diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/mapblock_mesh.cpp | 26 | ||||
-rw-r--r-- | src/mapnode.cpp | 2 | ||||
-rw-r--r-- | src/mapnode.h | 2 | ||||
-rw-r--r-- | src/voxel.cpp | 2 | ||||
-rw-r--r-- | src/voxel.h | 15 |
5 files changed, 35 insertions, 12 deletions
diff --git a/src/mapblock_mesh.cpp b/src/mapblock_mesh.cpp index b3a1a73d7..d95b8d286 100644 --- a/src/mapblock_mesh.cpp +++ b/src/mapblock_mesh.cpp @@ -248,7 +248,7 @@ static u16 getSmoothLightCombined(v3s16 p, MeshMakeData *data) for (u32 i = 0; i < 8; i++) { - MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]); + const MapNode &n = data->m_vmanip.getNodeRefUnsafeCheckFlags(p - dirs8[i]); // if it's CONTENT_IGNORE we can't do any light calculations if (n.getContent() == CONTENT_IGNORE) { @@ -438,8 +438,6 @@ struct FastFace static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, v3f p, v3s16 dir, v3f scale, u8 light_source, std::vector<FastFace> &dest) { - FastFace face; - // Position is at the center of the cube. v3f pos = p * BS; @@ -590,6 +588,10 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, u8 alpha = tile.alpha; + dest.push_back(FastFace()); + + FastFace& face = *dest.rbegin(); + face.vertices[0] = video::S3DVertex(vertex_pos[0], normal, MapBlock_LightColor(alpha, li0, light_source), core::vector2d<f32>(x0+w*abs_scale, y0+h)); @@ -604,7 +606,6 @@ static void makeFastFace(TileSpec tile, u16 li0, u16 li1, u16 li2, u16 li3, core::vector2d<f32>(x0+w*abs_scale, y0)); face.tile = tile; - dest.push_back(face); } /* @@ -745,8 +746,8 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data) static void getTileInfo( // Input: MeshMakeData *data, - v3s16 p, - v3s16 face_dir, + const v3s16 &p, + const v3s16 &face_dir, // Output: bool &makes_face, v3s16 &p_corrected, @@ -760,14 +761,20 @@ static void getTileInfo( INodeDefManager *ndef = data->m_gamedef->ndef(); v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE; - MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p); + MapNode &n0 = vmanip.getNodeRefUnsafe(blockpos_nodes + p); // Don't even try to get n1 if n0 is already CONTENT_IGNORE - if (n0.getContent() == CONTENT_IGNORE ) { + if (n0.getContent() == CONTENT_IGNORE) { + makes_face = false; + return; + } + + const MapNode &n1 = vmanip.getNodeRefUnsafeCheckFlags(blockpos_nodes + p + face_dir); + + if (n1.getContent() == CONTENT_IGNORE) { makes_face = false; return; } - MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir); // This is hackish bool equivalent = false; @@ -1037,6 +1044,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset): //TimeTaker timer1("MapBlockMesh()"); std::vector<FastFace> fastfaces_new; + fastfaces_new.reserve(512); /* We are including the faces of the trailing edges of the block. diff --git a/src/mapnode.cpp b/src/mapnode.cpp index 388071a17..44525b644 100644 --- a/src/mapnode.cpp +++ b/src/mapnode.cpp @@ -104,7 +104,7 @@ u8 MapNode::getLight(enum LightBank bank, INodeDefManager *nodemgr) const return MYMAX(f.light_source, light); } -u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) +u8 MapNode::getLightNoChecks(enum LightBank bank, const ContentFeatures *f) const { return MYMAX(f->light_source, bank == LIGHTBANK_DAY ? param1 & 0x0f : (param1 >> 4) & 0x0f); diff --git a/src/mapnode.h b/src/mapnode.h index b7d9f3acd..7cc25c60c 100644 --- a/src/mapnode.h +++ b/src/mapnode.h @@ -217,7 +217,7 @@ struct MapNode * @pre f != NULL * @pre f->param_type == CPT_LIGHT */ - u8 getLightNoChecks(LightBank bank, const ContentFeatures *f); + u8 getLightNoChecks(LightBank bank, const ContentFeatures *f) const; bool getLightBanks(u8 &lightday, u8 &lightnight, INodeDefManager *nodemgr) const; diff --git a/src/voxel.cpp b/src/voxel.cpp index 8ac786aab..a5e0b09fe 100644 --- a/src/voxel.cpp +++ b/src/voxel.cpp @@ -621,6 +621,8 @@ void VoxelManipulator::spreadLight(enum LightBank bank, } #endif +const MapNode VoxelManipulator::ContentIgnoreNode = MapNode(CONTENT_IGNORE); + #if 1 /* Lights neighbors of from_nodes, collects all them and then diff --git a/src/voxel.h b/src/voxel.h index 52274ac19..054644889 100644 --- a/src/voxel.h +++ b/src/voxel.h @@ -413,10 +413,21 @@ public: } // Stuff explodes if non-emerged area is touched with this. // Emerge first, and check VOXELFLAG_NO_DATA if appropriate. - MapNode & getNodeRefUnsafe(v3s16 p) + MapNode & getNodeRefUnsafe(const v3s16 &p) { return m_data[m_area.index(p)]; } + + const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p) + { + s32 index = m_area.index(p); + + if (m_flags[index] & VOXELFLAG_NO_DATA) + return ContentIgnoreNode; + + return m_data[index]; + } + u8 & getFlagsRefUnsafe(v3s16 p) { return m_flags[m_area.index(p)]; @@ -569,6 +580,8 @@ public: */ u8 *m_flags; + static const MapNode ContentIgnoreNode; + //TODO: Use these or remove them //TODO: Would these make any speed improvement? //bool m_pressure_route_valid; |