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-rw-r--r--src/defaultsettings.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 64231c74c..95e03b1a9 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -340,11 +340,11 @@ void set_default_settings(Settings *settings)
settings->setDefault("ask_reconnect_on_crash", "false");
settings->setDefault("profiler_print_interval", "0");
- settings->setDefault("active_object_send_range_blocks", "3");
+ settings->setDefault("active_object_send_range_blocks", "4");
settings->setDefault("active_block_range", "3");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_block_send_distance", "9");
+ settings->setDefault("max_block_send_distance", "10");
settings->setDefault("block_send_optimize_distance", "4");
settings->setDefault("server_side_occlusion_culling", "true");
settings->setDefault("csm_restriction_flags", "62");
@@ -401,7 +401,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");
settings->setDefault("fixed_map_seed", "");
- settings->setDefault("max_block_generate_distance", "7");
+ settings->setDefault("max_block_generate_distance", "8");
settings->setDefault("projecting_dungeons", "true");
settings->setDefault("enable_mapgen_debug_info", "false");