diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/defaultsettings.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 1200c76e8..b75efe9c9 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -70,8 +70,8 @@ void set_default_settings(Settings *settings) settings->setDefault("wanted_fps", "30"); settings->setDefault("fps_max", "60"); // A bit more than the server will send around the player, to make fog blend well - settings->setDefault("viewing_range_nodes_min", "35"); settings->setDefault("viewing_range_nodes_max", "160"); + settings->setDefault("viewing_range_nodes_min", "15"); settings->setDefault("screenW", "800"); settings->setDefault("screenH", "600"); settings->setDefault("address", ""); @@ -123,7 +123,7 @@ void set_default_settings(Settings *settings) // This causes frametime jitter on client side, or does it? settings->setDefault("max_simultaneous_block_sends_per_client", "4"); settings->setDefault("max_simultaneous_block_sends_server_total", "20"); - settings->setDefault("max_block_send_distance", "10"); + settings->setDefault("max_block_send_distance", "9"); settings->setDefault("max_block_generate_distance", "7"); settings->setDefault("time_send_interval", "5"); settings->setDefault("time_speed", "96"); |