diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/camera.cpp | 23 | ||||
-rw-r--r-- | src/camera.h | 3 | ||||
-rw-r--r-- | src/content_cao.cpp | 335 | ||||
-rw-r--r-- | src/content_sao.cpp | 6 | ||||
-rw-r--r-- | src/game.cpp | 54 | ||||
-rw-r--r-- | src/tool.h | 2 |
6 files changed, 391 insertions, 32 deletions
diff --git a/src/camera.cpp b/src/camera.cpp index b36daf1d7..83b7ccd34 100644 --- a/src/camera.cpp +++ b/src/camera.cpp @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include <cmath> #include "settings.h" #include "itemdef.h" // For wield visualization +#include "noise.h" // easeCurve Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control): m_smgr(smgr), @@ -182,7 +183,8 @@ void Camera::step(f32 dtime) } } -void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) +void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize, + f32 tool_reload_ratio) { // Set player node transformation m_playernode->setPosition(player->getPosition()); @@ -267,8 +269,25 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize) m_cameranode->setFOV(m_fov_y); // Position the wielded item - v3f wield_position = v3f(45, -35, 65); + //v3f wield_position = v3f(45, -35, 65); + v3f wield_position = v3f(55, -35, 65); + //v3f wield_rotation = v3f(-100, 120, -100); v3f wield_rotation = v3f(-100, 120, -100); + if(m_digging_anim < 0.05 || m_digging_anim > 0.5){ + f32 frac = 1.0; + if(m_digging_anim > 0.5) + frac = 2.0 * (m_digging_anim - 0.5); + // This value starts from 1 and settles to 0 + f32 ratiothing = pow((1.0 - tool_reload_ratio), 0.5); + //f32 ratiothing2 = pow(ratiothing, 0.5); + f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0; + wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7); + //wield_position.Z += frac * 5.0 * ratiothing2; + wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1); + wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4); + //wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4); + //wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0); + } if (m_digging_button != -1) { f32 digfrac = m_digging_anim; diff --git a/src/camera.h b/src/camera.h index 7be8162b5..168863c3e 100644 --- a/src/camera.h +++ b/src/camera.h @@ -105,7 +105,8 @@ public: // Update the camera from the local player's position. // frametime is used to adjust the viewing range. - void update(LocalPlayer* player, f32 frametime, v2u32 screensize); + void update(LocalPlayer* player, f32 frametime, v2u32 screensize, + f32 tool_reload_ratio); // Render distance feedback loop void updateViewingRange(f32 frametime_in); diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 33079fd11..01f13df4e 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -165,6 +165,116 @@ private: v3f m_position; }; +// Prototype +TestCAO proto_TestCAO(NULL, NULL); + +TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_node(NULL), + m_position(v3f(0,10*BS,0)) +{ + ClientActiveObject::registerType(getType(), create); +} + +TestCAO::~TestCAO() +{ +} + +ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env) +{ + return new TestCAO(gamedef, env); +} + +void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) +{ + if(m_node != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("rat.png")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + updateNodePos(); +} + +void TestCAO::removeFromScene() +{ + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; +} + +void TestCAO::updateLight(u8 light_at_pos) +{ +} + +v3s16 TestCAO::getLightPosition() +{ + return floatToInt(m_position, BS); +} + +void TestCAO::updateNodePos() +{ + if(m_node == NULL) + return; + + m_node->setPosition(m_position); + //m_node->setRotation(v3f(0, 45, 0)); +} + +void TestCAO::step(float dtime, ClientEnvironment *env) +{ + if(m_node) + { + v3f rot = m_node->getRotation(); + //infostream<<"dtime="<<dtime<<", rot.Y="<<rot.Y<<std::endl; + rot.Y += dtime * 180; + m_node->setRotation(rot); + } +} + +void TestCAO::processMessage(const std::string &data) +{ + infostream<<"TestCAO: Got data: "<<data<<std::endl; + std::istringstream is(data, std::ios::binary); + u16 cmd; + is>>cmd; + if(cmd == 0) + { + v3f newpos; + is>>newpos.X; + is>>newpos.Y; + is>>newpos.Z; + m_position = newpos; + updateNodePos(); + } +} + /* ItemCAO */ @@ -213,6 +323,212 @@ private: std::string m_infotext; }; +#include "inventory.h" + +// Prototype +ItemCAO proto_ItemCAO(NULL, NULL); + +ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env): + ClientActiveObject(0, gamedef, env), + m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.), + m_node(NULL), + m_position(v3f(0,10*BS,0)) +{ + if(!gamedef && !env) + { + ClientActiveObject::registerType(getType(), create); + } +} + +ItemCAO::~ItemCAO() +{ +} + +ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env) +{ + return new ItemCAO(gamedef, env); +} + +void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc, + IrrlichtDevice *irr) +{ + if(m_node != NULL) + return; + + //video::IVideoDriver* driver = smgr->getVideoDriver(); + + scene::SMesh *mesh = new scene::SMesh(); + scene::IMeshBuffer *buf = new scene::SMeshBuffer(); + video::SColor c(255,255,255,255); + video::S3DVertex vertices[4] = + { + /*video::S3DVertex(-BS/2,-BS/4,0, 0,0,0, c, 0,1), + video::S3DVertex(BS/2,-BS/4,0, 0,0,0, c, 1,1), + video::S3DVertex(BS/2,BS/4,0, 0,0,0, c, 1,0), + video::S3DVertex(-BS/2,BS/4,0, 0,0,0, c, 0,0),*/ + video::S3DVertex(BS/3.,0,0, 0,0,0, c, 0,1), + video::S3DVertex(-BS/3.,0,0, 0,0,0, c, 1,1), + video::S3DVertex(-BS/3.,0+BS*2./3.,0, 0,0,0, c, 1,0), + video::S3DVertex(BS/3.,0+BS*2./3.,0, 0,0,0, c, 0,0), + }; + u16 indices[] = {0,1,2,2,3,0}; + buf->append(vertices, 4, indices, 6); + // Set material + buf->getMaterial().setFlag(video::EMF_LIGHTING, false); + buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false); + // Initialize with a generated placeholder texture + buf->getMaterial().setTexture(0, tsrc->getTextureRaw("")); + buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false); + buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true); + buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + // Add to mesh + mesh->addMeshBuffer(buf); + buf->drop(); + m_node = smgr->addMeshSceneNode(mesh, NULL); + mesh->drop(); + updateNodePos(); + + /* + Update image of node + */ + + updateTexture(); +} + +void ItemCAO::removeFromScene() +{ + if(m_node == NULL) + return; + + m_node->remove(); + m_node = NULL; +} + +void ItemCAO::updateLight(u8 light_at_pos) +{ + if(m_node == NULL) + return; + + u8 li = decode_light(light_at_pos); + video::SColor color(255,li,li,li); + setMeshColor(m_node->getMesh(), color); +} + +v3s16 ItemCAO::getLightPosition() +{ + return floatToInt(m_position + v3f(0,0.5*BS,0), BS); +} + +void ItemCAO::updateNodePos() +{ + if(m_node == NULL) + return; + + m_node->setPosition(m_position); +} + +void ItemCAO::updateInfoText() +{ + try{ + IItemDefManager *idef = m_gamedef->idef(); + ItemStack item; + item.deSerialize(m_itemstring, idef); + if(item.isKnown(idef)) + m_infotext = item.getDefinition(idef).description; + else + m_infotext = "Unknown item: '" + m_itemstring + "'"; + if(item.count >= 2) + m_infotext += " (" + itos(item.count) + ")"; + } + catch(SerializationError &e) + { + m_infotext = "Unknown item: '" + m_itemstring + "'"; + } +} + +void ItemCAO::updateTexture() +{ + if(m_node == NULL) + return; + + // Create an inventory item to see what is its image + std::istringstream is(m_itemstring, std::ios_base::binary); + video::ITexture *texture = NULL; + try{ + IItemDefManager *idef = m_gamedef->idef(); + ItemStack item; + item.deSerialize(is, idef); + texture = item.getDefinition(idef).inventory_texture; + } + catch(SerializationError &e) + { + infostream<<"WARNING: "<<__FUNCTION_NAME + <<": error deSerializing itemstring \"" + <<m_itemstring<<std::endl; + } + + // Set meshbuffer texture + m_node->getMaterial(0).setTexture(0, texture); +} + + +void ItemCAO::step(float dtime, ClientEnvironment *env) +{ + if(m_node) + { + /*v3f rot = m_node->getRotation(); + rot.Y += dtime * 120; + m_node->setRotation(rot);*/ + LocalPlayer *player = env->getLocalPlayer(); + assert(player); + v3f rot = m_node->getRotation(); + rot.Y = 180.0 - (player->getYaw()); + m_node->setRotation(rot); + } +} + +void ItemCAO::processMessage(const std::string &data) +{ + //infostream<<"ItemCAO: Got message"<<std::endl; + std::istringstream is(data, std::ios::binary); + // command + u8 cmd = readU8(is); + if(cmd == 0) + { + // pos + m_position = readV3F1000(is); + updateNodePos(); + } + if(cmd == 1) + { + // itemstring + m_itemstring = deSerializeString(is); + updateInfoText(); + updateTexture(); + } +} + +void ItemCAO::initialize(const std::string &data) +{ + infostream<<"ItemCAO: Got init data"<<std::endl; + + { + std::istringstream is(data, std::ios::binary); + // version + u8 version = readU8(is); + // check version + if(version != 0) + return; + // pos + m_position = readV3F1000(is); + // itemstring + m_itemstring = deSerializeString(is); + } + + updateNodePos(); + updateInfoText(); +} + /* LuaEntityCAO */ @@ -241,6 +557,7 @@ private: float m_anim_framelength; float m_anim_timer; ItemGroupList m_armor_groups; + float m_reset_textures_timer; public: LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env): @@ -260,7 +577,8 @@ public: m_anim_frame(0), m_anim_num_frames(1), m_anim_framelength(0.2), - m_anim_timer(0) + m_anim_timer(0), + m_reset_textures_timer(-1) { if(gamedef == NULL) ClientActiveObject::registerType(getType(), create); @@ -450,6 +768,14 @@ public: } updateTexturePos(); + + if(m_reset_textures_timer >= 0){ + m_reset_textures_timer -= dtime; + if(m_reset_textures_timer <= 0){ + m_reset_textures_timer = -1; + updateTextures(""); + } + } } void updateTexturePos() @@ -619,13 +945,16 @@ public: punchitem, time_from_last_punch); - if(result.did_punch) + if(result.did_punch && result.damage != 0) { if(result.damage < m_hp) m_hp -= result.damage; else m_hp = 0; // TODO: Execute defined fast response + // I guess flashing is fine as of now + updateTextures("^[brighten"); + m_reset_textures_timer = 0.1; } return false; @@ -634,7 +963,7 @@ public: std::string debugInfoText() { std::ostringstream os(std::ios::binary); - os<<"LuaEntityCAO \n"; + os<<"LuaEntityCAO hp="<<m_hp<<"\n"; os<<"armor={"; for(ItemGroupList::const_iterator i = m_armor_groups.begin(); i != m_armor_groups.end(); i++){ diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 02a4eb1eb..568e4b1da 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -563,11 +563,11 @@ int LuaEntitySAO::punch(v3f dir, if(result.did_punch) { + setHP(getHP() - result.damage); + actionstream<<getDescription()<<" punched by " <<puncher->getDescription()<<", damage "<<result.damage - <<" HP"<<std::endl; - - setHP(getHP() - result.damage); + <<" hp, health now "<<getHP()<<" hp"<<std::endl; { std::ostringstream os(std::ios::binary); diff --git a/src/game.cpp b/src/game.cpp index d39b5b7ba..a69942e61 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1036,6 +1036,7 @@ void the_game( const float object_hit_delay = 0.2; float object_hit_delay_timer = 0.0; + float time_from_last_punch = 10; bool invert_mouse = g_settings->getBool("invert_mouse"); @@ -1181,6 +1182,7 @@ void the_game( nodig_delay_timer -= dtime; if(object_hit_delay_timer >= 0) object_hit_delay_timer -= dtime; + time_from_last_punch += dtime; g_profiler->add("Elapsed time", dtime); g_profiler->avg("FPS", 1./dtime); @@ -1775,23 +1777,6 @@ void the_game( //TimeTaker //timer2("//timer2"); - LocalPlayer* player = client.getLocalPlayer(); - camera.update(player, busytime, screensize); - camera.step(dtime); - - v3f player_position = player->getPosition(); - v3f camera_position = camera.getPosition(); - v3f camera_direction = camera.getDirection(); - f32 camera_fov = camera.getFovMax(); - - if(!disable_camera_update){ - client.updateCamera(camera_position, - camera_direction, camera_fov); - } - - //timer2.stop(); - //TimeTaker //timer3("//timer3"); - /* For interaction purposes, get info about the held item - What item is it? @@ -1810,6 +1795,32 @@ void the_game( playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable; } } + ToolCapabilities playeritem_toolcap = + playeritem.getToolCapabilities(itemdef); + + /* + Update camera + */ + + LocalPlayer* player = client.getLocalPlayer(); + float full_punch_interval = playeritem_toolcap.full_punch_interval; + float tool_reload_ratio = time_from_last_punch / full_punch_interval; + tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0); + camera.update(player, busytime, screensize, tool_reload_ratio); + camera.step(dtime); + + v3f player_position = player->getPosition(); + v3f camera_position = camera.getPosition(); + v3f camera_direction = camera.getDirection(); + f32 camera_fov = camera.getFovMax(); + + if(!disable_camera_update){ + client.updateCamera(camera_position, + camera_direction, camera_fov); + } + + //timer2.stop(); + //TimeTaker //timer3("//timer3"); /* Calculate what block is the crosshair pointing to @@ -1934,9 +1945,9 @@ void the_game( } MapNode n = client.getNode(nodepos); - // Get digging properties for material and tool - ToolCapabilities tp = playeritem.getToolCapabilities(itemdef); - DigParams params = getDigParams(nodedef->get(n).groups, &tp); + // Get digging parameters + DigParams params = getDigParams(nodedef->get(n).groups, + &playeritem_toolcap); // If can't dig, try hand if(!params.diggable){ const ItemDefinition &hand = itemdef->get(""); @@ -2095,10 +2106,9 @@ void the_game( v3f objpos = selected_object->getPosition(); v3f dir = (objpos - player_position).normalize(); - // TODO: Get time_from_last_punch from somewhere - float time_from_last_punch = 1000000; bool disable_send = selected_object->directReportPunch( dir, &playeritem, time_from_last_punch); + time_from_last_punch = 0; if(!disable_send) client.interact(0, pointed); } diff --git a/src/tool.h b/src/tool.h index 685dfb5f2..35b05f041 100644 --- a/src/tool.h +++ b/src/tool.h @@ -56,7 +56,7 @@ struct ToolCapabilities std::map<std::string, ToolGroupCap> groupcaps; ToolCapabilities( - float full_punch_interval_=3.0, + float full_punch_interval_=1.4, int max_drop_level_=1, std::map<std::string, ToolGroupCap> groupcaps_ = std::map<std::string, ToolGroupCap>() |