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-rw-r--r--src/server.cpp1
-rw-r--r--src/serverlist.cpp3
-rw-r--r--src/serverlist.h1
3 files changed, 4 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 7be1f5860..2694f1bbe 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -687,6 +687,7 @@ void Server::AsyncRunStep(bool initial_step)
m_env->getGameTime(),
m_lag,
m_gamespec.id,
+ m_emerge->params.mg_name,
m_mods);
counter = 0.01;
}
diff --git a/src/serverlist.cpp b/src/serverlist.cpp
index 4d770a1c2..65c75fec2 100644
--- a/src/serverlist.cpp
+++ b/src/serverlist.cpp
@@ -194,6 +194,7 @@ void sendAnnounce(const std::string &action,
const u32 game_time,
const float lag,
const std::string &gameid,
+ const std::string &mg_name,
const std::vector<ModSpec> &mods)
{
Json::Value server;
@@ -227,7 +228,7 @@ void sendAnnounce(const std::string &action,
if (action == "start") {
server["dedicated"] = g_settings->getBool("server_dedicated");
server["rollback"] = g_settings->getBool("enable_rollback_recording");
- server["mapgen"] = g_settings->get("mg_name");
+ server["mapgen"] = mg_name;
server["privs"] = g_settings->get("default_privs");
server["can_see_far_names"] = g_settings->getS16("player_transfer_distance") <= 0;
server["mods"] = Json::Value(Json::arrayValue);
diff --git a/src/serverlist.h b/src/serverlist.h
index aa3f1d610..7a7461ebd 100644
--- a/src/serverlist.h
+++ b/src/serverlist.h
@@ -42,6 +42,7 @@ namespace ServerList
const std::vector<std::string> &clients_names = std::vector<std::string>(),
const double uptime = 0, const u32 game_time = 0,
const float lag = 0, const std::string &gameid = "",
+ const std::string &mg_name = "",
const std::vector<ModSpec> &mods = std::vector<ModSpec>());
#endif
} // ServerList namespace