diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/content_nodemeta.cpp | 332 | ||||
-rw-r--r-- | src/content_nodemeta.h | 103 | ||||
-rw-r--r-- | src/map.cpp | 9 | ||||
-rw-r--r-- | src/nodemetadata.h | 45 | ||||
-rw-r--r-- | src/scriptapi.cpp | 348 | ||||
-rw-r--r-- | src/server.cpp | 15 |
6 files changed, 698 insertions, 154 deletions
diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp index 72be1df39..064194186 100644 --- a/src/content_nodemeta.cpp +++ b/src/content_nodemeta.cpp @@ -18,14 +18,119 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "content_nodemeta.h" + +#include <map> #include "inventory.h" #include "log.h" #include "utility.h" +class Inventory; + +#define NODEMETA_GENERIC 1 #define NODEMETA_SIGN 14 #define NODEMETA_CHEST 15 -#define NODEMETA_LOCKABLE_CHEST 17 #define NODEMETA_FURNACE 16 +#define NODEMETA_LOCKABLE_CHEST 17 + +class SignNodeMetadata : public NodeMetadata +{ +public: + SignNodeMetadata(IGameDef *gamedef, std::string text); + //~SignNodeMetadata(); + + virtual u16 typeId() const; + virtual const char* typeName() const + { return "sign"; } + static NodeMetadata* create(std::istream &is, IGameDef *gamedef); + static NodeMetadata* create(IGameDef *gamedef); + virtual NodeMetadata* clone(IGameDef *gamedef); + virtual void serializeBody(std::ostream &os); + virtual std::string infoText(); + + virtual bool allowsTextInput(){ return true; } + virtual std::string getText(){ return m_text; } + virtual void setText(const std::string &t){ m_text = t; } + +private: + std::string m_text; +}; + +class ChestNodeMetadata : public NodeMetadata +{ +public: + ChestNodeMetadata(IGameDef *gamedef); + ~ChestNodeMetadata(); + + virtual u16 typeId() const; + virtual const char* typeName() const + { return "chest"; } + static NodeMetadata* create(std::istream &is, IGameDef *gamedef); + static NodeMetadata* create(IGameDef *gamedef); + virtual NodeMetadata* clone(IGameDef *gamedef); + virtual void serializeBody(std::ostream &os); + virtual std::string infoText(); + virtual Inventory* getInventory() {return m_inventory;} + virtual bool nodeRemovalDisabled(); + virtual std::string getInventoryDrawSpecString(); + +private: + Inventory *m_inventory; +}; + +class LockingChestNodeMetadata : public NodeMetadata +{ +public: + LockingChestNodeMetadata(IGameDef *gamedef); + ~LockingChestNodeMetadata(); + + virtual u16 typeId() const; + virtual const char* typeName() const + { return "locked_chest"; } + static NodeMetadata* create(std::istream &is, IGameDef *gamedef); + static NodeMetadata* create(IGameDef *gamedef); + virtual NodeMetadata* clone(IGameDef *gamedef); + virtual void serializeBody(std::ostream &os); + virtual std::string infoText(); + virtual Inventory* getInventory() {return m_inventory;} + virtual bool nodeRemovalDisabled(); + virtual std::string getInventoryDrawSpecString(); + + virtual std::string getOwner(){ return m_text; } + virtual void setOwner(std::string t){ m_text = t; } + +private: + Inventory *m_inventory; + std::string m_text; +}; + +class FurnaceNodeMetadata : public NodeMetadata +{ +public: + FurnaceNodeMetadata(IGameDef *gamedef); + ~FurnaceNodeMetadata(); + + virtual u16 typeId() const; + virtual const char* typeName() const + { return "furnace"; } + virtual NodeMetadata* clone(IGameDef *gamedef); + static NodeMetadata* create(std::istream &is, IGameDef *gamedef); + static NodeMetadata* create(IGameDef *gamedef); + virtual void serializeBody(std::ostream &os); + virtual std::string infoText(); + virtual Inventory* getInventory() {return m_inventory;} + virtual void inventoryModified(); + virtual bool step(float dtime); + virtual bool nodeRemovalDisabled(); + virtual std::string getInventoryDrawSpecString(); + +private: + Inventory *m_inventory; + float m_step_accumulator; + float m_fuel_totaltime; + float m_fuel_time; + float m_src_totaltime; + float m_src_time; +}; /* SignNodeMetadata @@ -428,4 +533,229 @@ std::string FurnaceNodeMetadata::getInventoryDrawSpecString() "list[current_player;main;0,5;8,4;]"; } +/* + GenericNodeMetadata +*/ + +class GenericNodeMetadata : public NodeMetadata +{ +private: + Inventory *m_inventory; + std::string m_text; + std::string m_owner; + + std::string m_infotext; + std::string m_inventorydrawspec; + bool m_allow_text_input; + bool m_removal_disabled; + bool m_enforce_owner; + + bool m_inventory_modified; + bool m_text_modified; + + std::map<std::string, std::string> m_stringvars; + +public: + u16 typeId() const + { + return NODEMETA_GENERIC; + } + const char* typeName() const + { + return "generic"; + } + + GenericNodeMetadata(IGameDef *gamedef): + NodeMetadata(gamedef), + + m_inventory(new Inventory()), + m_text(""), + m_owner(""), + + m_infotext("GenericNodeMetadata"), + m_inventorydrawspec(""), + m_allow_text_input(false), + m_removal_disabled(false), + m_enforce_owner(false), + + m_inventory_modified(false), + m_text_modified(false) + { + NodeMetadata::registerType(typeId(), typeName(), create, create); + } + virtual ~GenericNodeMetadata() + { + delete m_inventory; + } + NodeMetadata* clone(IGameDef *gamedef) + { + GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef); + + *d->m_inventory = *m_inventory; + d->m_text = m_text; + d->m_owner = m_owner; + + d->m_infotext = m_infotext; + d->m_inventorydrawspec = m_inventorydrawspec; + d->m_allow_text_input = m_allow_text_input; + d->m_removal_disabled = m_removal_disabled; + d->m_enforce_owner = m_enforce_owner; + d->m_inventory_modified = m_inventory_modified; + d->m_text_modified = m_text_modified; + return d; + } + static NodeMetadata* create(IGameDef *gamedef) + { + GenericNodeMetadata *d = new GenericNodeMetadata(gamedef); + return d; + } + static NodeMetadata* create(std::istream &is, IGameDef *gamedef) + { + GenericNodeMetadata *d = new GenericNodeMetadata(gamedef); + + d->m_inventory->deSerialize(is, gamedef); + d->m_text = deSerializeLongString(is); + d->m_owner = deSerializeString(is); + + d->m_infotext = deSerializeString(is); + d->m_inventorydrawspec = deSerializeString(is); + d->m_allow_text_input = readU8(is); + d->m_removal_disabled = readU8(is); + d->m_enforce_owner = readU8(is); + + int num_vars = readU32(is); + for(int i=0; i<num_vars; i++){ + std::string name = deSerializeString(is); + std::string var = deSerializeLongString(is); + d->m_stringvars[name] = var; + } + + return d; + } + void serializeBody(std::ostream &os) + { + m_inventory->serialize(os); + os<<serializeLongString(m_text); + os<<serializeString(m_owner); + + os<<serializeString(m_infotext); + os<<serializeString(m_inventorydrawspec); + writeU8(os, m_allow_text_input); + writeU8(os, m_removal_disabled); + writeU8(os, m_enforce_owner); + + int num_vars = m_stringvars.size(); + writeU32(os, num_vars); + for(std::map<std::string, std::string>::iterator + i = m_stringvars.begin(); i != m_stringvars.end(); i++){ + os<<serializeString(i->first); + os<<serializeLongString(i->second); + } + } + + std::string infoText() + { + return m_infotext; + } + Inventory* getInventory() + { + return m_inventory; + } + void inventoryModified() + { + m_inventory_modified = true; + } + bool step(float dtime) + { + return false; + } + bool nodeRemovalDisabled() + { + return m_removal_disabled; + } + std::string getInventoryDrawSpecString() + { + return m_inventorydrawspec; + } + bool allowsTextInput() + { + return m_allow_text_input; + } + std::string getText() + { + return m_text; + } + void setText(const std::string &t) + { + m_text = t; + m_text_modified = true; + } + std::string getOwner() + { + if(m_enforce_owner) + return m_owner; + else + return ""; + } + void setOwner(std::string t) + { + m_owner = t; + } + + /* Interface for GenericNodeMetadata */ + + void setInfoText(const std::string &text) + { + infostream<<"GenericNodeMetadata::setInfoText(\"" + <<text<<"\")"<<std::endl; + m_infotext = text; + } + void setInventoryDrawSpec(const std::string &text) + { + m_inventorydrawspec = text; + } + void setAllowTextInput(bool b) + { + m_allow_text_input = b; + } + void setRemovalDisabled(bool b) + { + m_removal_disabled = b; + } + void setEnforceOwner(bool b) + { + m_enforce_owner = b; + } + bool isInventoryModified() + { + return m_inventory_modified; + } + void resetInventoryModified() + { + m_inventory_modified = false; + } + bool isTextModified() + { + return m_text_modified; + } + void resetTextModified() + { + m_text_modified = false; + } + void setString(const std::string &name, const std::string &var) + { + m_stringvars[name] = var; + } + std::string getString(const std::string &name) + { + std::map<std::string, std::string>::iterator i; + i = m_stringvars.find(name); + if(i == m_stringvars.end()) + return ""; + return i->second; + } +}; + +// Prototype +GenericNodeMetadata proto_GenericNodeMetadata(NULL); diff --git a/src/content_nodemeta.h b/src/content_nodemeta.h index 8888d6f1f..6ce7a22be 100644 --- a/src/content_nodemeta.h +++ b/src/content_nodemeta.h @@ -22,108 +22,5 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "nodemetadata.h" -class Inventory; - -class SignNodeMetadata : public NodeMetadata -{ -public: - SignNodeMetadata(IGameDef *gamedef, std::string text); - //~SignNodeMetadata(); - - virtual u16 typeId() const; - virtual const char* typeName() const - { return "sign"; } - static NodeMetadata* create(std::istream &is, IGameDef *gamedef); - static NodeMetadata* create(IGameDef *gamedef); - virtual NodeMetadata* clone(IGameDef *gamedef); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - - virtual bool allowsTextInput(){ return true; } - virtual std::string getText(){ return m_text; } - virtual void setText(const std::string &t){ m_text = t; } - -private: - std::string m_text; -}; - -class ChestNodeMetadata : public NodeMetadata -{ -public: - ChestNodeMetadata(IGameDef *gamedef); - ~ChestNodeMetadata(); - - virtual u16 typeId() const; - virtual const char* typeName() const - { return "chest"; } - static NodeMetadata* create(std::istream &is, IGameDef *gamedef); - static NodeMetadata* create(IGameDef *gamedef); - virtual NodeMetadata* clone(IGameDef *gamedef); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - virtual bool nodeRemovalDisabled(); - virtual std::string getInventoryDrawSpecString(); - -private: - Inventory *m_inventory; -}; - -class LockingChestNodeMetadata : public NodeMetadata -{ -public: - LockingChestNodeMetadata(IGameDef *gamedef); - ~LockingChestNodeMetadata(); - - virtual u16 typeId() const; - virtual const char* typeName() const - { return "locked_chest"; } - static NodeMetadata* create(std::istream &is, IGameDef *gamedef); - static NodeMetadata* create(IGameDef *gamedef); - virtual NodeMetadata* clone(IGameDef *gamedef); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - virtual bool nodeRemovalDisabled(); - virtual std::string getInventoryDrawSpecString(); - - virtual std::string getOwner(){ return m_text; } - virtual void setOwner(std::string t){ m_text = t; } - -private: - Inventory *m_inventory; - std::string m_text; -}; - -class FurnaceNodeMetadata : public NodeMetadata -{ -public: - FurnaceNodeMetadata(IGameDef *gamedef); - ~FurnaceNodeMetadata(); - - virtual u16 typeId() const; - virtual const char* typeName() const - { return "furnace"; } - virtual NodeMetadata* clone(IGameDef *gamedef); - static NodeMetadata* create(std::istream &is, IGameDef *gamedef); - static NodeMetadata* create(IGameDef *gamedef); - virtual void serializeBody(std::ostream &os); - virtual std::string infoText(); - virtual Inventory* getInventory() {return m_inventory;} - virtual void inventoryModified(); - virtual bool step(float dtime); - virtual bool nodeRemovalDisabled(); - virtual std::string getInventoryDrawSpecString(); - -private: - Inventory *m_inventory; - float m_step_accumulator; - float m_fuel_totaltime; - float m_fuel_time; - float m_src_totaltime; - float m_src_time; -}; - - #endif diff --git a/src/map.cpp b/src/map.cpp index 0de534f4d..34bc31ba4 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -1007,8 +1007,13 @@ void Map::addNodeAndUpdate(v3s16 p, MapNode n, std::string metadata_name = nodemgr->get(n).metadata_name; if(metadata_name != ""){ NodeMetadata *meta = NodeMetadata::create(metadata_name, m_gamedef); - meta->setOwner(player_name); - setNodeMetadata(p, meta); + if(!meta){ + errorstream<<"Failed to create node metadata \"" + <<metadata_name<<"\""<<std::endl; + } else { + meta->setOwner(player_name); + setNodeMetadata(p, meta); + } } /* diff --git a/src/nodemetadata.h b/src/nodemetadata.h index 37668268e..19ce80a42 100644 --- a/src/nodemetadata.h +++ b/src/nodemetadata.h @@ -53,23 +53,54 @@ public: virtual const char* typeName() const = 0; virtual NodeMetadata* clone(IGameDef *gamedef) = 0; virtual void serializeBody(std::ostream &os) = 0; + + // Called on client-side; shown on screen when pointed at virtual std::string infoText() {return "";} + + // virtual Inventory* getInventory() {return NULL;} - // This is called always after the inventory is modified, before - // the changes are copied elsewhere + // Called always after the inventory is modified, before the changes + // are copied elsewhere virtual void inventoryModified(){} - // A step in time. Returns true if metadata changed. + + // A step in time. Shall return true if metadata changed. virtual bool step(float dtime) {return false;} + + // Whether the related node and this metadata cannot be removed virtual bool nodeRemovalDisabled(){return false;} - // Used to make custom inventory menus. + // If non-empty, player can interact by using an inventory view // See format in guiInventoryMenu.cpp. virtual std::string getInventoryDrawSpecString(){return "";} - // primarily used for locking chests, but others can play too - virtual std::string getOwner(){ return std::string(""); } - virtual void setOwner(std::string t){} + + // If true, player can interact by writing text virtual bool allowsTextInput(){ return false; } + // Get old text for player interaction virtual std::string getText(){ return ""; } + // Set player-written text virtual void setText(const std::string &t){} + + // If returns non-empty, only given player can modify text/inventory + virtual std::string getOwner(){ return std::string(""); } + // The name of the player who placed the node + virtual void setOwner(std::string t){} + + /* Interface for GenericNodeMetadata */ + + virtual void setInfoText(const std::string &text){}; + virtual void setInventoryDrawSpec(const std::string &text){}; + virtual void setAllowTextInput(bool b){}; + + virtual void setRemovalDisabled(bool b){}; + virtual void setEnforceOwner(bool b){}; + + virtual bool isInventoryModified(){return false;}; + virtual void resetInventoryModified(){}; + virtual bool isTextModified(){return false;}; + virtual void resetTextModified(){}; + + virtual void setString(const std::string &name, const std::string &var){} + virtual std::string getString(const std::string &name){return "";} + protected: static void registerType(u16 id, const std::string &name, Factory f, Factory2 f2); diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp index bf2868907..819187976 100644 --- a/src/scriptapi.cpp +++ b/src/scriptapi.cpp @@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "scriptapi.h" #include <iostream> +#include <list> extern "C" { #include <lua.h> #include <lualib.h> @@ -42,26 +43,7 @@ extern "C" { #include "settings.h" // For accessing g_settings #include "nodemetadata.h" #include "mapblock.h" // For getNodeBlockPos - -/* -TODO: -- All kinds of callbacks -- LuaNodeMetadata - blockdef.metadata_name = - "" - "sign" - "furnace" - "chest" - "locked_chest" - "lua" - - Stores an inventory and stuff in a Settings object - meta.inventory_add_list("main") - blockdef.on_inventory_modified - meta.set("owner", playername) - meta.get("owner") -- Item definition (actually, only CraftItem) -- Putting items in NodeMetadata (?) -*/ +#include "content_nodemeta.h" static void stackDump(lua_State *L, std::ostream &o) { @@ -1069,6 +1051,16 @@ private: return meta; } + /*static IGenericNodeMetadata* getgenericmeta(NodeMetaRef *ref) + { + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) + return NULL; + if(meta->typeId() != NODEMETA_GENERIC) + return NULL; + return (IGenericNodeMetadata*)meta; + }*/ + static void reportMetadataChange(NodeMetaRef *ref) { // Inform other things that the metadata has changed @@ -1080,7 +1072,8 @@ private: // Set the block to be saved MapBlock *block = ref->m_env->getMap().getBlockNoCreateNoEx(blockpos); if(block) - block->raiseModified(MOD_STATE_WRITE_NEEDED, "l_settext"); + block->raiseModified(MOD_STATE_WRITE_NEEDED, + "NodeMetaRef::reportMetadataChange"); } // Exported functions @@ -1092,8 +1085,33 @@ private: return 0; } - // settext(self, text) - static int l_settext(lua_State *L) + // get_type(self) + static int l_get_type(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL){ + lua_pushnil(L); + return 1; + } + // Do it + lua_pushstring(L, meta->typeName()); + return 1; + } + + // allows_text_input(self) + static int l_allows_text_input(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + lua_pushboolean(L, meta->allowsTextInput()); + return 1; + } + + // set_text(self, text) + static int l_set_text(lua_State *L) { NodeMetaRef *ref = checkobject(L, 1); NodeMetadata *meta = getmeta(ref); @@ -1101,11 +1119,260 @@ private: // Do it std::string text = lua_tostring(L, 2); meta->setText(text); - // Inform other things that the metadata has changed reportMetadataChange(ref); return 0; } + // get_text(self) + static int l_get_text(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + std::string text = meta->getText(); + lua_pushstring(L, text.c_str()); + return 1; + } + + // get_owner(self) + static int l_get_owner(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + std::string owner = meta->getOwner(); + lua_pushstring(L, owner.c_str()); + return 1; + } + + /* IGenericNodeMetadata interface */ + + // set_infotext(self, text) + static int l_set_infotext(lua_State *L) + { + infostream<<__FUNCTION_NAME<<std::endl; + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + std::string text = lua_tostring(L, 2); + meta->setInfoText(text); + reportMetadataChange(ref); + return 0; + } + + // inventory_set_list(self, name, {item1, item2, ...}) + static int l_inventory_set_list(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + Inventory *inv = meta->getInventory(); + std::string name = lua_tostring(L, 2); + // If nil, delete list + if(lua_isnil(L, 3)){ + inv->deleteList(name); + return 0; + } + // Otherwise set list + std::list<std::string> items; + luaL_checktype(L, 3, LUA_TTABLE); + int table = 3; + lua_pushnil(L); + infostream<<"items: "; + while(lua_next(L, table) != 0){ + // key at index -2 and value at index -1 + luaL_checktype(L, -1, LUA_TSTRING); + std::string itemstring = lua_tostring(L, -1); + infostream<<"\""<<itemstring<<"\" "; + items.push_back(itemstring); + // removes value, keeps key for next iteration + lua_pop(L, 1); + } + infostream<<std::endl; + InventoryList *invlist = inv->addList(name, items.size()); + int index = 0; + for(std::list<std::string>::const_iterator + i = items.begin(); i != items.end(); i++){ + const std::string &itemstring = *i; + InventoryItem *newitem = NULL; + if(itemstring != "") + newitem = InventoryItem::deSerialize(itemstring, + ref->m_env->getGameDef()); + InventoryItem *olditem = invlist->changeItem(index, newitem); + delete olditem; + index++; + } + reportMetadataChange(ref); + return 0; + } + + // inventory_get_list(self, name) + static int l_inventory_get_list(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + Inventory *inv = meta->getInventory(); + std::string name = lua_tostring(L, 2); + InventoryList *invlist = inv->getList(name); + if(invlist == NULL){ + lua_pushnil(L); + return 1; + } + // Get the table insert function + lua_getglobal(L, "table"); + lua_getfield(L, -1, "insert"); + int table_insert = lua_gettop(L); + // Create and fill table + lua_newtable(L); + int table = lua_gettop(L); + for(u32 i=0; i<invlist->getSize(); i++){ + InventoryItem *item = invlist->getItem(i); + lua_pushvalue(L, table_insert); + lua_pushvalue(L, table); + if(item == NULL){ + lua_pushnil(L); + } else { + lua_pushstring(L, item->getItemString().c_str()); + } + if(lua_pcall(L, 2, 0, 0)) + script_error(L, "error: %s\n", lua_tostring(L, -1)); + } + return 1; + } + + // set_inventory_draw_spec(self, text) + static int l_set_inventory_draw_spec(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + std::string text = lua_tostring(L, 2); + meta->setInventoryDrawSpec(text); + reportMetadataChange(ref); + return 0; + } + + // set_allow_text_input(self, text) + static int l_set_allow_text_input(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + bool b = lua_toboolean(L, 2); + meta->setAllowTextInput(b); + reportMetadataChange(ref); + return 0; + } + + // set_allow_removal(self, text) + static int l_set_allow_removal(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + bool b = lua_toboolean(L, 2); + meta->setRemovalDisabled(!b); + reportMetadataChange(ref); + return 0; + } + + // set_enforce_owner(self, text) + static int l_set_enforce_owner(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + bool b = lua_toboolean(L, 2); + meta->setEnforceOwner(b); + reportMetadataChange(ref); + return 0; + } + + // is_inventory_modified(self) + static int l_is_inventory_modified(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + lua_pushboolean(L, meta->isInventoryModified()); + return 1; + } + + // reset_inventory_modified(self) + static int l_reset_inventory_modified(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + meta->resetInventoryModified(); + reportMetadataChange(ref); + return 0; + } + + // is_text_modified(self) + static int l_is_text_modified(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + lua_pushboolean(L, meta->isTextModified()); + return 1; + } + + // reset_text_modified(self) + static int l_reset_text_modified(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + meta->resetTextModified(); + reportMetadataChange(ref); + return 0; + } + + // set_string(self, name, var) + static int l_set_string(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + std::string name = lua_tostring(L, 2); + size_t len = 0; + const char *s = lua_tolstring(L, 3, &len); + std::string str(s, len); + meta->setString(name, str); + reportMetadataChange(ref); + return 0; + } + + // get_string(self, name) + static int l_get_string(lua_State *L) + { + NodeMetaRef *ref = checkobject(L, 1); + NodeMetadata *meta = getmeta(ref); + if(meta == NULL) return 0; + // Do it + std::string name = lua_tostring(L, 2); + std::string str = meta->getString(name); + lua_pushlstring(L, str.c_str(), str.size()); + return 1; + } + public: NodeMetaRef(v3s16 p, ServerEnvironment *env): m_p(p), @@ -1158,7 +1425,24 @@ public: }; const char NodeMetaRef::className[] = "NodeMetaRef"; const luaL_reg NodeMetaRef::methods[] = { - method(NodeMetaRef, settext), + method(NodeMetaRef, get_type), + method(NodeMetaRef, allows_text_input), + method(NodeMetaRef, set_text), + method(NodeMetaRef, get_text), + method(NodeMetaRef, get_owner), + method(NodeMetaRef, set_infotext), + method(NodeMetaRef, inventory_set_list), + method(NodeMetaRef, inventory_get_list), + method(NodeMetaRef, set_inventory_draw_spec), + method(NodeMetaRef, set_allow_text_input), + method(NodeMetaRef, set_allow_removal), + method(NodeMetaRef, set_enforce_owner), + method(NodeMetaRef, is_inventory_modified), + method(NodeMetaRef, reset_inventory_modified), + method(NodeMetaRef, is_text_modified), + method(NodeMetaRef, reset_text_modified), + method(NodeMetaRef, set_string), + method(NodeMetaRef, get_string), {0,0} }; @@ -1188,7 +1472,7 @@ private: // pos = {x=num, y=num, z=num} static int l_add_node(lua_State *L) { - infostream<<"EnvRef::l_add_node()"<<std::endl; + //infostream<<"EnvRef::l_add_node()"<<std::endl; EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; @@ -1206,7 +1490,7 @@ private: // pos = {x=num, y=num, z=num} static int l_remove_node(lua_State *L) { - infostream<<"EnvRef::l_remove_node()"<<std::endl; + //infostream<<"EnvRef::l_remove_node()"<<std::endl; EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; @@ -1222,7 +1506,7 @@ private: // pos = {x=num, y=num, z=num} static int l_get_node(lua_State *L) { - infostream<<"EnvRef::l_get_node()"<<std::endl; + //infostream<<"EnvRef::l_get_node()"<<std::endl; EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; @@ -1239,7 +1523,7 @@ private: // pos = {x=num, y=num, z=num} static int l_add_luaentity(lua_State *L) { - infostream<<"EnvRef::l_add_luaentity()"<<std::endl; + //infostream<<"EnvRef::l_add_luaentity()"<<std::endl; EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; @@ -1256,7 +1540,7 @@ private: // EnvRef:get_meta(pos) static int l_get_meta(lua_State *L) { - infostream<<"EnvRef::l_get_meta()"<<std::endl; + //infostream<<"EnvRef::l_get_meta()"<<std::endl; EnvRef *o = checkobject(L, 1); ServerEnvironment *env = o->m_env; if(env == NULL) return 0; @@ -1777,7 +2061,7 @@ void scriptapi_add_object_reference(lua_State *L, ServerActiveObject *cobj) { realitycheck(L); assert(lua_checkstack(L, 20)); - infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl; + //infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl; StackUnroller stack_unroller(L); // Create object on stack @@ -1800,7 +2084,7 @@ void scriptapi_rm_object_reference(lua_State *L, ServerActiveObject *cobj) { realitycheck(L); assert(lua_checkstack(L, 20)); - infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl; + //infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl; StackUnroller stack_unroller(L); // Get minetest.object_refs table diff --git a/src/server.cpp b/src/server.cpp index 51f8814fe..63172e955 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -3309,9 +3309,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); - if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) { - LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; - if (lcm->getOwner() != player->getName()) + if(meta->getOwner() != ""){ + if(meta->getOwner() != player->getName()) disable_action = true; } } @@ -3327,9 +3326,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); - if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) { - LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; - if (lcm->getOwner() != player->getName()) + if(meta->getOwner() != ""){ + if(meta->getOwner() != player->getName()) disable_action = true; } } @@ -3356,9 +3354,8 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id) p.Y = stoi(fn.next(",")); p.Z = stoi(fn.next(",")); NodeMetadata *meta = m_env->getMap().getNodeMetadata(p); - if(meta && meta->typeId() == LEGN(m_nodedef, "CONTENT_LOCKABLE_CHEST")) { - LockingChestNodeMetadata *lcm = (LockingChestNodeMetadata*)meta; - if (lcm->getOwner() != player->getName()) + if(meta->getOwner() != ""){ + if(meta->getOwner() != player->getName()) disable_action = true; } } |