diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 7 | ||||
-rw-r--r-- | src/map.cpp | 35 | ||||
-rw-r--r-- | src/map.h | 8 | ||||
-rw-r--r-- | src/mapgen.cpp | 177 | ||||
-rw-r--r-- | src/mapgen.h | 136 | ||||
-rw-r--r-- | src/mapgen_v6.cpp | 22 | ||||
-rw-r--r-- | src/mapgen_v6.h | 141 | ||||
-rw-r--r-- | src/scriptapi.cpp | 4 | ||||
-rw-r--r-- | src/server.cpp | 13 |
9 files changed, 303 insertions, 240 deletions
diff --git a/src/game.cpp b/src/game.cpp index 588a0fef3..e923cbbb0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2482,7 +2482,9 @@ void the_game( // Sign special case, at least until formspec is properly implemented. // Deprecated? - if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input) + if(meta && meta->getString("formspec") == "hack:sign_text_input" + && !random_input + && !input->isKeyDown(getKeySetting("keymap_sneak"))) { infostream<<"Launching metadata text input"<<std::endl; @@ -2497,7 +2499,8 @@ void the_game( wtext))->drop(); } // If metadata provides an inventory view, activate it - else if(meta && meta->getString("formspec") != "" && !random_input) + else if(meta && meta->getString("formspec") != "" && !random_input + && !input->isKeyDown(getKeySetting("keymap_sneak"))) { infostream<<"Launching custom inventory view"<<std::endl; diff --git a/src/map.cpp b/src/map.cpp index 6a058bb51..ea82194b8 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gamedef.h" #include "util/directiontables.h" #include "rollback_interface.h" +#include "mapgen_v6.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" @@ -1993,10 +1994,9 @@ void Map::removeNodeTimer(v3s16 p) /* ServerMap */ -ServerMap::ServerMap(std::string savedir, IGameDef *gamedef): +ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge): Map(dout_server, gamedef), m_seed(0), - m_emerge(NULL), m_map_metadata_changed(true), m_database(NULL), m_database_read(NULL), @@ -2004,9 +2004,8 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef): { verbosestream<<__FUNCTION_NAME<<std::endl; - //m_chunksize = 8; // Takes a few seconds - - m_mgparams = MapgenParams::getParamsFromSettings(g_settings); + m_emerge = emerge; + m_mgparams = m_emerge->getParamsFromSettings(g_settings); if (!m_mgparams) m_mgparams = new MapgenV6Params(); @@ -3080,32 +3079,12 @@ void ServerMap::saveMapMeta() Settings params; params.set("mg_name", m_emerge->params->mg_name); - params.setU64("seed", m_emerge->params->seed); params.setS16("water_level", m_emerge->params->water_level); params.setS16("chunksize", m_emerge->params->chunksize); params.setS32("mg_flags", m_emerge->params->flags); -/* switch (m_emerge->params->mg_version) { - case 6: - {*/ - MapgenV6Params *v6params = (MapgenV6Params *)m_emerge->params; - - params.setFloat("mgv6_freq_desert", v6params->freq_desert); - params.setFloat("mgv6_freq_beach", v6params->freq_beach); - params.setNoiseParams("mgv6_np_terrain_base", v6params->np_terrain_base); - params.setNoiseParams("mgv6_np_terrain_higher", v6params->np_terrain_higher); - params.setNoiseParams("mgv6_np_steepness", v6params->np_steepness); - params.setNoiseParams("mgv6_np_height_select", v6params->np_height_select); - params.setNoiseParams("mgv6_np_trees", v6params->np_trees); - params.setNoiseParams("mgv6_np_mud", v6params->np_mud); - params.setNoiseParams("mgv6_np_beach", v6params->np_beach); - params.setNoiseParams("mgv6_np_biome", v6params->np_biome); - params.setNoiseParams("mgv6_np_cave", v6params->np_cave); - /* break; - } - default: - ; //complain here - }*/ + + m_emerge->params->writeParams(¶ms); params.writeLines(os); @@ -3145,7 +3124,7 @@ void ServerMap::loadMapMeta() params.parseConfigLine(line); } - MapgenParams *mgparams = MapgenParams::getParamsFromSettings(¶ms); + MapgenParams *mgparams = m_emerge->getParamsFromSettings(¶ms); if (mgparams) { if (m_mgparams) delete m_mgparams; @@ -358,7 +358,7 @@ public: /* savedir: directory to which map data should be saved */ - ServerMap(std::string savedir, IGameDef *gamedef); + ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge); ~ServerMap(); s32 mapType() const @@ -480,16 +480,12 @@ public: MapgenParams *getMapgenParams(){ return m_mgparams; } - void setEmerge(EmergeManager *emerge){ m_emerge = emerge; } - // Parameters fed to the Mapgen MapgenParams *m_mgparams; private: // Seed used for all kinds of randomness in generation u64 m_seed; - - - + // Emerge manager EmergeManager *m_emerge; diff --git a/src/mapgen.cpp b/src/mapgen.cpp index c86743459..f2745bdb4 100644 --- a/src/mapgen.cpp +++ b/src/mapgen.cpp @@ -33,66 +33,53 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "settings.h" // For g_settings #include "main.h" // For g_profiler #include "treegen.h" - -/////////////////// Mapgen V6 perlin noise default values -NoiseParams nparams_v6_def_terrain_base = - {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6}; -NoiseParams nparams_v6_def_terrain_higher = - {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6}; -NoiseParams nparams_v6_def_steepness = - {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7}; -NoiseParams nparams_v6_def_height_select = - {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69}; -NoiseParams nparams_v6_def_trees = - {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66}; -NoiseParams nparams_v6_def_mud = - {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55}; -NoiseParams nparams_v6_def_beach = - {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50}; -NoiseParams nparams_v6_def_biome = - {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50}; -NoiseParams nparams_v6_def_cave = - {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50}; +#include "mapgen_v6.h" /////////////////////////////////////////////////////////////////////////////// /////////////////////////////// Emerge Manager //////////////////////////////// - -EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, - MapgenParams *mgparams) { +EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) { + //register built-in mapgens + registerMapgen("v6", new MapgenFactoryV6()); + //the order of these assignments is pretty important this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef); - this->params = mgparams; + this->params = NULL; this->mapgen = NULL; - this->mapgen = getMapgen(); } EmergeManager::~EmergeManager() { delete biomedef; + delete mapgen; delete params; } +void EmergeManager::initMapgens(MapgenParams *mgparams) { + if (mapgen) + return; + + this->params = mgparams; + this->mapgen = getMapgen(); //only one mapgen for now! +} + + Mapgen *EmergeManager::getMapgen() { if (!mapgen) { - /*switch (params->mg_version) { - case 6:*/ - mapgen = new MapgenV6(0, (MapgenV6Params *)params); - /* break; - default: - errorstream << "EmergeManager: Unsupported mapgen version " - << params->mg_version << ", falling back to V6" << std::endl; - params->mg_version = 6; - mapgen = new MapgenV6(0, (MapgenV6Params *)params); - }*/ + mapgen = createMapgen(params->mg_name, 0, params, this); + if (!mapgen) { + infostream << "EmergeManager: falling back to mapgen v6" << std::endl; + delete params; + params = createMapgenParams("v6"); + mapgen = createMapgen("v6", 0, params, this); + } } return mapgen; } - void EmergeManager::addBlockToQueue() { //STUB } @@ -127,60 +114,94 @@ u32 EmergeManager::getBlockSeed(v3s16 p) { } -MapgenParams *MapgenParams::createMapgenParams(std::string &mgstr) { - return new MapgenV6Params(); // this will be fixed later - /*switch (mgver) { - case 6: - return new MapgenV6Params(); - default: //instead of complaining, default to 6 - return new MapgenV6Params(); - }*/ +Mapgen *EmergeManager::createMapgen(std::string mgname, int mgid, + MapgenParams *mgparams, EmergeManager *emerge) { + std::map<std::string, MapgenFactory *>::const_iterator iter = mglist.find(mgname); + if (iter == mglist.end()) { + errorstream << "EmergeManager; mapgen " << mgname << + " not registered" << std::endl; + return NULL; + } + + MapgenFactory *mgfactory = iter->second; + return mgfactory->createMapgen(mgid, mgparams, emerge); +} + + +MapgenParams *EmergeManager::createMapgenParams(std::string mgname) { + std::map<std::string, MapgenFactory *>::const_iterator iter = mglist.find(mgname); + if (iter == mglist.end()) { + errorstream << "EmergeManager: mapgen " << mgname << + " not registered" << std::endl; + return NULL; + } + + MapgenFactory *mgfactory = iter->second; + return mgfactory->createMapgenParams(); } -MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) { +MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) { std::string mg_name = settings->get("mg_name"); - MapgenParams *mgparams = MapgenParams::createMapgenParams(mg_name); + MapgenParams *mgparams = createMapgenParams(mg_name); + mgparams->mg_name = mg_name; mgparams->seed = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed"); mgparams->water_level = settings->getS16("water_level"); mgparams->chunksize = settings->getS16("chunksize"); mgparams->flags = settings->getS32("mg_flags"); -/* switch (mg_version) { - case 6: - {*/ - MapgenV6Params *v6params = (MapgenV6Params *)mgparams; - - v6params->freq_desert = settings->getFloat("mgv6_freq_desert"); - v6params->freq_beach = settings->getFloat("mgv6_freq_beach"); - v6params->np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base"); - v6params->np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher"); - v6params->np_steepness = settings->getNoiseParams("mgv6_np_steepness"); - v6params->np_height_select = settings->getNoiseParams("mgv6_np_height_select"); - v6params->np_trees = settings->getNoiseParams("mgv6_np_trees"); - v6params->np_mud = settings->getNoiseParams("mgv6_np_mud"); - v6params->np_beach = settings->getNoiseParams("mgv6_np_beach"); - v6params->np_biome = settings->getNoiseParams("mgv6_np_biome"); - v6params->np_cave = settings->getNoiseParams("mgv6_np_cave"); - - if (!v6params->np_terrain_base || !v6params->np_terrain_higher || - !v6params->np_steepness || !v6params->np_height_select || - !v6params->np_trees || !v6params->np_mud || - !v6params->np_beach || !v6params->np_biome || !v6params->np_cave) { - delete mgparams; - return NULL; - } -/* - break; - } - default: - delete mgparams; - return NULL; - }*/ - + if (!mgparams->readParams(settings)) { + delete mgparams; + return NULL; + } return mgparams; +} + + +bool EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) { + mglist.insert(std::make_pair(mgname, mgfactory)); + infostream << "EmergeManager: registered mapgen " << mgname << std::endl; +} + + +///////////////////// + +bool MapgenV6Params::readParams(Settings *settings) { + freq_desert = settings->getFloat("mgv6_freq_desert"); + freq_beach = settings->getFloat("mgv6_freq_beach"); + + np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base"); + np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher"); + np_steepness = settings->getNoiseParams("mgv6_np_steepness"); + np_height_select = settings->getNoiseParams("mgv6_np_height_select"); + np_trees = settings->getNoiseParams("mgv6_np_trees"); + np_mud = settings->getNoiseParams("mgv6_np_mud"); + np_beach = settings->getNoiseParams("mgv6_np_beach"); + np_biome = settings->getNoiseParams("mgv6_np_biome"); + np_cave = settings->getNoiseParams("mgv6_np_cave"); + + bool success = + np_terrain_base && np_terrain_higher && np_steepness && + np_height_select && np_trees && np_mud && + np_beach && np_biome && np_cave; + return success; +} + +void MapgenV6Params::writeParams(Settings *settings) { + settings->setFloat("mgv6_freq_desert", freq_desert); + settings->setFloat("mgv6_freq_beach", freq_beach); + + settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base); + settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher); + settings->setNoiseParams("mgv6_np_steepness", np_steepness); + settings->setNoiseParams("mgv6_np_height_select", np_height_select); + settings->setNoiseParams("mgv6_np_trees", np_trees); + settings->setNoiseParams("mgv6_np_mud", np_mud); + settings->setNoiseParams("mgv6_np_beach", np_beach); + settings->setNoiseParams("mgv6_np_biome", np_biome); + settings->setNoiseParams("mgv6_np_cave", np_cave); } diff --git a/src/mapgen.h b/src/mapgen.h index d508d37a8..728290ffc 100644 --- a/src/mapgen.h +++ b/src/mapgen.h @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mapnode.h" #include "noise.h" #include "settings.h" +#include <map> /////////////////// Mapgen flags #define MG_TREES 0x01 @@ -34,39 +35,14 @@ with this program; if not, write to the Free Software Foundation, Inc., #define MGV6_FORESTS 0x08 #define MGV6_BIOME_BLEND 0x10 -#define AVERAGE_MUD_AMOUNT 4 - class BiomeDefManager; class Biome; - -//struct BlockMakeData; +class EmergeManager; class MapBlock; class ManualMapVoxelManipulator; class VoxelManipulator; class INodeDefManager; -extern NoiseParams nparams_v6_def_terrain_base; -extern NoiseParams nparams_v6_def_terrain_higher; -extern NoiseParams nparams_v6_def_steepness; -extern NoiseParams nparams_v6_def_height_select; -extern NoiseParams nparams_v6_def_trees; -extern NoiseParams nparams_v6_def_mud; -extern NoiseParams nparams_v6_def_beach; -extern NoiseParams nparams_v6_def_biome; -extern NoiseParams nparams_v6_def_cave; - -extern NoiseParams nparams_v7_def_terrain; -extern NoiseParams nparams_v7_def_bgroup; -extern NoiseParams nparams_v7_def_heat; -extern NoiseParams nparams_v7_def_humidity; - -enum BiomeType -{ - BT_NORMAL, - BT_DESERT -}; - - struct BlockMakeData { bool no_op; ManualMapVoxelManipulator *vmanip; @@ -81,7 +57,6 @@ struct BlockMakeData { ~BlockMakeData(); }; - struct MapgenParams { std::string mg_name; int chunksize; @@ -96,41 +71,11 @@ struct MapgenParams { chunksize = 5; flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND; } - - static MapgenParams *createMapgenParams(std::string &mgname); - static MapgenParams *getParamsFromSettings(Settings *settings); - -}; - -struct MapgenV6Params : public MapgenParams { - float freq_desert; - float freq_beach; - NoiseParams *np_terrain_base; - NoiseParams *np_terrain_higher; - NoiseParams *np_steepness; - NoiseParams *np_height_select; - NoiseParams *np_trees; - NoiseParams *np_mud; - NoiseParams *np_beach; - NoiseParams *np_biome; - NoiseParams *np_cave; - - MapgenV6Params() { - freq_desert = 0.45; - freq_beach = 0.15; - np_terrain_base = &nparams_v6_def_terrain_base; - np_terrain_higher = &nparams_v6_def_terrain_higher; - np_steepness = &nparams_v6_def_steepness; - np_height_select = &nparams_v6_def_height_select; - np_trees = &nparams_v6_def_trees; - np_mud = &nparams_v6_def_mud; - np_beach = &nparams_v6_def_beach; - np_biome = &nparams_v6_def_biome; - np_cave = &nparams_v6_def_cave; - } + + virtual bool readParams(Settings *settings) = 0; + virtual void writeParams(Settings *settings) {}; }; - class Mapgen { public: int seed; @@ -147,64 +92,16 @@ public: static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); }; - -class MapgenV6 : public Mapgen { -public: - //ManualMapVoxelManipulator &vmanip; - - int ystride; - v3s16 csize; - - v3s16 node_min; - v3s16 node_max; - - Noise *noise_terrain_base; - Noise *noise_terrain_higher; - Noise *noise_steepness; - Noise *noise_height_select; - Noise *noise_trees; - Noise *noise_mud; - Noise *noise_beach; - Noise *noise_biome; - - float *map_terrain_base; - float *map_terrain_higher; - float *map_steepness; - float *map_height_select; - float *map_trees; - float *map_mud; - float *map_beach; - float *map_biome; - - NoiseParams *np_cave; - - u32 flags; - float freq_desert; - float freq_beach; - - MapgenV6(int mapgenid, MapgenV6Params *params); - ~MapgenV6(); - - void makeChunk(BlockMakeData *data); - int getGroundLevelAtPoint(v2s16 p); - - double baseRockLevelFromNoise(v2s16 p); - static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef); - static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef); - void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef); - double tree_amount_2d(u64 seed, v2s16 p); - bool block_is_underground(u64 seed, v3s16 blockpos); - double base_rock_level_2d(u64 seed, v2s16 p); - s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); - double get_mud_add_amount(u64 seed, v2s16 p); - bool get_have_beach(u64 seed, v2s16 p2d); - BiomeType get_biome(u64 seed, v2s16 p2d); - u32 get_blockseed(u64 seed, v3s16 p); +struct MapgenFactory { + virtual Mapgen *createMapgen(int mgid, MapgenParams *params, + EmergeManager *emerge) = 0; + virtual MapgenParams *createMapgenParams() = 0; }; - class EmergeManager { public: + std::map<std::string, MapgenFactory *> mglist; + //settings MapgenParams *params; @@ -214,12 +111,19 @@ public: //biome manager BiomeDefManager *biomedef; - EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams); + EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef); ~EmergeManager(); + void initMapgens(MapgenParams *mgparams); + Mapgen *createMapgen(std::string mgname, int mgid, + MapgenParams *mgparams, EmergeManager *emerge); + MapgenParams *createMapgenParams(std::string mgname); Mapgen *getMapgen(); void addBlockToQueue(); - + + bool registerMapgen(std::string name, MapgenFactory *mgfactory); + MapgenParams *getParamsFromSettings(Settings *settings); + //mapgen helper methods Biome *getBiomeAtPoint(v3s16 p); int getGroundLevelAtPoint(v2s16 p); diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp index a86edcca9..30df1673c 100644 --- a/src/mapgen_v6.cpp +++ b/src/mapgen_v6.cpp @@ -31,6 +31,27 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "profiler.h" #include "settings.h" // For g_settings #include "main.h" // For g_profiler +#include "mapgen_v6.h" + +/////////////////// Mapgen V6 perlin noise default values +NoiseParams nparams_v6_def_terrain_base = + {-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6}; +NoiseParams nparams_v6_def_terrain_higher = + {20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6}; +NoiseParams nparams_v6_def_steepness = + {0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7}; +NoiseParams nparams_v6_def_height_select = + {0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69}; +NoiseParams nparams_v6_def_trees = + {0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66}; +NoiseParams nparams_v6_def_mud = + {AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55}; +NoiseParams nparams_v6_def_beach = + {0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50}; +NoiseParams nparams_v6_def_biome = + {0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50}; +NoiseParams nparams_v6_def_cave = + {6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50}; /////////////////////////////////////////////////////////////////////////////// @@ -397,7 +418,6 @@ int MapgenV6::getGroundLevelAtPoint(v2s16 p) { return baseRockLevelFromNoise(p) + AVERAGE_MUD_AMOUNT; } - #define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1 void MapgenV6::makeChunk(BlockMakeData *data) diff --git a/src/mapgen_v6.h b/src/mapgen_v6.h new file mode 100644 index 000000000..9a2a0287d --- /dev/null +++ b/src/mapgen_v6.h @@ -0,0 +1,141 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef MAPGENV6_HEADER +#define MAPGENV6_HEADER + +#include "mapgen.h" + +#define AVERAGE_MUD_AMOUNT 4 + +enum BiomeType +{ + BT_NORMAL, + BT_DESERT +}; + +extern NoiseParams nparams_v6_def_terrain_base; +extern NoiseParams nparams_v6_def_terrain_higher; +extern NoiseParams nparams_v6_def_steepness; +extern NoiseParams nparams_v6_def_height_select; +extern NoiseParams nparams_v6_def_trees; +extern NoiseParams nparams_v6_def_mud; +extern NoiseParams nparams_v6_def_beach; +extern NoiseParams nparams_v6_def_biome; +extern NoiseParams nparams_v6_def_cave; + +struct MapgenV6Params : public MapgenParams { + float freq_desert; + float freq_beach; + NoiseParams *np_terrain_base; + NoiseParams *np_terrain_higher; + NoiseParams *np_steepness; + NoiseParams *np_height_select; + NoiseParams *np_trees; + NoiseParams *np_mud; + NoiseParams *np_beach; + NoiseParams *np_biome; + NoiseParams *np_cave; + + MapgenV6Params() { + freq_desert = 0.45; + freq_beach = 0.15; + np_terrain_base = &nparams_v6_def_terrain_base; + np_terrain_higher = &nparams_v6_def_terrain_higher; + np_steepness = &nparams_v6_def_steepness; + np_height_select = &nparams_v6_def_height_select; + np_trees = &nparams_v6_def_trees; + np_mud = &nparams_v6_def_mud; + np_beach = &nparams_v6_def_beach; + np_biome = &nparams_v6_def_biome; + np_cave = &nparams_v6_def_cave; + } + + bool readParams(Settings *settings); + void writeParams(Settings *settings); +}; + +class MapgenV6 : public Mapgen { +public: + //ManualMapVoxelManipulator &vmanip; + + int ystride; + v3s16 csize; + + v3s16 node_min; + v3s16 node_max; + + Noise *noise_terrain_base; + Noise *noise_terrain_higher; + Noise *noise_steepness; + Noise *noise_height_select; + Noise *noise_trees; + Noise *noise_mud; + Noise *noise_beach; + Noise *noise_biome; + + float *map_terrain_base; + float *map_terrain_higher; + float *map_steepness; + float *map_height_select; + float *map_trees; + float *map_mud; + float *map_beach; + float *map_biome; + + NoiseParams *np_cave; + + u32 flags; + float freq_desert; + float freq_beach; + + MapgenV6(int mapgenid, MapgenV6Params *params); + ~MapgenV6(); + + void makeChunk(BlockMakeData *data); + int getGroundLevelAtPoint(v2s16 p); + + double baseRockLevelFromNoise(v2s16 p); + static s16 find_ground_level(VoxelManipulator &vmanip, + v2s16 p2d, INodeDefManager *ndef); + static s16 find_stone_level(VoxelManipulator &vmanip, + v2s16 p2d, INodeDefManager *ndef); + void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, + bool is_apple_tree, INodeDefManager *ndef); + double tree_amount_2d(u64 seed, v2s16 p); + bool block_is_underground(u64 seed, v3s16 blockpos); + double base_rock_level_2d(u64 seed, v2s16 p); + s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision); + double get_mud_add_amount(u64 seed, v2s16 p); + bool get_have_beach(u64 seed, v2s16 p2d); + BiomeType get_biome(u64 seed, v2s16 p2d); + u32 get_blockseed(u64 seed, v3s16 p); +}; + +struct MapgenFactoryV6 : public MapgenFactory { + Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) { + return new MapgenV6(mgid, (MapgenV6Params *)params); + }; + + MapgenParams *createMapgenParams() { + return new MapgenV6Params(); + }; +}; + +#endif diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 13ba72056..6e2a0a314 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -4428,8 +4428,8 @@ static int l_log(lua_State *L) } else { - std::string levelname = lua_tostring(L, 1); - text = lua_tostring(L, 2); + std::string levelname = luaL_checkstring(L, 1); + text = luaL_checkstring(L, 2); if(levelname == "error") level = LMT_ERROR; else if(levelname == "action") diff --git a/src/server.cpp b/src/server.cpp index d227474aa..a8640ad10 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -1097,15 +1097,14 @@ Server::Server( // Add default biomes after nodedef had its aliases added m_biomedef->addDefaultBiomes(); - // Initialize Environment - ServerMap *servermap = new ServerMap(path_world, this); - m_env = new ServerEnvironment(servermap, m_lua, this, this); - // Create emerge manager - m_emerge = new EmergeManager(this, m_biomedef, servermap->getMapgenParams()); + m_emerge = new EmergeManager(this, m_biomedef); - // Give map pointer to the emerge manager - servermap->setEmerge(m_emerge); + // Initialize Environment + ServerMap *servermap = new ServerMap(path_world, this, m_emerge); + m_env = new ServerEnvironment(servermap, m_lua, this, this); + + m_emerge->initMapgens(servermap->getMapgenParams()); // Give environment reference to scripting api scriptapi_add_environment(m_lua, m_env); |