diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/settings_translation_file.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp index 10e38e1a7..4b6a50b80 100644 --- a/src/settings_translation_file.cpp +++ b/src/settings_translation_file.cpp @@ -37,7 +37,7 @@ fake_function() { gettext("Continuous forward movement (only used for testing)."); gettext("Enable Joysticks"); gettext("Enable Joysticks"); - gettext("Joystick button repetition invterval"); + gettext("Joystick button repetition interval"); gettext("The time in seconds it takes between repeated events\nwhen holding down a joystick button combination."); gettext("Joystick frustum sensitivity"); gettext("The sensitivity of the joystick axes for moving the\ningame view frustum around."); @@ -86,7 +86,7 @@ fake_function() { gettext("Fog toggle key"); gettext("Key for toggling the display of the fog.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Camera update toggle key"); - gettext("Key for toggling the camrea update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); + gettext("Key for toggling the camera update. Only used for development\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Debug info toggle key"); gettext("Key for toggling the display of debug info.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3"); gettext("Profiler toggle key"); @@ -152,7 +152,7 @@ fake_function() { gettext("Experimental option, might cause visible spaces between blocks\nwhen set to higher number than 0."); gettext("Shaders"); gettext("Shaders"); - gettext("Shaders allow advanced visul effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend."); + gettext("Shaders allow advanced visual effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend."); gettext("Tone Mapping"); gettext("Filmic tone mapping"); gettext("Enables filmic tone mapping"); @@ -207,6 +207,8 @@ fake_function() { gettext("Vertical screen synchronization."); gettext("Field of view"); gettext("Field of view in degrees."); + gettext("Field of view for zoom"); + gettext("Field of view while zooming in degrees.\nThis requires the \"zoom\" privilege on the server."); gettext("Gamma"); gettext("Adjust the gamma encoding for the light tables. Lower numbers are brighter.\nThis setting is for the client only and is ignored by the server."); gettext("Texture path"); @@ -261,7 +263,7 @@ fake_function() { gettext("GUI scaling filter"); gettext("When gui_scaling_filter is true, all GUI images need to be\nfiltered in software, but some images are generated directly\nto hardware (e.g. render-to-texture for nodes in inventory)."); gettext("GUI scaling filter txr2img"); - gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\npropery support downloading textures back from hardware."); + gettext("When gui_scaling_filter_txr2img is true, copy those images\nfrom hardware to software for scaling. When false, fall back\nto the old scaling method, for video drivers that don't\nproperly support downloading textures back from hardware."); gettext("Tooltip delay"); gettext("Delay showing tooltips, stated in milliseconds."); gettext("Freetype fonts"); @@ -326,10 +328,11 @@ fake_function() { gettext("IPv6 server"); gettext("Enable/disable running an IPv6 server. An IPv6 server may be restricted\nto IPv6 clients, depending on system configuration.\nIgnored if bind_address is set."); gettext("Advanced"); - gettext("Maximum simultaneously blocks send per client"); - gettext("How many blocks are flying in the wire simultaneously per client."); - gettext("Maximum simultaneously bocks send total"); - gettext("How many blocks are flying in the wire simultaneously for the whole server."); + gettext("Maximum simultaneous block sends per client"); + gettext("Maximum number of blocks that are simultaneously sent per client."); + gettext("Maximum simultaneous block sends total"); + gettext("Maximum number of blocks that are simultaneously sent in total."); + gettext("Delay in sending blocks after building"); gettext("To reduce lag, block transfers are slowed down when a player is building something.\nThis determines how long they are slowed down after placing or removing a node."); gettext("Max. packets per iteration"); gettext("Maximum number of packets sent per send step, if you have a slow connection\ntry reducing it, but don't reduce it to a number below double of targeted\nclient number."); @@ -409,7 +412,7 @@ fake_function() { gettext("Number of extra blocks that can be loaded by /clearobjects at once.\nThis is a trade-off between sqlite transaction overhead and\nmemory consumption (4096=100MB, as a rule of thumb)."); gettext("Unload unused server data"); gettext("How much the server will wait before unloading unused mapblocks.\nHigher value is smoother, but will use more RAM."); - gettext("Maxmimum objects per block"); + gettext("Maximum objects per block"); gettext("Maximum number of statically stored objects in a block."); gettext("Synchronous SQLite"); gettext("See http://www.sqlite.org/pragma.html#pragma_synchronous"); @@ -593,7 +596,7 @@ fake_function() { gettext("Trusted mods"); gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment())."); gettext("HTTP Mods"); - gettext("Comma-seperated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet."); + gettext("Comma-separated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet."); gettext("Advanced"); gettext("Profiling"); gettext("Load the game profiler"); |