diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/collision.cpp | 2 | ||||
-rw-r--r-- | src/emerge.h | 4 | ||||
-rw-r--r-- | src/environment.cpp | 6 | ||||
-rw-r--r-- | src/guiConfigureWorld.cpp | 2 | ||||
-rw-r--r-- | src/guiCreateWorld.cpp | 2 | ||||
-rw-r--r-- | src/guiPasswordChange.cpp | 1 | ||||
-rw-r--r-- | src/guiVolumeChange.cpp | 1 | ||||
-rw-r--r-- | src/map.cpp | 10 | ||||
-rw-r--r-- | src/mapgen_v6.cpp | 2 | ||||
-rw-r--r-- | src/mapgen_v7.cpp | 2 | ||||
-rw-r--r-- | src/player.h | 2 | ||||
-rw-r--r-- | src/scriptapi_env.cpp | 3 | ||||
-rw-r--r-- | src/scriptapi_types.cpp | 2 | ||||
-rw-r--r-- | src/test.cpp | 2 | ||||
-rw-r--r-- | src/voxel.cpp | 2 |
15 files changed, 13 insertions, 30 deletions
diff --git a/src/collision.cpp b/src/collision.cpp index 673966b6e..3058426eb 100644 --- a/src/collision.cpp +++ b/src/collision.cpp @@ -298,7 +298,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef, f32 distance = speed_f.getLength(); std::vector<DistanceSortedActiveObject> clientobjects; c_env->getActiveObjects(pos_f,distance * 1.5,clientobjects); - for (int i=0; i < clientobjects.size(); i++) + for (size_t i=0; i < clientobjects.size(); i++) { if ((self == 0) || (self != clientobjects[i].obj)) { objects.push_back((ActiveObject*)clientobjects[i].obj); diff --git a/src/emerge.h b/src/emerge.h index fdca93c06..b42e82d38 100644 --- a/src/emerge.h +++ b/src/emerge.h @@ -31,8 +31,8 @@ with this program; if not, write to the Free Software Foundation, Inc., infostream << "EmergeThread: " x << std::endl; } class Mapgen; -class MapgenParams; -class MapgenFactory; +struct MapgenParams; +struct MapgenFactory; class Biome; class BiomeDefManager; class EmergeThread; diff --git a/src/environment.cpp b/src/environment.cpp index e06b032f2..03b8ef7f6 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -910,7 +910,6 @@ void ServerEnvironment::clearAllObjects() if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) continue; u16 id = i->first; - v3f objectpos = obj->getBasePosition(); // Delete static object if block is loaded if(obj->m_static_exists){ MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); @@ -1031,8 +1030,6 @@ void ServerEnvironment::step(float dtime) // Ignore disconnected players if(player->peer_id == 0) continue; - - v3f playerpos = player->getPosition(); // Move player->move(dtime, *m_map, 100*BS); @@ -2072,8 +2069,6 @@ void ClientEnvironment::step(float dtime) */ { - v3f lplayerpos = lplayer->getPosition(); - // Apply physics if(free_move == false && is_climbing == false) { @@ -2197,7 +2192,6 @@ void ClientEnvironment::step(float dtime) i != m_players.end(); ++i) { Player *player = *i; - v3f playerpos = player->getPosition(); /* Handle non-local players diff --git a/src/guiConfigureWorld.cpp b/src/guiConfigureWorld.cpp index e33e87ef5..8f5ef937d 100644 --- a/src/guiConfigureWorld.cpp +++ b/src/guiConfigureWorld.cpp @@ -165,8 +165,6 @@ void GUIConfigureWorld::regenerateGui(v2u32 screensize) DesiredRect = rect; recalculateAbsolutePosition(false); - v2s32 size = rect.getSize(); - v2s32 topleft = v2s32(10, 10); /* diff --git a/src/guiCreateWorld.cpp b/src/guiCreateWorld.cpp index caa884bc0..9fc764214 100644 --- a/src/guiCreateWorld.cpp +++ b/src/guiCreateWorld.cpp @@ -112,8 +112,6 @@ void GUICreateWorld::regenerateGui(v2u32 screensize) DesiredRect = rect; recalculateAbsolutePosition(false); - v2s32 size = rect.getSize(); - v2s32 topleft = v2s32(10+80, 10+70); /* diff --git a/src/guiPasswordChange.cpp b/src/guiPasswordChange.cpp index a4d16444d..8b55234c2 100644 --- a/src/guiPasswordChange.cpp +++ b/src/guiPasswordChange.cpp @@ -95,7 +95,6 @@ void GUIPasswordChange::regenerateGui(v2u32 screensize) v2s32 size = rect.getSize(); v2s32 topleft_client(40, 0); - v2s32 size_client = size - v2s32(40, 0); /* Add stuff diff --git a/src/guiVolumeChange.cpp b/src/guiVolumeChange.cpp index 4e92b82c2..c272b132d 100644 --- a/src/guiVolumeChange.cpp +++ b/src/guiVolumeChange.cpp @@ -96,7 +96,6 @@ void GUIVolumeChange::regenerateGui(v2u32 screensize) v2s32 size = rect.getSize(); v2s32 topleft_client(40, 0); - v2s32 size_client = size - v2s32(40, 0); int volume=(int)(g_settings->getFloat("sound_volume")*100); /* Add stuff diff --git a/src/map.cpp b/src/map.cpp index 821805d4e..d5ab8eb1e 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -288,10 +288,10 @@ void Map::unspreadLight(enum LightBank bank, continue; // Calculate relative position in block - v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; + //v3s16 relpos = pos - blockpos_last * MAP_BLOCKSIZE; // Get node straight from the block - MapNode n = block->getNode(relpos); + //MapNode n = block->getNode(relpos); u8 oldlight = j->second; @@ -937,7 +937,7 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, */ v3s16 toppos = p + v3s16(0,1,0); - v3s16 bottompos = p + v3s16(0,-1,0); + //v3s16 bottompos = p + v3s16(0,-1,0); bool node_under_sunlight = true; std::set<v3s16> light_sources; @@ -1246,7 +1246,7 @@ void Map::removeNodeAndUpdate(v3s16 p, // Get the brightest neighbour node and propagate light from it v3s16 n2p = getBrightestNeighbour(bank, p); try{ - MapNode n2 = getNode(n2p); + //MapNode n2 = getNode(n2p); lightNeighbors(bank, n2p, modified_blocks); } catch(InvalidPositionException &e) @@ -2831,7 +2831,7 @@ ServerMapSector * ServerMap::createSector(v2s16 p2d) sector = new ServerMapSector(this, p2d, m_gamedef); // Sector position on map in nodes - v2s16 nodepos2d = p2d * MAP_BLOCKSIZE; + //v2s16 nodepos2d = p2d * MAP_BLOCKSIZE; /* Insert to container diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index e5ff72a60..eaca33988 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -375,8 +375,6 @@ void MapgenV6::makeChunk(BlockMakeData *data) { v3s16 blockpos = data->blockpos_requested; v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; - v3s16 blockpos_full_min = blockpos_min - v3s16(1,1,1); - v3s16 blockpos_full_max = blockpos_max + v3s16(1,1,1); // Area of central chunk node_min = blockpos_min*MAP_BLOCKSIZE; diff --git a/src/mapgen_v7.cpp b/src/mapgen_v7.cpp index 2fb5d7b9b..6daa5fc6a 100644 --- a/src/mapgen_v7.cpp +++ b/src/mapgen_v7.cpp @@ -152,8 +152,6 @@ void MapgenV7::makeChunk(BlockMakeData *data) { v3s16 blockpos_min = data->blockpos_min; v3s16 blockpos_max = data->blockpos_max; - v3s16 blockpos_full_min = blockpos_min - v3s16(1, 1, 1); - v3s16 blockpos_full_max = blockpos_max + v3s16(1, 1, 1); node_min = blockpos_min * MAP_BLOCKSIZE; node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1); full_node_min = (blockpos_min - 1) * MAP_BLOCKSIZE; diff --git a/src/player.h b/src/player.h index fade6de01..63e166b4b 100644 --- a/src/player.h +++ b/src/player.h @@ -87,7 +87,7 @@ class Map; class IGameDef; struct CollisionInfo; class PlayerSAO; -class HudElement; +struct HudElement; class Player { diff --git a/src/scriptapi_env.cpp b/src/scriptapi_env.cpp index efed58e66..a9d9391a7 100644 --- a/src/scriptapi_env.cpp +++ b/src/scriptapi_env.cpp @@ -227,7 +227,6 @@ int EnvRef::l_get_node_light(lua_State *L) time_of_day = 24000.0 * lua_tonumber(L, 3); time_of_day %= 24000; u32 dnr = time_to_daynight_ratio(time_of_day, true); - MapNode n = env->getMap().getNodeNoEx(pos); try{ MapNode n = env->getMap().getNode(pos); INodeDefManager *ndef = env->getGameDef()->ndef(); @@ -373,7 +372,7 @@ int EnvRef::l_add_item(lua_State *L) ServerEnvironment *env = o->m_env; if(env == NULL) return 0; // pos - v3f pos = checkFloatPos(L, 2); + //v3f pos = checkFloatPos(L, 2); // item ItemStack item = read_item(L, 3); if(item.empty() || !item.isKnown(get_server(L)->idef())) diff --git a/src/scriptapi_types.cpp b/src/scriptapi_types.cpp index f30451108..f2f6b6bd8 100644 --- a/src/scriptapi_types.cpp +++ b/src/scriptapi_types.cpp @@ -147,7 +147,7 @@ v3s16 check_v3s16(lua_State *L, int index) video::SColor readARGB8(lua_State *L, int index) { - video::SColor color; + video::SColor color(0); luaL_checktype(L, index, LUA_TTABLE); lua_getfield(L, index, "a"); if(lua_isnumber(L, -1)) diff --git a/src/test.cpp b/src/test.cpp index e1dbfa6b8..3a0316e17 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -464,7 +464,7 @@ struct TestCompress: public TestBase std::string str_decompressed = os_decompressed.str(); UTEST(str_decompressed.size() == data_in.size(), "Output size not" " equal (output: %u, input: %u)", - str_decompressed.size(), data_in.size()); + (unsigned int)str_decompressed.size(), (unsigned int)data_in.size()); for(u32 i=0; i<size && i<str_decompressed.size(); i++){ UTEST(str_decompressed[i] == data_in[i], "index out[%i]=%i differs from in[%i]=%i", diff --git a/src/voxel.cpp b/src/voxel.cpp index f859a1f03..58519ed5f 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -264,7 +264,7 @@ void VoxelManipulator::clearFlag(u8 flags) // 0-1ms on moderate area TimeTaker timer("clearFlag", &clearflag_time); - v3s16 s = m_area.getExtent(); + //v3s16 s = m_area.getExtent(); /*dstream<<"clearFlag clearing area of size " <<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<"" |