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-rw-r--r--src/content_cao.cpp40
-rw-r--r--src/content_sao.cpp26
-rw-r--r--src/content_sao.h2
-rw-r--r--src/genericobject.cpp11
-rw-r--r--src/genericobject.h7
-rw-r--r--src/object_properties.cpp15
-rw-r--r--src/object_properties.h1
-rw-r--r--src/scriptapi.cpp45
-rw-r--r--src/serverobject.h2
-rw-r--r--src/util/serialize.h33
10 files changed, 180 insertions, 2 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index b12bfe1c8..3e18337d2 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -555,6 +555,7 @@ private:
std::string m_name;
bool m_is_player;
bool m_is_local_player; // determined locally
+ int m_id;
// Property-ish things
ObjectProperties m_prop;
//
@@ -596,6 +597,7 @@ public:
//
m_is_player(false),
m_is_local_player(false),
+ m_id(0),
//
m_smgr(NULL),
m_irr(NULL),
@@ -640,6 +642,7 @@ public:
}
m_name = deSerializeString(is);
m_is_player = readU8(is);
+ m_id = readS16(is);
m_position = readV3F1000(is);
m_yaw = readF1000(is);
m_hp = readS16(is);
@@ -930,6 +933,7 @@ public:
addToScene(m_smgr, m_gamedef->tsrc(), m_irr);
updateAnimations();
updateBonePosRot();
+ updateAttachment();
}
if(m_prop.physical){
@@ -1062,6 +1066,10 @@ public:
texturestring += mod;
m_spritenode->setMaterialTexture(0,
tsrc->getTextureRaw(texturestring));
+
+ // Does not work yet with the current lighting settings
+ m_meshnode->getMaterial(0).AmbientColor = m_prop.colors[0];
+ m_meshnode->getMaterial(0).DiffuseColor = m_prop.colors[0];
}
}
if(m_animated_meshnode)
@@ -1087,6 +1095,12 @@ public:
material.setFlag(video::EMF_LIGHTING, false);
material.setFlag(video::EMF_BILINEAR_FILTER, false);
}
+ for (u32 i = 0; i < m_prop.colors.size(); ++i)
+ {
+ // Does not work yet with the current lighting settings
+ m_animated_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i];
+ m_animated_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i];
+ }
}
}
if(m_meshnode)
@@ -1113,6 +1127,10 @@ public:
material.setTexture(0, atlas);
material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+
+ // Does not work yet with the current lighting settings
+ m_meshnode->getMaterial(i).AmbientColor = m_prop.colors[i];
+ m_meshnode->getMaterial(i).DiffuseColor = m_prop.colors[i];
}
}
else if(m_prop.visual == "upright_sprite")
@@ -1126,6 +1144,10 @@ public:
scene::IMeshBuffer *buf = mesh->getMeshBuffer(0);
buf->getMaterial().setTexture(0,
tsrc->getTextureRaw(tname));
+
+ // Does not work yet with the current lighting settings
+ m_meshnode->getMaterial(0).AmbientColor = m_prop.colors[0];
+ m_meshnode->getMaterial(0).DiffuseColor = m_prop.colors[0];
}
{
std::string tname = "unknown_object.png";
@@ -1137,6 +1159,10 @@ public:
scene::IMeshBuffer *buf = mesh->getMeshBuffer(1);
buf->getMaterial().setTexture(0,
tsrc->getTextureRaw(tname));
+
+ // Does not work yet with the current lighting settings
+ m_meshnode->getMaterial(1).AmbientColor = m_prop.colors[1];
+ m_meshnode->getMaterial(1).DiffuseColor = m_prop.colors[1];
}
}
}
@@ -1168,6 +1194,11 @@ public:
}
}
+ void updateAttachment()
+ {
+ // Code for attachments goes here
+ }
+
void processMessage(const std::string &data)
{
//infostream<<"GenericCAO: Got message"<<std::endl;
@@ -1254,6 +1285,15 @@ public:
updateBonePosRot();
expireVisuals();
}
+ else if(cmd == GENERIC_CMD_SET_ATTACHMENT)
+ {
+ // Part of the attachment structure, not used yet!
+
+ // Get properties here.
+
+ updateAttachment();
+ expireVisuals();
+ }
else if(cmd == GENERIC_CMD_PUNCHED)
{
/*s16 damage =*/ readS16(is);
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index bb38fa10e..b23d287f4 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -504,6 +504,7 @@ std::string LuaEntitySAO::getClientInitializationData()
std::ostringstream os(std::ios::binary);
writeU8(os, 0); // version
os<<serializeString(""); // name
+ writeS16(os, getId()); //id
writeU8(os, 0); // is_player
writeV3F1000(os, m_base_position);
writeF1000(os, m_yaw);
@@ -660,6 +661,19 @@ void LuaEntitySAO::setBonePosRot(std::string bone, v3f position, v3f rotation)
m_messages_out.push_back(aom);
}
+// Part of the attachment structure, not used yet!
+void LuaEntitySAO::setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation)
+{
+ // Parent should be translated from a ServerActiveObject into something
+ // the client will recognize (as a ClientActiveObject) then sent in
+ // gob_cmd_set_attachment that way.
+
+ std::string str = gob_cmd_set_attachment(); // <- parameters here
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+}
+
ObjectProperties* LuaEntitySAO::accessObjectProperties()
{
return &m_prop;
@@ -804,6 +818,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
m_prop.textures.clear();
m_prop.textures.push_back("player.png");
m_prop.textures.push_back("player_back.png");
+ m_prop.colors.clear();
+ m_prop.colors.push_back(video::SColor(255, 255, 255, 255));
m_prop.spritediv = v2s16(1,1);
// end of default appearance
m_prop.is_visible = (getHP() != 0); // TODO: Use a death animation instead for mesh players
@@ -860,6 +876,7 @@ std::string PlayerSAO::getClientInitializationData()
writeU8(os, 0); // version
os<<serializeString(m_player->getName()); // name
writeU8(os, 1); // is_player
+ writeS16(os, getId()); //id
writeV3F1000(os, m_player->getPosition() + v3f(0,BS*1,0));
writeF1000(os, m_player->getYaw());
writeS16(os, getHP());
@@ -1109,6 +1126,15 @@ void PlayerSAO::setBonePosRot(std::string bone, v3f position, v3f rotation)
m_messages_out.push_back(aom);
}
+// Part of the attachment structure, not used yet!
+void PlayerSAO::setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation)
+{
+ std::string str = gob_cmd_set_attachment(); // <- parameters here
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+}
+
ObjectProperties* PlayerSAO::accessObjectProperties()
{
return &m_prop;
diff --git a/src/content_sao.h b/src/content_sao.h
index cba2729ae..a89f2ddd4 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -63,6 +63,7 @@ public:
void setArmorGroups(const ItemGroupList &armor_groups);
void setAnimations(v2f frames, float frame_speed, float frame_blend);
void setBonePosRot(std::string bone, v3f position, v3f rotation);
+ void setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation);
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
/* LuaEntitySAO-specific */
@@ -146,6 +147,7 @@ public:
void setArmorGroups(const ItemGroupList &armor_groups);
void setAnimations(v2f frames, float frame_speed, float frame_blend);
void setBonePosRot(std::string bone, v3f position, v3f rotation);
+ void setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation);
ObjectProperties* accessObjectProperties();
void notifyObjectPropertiesModified();
diff --git a/src/genericobject.cpp b/src/genericobject.cpp
index d915d78a5..482dbbc78 100644
--- a/src/genericobject.cpp
+++ b/src/genericobject.cpp
@@ -104,6 +104,17 @@ std::string gob_cmd_set_animations(v2f frames, float frame_speed, float frame_bl
return os.str();
}
+// Part of the attachment structure, not used yet!
+std::string gob_cmd_set_attachment() // <- parameters here
+{
+ std::ostringstream os(std::ios::binary);
+ // command
+ writeU8(os, GENERIC_CMD_SET_ATTACHMENT);
+ // parameters
+ // Parameters go here
+ return os.str();
+}
+
std::string gob_cmd_set_bone_posrot(std::string bone, v3f position, v3f rotation)
{
std::ostringstream os(std::ios::binary);
diff --git a/src/genericobject.h b/src/genericobject.h
index 7e3e9d96f..d20e7b3d0 100644
--- a/src/genericobject.h
+++ b/src/genericobject.h
@@ -30,8 +30,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GENERIC_CMD_SET_SPRITE 3
#define GENERIC_CMD_SET_ANIMATIONS 4
#define GENERIC_CMD_SET_BONE_POSROT 5
-#define GENERIC_CMD_PUNCHED 6
-#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 7
+#define GENERIC_CMD_SET_ATTACHMENT 6
+#define GENERIC_CMD_PUNCHED 7
+#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
@@ -60,6 +61,8 @@ std::string gob_cmd_set_animations(v2f frames, float frame_speed, float frame_bl
std::string gob_cmd_set_bone_posrot(std::string bone, v3f position, v3f rotation);
+std::string gob_cmd_set_attachment(); // <- parameters here
+
std::string gob_cmd_punched(s16 damage, s16 result_hp);
#include "itemgroup.h"
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index 57e255f58..79b3eaf72 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "object_properties.h"
+#include "irrlichttypes_bloated.h"
#include "util/serialize.h"
#include <sstream>
#include <map>
@@ -40,6 +41,7 @@ ObjectProperties::ObjectProperties():
automatic_rotate(0)
{
textures.push_back("unknown_object.png");
+ colors.push_back(video::SColor(255,255,255,255));
}
std::string ObjectProperties::dump()
@@ -57,6 +59,11 @@ std::string ObjectProperties::dump()
os<<"\""<<textures[i]<<"\" ";
}
os<<"]";
+ os<<", colors=[";
+ for(u32 i=0; i<colors.size(); i++){
+ os<<"\""<<colors[i].getAlpha()<<","<<colors[i].getRed()<<","<<colors[i].getGreen()<<","<<colors[i].getBlue()<<"\" ";
+ }
+ os<<"]";
os<<", spritediv="<<PP2(spritediv);
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
os<<", is_visible="<<is_visible;
@@ -80,6 +87,10 @@ void ObjectProperties::serialize(std::ostream &os) const
for(u32 i=0; i<textures.size(); i++){
os<<serializeString(textures[i]);
}
+ writeU16(os, colors.size());
+ for(u32 i=0; i<colors.size(); i++){
+ writeARGB8(os, colors[i]);
+ }
writeV2S16(os, spritediv);
writeV2S16(os, initial_sprite_basepos);
writeU8(os, is_visible);
@@ -105,6 +116,10 @@ void ObjectProperties::deSerialize(std::istream &is)
for(u32 i=0; i<texture_count; i++){
textures.push_back(deSerializeString(is));
}
+ u32 color_count = readU16(is);
+ for(u32 i=0; i<color_count; i++){
+ colors.push_back(readARGB8(is));
+ }
spritediv = readV2S16(is);
initial_sprite_basepos = readV2S16(is);
is_visible = readU8(is);
diff --git a/src/object_properties.h b/src/object_properties.h
index 53d482904..d7d44625e 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -36,6 +36,7 @@ struct ObjectProperties
std::string mesh;
v2f visual_size;
core::array<std::string> textures;
+ core::array<video::SColor> colors;
v2s16 spritediv;
v2s16 initial_sprite_basepos;
bool is_visible;
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 3e187d2f6..9c5bbcc5b 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -960,6 +960,23 @@ static void read_object_properties(lua_State *L, int index,
}
}
lua_pop(L, 1);
+
+ lua_getfield(L, -1, "colors");
+ if(lua_istable(L, -1)){
+ prop->colors.clear();
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while(lua_next(L, table) != 0){
+ // key at index -2 and value at index -1
+ if(lua_isstring(L, -1))
+ prop->colors.push_back(readARGB8(L, -1));
+ else
+ prop->colors.push_back(video::SColor(255, 255, 255, 255));
+ // removes value, keeps key for next iteration
+ lua_pop(L, 1);
+ }
+ }
+ lua_pop(L, 1);
lua_getfield(L, -1, "spritediv");
if(lua_istable(L, -1))
@@ -2741,6 +2758,33 @@ private:
return 0;
}
+// Part of the attachment structure, not used yet!
+ // set_attachment() // <- parameters here
+ static int l_set_attachment(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ ObjectRef *parent_ref = checkobject(L, 2);
+ ServerActiveObject *co = getobject(ref);
+ ServerActiveObject *parent = getobject(parent_ref);
+ if(co == NULL) return 0;
+ if(parent == NULL) return 0;
+ std::string bone = "";
+ if(!lua_isnil(L, 3))
+ bone = lua_tostring(L, 3);
+ v3f position = v3f(0, 0, 0);
+ if(!lua_isnil(L, 4))
+ position = read_v3f(L, 4);
+ v3f rotation = v3f(0, 0, 0);
+ if(!lua_isnil(L, 5))
+ rotation = read_v3f(L, 5);
+ // Do it
+
+//lua_pushnumber(L, cobj->getId()); // Push id
+
+ co->setAttachment(parent, bone, position, rotation);
+ return 0;
+ }
+
// set_properties(self, properties)
static int l_set_properties(lua_State *L)
{
@@ -3057,6 +3101,7 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, set_armor_groups),
method(ObjectRef, set_animations),
method(ObjectRef, set_bone_posrot),
+ method(ObjectRef, set_attachment),
method(ObjectRef, set_properties),
// LuaEntitySAO-only
method(ObjectRef, setvelocity),
diff --git a/src/serverobject.h b/src/serverobject.h
index 61991bedf..3dcb99552 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -156,6 +156,8 @@ public:
{}
virtual void setBonePosRot(std::string bone, v3f position, v3f rotation)
{}
+ virtual void setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation)
+ {}
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()
diff --git a/src/util/serialize.h b/src/util/serialize.h
index 50a002c10..d552dec94 100644
--- a/src/util/serialize.h
+++ b/src/util/serialize.h
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define UTIL_SERIALIZE_HEADER
#include "../irrlichttypes.h"
+#include "../irrlichttypes_bloated.h"
#include "../irr_v2d.h"
#include "../irr_v3d.h"
#include <iostream>
@@ -197,6 +198,24 @@ inline v3s16 readV3S16(u8 *data)
return p;
}
+inline void writeARGB8(u8 *data, video::SColor p)
+{
+ writeU8(&data[0], p.getAlpha());
+ writeU8(&data[1], p.getRed());
+ writeU8(&data[2], p.getGreen());
+ writeU8(&data[3], p.getBlue());
+}
+
+inline video::SColor readARGB8(u8 *data)
+{
+ video::SColor p;
+ p.setAlpha(readU8(&data[0]));
+ p.setRed(readU8(&data[1]));
+ p.setGreen(readU8(&data[2]));
+ p.setBlue(readU8(&data[3]));
+ return p;
+}
+
/*
The above stuff directly interfaced to iostream
*/
@@ -344,6 +363,20 @@ inline v3s16 readV3S16(std::istream &is)
return readV3S16((u8*)buf);
}
+inline void writeARGB8(std::ostream &os, video::SColor p)
+{
+ char buf[4] = {0};
+ writeARGB8((u8*)buf, p);
+ os.write(buf, 4);
+}
+
+inline video::SColor readARGB8(std::istream &is)
+{
+ char buf[4] = {0};
+ is.read(buf, 4);
+ return readARGB8((u8*)buf);
+}
+
/*
More serialization stuff
*/