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-rw-r--r--src/defaultsettings.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 80edd0711..59ff16cfd 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -199,8 +199,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_simultaneous_block_sends_per_client", "4");
- settings->setDefault("max_simultaneous_block_sends_server_total", "20");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "10");
+ settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
@@ -220,6 +220,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "2");
settings->setDefault("emergequeue_limit_total", "256");
+ settings->setDefault("emergequeue_limit_diskonly", "32");
+ settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("num_emerge_threads", "1");
// physics stuff