diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 14 | ||||
-rw-r--r-- | src/main.cpp | 192 |
2 files changed, 109 insertions, 97 deletions
diff --git a/src/game.cpp b/src/game.cpp index 1c5b065ba..6dbbd43df 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -737,8 +737,8 @@ void the_game( } catch(ResolveError &e) { - errorstream<<"Couldn't resolve address"<<std::endl; error_message = L"Couldn't resolve address"; + errorstream<<wide_to_narrow(error_message)<<std::endl; // Break out of client scope break; } @@ -777,10 +777,12 @@ void the_game( if(client.accessDenied()){ error_message = L"Access denied. Reason: " +client.accessDeniedReason(); + errorstream<<wide_to_narrow(error_message)<<std::endl; break; } if(input->wasKeyDown(EscapeKey)){ connect_aborted = true; + infostream<<"Connect aborted [Escape]"<<std::endl; break; } @@ -803,8 +805,10 @@ void the_game( Handle failure to connect */ if(!could_connect){ - if(error_message == L"" && !connect_aborted) + if(error_message == L"" && !connect_aborted){ error_message = L"Connection failed"; + errorstream<<wide_to_narrow(error_message)<<std::endl; + } // Break out of client scope break; } @@ -835,10 +839,12 @@ void the_game( // Break conditions if(!client.connectedAndInitialized()){ error_message = L"Client disconnected"; + errorstream<<wide_to_narrow(error_message)<<std::endl; break; } if(input->wasKeyDown(EscapeKey)){ content_aborted = true; + infostream<<"Connect aborted [Escape]"<<std::endl; break; } @@ -863,8 +869,10 @@ void the_game( } if(!got_content){ - if(error_message == L"" && !content_aborted) + if(error_message == L"" && !content_aborted){ error_message = L"Something failed"; + errorstream<<wide_to_narrow(error_message)<<std::endl; + } // Break out of client scope break; } diff --git a/src/main.cpp b/src/main.cpp index bd987f723..8b2ef3668 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -741,6 +741,8 @@ void SpeedTests() int main(int argc, char *argv[]) { + int retval = 0; + /* Initialization */ @@ -766,26 +768,34 @@ int main(int argc, char *argv[]) allowed_options.insert("config", ValueSpec(VALUETYPE_STRING, "Load configuration from specified file")); allowed_options.insert("port", ValueSpec(VALUETYPE_STRING, - "Set network port (UDP) to use")); + "Set network port (UDP)")); allowed_options.insert("disable-unittests", ValueSpec(VALUETYPE_FLAG, "Disable unit tests")); allowed_options.insert("enable-unittests", ValueSpec(VALUETYPE_FLAG, "Enable unit tests")); allowed_options.insert("map-dir", ValueSpec(VALUETYPE_STRING, - "Map directory (where everything in the world is stored)")); - allowed_options.insert("info-on-stderr", ValueSpec(VALUETYPE_FLAG, - "Print more information to console (deprecated; use --verbose)")); + "Same as --world (deprecated)")); + allowed_options.insert("world", ValueSpec(VALUETYPE_STRING, + "Set world path")); allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG, "Print more information to console")); + allowed_options.insert("logfile", ValueSpec(VALUETYPE_STRING, + "Set logfile path (debug.txt)")); #ifndef SERVER allowed_options.insert("speedtests", ValueSpec(VALUETYPE_FLAG, "Run speed tests")); allowed_options.insert("address", ValueSpec(VALUETYPE_STRING, - "Address to connect to")); + "Address to connect to. ('' = local game)")); allowed_options.insert("random-input", ValueSpec(VALUETYPE_FLAG, "Enable random user input, for testing")); allowed_options.insert("server", ValueSpec(VALUETYPE_FLAG, - "Run server directly")); + "Run dedicated server")); + allowed_options.insert("name", ValueSpec(VALUETYPE_STRING, + "Set player name")); + allowed_options.insert("password", ValueSpec(VALUETYPE_STRING, + "Set password")); + allowed_options.insert("go", ValueSpec(VALUETYPE_FLAG, + "Disable main menu")); #endif Settings cmd_args; @@ -818,10 +828,9 @@ int main(int argc, char *argv[]) /* Low-level initialization */ - - if(cmd_args.getFlag("verbose") || - cmd_args.getFlag("info-on-stderr") || - cmd_args.getFlag("speedtests")) + + // In certain cases, output info level on stderr + if(cmd_args.getFlag("verbose") || cmd_args.getFlag("speedtests")) log_add_output(&main_stderr_log_out, LMT_INFO); porting::signal_handler_init(); @@ -836,17 +845,20 @@ int main(int argc, char *argv[]) // Initialize debug streams #ifdef RUN_IN_PLACE - std::string debugfile = DEBUGFILE; + std::string logfile = DEBUGFILE; #else - std::string debugfile = porting::path_user+DIR_DELIM+DEBUGFILE; + std::string logfile = porting::path_user+DIR_DELIM+DEBUGFILE; #endif + if(cmd_args.exists("logfile")) + logfile = cmd_args.get("logfile"); bool disable_stderr = false; - debugstreams_init(disable_stderr, debugfile.c_str()); + debugstreams_init(disable_stderr, logfile.c_str()); // Initialize debug stacks debug_stacks_init(); DSTACK(__FUNCTION_NAME); + dstream<<"logfile = "<<logfile<<std::endl; dstream<<"path_share = "<<porting::path_share<<std::endl; dstream<<"path_user = "<<porting::path_user<<std::endl; @@ -994,19 +1006,15 @@ int main(int argc, char *argv[]) More parameters */ - // Address to connect to - std::string address = ""; - + std::string address = g_settings->get("address"); if(cmd_args.exists("address")) - { address = cmd_args.get("address"); - } - else - { - address = g_settings->get("address"); - } std::string playername = g_settings->get("name"); + if(cmd_args.exists("name")) + playername = cmd_args.get("name"); + + bool skip_main_menu = cmd_args.getFlag("go"); /* Device initialization @@ -1193,98 +1201,84 @@ int main(int argc, char *argv[]) menudata.opaque_water = g_settings->getBool("opaque_water"); menudata.creative_mode = g_settings->getBool("creative_mode"); menudata.enable_damage = g_settings->getBool("enable_damage"); + if(cmd_args.exists("password")) + menudata.password = narrow_to_wide(cmd_args.get("password")); - GUIMainMenu *menu = - new GUIMainMenu(guienv, guiroot, -1, - &g_menumgr, &menudata, g_gamecallback); - menu->allowFocusRemoval(true); - - if(error_message != L"") + if(skip_main_menu == false) { - errorstream<<"error_message = " - <<wide_to_narrow(error_message)<<std::endl; - - GUIMessageMenu *menu2 = - new GUIMessageMenu(guienv, guiroot, -1, - &g_menumgr, error_message.c_str()); - menu2->drop(); - error_message = L""; - } - - video::IVideoDriver* driver = device->getVideoDriver(); - - infostream<<"Created main menu"<<std::endl; - - while(device->run() && kill == false) - { - if(menu->getStatus() == true) - break; - - //driver->beginScene(true, true, video::SColor(255,0,0,0)); - driver->beginScene(true, true, video::SColor(255,128,128,128)); - - drawMenuBackground(driver); - - guienv->drawAll(); + GUIMainMenu *menu = + new GUIMainMenu(guienv, guiroot, -1, + &g_menumgr, &menudata, g_gamecallback); + menu->allowFocusRemoval(true); + + if(error_message != L"") + { + verbosestream<<"error_message = " + <<wide_to_narrow(error_message)<<std::endl; + + GUIMessageMenu *menu2 = + new GUIMessageMenu(guienv, guiroot, -1, + &g_menumgr, error_message.c_str()); + menu2->drop(); + error_message = L""; + } + + video::IVideoDriver* driver = device->getVideoDriver(); - driver->endScene(); + infostream<<"Created main menu"<<std::endl; + + while(device->run() && kill == false) + { + if(menu->getStatus() == true) + break; + + //driver->beginScene(true, true, video::SColor(255,0,0,0)); + driver->beginScene(true, true, video::SColor(255,128,128,128)); + + drawMenuBackground(driver); + + guienv->drawAll(); + + driver->endScene(); + + // On some computers framerate doesn't seem to be + // automatically limited + sleep_ms(25); + } - // On some computers framerate doesn't seem to be - // automatically limited - sleep_ms(25); - } - - // Break out of menu-game loop to shut down cleanly - if(device->run() == false || kill == true) - break; - - infostream<<"Dropping main menu"<<std::endl; + // Break out of menu-game loop to shut down cleanly + if(device->run() == false || kill == true) + break; + + infostream<<"Dropping main menu"<<std::endl; - menu->drop(); - - // Delete map if requested - if(menudata.delete_map) - { - bool r = fs::RecursiveDeleteContent(map_dir); - if(r == false) - error_message = L"Delete failed"; - continue; + menu->drop(); + + // Delete map if requested + if(menudata.delete_map) + { + bool r = fs::RecursiveDeleteContent(map_dir); + if(r == false) + error_message = L"Delete failed"; + continue; + } } playername = wide_to_narrow(menudata.name); - password = translatePassword(playername, menudata.password); - //infostream<<"Main: password hash: '"<<password<<"'"<<std::endl; address = wide_to_narrow(menudata.address); int newport = stoi(wide_to_narrow(menudata.port)); if(newport != 0) port = newport; + // Save settings g_settings->set("new_style_leaves", itos(menudata.fancy_trees)); g_settings->set("smooth_lighting", itos(menudata.smooth_lighting)); g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d)); g_settings->set("opaque_water", itos(menudata.opaque_water)); g_settings->set("creative_mode", itos(menudata.creative_mode)); g_settings->set("enable_damage", itos(menudata.enable_damage)); - - // NOTE: These are now checked server side; no need to do it - // here, so let's not do it here. - /*// Check for valid parameters, restart menu if invalid. - if(playername == "") - { - error_message = L"Name required."; - continue; - } - // Check that name has only valid chars - if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS)==false) - { - error_message = L"Characters allowed: " - +narrow_to_wide(PLAYERNAME_ALLOWED_CHARS); - continue; - }*/ - - // Save settings g_settings->set("name", playername); g_settings->set("address", address); g_settings->set("port", itos(port)); @@ -1346,6 +1340,16 @@ int main(int argc, char *argv[]) } #endif + // If no main menu, show error and exit + if(skip_main_menu) + { + if(error_message != L""){ + verbosestream<<"error_message = " + <<wide_to_narrow(error_message)<<std::endl; + retval = 1; + } + break; + } } // Menu-game loop delete input; @@ -1365,7 +1369,7 @@ int main(int argc, char *argv[]) debugstreams_deinit(); - return 0; + return retval; } //END |