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-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/server.cpp8
2 files changed, 5 insertions, 4 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index ac62b2060..4a420445c 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -245,6 +245,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("player_transfer_distance", "0");
settings->setDefault("enable_pvp", "true");
+ settings->setDefault("vertical_spawn_range", "16");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
diff --git a/src/server.cpp b/src/server.cpp
index 1e039631c..09675dae3 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3269,7 +3269,7 @@ v3f Server::findSpawnPos()
}
s16 water_level = map.getWaterLevel();
-
+ s16 vertical_spawn_range = g_settings->getS16("vertical_spawn_range");
bool is_good = false;
// Try to find a good place a few times
@@ -3282,9 +3282,9 @@ v3f Server::findSpawnPos()
// Get ground height at point
s16 groundheight = map.findGroundLevel(nodepos2d);
- if (groundheight <= water_level) // Don't go underwater
- continue;
- if (groundheight > water_level + 6) // Don't go to high places
+ // Don't go underwater or to high places
+ if (groundheight <= water_level ||
+ groundheight > water_level + vertical_spawn_range)
continue;
v3s16 nodepos(nodepos2d.X, groundheight, nodepos2d.Y);