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-rw-r--r--src/mapblock.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index c448ef236..d98bfaf1e 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -1563,8 +1563,8 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
video::SColor c(255,l,l,l);
- const f32 post_rad=(f32)BS/10;
- const f32 bar_rad=(f32)BS/20;
+ const f32 post_rad=(f32)BS/(32.0/4.0);
+ const f32 bar_rad=(f32)BS/(32.0/2.0);
const f32 bar_len=(f32)(BS/2)-post_rad;
// The post - always present
@@ -1581,12 +1581,12 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.X += BS/2;
- pos.Y += BS/4;
+ pos.Y += 3*bar_rad;
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
bar_len,bar_rad,bar_rad);
- pos.Y -= BS/2;
+ pos.Y -= 6*bar_rad;
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
bar_len,bar_rad,bar_rad);
@@ -1600,11 +1600,11 @@ scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
{
pos = intToFloat(p+blockpos_nodes, BS);
pos.Z += BS/2;
- pos.Y += BS/4;
+ pos.Y += 3*bar_rad;
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
bar_rad,bar_rad,bar_len);
- pos.Y -= BS/2;
+ pos.Y -= 6*bar_rad;
makeCuboid(material_wood, &collector,
&pa_wood, c, pos,
bar_rad,bar_rad,bar_len);