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-rw-r--r--src/mapgen_flat.cpp2
-rw-r--r--src/mapgen_fractal.cpp2
-rw-r--r--src/mapgen_valleys.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/mapgen_flat.cpp b/src/mapgen_flat.cpp
index 2c1715e61..cc120b580 100644
--- a/src/mapgen_flat.cpp
+++ b/src/mapgen_flat.cpp
@@ -82,7 +82,7 @@ MapgenFlatParams::MapgenFlatParams()
spflags = 0;
ground_level = 8;
large_cave_depth = -33;
- cave_width = 0.2;
+ cave_width = 0.09;
lake_threshold = -0.45;
lake_steepness = 48.0;
hill_threshold = 0.45;
diff --git a/src/mapgen_fractal.cpp b/src/mapgen_fractal.cpp
index 0951a0afa..a6ed18ae7 100644
--- a/src/mapgen_fractal.cpp
+++ b/src/mapgen_fractal.cpp
@@ -84,7 +84,7 @@ MapgenFractal::~MapgenFractal()
MapgenFractalParams::MapgenFractalParams()
{
spflags = 0;
- cave_width = 0.2;
+ cave_width = 0.09;
fractal = 1;
iterations = 11;
scale = v3f(4096.0, 1024.0, 4096.0);
diff --git a/src/mapgen_valleys.cpp b/src/mapgen_valleys.cpp
index 456e6aa1a..ce7a95329 100644
--- a/src/mapgen_valleys.cpp
+++ b/src/mapgen_valleys.cpp
@@ -143,7 +143,7 @@ MapgenValleysParams::MapgenValleysParams()
river_depth = 4; // How deep to carve river channels.
river_size = 5; // How wide to make rivers.
water_features = 0; // How often water will occur in caves.
- cave_width = 0.2;
+ cave_width = 0.09;
np_cave1 = NoiseParams(0, 12, v3f(61, 61, 61), 52534, 3, 0.5, 2.0);
np_cave2 = NoiseParams(0, 12, v3f(67, 67, 67), 10325, 3, 0.5, 2.0);