diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 10 | ||||
-rw-r--r-- | src/clientserver.h | 4 | ||||
-rw-r--r-- | src/content_cao.cpp | 12 | ||||
-rw-r--r-- | src/game.cpp | 16 | ||||
-rw-r--r-- | src/localplayer.h | 50 | ||||
-rw-r--r-- | src/player.h | 69 | ||||
-rw-r--r-- | src/scriptapi.cpp | 51 | ||||
-rw-r--r-- | src/server.cpp | 14 |
8 files changed, 159 insertions, 67 deletions
diff --git a/src/client.cpp b/src/client.cpp index 9a056806b..f72c4b654 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -1984,7 +1984,7 @@ void Client::sendPlayerPos() v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100); s32 pitch = myplayer->getPitch() * 100; s32 yaw = myplayer->getYaw() * 100; - + u32 keyPressed=myplayer->keyPressed; /* Format: [0] u16 command @@ -1992,15 +1992,15 @@ void Client::sendPlayerPos() [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 + [2+12+12+4+4] u32 keyPressed */ - - SharedBuffer<u8> data(2+12+12+4+4); + SharedBuffer<u8> data(2+12+12+4+4+4); writeU16(&data[0], TOSERVER_PLAYERPOS); writeV3S32(&data[2], position); writeV3S32(&data[2+12], speed); writeS32(&data[2+12+12], pitch); - writeS32(&data[2+12+12+4], yaw); - + writeS32(&data[2+12+12+4], yaw); + writeU32(&data[2+12+12+4+4], keyPressed); // Send as unreliable Send(0, data, false); } diff --git a/src/clientserver.h b/src/clientserver.h index 15a602fc8..ba535a66b 100644 --- a/src/clientserver.h +++ b/src/clientserver.h @@ -68,7 +68,8 @@ with this program; if not, write to the Free Software Foundation, Inc., PROTOCOL_VERSION 13: InventoryList field "Width" (deserialization fails with old versions) PROTOCOL_VERSION 14: - New messages for mesh and bone animation, as well as attachments + Added transfer of player pressed keys to the server + Added new messages for mesh and bone animation, as well as attachments GENERIC_CMD_SET_ANIMATION GENERIC_CMD_SET_BONE_POSITION GENERIC_CMD_SET_ATTACHMENT @@ -371,6 +372,7 @@ enum ToServerCommand [2+12] v3s32 speed*100 [2+12+12] s32 pitch*100 [2+12+12+4] s32 yaw*100 + [2+12+12+4+4] u32 keyPressed */ TOSERVER_GOTBLOCKS = 0x24, diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 9c1171e1f..339c9f248 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -970,8 +970,11 @@ public: wname.c_str(), video::SColor(255,255,255,255), node); m_textnode->setPosition(v3f(0, BS*1.1, 0)); } - + updateNodePos(); + updateAnimation(); + updateBonePosition(); + updateAttachments(); } void expireVisuals() @@ -1049,9 +1052,6 @@ public: removeFromScene(false); addToScene(m_smgr, m_gamedef->tsrc(), m_irr); - updateAnimation(); - updateBonePosition(); - updateAttachments(); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back for(std::vector<core::vector2d<int> >::iterator ii = m_env->attachment_list.begin(); ii != m_env->attachment_list.end(); ii++) @@ -1248,7 +1248,7 @@ public: { if(m_prop.visual == "mesh") { - for (u32 i = 0; i < m_prop.textures.size(); ++i) + for (u32 i = 0; i < m_prop.textures.size() && i < m_animated_meshnode->getMaterialCount(); ++i) { std::string texturestring = m_prop.textures[i]; if(texturestring == "") @@ -1271,7 +1271,7 @@ public: m_animated_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); m_animated_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } - for (u32 i = 0; i < m_prop.colors.size(); ++i) + for (u32 i = 0; i < m_prop.colors.size() && i < m_animated_meshnode->getMaterialCount(); ++i) { // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest diff --git a/src/game.cpp b/src/game.cpp index a1a197219..5ce214cb8 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1881,6 +1881,8 @@ void the_game( bool a_jump, bool a_superspeed, bool a_sneak, + bool a_LMB, + bool a_RMB, float a_pitch, float a_yaw*/ PlayerControl control( @@ -1891,10 +1893,24 @@ void the_game( input->isKeyDown(getKeySetting("keymap_jump")), input->isKeyDown(getKeySetting("keymap_special1")), input->isKeyDown(getKeySetting("keymap_sneak")), + input->getLeftState(), + input->getRightState(), camera_pitch, camera_yaw ); client.setPlayerControl(control); + u32 keyPressed= + 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+ + 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+ + 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+ + 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+ + 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+ + 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+ + 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+ + 128*(int)input->getLeftState()+ + 256*(int)input->getRightState(); + LocalPlayer* player = client.getEnv().getLocalPlayer(); + player->keyPressed=keyPressed; } /* diff --git a/src/localplayer.h b/src/localplayer.h index b613fdb0f..9d1829db8 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -22,53 +22,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "player.h" -struct PlayerControl -{ - PlayerControl() - { - up = false; - down = false; - left = false; - right = false; - jump = false; - aux1 = false; - sneak = false; - pitch = 0; - yaw = 0; - } - PlayerControl( - bool a_up, - bool a_down, - bool a_left, - bool a_right, - bool a_jump, - bool a_aux1, - bool a_sneak, - float a_pitch, - float a_yaw - ) - { - up = a_up; - down = a_down; - left = a_left; - right = a_right; - jump = a_jump; - aux1 = a_aux1; - sneak = a_sneak; - pitch = a_pitch; - yaw = a_yaw; - } - bool up; - bool down; - bool left; - bool right; - bool jump; - bool aux1; - bool sneak; - float pitch; - float yaw; -}; - class LocalPlayer : public Player { public: @@ -91,9 +44,6 @@ public: void applyControl(float dtime); v3s16 getStandingNodePos(); - - PlayerControl control; - private: // This is used for determining the sneaking range v3s16 m_sneak_node; diff --git a/src/player.h b/src/player.h index 47f34c178..6c7c1e4ea 100644 --- a/src/player.h +++ b/src/player.h @@ -28,6 +28,61 @@ with this program; if not, write to the Free Software Foundation, Inc., #define PLAYERNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-_" +struct PlayerControl +{ + PlayerControl() + { + up = false; + down = false; + left = false; + right = false; + jump = false; + aux1 = false; + sneak = false; + LMB = false; + RMB = false; + pitch = 0; + yaw = 0; + } + PlayerControl( + bool a_up, + bool a_down, + bool a_left, + bool a_right, + bool a_jump, + bool a_aux1, + bool a_sneak, + bool a_LMB, + bool a_RMB, + float a_pitch, + float a_yaw + ) + { + up = a_up; + down = a_down; + left = a_left; + right = a_right; + jump = a_jump; + aux1 = a_aux1; + sneak = a_sneak; + LMB = a_LMB; + RMB = a_RMB; + pitch = a_pitch; + yaw = a_yaw; + } + bool up; + bool down; + bool left; + bool right; + bool jump; + bool aux1; + bool sneak; + bool LMB; + bool RMB; + float pitch; + float yaw; +}; + class Map; class IGameDef; struct CollisionInfo; @@ -155,9 +210,17 @@ public: u16 hp; u16 peer_id; - + std::string inventory_formspec; - + + PlayerControl control; + PlayerControl getPlayerControl() + { + return control; + } + + u32 keyPressed; + protected: IGameDef *m_gamedef; @@ -182,7 +245,7 @@ public: void setPlayerSAO(PlayerSAO *sao) { m_sao = sao; } void setPosition(const v3f &position); - + private: PlayerSAO *m_sao; }; diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index 2b2ccfcec..91100d311 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -3025,7 +3025,54 @@ private: lua_pushlstring(L, formspec.c_str(), formspec.size()); return 1; } - + + // get_player_control(self) + static int l_get_player_control(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if(player == NULL){ + lua_pushlstring(L, "", 0); + return 1; + } + // Do it + PlayerControl control = player->getPlayerControl(); + lua_newtable(L); + lua_pushboolean(L, control.up); + lua_setfield(L, -2, "up"); + lua_pushboolean(L, control.down); + lua_setfield(L, -2, "down"); + lua_pushboolean(L, control.left); + lua_setfield(L, -2, "left"); + lua_pushboolean(L, control.right); + lua_setfield(L, -2, "right"); + lua_pushboolean(L, control.jump); + lua_setfield(L, -2, "jump"); + lua_pushboolean(L, control.aux1); + lua_setfield(L, -2, "aux1"); + lua_pushboolean(L, control.sneak); + lua_setfield(L, -2, "sneak"); + lua_pushboolean(L, control.LMB); + lua_setfield(L, -2, "LMB"); + lua_pushboolean(L, control.RMB); + lua_setfield(L, -2, "RMB"); + return 1; + } + + // get_player_control_bits(self) + static int l_get_player_control_bits(lua_State *L) + { + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if(player == NULL){ + lua_pushlstring(L, "", 0); + return 1; + } + // Do it + lua_pushnumber(L, player->keyPressed); + return 1; + } + public: ObjectRef(ServerActiveObject *object): m_object(object) @@ -3128,6 +3175,8 @@ const luaL_reg ObjectRef::methods[] = { method(ObjectRef, get_look_yaw), method(ObjectRef, set_inventory_formspec), method(ObjectRef, get_inventory_formspec), + method(ObjectRef, get_player_control), + method(ObjectRef, get_player_control_bits), {0,0} }; diff --git a/src/server.cpp b/src/server.cpp index 1a401bb62..ac243a29c 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2369,7 +2369,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) if(command == TOSERVER_PLAYERPOS) { - if(datasize < 2+12+12+4+4) + if(datasize < 2+12+12+4+4+4) return; u32 start = 0; @@ -2377,6 +2377,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) v3s32 ss = readV3S32(&data[start+2+12]); f32 pitch = (f32)readS32(&data[2+12+12]) / 100.0; f32 yaw = (f32)readS32(&data[2+12+12+4]) / 100.0; + u32 keyPressed = (u32)readU32(&data[2+12+12+4+4]); v3f position((f32)ps.X/100., (f32)ps.Y/100., (f32)ps.Z/100.); v3f speed((f32)ss.X/100., (f32)ss.Y/100., (f32)ss.Z/100.); pitch = wrapDegrees(pitch); @@ -2386,6 +2387,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) player->setSpeed(speed); player->setPitch(pitch); player->setYaw(yaw); + player->keyPressed=keyPressed; + player->control.up = (bool)(keyPressed&1); + player->control.down = (bool)(keyPressed&2); + player->control.left = (bool)(keyPressed&4); + player->control.right = (bool)(keyPressed&8); + player->control.jump = (bool)(keyPressed&16); + player->control.aux1 = (bool)(keyPressed&32); + player->control.sneak = (bool)(keyPressed&64); + player->control.LMB = (bool)(keyPressed&128); + player->control.RMB = (bool)(keyPressed&256); /*infostream<<"Server::ProcessData(): Moved player "<<peer_id<<" to " <<"("<<position.X<<","<<position.Y<<","<<position.Z<<")" @@ -3166,6 +3177,7 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) } } // action == 4 + /* Catch invalid actions |