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-rw-r--r--src/map.cpp47
1 files changed, 1 insertions, 46 deletions
diff --git a/src/map.cpp b/src/map.cpp
index 2dfbbbb33..0d64f01df 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -30,7 +30,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "porting.h"
#include "mapgen.h"
#include "nodemetadata.h"
-#include "content_mapnode.h"
#ifndef SERVER
#include <IMaterialRenderer.h>
#endif
@@ -661,14 +660,6 @@ s16 Map::propagateSunlight(v3s16 start,
}
else
{
- /*// Turn mud into grass
- if(n.getContent() == CONTENT_MUD)
- {
- n.setContent(CONTENT_GRASS);
- block->setNode(relpos, n);
- modified_blocks.insert(blockpos, block);
- }*/
-
// Sunlight goes no further
break;
}
@@ -952,39 +943,6 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n,
{
}
-#if 0
- /*
- If the new node is solid and there is grass below, change it to mud
- */
- if(nodemgr->get(n).walkable == true)
- {
- try{
- MapNode bottomnode = getNode(bottompos);
-
- if(bottomnode.getContent() == CONTENT_GRASS
- || bottomnode.getContent() == CONTENT_GRASS_FOOTSTEPS)
- {
- bottomnode.setContent(CONTENT_MUD);
- setNode(bottompos, bottomnode);
- }
- }
- catch(InvalidPositionException &e)
- {
- }
- }
-#endif
-
-#if 0
- /*
- If the new node is mud and it is under sunlight, change it
- to grass
- */
- if(n.getContent() == CONTENT_MUD && node_under_sunlight)
- {
- n.setContent(CONTENT_GRASS);
- }
-#endif
-
/*
Remove all light that has come out of this node
*/
@@ -2521,10 +2479,7 @@ MapBlock * ServerMap::generateBlock(
for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
{
MapNode n;
- if(y0%2==0)
- n.setContent(CONTENT_AIR);
- else
- n.setContent(CONTENT_STONE);
+ n.setContent(CONTENT_AIR);
block->setNode(v3s16(x0,y0,z0), n);
}
}