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-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/farmesh.cpp14
-rw-r--r--src/farmesh.h3
-rw-r--r--src/game.cpp8
-rw-r--r--src/guiPauseMenu.cpp2
-rw-r--r--src/main.cpp3
7 files changed, 20 insertions, 14 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 32177f8a9..ce53651b0 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,4 +1,4 @@
-project(minetest-delta)
+project(minetest)
cmake_minimum_required( VERSION 2.6 )
if(RUN_IN_PLACE)
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 91524a6de..265997857 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -70,8 +70,6 @@ void set_default_settings()
g_settings.setDefault("fast_move", "false");
g_settings.setDefault("invert_mouse", "false");
g_settings.setDefault("enable_farmesh", "false");
- g_settings.setDefault("farmesh_trees", "true");
- g_settings.setDefault("farmesh_distance", "40");
g_settings.setDefault("enable_clouds", "true");
g_settings.setDefault("invisible_stone", "false");
g_settings.setDefault("screenshot_path", ".");
diff --git a/src/farmesh.cpp b/src/farmesh.cpp
index 2cd922434..8f91e3a1a 100644
--- a/src/farmesh.cpp
+++ b/src/farmesh.cpp
@@ -70,7 +70,6 @@ FarMesh::FarMesh(
m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000,
BS*1000000,BS*31000,BS*1000000);
- trees = g_settings.getBool("farmesh_trees");
}
FarMesh::~FarMesh()
@@ -314,11 +313,12 @@ void FarMesh::render()
}
else
{
- // Trees if there are over 0.01 trees per MapNode
- if(trees && tree_amount_avg > 0.01)
+ /*// Trees if there are over 0.01 trees per MapNode
+ if(tree_amount_avg > 0.01)
c = video::SColor(255,50,128,50);
else
- c = video::SColor(255,107,134,51);
+ c = video::SColor(255,107,134,51);*/
+ c = video::SColor(255,107,134,51);
ground_is_mud = true;
}
}
@@ -351,7 +351,7 @@ void FarMesh::render()
video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT);
// Add some trees if appropriate
- if(trees && tree_amount_avg >= 0.0065 && steepness < 1.4
+ if(tree_amount_avg >= 0.0065 && steepness < 1.4
&& ground_is_mud == true)
{
driver->setMaterial(m_materials[1]);
@@ -404,11 +404,11 @@ void FarMesh::step(float dtime)
m_time += dtime;
}
-void FarMesh::update(v2f camera_p, float brightness)
+void FarMesh::update(v2f camera_p, float brightness, s16 render_range)
{
m_camera_pos = camera_p;
m_brightness = brightness;
- m_render_range = g_settings.getS16("farmesh_distance")*10;
+ m_render_range = render_range;
}
diff --git a/src/farmesh.h b/src/farmesh.h
index 577224e15..0a30a8aef 100644
--- a/src/farmesh.h
+++ b/src/farmesh.h
@@ -67,7 +67,7 @@ public:
void step(float dtime);
- void update(v2f camera_p, float brightness);
+ void update(v2f camera_p, float brightness, s16 render_range);
private:
video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
@@ -79,7 +79,6 @@ private:
float m_time;
Client *m_client;
s16 m_render_range;
- bool trees;
};
#endif
diff --git a/src/game.cpp b/src/game.cpp
index fb5d7cb93..c4a9aba00 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2005,9 +2005,15 @@ void the_game(
*/
if(farmesh)
{
+ farmesh_range = draw_control.wanted_range * 10;
+ if(draw_control.range_all && farmesh_range < 500)
+ farmesh_range = 500;
+ if(farmesh_range > 1000)
+ farmesh_range = 1000;
+
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
- 0.05+brightness*0.95);
+ 0.05+brightness*0.95, farmesh_range);
}
// Store brightness value
diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp
index 8ccf0c468..eae887a4c 100644
--- a/src/guiPauseMenu.cpp
+++ b/src/guiPauseMenu.cpp
@@ -173,7 +173,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize)
);*/
std::ostringstream os;
- os<<"Minetest-delta\n";
+ os<<"Minetest\n";
os<<"by Perttu Ahola and contributors\n";
os<<"celeron55@gmail.com\n";
os<<BUILD_INFO<<"\n";
diff --git a/src/main.cpp b/src/main.cpp
index 6eca96eac..4f57fc078 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -367,6 +367,9 @@ TODO: Merge bahamada's audio stuff (clean patch available)
TODO: Move content_features to mapnode_content_features.{h,cpp} or so
+TODO: Fix item use() stuff; dropping a stack of cooked rats and eating
+ it gives 3 hearts and consumes all the rats.
+
Making it more portable:
------------------------