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-rw-r--r--src/mapblock.cpp104
-rw-r--r--src/mapnode.cpp11
-rw-r--r--src/mapnode.h1
-rw-r--r--src/materials.cpp1
-rw-r--r--src/server.cpp21
5 files changed, 138 insertions, 0 deletions
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index c6b82634d..71044652d 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -1672,6 +1672,110 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
collector.append(material_papyrus, vertices, 4, indices, 6);
}
}
+ else if(n.d == CONTENT_RAIL)
+ {
+ u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
+ video::SColor c(255,l,l,l);
+
+ bool is_rail_x [] = { false, false }; /* x-1, x+1 */
+ bool is_rail_z [] = { false, false }; /* z-1, z+1 */
+
+ MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
+ MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
+ MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
+ MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
+
+ if(n_minus_x.d == CONTENT_RAIL)
+ is_rail_x[0] = true;
+ if(n_plus_x.d == CONTENT_RAIL)
+ is_rail_x[1] = true;
+ if(n_minus_z.d == CONTENT_RAIL)
+ is_rail_z[0] = true;
+ if(n_plus_z.d == CONTENT_RAIL)
+ is_rail_z[1] = true;
+
+ float d = (float)BS/16;
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+ 0, 1),
+ video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
+ 1, 1),
+ video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
+ 1, 0),
+ video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
+ 0, 0),
+ };
+
+ video::SMaterial material_rail;
+ material_rail.setFlag(video::EMF_LIGHTING, false);
+ material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
+ material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material_rail.setFlag(video::EMF_FOG_ENABLE, true);
+ material_rail.MaterialType
+ = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+
+ int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
+
+ // Assign textures
+ if(adjacencies < 2)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+ else if(adjacencies == 2)
+ {
+ if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
+ else
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
+ }
+ else if(adjacencies == 3)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
+ else if(adjacencies == 4)
+ material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
+
+ // Rotate textures
+ int angle = 0;
+
+ if(adjacencies == 1)
+ {
+ if(is_rail_x[0] || is_rail_x[1])
+ angle = 90;
+ }
+ else if(adjacencies == 2)
+ {
+ if(is_rail_x[0] && is_rail_x[1])
+ angle = 90;
+ else if(is_rail_x[0] && is_rail_z[0])
+ angle = 270;
+ else if(is_rail_x[0] && is_rail_z[1])
+ angle = 180;
+ else if(is_rail_x[1] && is_rail_z[1])
+ angle = 90;
+ }
+ else if(adjacencies == 3)
+ {
+ if(!is_rail_x[0])
+ angle=0;
+ if(!is_rail_x[1])
+ angle=180;
+ if(!is_rail_z[0])
+ angle=90;
+ if(!is_rail_z[1])
+ angle=270;
+ }
+
+ if(angle != 0) {
+ for(u16 i=0; i<4; i++)
+ vertices[i].Pos.rotateXZBy(angle);
+ }
+
+ for(s32 i=0; i<4; i++)
+ {
+ vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
+ }
+
+ u16 indices[] = {0,1,2,2,3,0};
+ collector.append(material_rail, vertices, 4, indices, 6);
+ }
}
diff --git a/src/mapnode.cpp b/src/mapnode.cpp
index 7e97a8d04..1c0a2740b 100644
--- a/src/mapnode.cpp
+++ b/src/mapnode.cpp
@@ -281,6 +281,17 @@ void init_mapnode()
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
+ i = CONTENT_RAIL;
+ f = &g_content_features[i];
+ f->setInventoryTexture("rail.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->air_equivalent = true; // grass grows underneath
+ f->walkable = false;
+
// Deprecated
i = CONTENT_COALSTONE;
f = &g_content_features[i];
diff --git a/src/mapnode.h b/src/mapnode.h
index 57335b741..409fe2bcf 100644
--- a/src/mapnode.h
+++ b/src/mapnode.h
@@ -107,6 +107,7 @@ void init_content_inventory_texture_paths();
#define CONTENT_CLAY 25
#define CONTENT_PAPYRUS 26
#define CONTENT_BOOKSHELF 27
+#define CONTENT_RAIL 28
/*
Content feature list
diff --git a/src/materials.cpp b/src/materials.cpp
index 7815f593e..a8a9a94a8 100644
--- a/src/materials.cpp
+++ b/src/materials.cpp
@@ -79,6 +79,7 @@ void initializeMaterialProperties()
setWoodLikeDiggingProperties(CONTENT_PAPYRUS, 0.25);
setWoodLikeDiggingProperties(CONTENT_GLASS, 0.15);
setWoodLikeDiggingProperties(CONTENT_FENCE, 0.75);
+ setDirtLikeDiggingProperties(CONTENT_RAIL, 0.75);
setWoodLikeDiggingProperties(CONTENT_WOOD, 0.75);
setWoodLikeDiggingProperties(CONTENT_BOOKSHELF, 0.75);
setWoodLikeDiggingProperties(CONTENT_CHEST, 1.0);
diff --git a/src/server.cpp b/src/server.cpp
index f40ed05a5..4e9ff076f 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3915,6 +3915,26 @@ void Server::UpdateCrafting(u16 peer_id)
}
}
+ // Rail
+ if(!found)
+ {
+ ItemSpec specs[9];
+ specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
+ specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
+ if(checkItemCombination(items, specs))
+ {
+ rlist->addItem(new MaterialItem(CONTENT_RAIL, 15));
+ found = true;
+ }
+ }
+
// Chest
if(!found)
{
@@ -4163,6 +4183,7 @@ void setCreativeInventory(Player *player)
CONTENT_BOOKSHELF,
CONTENT_GLASS,
CONTENT_FENCE,
+ CONTENT_RAIL,
CONTENT_MESE,
CONTENT_WATERSOURCE,
CONTENT_CLOUD,