diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/clientenvironment.cpp | 1 | ||||
-rw-r--r-- | src/clientiface.cpp | 2 | ||||
-rw-r--r-- | src/content_cao.cpp | 1 | ||||
-rw-r--r-- | src/face_position_cache.cpp | 110 | ||||
-rw-r--r-- | src/face_position_cache.h | 44 | ||||
-rw-r--r-- | src/mg_decoration.cpp | 2 | ||||
-rw-r--r-- | src/mg_ore.cpp | 3 | ||||
-rw-r--r-- | src/script/lua_api/l_env.cpp | 1 | ||||
-rw-r--r-- | src/script/lua_api/l_server.cpp | 1 | ||||
-rw-r--r-- | src/unittest/test_noderesolver.cpp | 2 | ||||
-rw-r--r-- | src/util/basic_macros.h | 3 | ||||
-rw-r--r-- | src/util/numeric.cpp | 93 | ||||
-rw-r--r-- | src/util/numeric.h | 94 | ||||
-rw-r--r-- | src/util/string.cpp | 1 |
15 files changed, 202 insertions, 157 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 4c705cec8..7c1a4eee0 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -388,6 +388,7 @@ set(common_SRCS dungeongen.cpp emerge.cpp environment.cpp + face_position_cache.cpp filesys.cpp genericobject.cpp gettext.cpp diff --git a/src/clientenvironment.cpp b/src/clientenvironment.cpp index 36e4437b6..47df49b84 100644 --- a/src/clientenvironment.cpp +++ b/src/clientenvironment.cpp @@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "raycast.h" #include "voxelalgorithms.h" #include "settings.h" +#include <algorithm> /* ClientEnvironment diff --git a/src/clientiface.cpp b/src/clientiface.cpp index 7f476f0ea..78339055f 100644 --- a/src/clientiface.cpp +++ b/src/clientiface.cpp @@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <sstream> #include "clientiface.h" -#include "util/numeric.h" #include "remoteplayer.h" #include "settings.h" #include "mapblock.h" @@ -32,6 +31,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "log.h" #include "network/serveropcodes.h" #include "util/srp.h" +#include "face_position_cache.h" const char *ClientInterface::statenames[] = { "Invalid", diff --git a/src/content_cao.cpp b/src/content_cao.cpp index d18a0233f..d0d3eb84f 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -44,6 +44,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "camera.h" // CameraModes #include "wieldmesh.h" #include "log.h" +#include <algorithm> class Settings; struct ToolCapabilities; diff --git a/src/face_position_cache.cpp b/src/face_position_cache.cpp new file mode 100644 index 000000000..f57e75da9 --- /dev/null +++ b/src/face_position_cache.cpp @@ -0,0 +1,110 @@ +/* +Minetest +Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "face_position_cache.h" +#include "threading/mutex_auto_lock.h" + + +UNORDERED_MAP<u16, std::vector<v3s16> > FacePositionCache::cache; +Mutex FacePositionCache::cache_mutex; + +// Calculate the borders of a "d-radius" cube +const std::vector<v3s16> &FacePositionCache::getFacePositions(u16 d) +{ + MutexAutoLock lock(cache_mutex); + UNORDERED_MAP<u16, std::vector<v3s16> >::iterator it = cache.find(d); + if (it != cache.end()) + return it->second; + + return generateFacePosition(d); +} + +const std::vector<v3s16> &FacePositionCache::generateFacePosition(u16 d) +{ + cache[d] = std::vector<v3s16>(); + std::vector<v3s16> &c = cache[d]; + if (d == 0) { + c.push_back(v3s16(0,0,0)); + return c; + } + if (d == 1) { + // This is an optimized sequence of coordinates. + c.push_back(v3s16( 0, 1, 0)); // Top + c.push_back(v3s16( 0, 0, 1)); // Back + c.push_back(v3s16(-1, 0, 0)); // Left + c.push_back(v3s16( 1, 0, 0)); // Right + c.push_back(v3s16( 0, 0,-1)); // Front + c.push_back(v3s16( 0,-1, 0)); // Bottom + // 6 + c.push_back(v3s16(-1, 0, 1)); // Back left + c.push_back(v3s16( 1, 0, 1)); // Back right + c.push_back(v3s16(-1, 0,-1)); // Front left + c.push_back(v3s16( 1, 0,-1)); // Front right + c.push_back(v3s16(-1,-1, 0)); // Bottom left + c.push_back(v3s16( 1,-1, 0)); // Bottom right + c.push_back(v3s16( 0,-1, 1)); // Bottom back + c.push_back(v3s16( 0,-1,-1)); // Bottom front + c.push_back(v3s16(-1, 1, 0)); // Top left + c.push_back(v3s16( 1, 1, 0)); // Top right + c.push_back(v3s16( 0, 1, 1)); // Top back + c.push_back(v3s16( 0, 1,-1)); // Top front + // 18 + c.push_back(v3s16(-1, 1, 1)); // Top back-left + c.push_back(v3s16( 1, 1, 1)); // Top back-right + c.push_back(v3s16(-1, 1,-1)); // Top front-left + c.push_back(v3s16( 1, 1,-1)); // Top front-right + c.push_back(v3s16(-1,-1, 1)); // Bottom back-left + c.push_back(v3s16( 1,-1, 1)); // Bottom back-right + c.push_back(v3s16(-1,-1,-1)); // Bottom front-left + c.push_back(v3s16( 1,-1,-1)); // Bottom front-right + // 26 + return c; + } + + // Take blocks in all sides, starting from y=0 and going +-y + for (s16 y = 0; y <= d - 1; y++) { + // Left and right side, including borders + for (s16 z =- d; z <= d; z++) { + c.push_back(v3s16( d, y, z)); + c.push_back(v3s16(-d, y, z)); + if (y != 0) { + c.push_back(v3s16( d, -y, z)); + c.push_back(v3s16(-d, -y, z)); + } + } + // Back and front side, excluding borders + for (s16 x = -d + 1; x <= d - 1; x++) { + c.push_back(v3s16(x, y, d)); + c.push_back(v3s16(x, y, -d)); + if (y != 0) { + c.push_back(v3s16(x, -y, d)); + c.push_back(v3s16(x, -y, -d)); + } + } + } + + // Take the bottom and top face with borders + // -d < x < d, y = +-d, -d < z < d + for (s16 x = -d; x <= d; x++) + for (s16 z = -d; z <= d; z++) { + c.push_back(v3s16(x, -d, z)); + c.push_back(v3s16(x, d, z)); + } + return c; +} diff --git a/src/face_position_cache.h b/src/face_position_cache.h new file mode 100644 index 000000000..c1d2841c4 --- /dev/null +++ b/src/face_position_cache.h @@ -0,0 +1,44 @@ +/* +Minetest +Copyright (C) 2015 Nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#ifndef FACE_POSITION_CACHE_HEADER +#define FACE_POSITION_CACHE_HEADER + +#include "irr_v3d.h" +#include "threading/mutex.h" +#include "util/cpp11_container.h" + +#include <map> +#include <vector> + +/* + * This class permits caching getFacePosition call results. + * This reduces CPU usage and vector calls. + */ +class FacePositionCache { +public: + static const std::vector<v3s16> &getFacePositions(u16 d); + +private: + static const std::vector<v3s16> &generateFacePosition(u16 d); + static UNORDERED_MAP<u16, std::vector<v3s16> > cache; + static Mutex cache_mutex; +}; + +#endif diff --git a/src/mg_decoration.cpp b/src/mg_decoration.cpp index 51e4fbbcc..ec31a9c01 100644 --- a/src/mg_decoration.cpp +++ b/src/mg_decoration.cpp @@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "map.h" #include "log.h" #include "util/numeric.h" +#include <algorithm> + FlagDesc flagdesc_deco[] = { {"place_center_x", DECO_PLACE_CENTER_X}, diff --git a/src/mg_ore.cpp b/src/mg_ore.cpp index d840d745a..c6c1c45a7 100644 --- a/src/mg_ore.cpp +++ b/src/mg_ore.cpp @@ -20,9 +20,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mg_ore.h" #include "mapgen.h" #include "noise.h" -#include "util/numeric.h" #include "map.h" #include "log.h" +#include <algorithm> + FlagDesc flagdesc_ore[] = { {"absheight", OREFLAG_ABSHEIGHT}, diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp index 0ded12658..b8b6bc5ba 100644 --- a/src/script/lua_api/l_env.cpp +++ b/src/script/lua_api/l_env.cpp @@ -35,6 +35,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "treegen.h" #include "emerge.h" #include "pathfinder.h" +#include "face_position_cache.h" struct EnumString ModApiEnvMod::es_ClearObjectsMode[] = { diff --git a/src/script/lua_api/l_server.cpp b/src/script/lua_api/l_server.cpp index ea993d7b7..a0e475dec 100644 --- a/src/script/lua_api/l_server.cpp +++ b/src/script/lua_api/l_server.cpp @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "environment.h" #include "player.h" #include "log.h" +#include <algorithm> // request_shutdown() int ModApiServer::l_request_shutdown(lua_State *L) diff --git a/src/unittest/test_noderesolver.cpp b/src/unittest/test_noderesolver.cpp index 55acece6a..b009f5d2e 100644 --- a/src/unittest/test_noderesolver.cpp +++ b/src/unittest/test_noderesolver.cpp @@ -24,6 +24,8 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "gamedef.h" #include "nodedef.h" +#include <algorithm> + class TestNodeResolver : public TestBase { public: diff --git a/src/util/basic_macros.h b/src/util/basic_macros.h index bd4b890eb..687d7cf85 100644 --- a/src/util/basic_macros.h +++ b/src/util/basic_macros.h @@ -20,14 +20,13 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef BASICMACROS_HEADER #define BASICMACROS_HEADER -#include <algorithm> - #define ARRLEN(x) (sizeof(x) / sizeof((x)[0])) #define MYMIN(a, b) ((a) < (b) ? (a) : (b)) #define MYMAX(a, b) ((a) > (b) ? (a) : (b)) +// Requires <algorithm> #define CONTAINS(c, v) (std::find((c).begin(), (c).end(), (v)) != (c).end()) // To disable copy constructors and assignment operations for some class diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp index 87f1040ea..e6a9cb75e 100644 --- a/src/util/numeric.cpp +++ b/src/util/numeric.cpp @@ -24,100 +24,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "../noise.h" // PseudoRandom, PcgRandom #include "../threading/mutex_auto_lock.h" #include <string.h> -#include <iostream> -UNORDERED_MAP<u16, std::vector<v3s16> > FacePositionCache::m_cache; -Mutex FacePositionCache::m_cache_mutex; -// Calculate the borders of a "d-radius" cube -// TODO: Make it work without mutex and data races, probably thread-local -std::vector<v3s16> FacePositionCache::getFacePositions(u16 d) -{ - MutexAutoLock cachelock(m_cache_mutex); - if (m_cache.find(d) != m_cache.end()) - return m_cache[d]; - - generateFacePosition(d); - return m_cache[d]; - -} - -void FacePositionCache::generateFacePosition(u16 d) -{ - m_cache[d] = std::vector<v3s16>(); - if(d == 0) { - m_cache[d].push_back(v3s16(0,0,0)); - return; - } - if(d == 1) { - /* - This is an optimized sequence of coordinates. - */ - m_cache[d].push_back(v3s16( 0, 1, 0)); // top - m_cache[d].push_back(v3s16( 0, 0, 1)); // back - m_cache[d].push_back(v3s16(-1, 0, 0)); // left - m_cache[d].push_back(v3s16( 1, 0, 0)); // right - m_cache[d].push_back(v3s16( 0, 0,-1)); // front - m_cache[d].push_back(v3s16( 0,-1, 0)); // bottom - // 6 - m_cache[d].push_back(v3s16(-1, 0, 1)); // back left - m_cache[d].push_back(v3s16( 1, 0, 1)); // back right - m_cache[d].push_back(v3s16(-1, 0,-1)); // front left - m_cache[d].push_back(v3s16( 1, 0,-1)); // front right - m_cache[d].push_back(v3s16(-1,-1, 0)); // bottom left - m_cache[d].push_back(v3s16( 1,-1, 0)); // bottom right - m_cache[d].push_back(v3s16( 0,-1, 1)); // bottom back - m_cache[d].push_back(v3s16( 0,-1,-1)); // bottom front - m_cache[d].push_back(v3s16(-1, 1, 0)); // top left - m_cache[d].push_back(v3s16( 1, 1, 0)); // top right - m_cache[d].push_back(v3s16( 0, 1, 1)); // top back - m_cache[d].push_back(v3s16( 0, 1,-1)); // top front - // 18 - m_cache[d].push_back(v3s16(-1, 1, 1)); // top back-left - m_cache[d].push_back(v3s16( 1, 1, 1)); // top back-right - m_cache[d].push_back(v3s16(-1, 1,-1)); // top front-left - m_cache[d].push_back(v3s16( 1, 1,-1)); // top front-right - m_cache[d].push_back(v3s16(-1,-1, 1)); // bottom back-left - m_cache[d].push_back(v3s16( 1,-1, 1)); // bottom back-right - m_cache[d].push_back(v3s16(-1,-1,-1)); // bottom front-left - m_cache[d].push_back(v3s16( 1,-1,-1)); // bottom front-right - // 26 - return; - } - // Take blocks in all sides, starting from y=0 and going +-y - for(s16 y=0; y<=d-1; y++) { - // Left and right side, including borders - for(s16 z=-d; z<=d; z++) { - m_cache[d].push_back(v3s16(d,y,z)); - m_cache[d].push_back(v3s16(-d,y,z)); - if(y != 0) { - m_cache[d].push_back(v3s16(d,-y,z)); - m_cache[d].push_back(v3s16(-d,-y,z)); - } - } - // Back and front side, excluding borders - for(s16 x=-d+1; x<=d-1; x++) { - m_cache[d].push_back(v3s16(x,y,d)); - m_cache[d].push_back(v3s16(x,y,-d)); - if(y != 0) { - m_cache[d].push_back(v3s16(x,-y,d)); - m_cache[d].push_back(v3s16(x,-y,-d)); - } - } - } - - // Take the bottom and top face with borders - // -d<x<d, y=+-d, -d<z<d - for(s16 x=-d; x<=d; x++) - for(s16 z=-d; z<=d; z++) { - m_cache[d].push_back(v3s16(x,-d,z)); - m_cache[d].push_back(v3s16(x,d,z)); - } -} - -/* - myrand -*/ +// myrand PcgRandom g_pcgrand; diff --git a/src/util/numeric.h b/src/util/numeric.h index 760657171..0954b7151 100644 --- a/src/util/numeric.h +++ b/src/util/numeric.h @@ -26,28 +26,20 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "../irr_v3d.h" #include "../irr_aabb3d.h" #include "../threading/mutex.h" -#include "cpp11_container.h" -#include <list> -#include <vector> +#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d) > (max) ? (max) : (d))) +#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1) +// The naive swap performs better than the xor version +#define SWAP(t, x, y) do { \ + t temp = x; \ + x = y; \ + y = temp; \ +} while (0) -/* - * This class permits to cache getFacePosition call results - * This reduces CPU usage and vector calls - */ -class FacePositionCache -{ -public: - static std::vector<v3s16> getFacePositions(u16 d); -private: - static void generateFacePosition(u16 d); - static UNORDERED_MAP<u16, std::vector<v3s16> > m_cache; - static Mutex m_cache_mutex; -}; inline s16 getContainerPos(s16 p, s16 d) { - return (p>=0 ? p : p-d+1) / d; + return (p >= 0 ? p : p - d + 1) / d; } inline v2s16 getContainerPos(v2s16 p, s16 d) @@ -130,16 +122,6 @@ inline bool isInArea(v3s16 p, v3s16 d) ); } -#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d))) -#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1) - -// The naive swap performs better than the xor version -#define SWAP(t, x, y) do { \ - t temp = x; \ - x = y; \ - y = temp; \ -} while (0) - inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) { if (p1.X > p2.X) SWAP(s16, p1.X, p2.X); @@ -266,11 +248,10 @@ inline s32 myround(f32 f) */ inline v3s16 floatToInt(v3f p, f32 d) { - v3s16 p2( - (p.X + (p.X>0 ? d/2 : -d/2))/d, - (p.Y + (p.Y>0 ? d/2 : -d/2))/d, - (p.Z + (p.Z>0 ? d/2 : -d/2))/d); - return p2; + return v3s16( + (p.X + (p.X > 0 ? d / 2 : -d / 2)) / d, + (p.Y + (p.Y > 0 ? d / 2 : -d / 2)) / d, + (p.Z + (p.Z > 0 ? d / 2 : -d / 2)) / d); } /* @@ -278,34 +259,31 @@ inline v3s16 floatToInt(v3f p, f32 d) */ inline v3f intToFloat(v3s16 p, f32 d) { - v3f p2( + return v3f( (f32)p.X * d, (f32)p.Y * d, (f32)p.Z * d ); - return p2; } // Random helper. Usually d=BS inline aabb3f getNodeBox(v3s16 p, float d) { return aabb3f( - (float)p.X * d - 0.5*d, - (float)p.Y * d - 0.5*d, - (float)p.Z * d - 0.5*d, - (float)p.X * d + 0.5*d, - (float)p.Y * d + 0.5*d, - (float)p.Z * d + 0.5*d + (float)p.X * d - 0.5 * d, + (float)p.Y * d - 0.5 * d, + (float)p.Z * d - 0.5 * d, + (float)p.X * d + 0.5 * d, + (float)p.Y * d + 0.5 * d, + (float)p.Z * d + 0.5 * d ); } + class IntervalLimiter { public: - IntervalLimiter(): - m_accumulator(0) - { - } + IntervalLimiter() : m_accumulator(0) {} /* dtime: time from last call to this method wanted_interval: interval wanted @@ -316,15 +294,17 @@ public: bool step(float dtime, float wanted_interval) { m_accumulator += dtime; - if(m_accumulator < wanted_interval) + if (m_accumulator < wanted_interval) return false; m_accumulator -= wanted_interval; return true; } -protected: + +private: float m_accumulator; }; + /* Splits a list into "pages". For example, the list [1,2,3,4,5] split into two pages would be [1,2,3],[4,5]. This function computes the @@ -340,29 +320,21 @@ protected: */ inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex) { - if(length < 1 || pagecount < 1 || page < 1 || page > pagecount) - { + if (length < 1 || pagecount < 1 || page < 1 || page > pagecount) { // Special cases or invalid parameters minindex = maxindex = 0; - } - else if(pagecount <= length) - { + } else if(pagecount <= length) { // Less pages than entries in the list: // Each page contains at least one entry minindex = (length * (page-1) + (pagecount-1)) / pagecount; maxindex = (length * page + (pagecount-1)) / pagecount; - } - else - { + } else { // More pages than entries in the list: // Make sure the empty pages are at the end - if(page < length) - { + if (page < length) { minindex = page-1; maxindex = page; - } - else - { + } else { minindex = 0; maxindex = 0; } @@ -371,14 +343,14 @@ inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxi inline float cycle_shift(float value, float by = 0, float max = 1) { - if (value + by < 0) return max + by + value; + if (value + by < 0) return value + by + max; if (value + by > max) return value + by - max; return value + by; } inline bool is_power_of_two(u32 n) { - return n != 0 && (n & (n-1)) == 0; + return n != 0 && (n & (n - 1)) == 0; } // Compute next-higher power of 2 efficiently, e.g. for power-of-2 texture sizes. diff --git a/src/util/string.cpp b/src/util/string.cpp index 141068512..d41b91f24 100644 --- a/src/util/string.cpp +++ b/src/util/string.cpp @@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "hex.h" #include "../porting.h" +#include <algorithm> #include <sstream> #include <iomanip> #include <map> |