* driver = smgr->getVideoDriver();
-
- if(m_prop.visual == "sprite")
- {
+ if (m_prop.visual == "sprite") {
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
@@ -972,18 +968,9 @@ void GenericCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
scene::ISceneNode *node = getSceneNode();
if (node && m_prop.nametag != "" && !m_is_local_player) {
- // Add a text node for showing the name
- gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
- std::wstring nametag_text = utf8_to_wide(m_prop.nametag);
- m_textnode = smgr->addTextSceneNode(gui->getSkin()->getFont(),
- nametag_text.c_str(), m_prop.nametag_color, node);
- m_textnode->grab();
- m_textnode->setPosition(v3f(0, BS*1.1, 0));
-
- // Enforce hiding nametag,
- // because if freetype is enabled, a grey
- // shadow can remain.
- m_textnode->setVisible(m_prop.nametag_color.getAlpha() > 0);
+ // Add nametag
+ m_nametag = m_gamedef->getCamera()->addNametag(node,
+ m_prop.nametag, m_prop.nametag_color);
}
updateNodePos();
@@ -1785,12 +1772,8 @@ void GenericCAO::processMessage(const std::string &data)
// Deprecated, for backwards compatibility only.
readU8(is); // version
m_prop.nametag_color = readARGB8(is);
- if (m_textnode != NULL) {
- m_textnode->setTextColor(m_prop.nametag_color);
-
- // Enforce hiding nametag,
- // because if freetype is enabled, a grey shadow can remain.
- m_textnode->setVisible(m_prop.nametag_color.getAlpha() > 0);
+ if (m_nametag != NULL) {
+ m_nametag->nametag_color = m_prop.nametag_color;
}
}
}
diff --git a/src/content_cao.h b/src/content_cao.h
index f71dfeb1f..a166ff494 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -26,6 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "object_properties.h"
#include "itemgroup.h"
+class Camera;
+struct Nametag;
+
/*
SmoothTranslator
*/
@@ -65,12 +68,14 @@ private:
//
scene::ISceneManager *m_smgr;
IrrlichtDevice *m_irr;
+ Camera* m_camera;
+ IGameDef *m_gamedef;
aabb3f m_selection_box;
scene::IMeshSceneNode *m_meshnode;
scene::IAnimatedMeshSceneNode *m_animated_meshnode;
WieldMeshSceneNode *m_wield_meshnode;
scene::IBillboardSceneNode *m_spritenode;
- scene::ITextSceneNode* m_textnode;
+ Nametag* m_nametag;
v3f m_position;
v3f m_velocity;
v3f m_acceleration;
diff --git a/src/drawscene.cpp b/src/drawscene.cpp
index 32eafeb29..c6abda4ac 100644
--- a/src/drawscene.cpp
+++ b/src/drawscene.cpp
@@ -195,7 +195,7 @@ video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
-
+ camera.drawNametags();
guienv->drawAll();
}
@@ -416,6 +416,7 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
camera.drawWieldedTool(&leftMove);
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
+ camera.drawNametags();
}
guienv->drawAll();
@@ -443,6 +444,7 @@ void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
camera.drawWieldedTool(&rightMove);
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
+ camera.drawNametags();
}
guienv->drawAll();
@@ -538,8 +540,11 @@ void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
{
if (draw_crosshair)
hud.drawCrosshair();
+
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
+ camera.drawNametags();
+
if (show_minimap)
mapper.drawMinimap();
}
diff --git a/src/game.cpp b/src/game.cpp
index 44b35ff5b..53db14fb3 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2087,6 +2087,7 @@ bool Game::createClient(const std::string &playername,
camera = new Camera(smgr, *draw_control, gamedef);
if (!camera || !camera->successfullyCreated(*error_message))
return false;
+ client->setCamera(camera);
/* Clouds
*/
diff --git a/src/gamedef.h b/src/gamedef.h
index a5f6b5968..7e3da4cac 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -32,6 +32,8 @@ class IShaderSource;
class MtEventManager;
class IRollbackManager;
class EmergeManager;
+class Camera;
+
namespace irr { namespace scene {
class IAnimatedMesh;
class ISceneManager;
@@ -67,6 +69,10 @@ public:
{ return NULL; }
virtual scene::ISceneManager* getSceneManager()=0;
+ virtual Camera* getCamera()
+ { return NULL; }
+ virtual void setCamera(Camera *camera) {}
+
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
virtual IRollbackManager* getRollbackManager(){return NULL;}