diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/client/tile.cpp | 10 | ||||
-rw-r--r-- | src/debug.cpp | 13 | ||||
-rw-r--r-- | src/itemdef.cpp | 6 | ||||
-rw-r--r-- | src/log.cpp | 6 | ||||
-rw-r--r-- | src/shader.cpp | 8 | ||||
-rw-r--r-- | src/threads.h | 67 |
6 files changed, 85 insertions, 25 deletions
diff --git a/src/client/tile.cpp b/src/client/tile.cpp index f918dee29..995526ea8 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -439,7 +439,7 @@ TextureSource::TextureSource(IrrlichtDevice *device): { assert(m_device); // Pre-condition - m_main_thread = get_current_thread_id(); + m_main_thread = thr_get_current_thread_id(); // Add a NULL TextureInfo as the first index, named "" m_textureinfo_cache.push_back(TextureInfo("")); @@ -502,7 +502,7 @@ u32 TextureSource::getTextureId(const std::string &name) /* Get texture */ - if (get_current_thread_id() == m_main_thread) + if (thr_is_current_thread(m_main_thread)) { return generateTexture(name); } @@ -604,7 +604,7 @@ u32 TextureSource::generateTexture(const std::string &name) /* Calling only allowed from main thread */ - if (get_current_thread_id() != m_main_thread) { + if (!thr_is_current_thread(m_main_thread)) { errorstream<<"TextureSource::generateTexture() " "called not from main thread"<<std::endl; return 0; @@ -704,7 +704,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im { //infostream<<"TextureSource::insertSourceImage(): name="<<name<<std::endl; - sanity_check(get_current_thread_id() == m_main_thread); + sanity_check(thr_is_current_thread(m_main_thread)); m_sourcecache.insert(name, img, true, m_device->getVideoDriver()); m_source_image_existence.set(name, true); @@ -2057,7 +2057,7 @@ video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present) { std::string tname = "__shaderFlagsTexture"; tname += normalmap_present ? "1" : "0"; - + if (isKnownSourceImage(tname)) { return getTexture(tname); } else { diff --git a/src/debug.cpp b/src/debug.cpp index 82aa6d519..9f1042646 100644 --- a/src/debug.cpp +++ b/src/debug.cpp @@ -45,7 +45,7 @@ void sanity_check_fn(const char *assertion, const char *file, unsigned int line, const char *function) { errorstream << std::endl << "In thread " << std::hex - << (unsigned long)get_current_thread_id() << ":" << std::endl; + << (unsigned long)thr_get_current_thread_id() << ":" << std::endl; errorstream << file << ":" << line << ": " << function << ": An engine assumption '" << assertion << "' failed." << std::endl; @@ -58,7 +58,7 @@ void fatal_error_fn(const char *msg, const char *file, unsigned int line, const char *function) { errorstream << std::endl << "In thread " << std::hex - << (unsigned long)get_current_thread_id() << ":" << std::endl; + << (unsigned long)thr_get_current_thread_id() << ":" << std::endl; errorstream << file << ":" << line << ": " << function << ": A fatal error occured: " << msg << std::endl; @@ -130,6 +130,13 @@ void DebugStack::print(std::ostream &os, bool everything) os<<"Probably overflown."<<std::endl; } +// Note: Using pthread_t (that is, threadid_t on POSIX platforms) as the key to +// a std::map is naughty. Formally, a pthread_t may only be compared using +// pthread_equal() - pthread_t lacks the well-ordered property needed for +// comparisons in binary searches. This should be fixed at some point by +// defining a custom comparator with an arbitrary but stable ordering of +// pthread_t, but it isn't too important since none of our supported platforms +// implement pthread_t as a non-ordinal type. std::map<threadid_t, DebugStack*> g_debug_stacks; Mutex g_debug_stacks_mutex; @@ -158,7 +165,7 @@ void debug_stacks_print() DebugStacker::DebugStacker(const char *text) { - threadid_t threadid = get_current_thread_id(); + threadid_t threadid = thr_get_current_thread_id(); MutexAutoLock lock(g_debug_stacks_mutex); diff --git a/src/itemdef.cpp b/src/itemdef.cpp index 08ff887b2..2971d4e88 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -241,7 +241,7 @@ public: { #ifndef SERVER - m_main_thread = get_current_thread_id(); + m_main_thread = thr_get_current_thread_id(); #endif clear(); } @@ -317,7 +317,7 @@ public: <<name<<"\""<<std::endl; // This is not thread-safe - sanity_check(get_current_thread_id() == m_main_thread); + sanity_check(thr_is_current_thread(m_main_thread)); // Skip if already in cache ClientCached *cc = NULL; @@ -448,7 +448,7 @@ public: if(cc) return cc; - if(get_current_thread_id() == m_main_thread) + if(thr_is_current_thread(m_main_thread)) { return createClientCachedDirect(name, gamedef); } diff --git a/src/log.cpp b/src/log.cpp index 4f77101f9..e15bed52a 100644 --- a/src/log.cpp +++ b/src/log.cpp @@ -184,14 +184,14 @@ void Logger::setLevelSilenced(LogLevel lev, bool silenced) void Logger::registerThread(const std::string &name) { - threadid_t id = get_current_thread_id(); + threadid_t id = thr_get_current_thread_id(); MutexAutoLock lock(m_mutex); m_thread_names[id] = name; } void Logger::deregisterThread() { - threadid_t id = get_current_thread_id(); + threadid_t id = thr_get_current_thread_id(); MutexAutoLock lock(m_mutex); m_thread_names.erase(id); } @@ -215,7 +215,7 @@ const std::string Logger::getThreadName() { std::map<threadid_t, std::string>::const_iterator it; - threadid_t id = get_current_thread_id(); + threadid_t id = thr_get_current_thread_id(); it = m_thread_names.find(id); if (it != m_thread_names.end()) return it->second; diff --git a/src/shader.cpp b/src/shader.cpp index cbde9295e..917d878bb 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -367,7 +367,7 @@ ShaderSource::ShaderSource(IrrlichtDevice *device): m_shader_callback = new ShaderCallback(this, "default"); - m_main_thread = get_current_thread_id(); + m_main_thread = thr_get_current_thread_id(); // Add a dummy ShaderInfo as the first index, named "" m_shaderinfo_cache.push_back(ShaderInfo()); @@ -397,7 +397,7 @@ u32 ShaderSource::getShader(const std::string &name, Get shader */ - if(get_current_thread_id() == m_main_thread){ + if (thr_is_current_thread(m_main_thread)) { return getShaderIdDirect(name, material_type, drawtype); } else { /*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/ @@ -456,7 +456,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name, /* Calling only allowed from main thread */ - if(get_current_thread_id() != m_main_thread){ + if (!thr_is_current_thread(m_main_thread)) { errorstream<<"ShaderSource::getShaderIdDirect() " "called not from main thread"<<std::endl; return 0; @@ -504,7 +504,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader, "name_of_shader=\""<<name_of_shader<<"\", " "filename=\""<<filename<<"\""<<std::endl;*/ - sanity_check(get_current_thread_id() == m_main_thread); + sanity_check(thr_is_current_thread(m_main_thread)); m_sourcecache.insert(name_of_shader, filename, program, true); } diff --git a/src/threads.h b/src/threads.h index bc3bf571d..176b69c2e 100644 --- a/src/threads.h +++ b/src/threads.h @@ -20,22 +20,75 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef THREADS_HEADER #define THREADS_HEADER +// +// Determine which threading API we will use +// +#if __cplusplus >= 201103L + #define USE_CPP11_THREADS 1 +#elif defined(_WIN32) + #define USE_WIN_THREADS 1 +#else + #define USE_POSIX_THREADS 1 +#endif + +/////////////// + + +#if USE_CPP11_THREADS + #include <thread> +#endif + #include "threading/mutex.h" -#if defined(WIN32) || defined(_WIN32_WCE) -typedef DWORD threadid_t; -#else -typedef pthread_t threadid_t; +// +// threadid_t, threadhandle_t +// +#if USE_CPP11_THREADS + typedef std::thread::id threadid_t; + typedef std::thread::native_handle_type threadhandle_t; +#elif USE_WIN_THREADS + typedef DWORD threadid_t; + typedef HANDLE threadhandle_t; +#elif USE_POSIX_THREADS + typedef pthread_t threadid_t; + typedef pthread_t threadhandle_t; +#endif + +// +// ThreadStartFunc +// +#if USE_CPP11_THREADS || USE_POSIX_THREADS + typedef void *(ThreadStartFunc)(void *param); +#elif defined(_WIN32_WCE) + typedef DWORD (ThreadStartFunc)(LPVOID param); +#elif defined(_WIN32) + typedef DWORD WINAPI (ThreadStartFunc)(LPVOID param); #endif -inline threadid_t get_current_thread_id() + +inline threadid_t thr_get_current_thread_id() { -#if defined(WIN32) || defined(_WIN32_WCE) +#if USE_CPP11_THREADS + return std::this_thread::get_id(); +#elif USE_WIN_THREADS return GetCurrentThreadId(); -#else +#elif USE_POSIX_THREADS return pthread_self(); #endif } +inline bool thr_compare_thread_id(threadid_t thr1, threadid_t thr2) +{ +#if USE_POSIX_THREADS + return pthread_equal(thr1, thr2); +#else + return thr1 == thr2; #endif +} +inline bool thr_is_current_thread(threadid_t thr) +{ + return thr_compare_thread_id(thr_get_current_thread_id(), thr); +} + +#endif |