diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client.cpp | 9 | ||||
-rw-r--r-- | src/client.h | 4 | ||||
-rw-r--r-- | src/main.cpp | 120 | ||||
-rw-r--r-- | src/map.cpp | 50 | ||||
-rw-r--r-- | src/map.h | 35 | ||||
-rw-r--r-- | src/servermain.cpp | 1 | ||||
-rw-r--r-- | src/utility.cpp | 14 | ||||
-rw-r--r-- | src/utility.h | 5 |
8 files changed, 131 insertions, 107 deletions
diff --git a/src/client.cpp b/src/client.cpp index d43b97a3c..af2b375f4 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -66,14 +66,9 @@ void * ClientUpdateThread::Thread() Client::Client( IrrlichtDevice *device, const char *playername, - JMutex &range_mutex, - float &viewing_range_nodes, - bool &viewing_range_all): + MapDrawControl &control): m_thread(this), - m_env(new ClientMap(this, - range_mutex, - viewing_range_nodes, - viewing_range_all, + m_env(new ClientMap(this, control, device->getSceneManager()->getRootSceneNode(), device->getSceneManager(), 666), dout_client), diff --git a/src/client.h b/src/client.h index e48c8ec69..c56b615cb 100644 --- a/src/client.h +++ b/src/client.h @@ -110,9 +110,7 @@ public: Client( IrrlichtDevice *device, const char *playername, - JMutex &range_mutex, - float &viewing_range_nodes, - bool &viewing_range_all + MapDrawControl &control ); ~Client(); diff --git a/src/main.cpp b/src/main.cpp index b7a1b6b32..2f22caeb0 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -253,25 +253,7 @@ TODO: Fix viewing range updater's oscillation when there is large non- IrrlichtWrapper *g_irrlicht;
-// All range-related stuff below is locked behind this
-JMutex g_range_mutex;
-
-// Blocks are viewed in this range from the player
-float g_viewing_range_nodes = 60;
-//s16 g_viewing_range_nodes = 0;
-
-// This is updated by the client's fetchBlocks routine
-//s16 g_actual_viewing_range_nodes = VIEWING_RANGE_NODES_DEFAULT;
-
-// If true, the preceding value has no meaning and all blocks
-// already existing in memory are drawn
-bool g_viewing_range_all = false;
-
-// This is the freetime ratio imposed by the dynamic viewing
-// range changing code.
-// It is controlled by the main loop to the smallest value that
-// inhibits glitches (dtime jitter) in the main loop.
-//float g_freetime_ratio = FREETIME_RATIO_MAX;
+MapDrawControl draw_control;
/*
Settings.
@@ -455,15 +437,14 @@ public: // Viewing range selection
if(event.KeyInput.Key == irr::KEY_KEY_R)
{
- JMutexAutoLock lock(g_range_mutex);
- if(g_viewing_range_all)
+ if(draw_control.range_all)
{
- g_viewing_range_all = false;
+ draw_control.range_all = false;
dstream<<DTIME<<"Disabled full viewing range"<<std::endl;
}
else
{
- g_viewing_range_all = true;
+ draw_control.range_all = true;
dstream<<DTIME<<"Enabled full viewing range"<<std::endl;
}
}
@@ -853,7 +834,7 @@ private: void updateViewingRange(f32 frametime, Client *client)
{
// Range_all messes up frametime_avg
- if(g_viewing_range_all == true)
+ if(draw_control.range_all == true)
return;
float wanted_fps = g_settings.getFloat("wanted_fps");
@@ -887,7 +868,7 @@ void updateViewingRange(f32 frametime, Client *client) float fraction_unbiased = frametime_avg / frametime_wanted;
- float fraction = pow(fraction_unbiased, 20./(float)g_viewing_range_nodes);
+ float fraction = pow(fraction_unbiased, 20./(float)draw_control.wanted_range);
/*float fraction = 1.0;
// If frametime is too high
@@ -948,7 +929,7 @@ void updateViewingRange(f32 frametime, Client *client) s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
- s16 n = (float)g_viewing_range_nodes / fraction;
+ s16 n = (float)draw_control.wanted_range / fraction;
if(n < viewing_range_nodes_min)
n = viewing_range_nodes_min;
if(n > viewing_range_nodes_max)
@@ -956,20 +937,20 @@ void updateViewingRange(f32 frametime, Client *client) bool can_change = true;
- if(client->isFetchingBlocks() == true && n > g_viewing_range_nodes)
+ if(client->isFetchingBlocks() == true && n > draw_control.wanted_range)
can_change = false;
if(can_change)
- g_viewing_range_nodes = n;
+ draw_control.wanted_range = n;
- /*dstream<<"g_viewing_range_nodes = "
- <<g_viewing_range_nodes<<std::endl;*/
+ /*dstream<<"draw_control.wanted_range = "
+ <<draw_control.wanted_range<<std::endl;*/
}
#endif
void updateViewingRange(f32 frametime_in, Client *client)
{
- if(g_viewing_range_all == true)
+ if(draw_control.range_all == true)
return;
static f32 added_frametime = 0;
@@ -990,7 +971,29 @@ void updateViewingRange(f32 frametime_in, Client *client) <<": Collected "<<added_frames<<" frames, total of "
<<added_frametime<<"s."<<std::endl;
- f32 frametime = added_frametime / added_frames;
+ dstream<<"draw_control.blocks_drawn="
+ <<draw_control.blocks_drawn
+ <<", draw_control.blocks_would_have_drawn="
+ <<draw_control.blocks_would_have_drawn
+ <<std::endl;
+
+ float range_min = g_settings.getS16("viewing_range_nodes_min");
+ float range_max = g_settings.getS16("viewing_range_nodes_max");
+
+ draw_control.wanted_min_range = range_min;
+ draw_control.wanted_max_blocks = (1.2*draw_control.blocks_drawn)+1;
+
+ float block_draw_ratio = 1.0;
+ if(draw_control.blocks_would_have_drawn != 0)
+ {
+ block_draw_ratio = (float)draw_control.blocks_drawn
+ / (float)draw_control.blocks_would_have_drawn;
+ }
+
+ // Calculate the average frametime in the case that all wanted
+ // blocks had been drawn
+ f32 frametime = added_frametime / added_frames / block_draw_ratio;
+
added_frametime = 0.0;
added_frames = 0;
@@ -1007,7 +1010,7 @@ void updateViewingRange(f32 frametime_in, Client *client) return;
}
- float range = g_viewing_range_nodes;
+ float range = draw_control.wanted_range;
float new_range = range;
static s16 range_old = 0;
@@ -1029,16 +1032,24 @@ void updateViewingRange(f32 frametime_in, Client *client) // A high value here results in slow changing range (0.0025)
// SUGG: This could be dynamically adjusted so that when
// the camera is turning, this is lower
- float min_time_per_range = 0.001;
+ //float min_time_per_range = 0.0015;
+ float min_time_per_range = 0.0010;
+ //float min_time_per_range = 0.05 / range;
if(time_per_range < min_time_per_range)
+ {
time_per_range = min_time_per_range;
-
- dstream<<"time_per_range="<<time_per_range<<std::endl;
+ dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
+ }
+ else
+ {
+ dstream<<"time_per_range="<<time_per_range<<std::endl;
+ }
f32 wanted_range_change = wanted_frametime_change / time_per_range;
// Dampen the change a bit to kill oscillations
//wanted_range_change *= 0.9;
- wanted_range_change *= 0.75;
+ //wanted_range_change *= 0.75;
+ wanted_range_change *= 0.5;
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
// If needed range change is very small, just return
@@ -1051,9 +1062,6 @@ void updateViewingRange(f32 frametime_in, Client *client) new_range += wanted_range_change;
dstream<<"new_range="<<new_range/*<<std::endl*/;
- float range_min = g_settings.getS16("viewing_range_nodes_min");
- float range_max = g_settings.getS16("viewing_range_nodes_max");
-
float new_range_unclamped = new_range;
if(new_range < range_min)
new_range = range_min;
@@ -1065,9 +1073,7 @@ void updateViewingRange(f32 frametime_in, Client *client) else
dstream<<std::endl;
- JMutexAutoLock lock(g_range_mutex);
-
- g_viewing_range_nodes = new_range;
+ draw_control.wanted_range = new_range;
range_old = new_range;
frametime_old = frametime;
@@ -1324,6 +1330,7 @@ int main(int argc, char *argv[]) // Initialize random seed
srand(time(0));
+ mysrand(time(0));
/*
Run unit tests
@@ -1334,12 +1341,6 @@ int main(int argc, char *argv[]) run_tests();
}
- /*
- Global range mutex
- */
- g_range_mutex.Init();
- assert(g_range_mutex.IsInitialized());
-
// Read map parameters from settings
HMParams hm_params;
@@ -1584,10 +1585,7 @@ int main(int argc, char *argv[]) Create client
*/
- Client client(device, playername,
- g_range_mutex,
- g_viewing_range_nodes,
- g_viewing_range_all);
+ Client client(device, playername, draw_control);
g_client = &client;
@@ -2409,8 +2407,8 @@ int main(int argc, char *argv[]) if(g_settings.getBool("enable_fog") == true)
{
- f32 range = g_viewing_range_nodes * BS;
- if(g_viewing_range_all)
+ f32 range = draw_control.wanted_range * BS;
+ if(draw_control.range_all)
range = 100000*BS;
driver->setFog(
@@ -2435,13 +2433,13 @@ int main(int argc, char *argv[]) wchar_t temptext[150];
static float drawtime_avg = 0;
- drawtime_avg = drawtime_avg * 0.98 + (float)drawtime*0.02;
+ drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
static float beginscenetime_avg = 0;
- beginscenetime_avg = beginscenetime_avg * 0.98 + (float)beginscenetime*0.02;
+ beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
static float scenetime_avg = 0;
- scenetime_avg = scenetime_avg * 0.98 + (float)scenetime*0.02;
+ scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
static float endscenetime_avg = 0;
- endscenetime_avg = endscenetime_avg * 0.98 + (float)endscenetime*0.02;
+ endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
swprintf(temptext, 150, L"Minetest-c55 ("
L"F: item=%i"
@@ -2449,7 +2447,7 @@ int main(int argc, char *argv[]) L")"
L" drawtime=%.0f, beginscenetime=%.0f, scenetime=%.0f, endscenetime=%.0f",
g_selected_item,
- g_viewing_range_all,
+ draw_control.range_all,
drawtime_avg,
beginscenetime_avg,
scenetime_avg,
@@ -2472,7 +2470,7 @@ int main(int argc, char *argv[]) busytime_jitter1_min_sample,
busytime_jitter1_max_sample,
dtime_jitter1_max_fraction * 100.0,
- g_viewing_range_nodes
+ draw_control.wanted_range
);
guitext2->setText(temptext);
diff --git a/src/map.cpp b/src/map.cpp index d5a61d408..b092e1fa5 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -2889,9 +2889,7 @@ void ServerMap::PrintInfo(std::ostream &out) ClientMap::ClientMap( Client *client, - JMutex &range_mutex, - float &viewing_range_nodes, - bool &viewing_range_all, + MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id @@ -2900,9 +2898,7 @@ ClientMap::ClientMap( scene::ISceneNode(parent, mgr, id), m_client(client), mesh(NULL), - m_range_mutex(range_mutex), - m_viewing_range_nodes(viewing_range_nodes), - m_viewing_range_all(viewing_range_all) + m_control(control) { mesh_mutex.Init(); @@ -3003,24 +2999,8 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) */ int time1 = time(0); - //s32 daynight_i = m_client->getDayNightIndex(); u32 daynight_ratio = m_client->getDayNightRatio(); - /* - Collect all blocks that are in the view range - - Should not optimize more here as we want to auto-update - all changed nodes in viewing range at the next step. - */ - - float viewing_range_nodes; - bool viewing_range_all; - { - JMutexAutoLock lock(m_range_mutex); - viewing_range_nodes = m_viewing_range_nodes; - viewing_range_all = m_viewing_range_all; - } - m_camera_mutex.Lock(); v3f camera_position = m_camera_position; v3f camera_direction = m_camera_direction; @@ -3035,7 +3015,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) camera_position.Y / BS, camera_position.Z / BS); - v3s16 box_nodes_d = viewing_range_nodes * v3s16(1,1,1); + v3s16 box_nodes_d = m_control.wanted_range * v3s16(1,1,1); v3s16 p_nodes_min = cam_pos_nodes - box_nodes_d; v3s16 p_nodes_max = cam_pos_nodes + box_nodes_d; @@ -3054,12 +3034,14 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) // For limiting number of mesh updates per frame u32 mesh_update_count = 0; + + u32 blocks_would_have_drawn = 0; + u32 blocks_drawn = 0; //NOTE: The sectors map should be locked but we're not doing it // because it'd cause too much delays int timecheck_counter = 0; - core::map<v2s16, MapSector*>::Iterator si; si = m_sectors.getIterator(); for(; si.atEnd() == false; si++) @@ -3082,7 +3064,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) MapSector *sector = si.getNode()->getValue(); v2s16 sp = sector->getPos(); - if(viewing_range_all == false) + if(m_control.range_all == false) { if(sp.X < p_blocks_min.X || sp.X > p_blocks_max.X @@ -3126,12 +3108,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) // Total distance f32 d = blockpos_relative.getLength(); - if(viewing_range_all == false) + if(m_control.range_all == false) { // If block is far away, don't draw it - if(d > viewing_range_nodes * BS) + if(d > m_control.wanted_range * BS) // This is nicer when fog is used - //if((dforward+d)/2 > viewing_range_nodes * BS) + //if((dforward+d)/2 > m_control.wanted_range * BS) continue; } @@ -3175,7 +3157,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) } f32 faraway = BS*50; - //f32 faraway = viewing_range_nodes * BS; + //f32 faraway = m_control.wanted_range * BS; /* This has to be done with the mesh_mutex unlocked @@ -3217,6 +3199,13 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) if(mesh == NULL) continue; + + blocks_would_have_drawn++; + if(blocks_drawn >= m_control.wanted_max_blocks + && m_control.range_all == false + && d > m_control.wanted_min_range * BS) + continue; + blocks_drawn++; u32 c = mesh->getMeshBufferCount(); @@ -3238,6 +3227,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass) } } // foreach sectorblocks } + + m_control.blocks_drawn = blocks_drawn; + m_control.blocks_would_have_drawn = blocks_would_have_drawn; /*dstream<<"renderMap(): is_transparent_pass="<<is_transparent_pass <<", rendered "<<vertex_count<<" vertices."<<std::endl;*/ @@ -543,6 +543,31 @@ private: #ifndef SERVER +struct MapDrawControl +{ + MapDrawControl(): + range_all(false), + wanted_range(50), + wanted_max_blocks(0), + wanted_min_range(0), + blocks_drawn(0), + blocks_would_have_drawn(0) + { + } + // Overrides limits by drawing everything + bool range_all; + // Wanted drawing range + float wanted_range; + // Maximum number of blocks to draw + u32 wanted_max_blocks; + // Blocks in this range are drawn regardless of number of blocks drawn + float wanted_min_range; + // Number of blocks rendered is written here by the renderer + u32 blocks_drawn; + // Number of blocks that would have been drawn in wanted_range + u32 blocks_would_have_drawn; +}; + class Client; class ClientMap : public Map, public scene::ISceneNode @@ -550,9 +575,7 @@ class ClientMap : public Map, public scene::ISceneNode public: ClientMap( Client *client, - JMutex &range_mutex, - float &viewing_range_nodes, - bool &viewing_range_all, + MapDrawControl &control, scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id @@ -618,10 +641,8 @@ private: // This is the master heightmap mesh scene::SMesh *mesh; JMutex mesh_mutex; - - JMutex &m_range_mutex; - float &m_viewing_range_nodes; - bool &m_viewing_range_all; + + MapDrawControl &m_control; }; #endif diff --git a/src/servermain.cpp b/src/servermain.cpp index 9a35a4b0e..594f7f4a2 100644 --- a/src/servermain.cpp +++ b/src/servermain.cpp @@ -239,6 +239,7 @@ int main(int argc, char *argv[]) // Initialize random seed srand(time(0)); + mysrand(time(0)); /* Run unit tests diff --git a/src/utility.cpp b/src/utility.cpp index 7126cbbdc..924324b90 100644 --- a/src/utility.cpp +++ b/src/utility.cpp @@ -88,4 +88,18 @@ const v3s16 g_26dirs[26] = // 26 }; +static unsigned long next = 1; + +/* RAND_MAX assumed to be 32767 */ +int myrand(void) +{ + next = next * 1103515245 + 12345; + return((unsigned)(next/65536) % 32768); +} + +void mysrand(unsigned seed) +{ + next = seed; +} + diff --git a/src/utility.h b/src/utility.h index 3764616d0..008a95c38 100644 --- a/src/utility.h +++ b/src/utility.h @@ -1323,5 +1323,10 @@ private: MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue; }; +// Pseudo-random (VC++ rand() sucks) +int myrand(void); +void mysrand(unsigned seed); +#define MYRAND_MAX 32767 + #endif |