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-rw-r--r--src/script/cpp_api/s_env.cpp39
-rw-r--r--src/script/cpp_api/s_env.h21
-rw-r--r--src/script/lua_api/l_env.cpp47
-rw-r--r--src/script/lua_api/l_env.h11
-rw-r--r--src/server.h4
5 files changed, 105 insertions, 17 deletions
diff --git a/src/script/cpp_api/s_env.cpp b/src/script/cpp_api/s_env.cpp
index b8717597a..a1b11bfe1 100644
--- a/src/script/cpp_api/s_env.cpp
+++ b/src/script/cpp_api/s_env.cpp
@@ -157,3 +157,42 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
}
lua_pop(L, 1);
}
+
+void ScriptApiEnv::on_emerge_area_completion(
+ v3s16 blockpos, int action, ScriptCallbackState *state)
+{
+ Server *server = getServer();
+
+ // Note that the order of these locks is important! Envlock must *ALWAYS*
+ // be acquired before attempting to acquire scriptlock, or else ServerThread
+ // will try to acquire scriptlock after it already owns envlock, thus
+ // deadlocking EmergeThread and ServerThread
+ MutexAutoLock envlock(server->m_env_mutex);
+
+ SCRIPTAPI_PRECHECKHEADER
+
+ int error_handler = PUSH_ERROR_HANDLER(L);
+
+ lua_rawgeti(L, LUA_REGISTRYINDEX, state->callback_ref);
+ luaL_checktype(L, -1, LUA_TFUNCTION);
+
+ push_v3s16(L, blockpos);
+ lua_pushinteger(L, action);
+ lua_pushinteger(L, state->refcount);
+ lua_rawgeti(L, LUA_REGISTRYINDEX, state->args_ref);
+
+ setOriginDirect(state->origin.c_str());
+
+ try {
+ PCALL_RES(lua_pcall(L, 4, 0, error_handler));
+ } catch (LuaError &e) {
+ server->setAsyncFatalError(e.what());
+ }
+
+ lua_pop(L, 1); // Pop error handler
+
+ if (state->refcount == 0) {
+ luaL_unref(L, LUA_REGISTRYINDEX, state->callback_ref);
+ luaL_unref(L, LUA_REGISTRYINDEX, state->args_ref);
+ }
+}
diff --git a/src/script/cpp_api/s_env.h b/src/script/cpp_api/s_env.h
index 180cfabd0..0d98e627f 100644
--- a/src/script/cpp_api/s_env.h
+++ b/src/script/cpp_api/s_env.h
@@ -24,19 +24,22 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "irr_v3d.h"
class ServerEnvironment;
-struct MapgenParams;
+struct ScriptCallbackState;
-class ScriptApiEnv
- : virtual public ScriptApiBase
-{
+class ScriptApiEnv : virtual public ScriptApiBase {
public:
- // On environment step
+ // Called on environment step
void environment_Step(float dtime);
- // After generating a piece of map
- void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
- //called on player event
- void player_event(ServerActiveObject* player, std::string type);
+ // Called after generating a piece of map
+ void environment_OnGenerated(v3s16 minp, v3s16 maxp, u32 blockseed);
+
+ // Called on player event
+ void player_event(ServerActiveObject *player, std::string type);
+
+ // Called after emerge of a block queued from core.emerge_area()
+ void on_emerge_area_completion(v3s16 blockpos, int action,
+ ScriptCallbackState *state);
void initializeEnvironment(ServerEnvironment *env);
};
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 6ffca6f0f..084b1b440 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -83,6 +83,21 @@ void LuaABM::trigger(ServerEnvironment *env, v3s16 p, MapNode n,
lua_pop(L, 1); // Pop error handler
}
+void LuaEmergeAreaCallback(v3s16 blockpos, EmergeAction action, void *param)
+{
+ ScriptCallbackState *state = (ScriptCallbackState *)param;
+ assert(state != NULL);
+ assert(state->script != NULL);
+ assert(state->refcount > 0);
+
+ state->refcount--;
+
+ state->script->on_emerge_area_completion(blockpos, action, state);
+
+ if (state->refcount == 0)
+ delete state;
+}
+
// Exported functions
// set_node(pos, node)
@@ -748,24 +763,46 @@ int ModApiEnvMod::l_line_of_sight(lua_State *L)
return 1;
}
-
-// emerge_area(p1, p2)
-// emerge mapblocks in area p1..p2
+// emerge_area(p1, p2, [callback, context])
+// emerge mapblocks in area p1..p2, calls callback with context upon completion
int ModApiEnvMod::l_emerge_area(lua_State *L)
{
GET_ENV_PTR;
+ EmergeCompletionCallback callback = NULL;
+ ScriptCallbackState *state = NULL;
+
EmergeManager *emerge = getServer(L)->getEmergeManager();
v3s16 bpmin = getNodeBlockPos(read_v3s16(L, 1));
v3s16 bpmax = getNodeBlockPos(read_v3s16(L, 2));
sortBoxVerticies(bpmin, bpmax);
+ size_t num_blocks = VoxelArea(bpmin, bpmax).getVolume();
+ assert(num_blocks != 0);
+
+ if (lua_isfunction(L, 3)) {
+ callback = LuaEmergeAreaCallback;
+
+ lua_pushvalue(L, 3);
+ int callback_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ lua_pushvalue(L, 4);
+ int args_ref = luaL_ref(L, LUA_REGISTRYINDEX);
+
+ state = new ScriptCallbackState;
+ state->script = getServer(L)->getScriptIface();
+ state->callback_ref = callback_ref;
+ state->args_ref = args_ref;
+ state->refcount = num_blocks;
+ state->origin = getScriptApiBase(L)->getOrigin();
+ }
+
for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
for (s16 x = bpmin.X; x <= bpmax.X; x++) {
- v3s16 chunkpos(x, y, z);
- emerge->enqueueBlockEmerge(PEER_ID_INEXISTENT, chunkpos, false, true);
+ emerge->enqueueBlockEmergeEx(v3s16(x, y, z), PEER_ID_INEXISTENT,
+ BLOCK_EMERGE_ALLOW_GEN | BLOCK_EMERGE_FORCE_QUEUE, callback, state);
}
return 0;
diff --git a/src/script/lua_api/l_env.h b/src/script/lua_api/l_env.h
index 8354379f3..424556d4b 100644
--- a/src/script/lua_api/l_env.h
+++ b/src/script/lua_api/l_env.h
@@ -172,8 +172,7 @@ public:
static void Initialize(lua_State *L, int top);
};
-class LuaABM : public ActiveBlockModifier
-{
+class LuaABM : public ActiveBlockModifier {
private:
int m_id;
@@ -219,4 +218,12 @@ public:
u32 active_object_count, u32 active_object_count_wider);
};
+struct ScriptCallbackState {
+ GameScripting *script;
+ int callback_ref;
+ int args_ref;
+ unsigned int refcount;
+ std::string origin;
+};
+
#endif /* L_ENV_H_ */
diff --git a/src/server.h b/src/server.h
index a4be7d3fb..3ec889971 100644
--- a/src/server.h
+++ b/src/server.h
@@ -378,6 +378,9 @@ public:
// Bind address
Address m_bind_addr;
+ // Environment mutex (envlock)
+ Mutex m_env_mutex;
+
private:
friend class EmergeThread;
@@ -518,7 +521,6 @@ private:
// Environment
ServerEnvironment *m_env;
- Mutex m_env_mutex;
// server connection
con::Connection m_con;