aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/map.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 0f50a1ef4..8bdc2ad4c 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -214,7 +214,7 @@ void Map::setNode(v3s16 p, MapNode & n)
<<" while trying to replace \""
<<m_gamedef->ndef()->get(block->getNodeNoCheck(relpos)).name
<<"\" at "<<PP(p)<<" (block "<<PP(blockpos)<<")"<<std::endl;
- debug_stacks_print_to(errorstream);
+ debug_stacks_print_to(infostream);
return;
}
block->setNodeNoCheck(relpos, n);
'n108' href='#n108'>108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163
#include "config.h"

#if USE_LEVELDB
/*
LevelDB databases
*/


#include "map.h"
#include "mapsector.h"
#include "mapblock.h"
#include "main.h"
#include "filesys.h"
#include "voxel.h"
#include "porting.h"
#include "mapgen.h"
#include "nodemetadata.h"
#include "settings.h"
#include "log.h"
#include "profiler.h"
#include "nodedef.h"
#include "gamedef.h"
#include "util/directiontables.h"
#include "rollback_interface.h"

#include "database-leveldb.h"
#include "leveldb/db.h"

Database_LevelDB::Database_LevelDB(ServerMap *map, std::string savedir)
{
	leveldb::Options options;
	options.create_if_missing = true;
	leveldb::Status status = leveldb::DB::Open(options, savedir + DIR_DELIM + "map.db", &m_database);
	assert(status.ok());
	srvmap = map;
}

int Database_LevelDB::Initialized(void)
{
	return 1;
}

void Database_LevelDB::beginSave() {}
void Database_LevelDB::endSave() {}

void Database_LevelDB::saveBlock(MapBlock *block)
{
	DSTACK(__FUNCTION_NAME);
	/*
		Dummy blocks are not written
	*/
	if(block->isDummy())
	{
		return;
	}

	// Format used for writing
	u8 version = SER_FMT_VER_HIGHEST_WRITE;
	// Get destination
	v3s16 p3d = block->getPos();

	/*
		[0] u8 serialization version
		[1] data
	*/

	std::ostringstream o(std::ios_base::binary);
	o.write((char*)&version, 1);
	// Write basic data
	block->serialize(o, version, true);
	// Write block to database
	std::string tmp = o.str();

	m_database->Put(leveldb::WriteOptions(), i64tos(getBlockAsInteger(p3d)), tmp);

	// We just wrote it to the disk so clear modified flag
	block->resetModified();
}

MapBlock* Database_LevelDB::loadBlock(v3s16 blockpos)
{
	v2s16 p2d(blockpos.X, blockpos.Z);

	std::string datastr;
	leveldb::Status s = m_database->Get(leveldb::ReadOptions(), i64tos(getBlockAsInteger(blockpos)), &datastr);

        if(s.ok()) {
                /*
                        Make sure sector is loaded
                */
                MapSector *sector = srvmap->createSector(p2d);

		try {
                	std::istringstream is(datastr, std::ios_base::binary);
                   	u8 version = SER_FMT_VER_INVALID;
                     	is.read((char*)&version, 1);

                     	if(is.fail())
                             	throw SerializationError("ServerMap::loadBlock(): Failed"
                                	             " to read MapBlock version");

                     	MapBlock *block = NULL;
                     	bool created_new = false;
                     	block = sector->getBlockNoCreateNoEx(blockpos.Y);
                     	if(block == NULL)
                     	{
                             	block = sector->createBlankBlockNoInsert(blockpos.Y);
                             	created_new = true;
                     	}
                     	// Read basic data
                     	block->deSerialize(is, version, true);
                     	// If it's a new block, insert it to the map
                     	if(created_new)
                             	sector->insertBlock(block);
                     	/*
                             	Save blocks loaded in old format in new format
                     	*/

                     	//if(version < SER_FMT_VER_HIGHEST || save_after_load)
                     	// Only save if asked to; no need to update version
                     	//if(save_after_load)
                        //     	saveBlock(block);
                     	// We just loaded it from, so it's up-to-date.
                     	block->resetModified();

             	}
             	catch(SerializationError &e)
             	{
                     	errorstream<<"Invalid block data in database"
                                     <<" ("<<blockpos.X<<","<<blockpos.Y<<","<<blockpos.Z<<")"
                                     <<" (SerializationError): "<<e.what()<<std::endl;
                     // TODO: Block should be marked as invalid in memory so that it is
                     // not touched but the game can run

                     	if(g_settings->getBool("ignore_world_load_errors")){
                             errorstream<<"Ignoring block load error. Duck and cover! "
                                             <<"(ignore_world_load_errors)"<<std::endl;
                     	} else {
                             throw SerializationError("Invalid block data in database");
                             //assert(0);
                     	}
             	}

                return srvmap->getBlockNoCreateNoEx(blockpos);  // should not be using this here
        }
	return(NULL);
}

void Database_LevelDB::listAllLoadableBlocks(std::list<v3s16> &dst)
{
	leveldb::Iterator* it = m_database->NewIterator(leveldb::ReadOptions());
	for (it->SeekToFirst(); it->Valid(); it->Next()) {
		dst.push_back(getIntegerAsBlock(stoi64(it->key().ToString())));
	}
	assert(it->status().ok());  // Check for any errors found during the scan
	delete it;
}

Database_LevelDB::~Database_LevelDB()
{
	delete m_database;
}
#endif