diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/defaultsettings.cpp | 2 | ||||
-rw-r--r-- | src/farmesh.cpp | 14 | ||||
-rw-r--r-- | src/farmesh.h | 3 | ||||
-rw-r--r-- | src/game.cpp | 8 | ||||
-rw-r--r-- | src/guiPauseMenu.cpp | 2 | ||||
-rw-r--r-- | src/main.cpp | 3 |
7 files changed, 20 insertions, 14 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 32177f8a9..ce53651b0 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -1,4 +1,4 @@ -project(minetest-delta) +project(minetest) cmake_minimum_required( VERSION 2.6 ) if(RUN_IN_PLACE) diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 91524a6de..265997857 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -70,8 +70,6 @@ void set_default_settings() g_settings.setDefault("fast_move", "false"); g_settings.setDefault("invert_mouse", "false"); g_settings.setDefault("enable_farmesh", "false"); - g_settings.setDefault("farmesh_trees", "true"); - g_settings.setDefault("farmesh_distance", "40"); g_settings.setDefault("enable_clouds", "true"); g_settings.setDefault("invisible_stone", "false"); g_settings.setDefault("screenshot_path", "."); diff --git a/src/farmesh.cpp b/src/farmesh.cpp index 2cd922434..8f91e3a1a 100644 --- a/src/farmesh.cpp +++ b/src/farmesh.cpp @@ -70,7 +70,6 @@ FarMesh::FarMesh( m_box = core::aabbox3d<f32>(-BS*1000000,-BS*31000,-BS*1000000, BS*1000000,BS*31000,BS*1000000); - trees = g_settings.getBool("farmesh_trees"); } FarMesh::~FarMesh() @@ -314,11 +313,12 @@ void FarMesh::render() } else { - // Trees if there are over 0.01 trees per MapNode - if(trees && tree_amount_avg > 0.01) + /*// Trees if there are over 0.01 trees per MapNode + if(tree_amount_avg > 0.01) c = video::SColor(255,50,128,50); else - c = video::SColor(255,107,134,51); + c = video::SColor(255,107,134,51);*/ + c = video::SColor(255,107,134,51); ground_is_mud = true; } } @@ -351,7 +351,7 @@ void FarMesh::render() video::EVT_STANDARD, scene::EPT_TRIANGLES, video::EIT_16BIT); // Add some trees if appropriate - if(trees && tree_amount_avg >= 0.0065 && steepness < 1.4 + if(tree_amount_avg >= 0.0065 && steepness < 1.4 && ground_is_mud == true) { driver->setMaterial(m_materials[1]); @@ -404,11 +404,11 @@ void FarMesh::step(float dtime) m_time += dtime; } -void FarMesh::update(v2f camera_p, float brightness) +void FarMesh::update(v2f camera_p, float brightness, s16 render_range) { m_camera_pos = camera_p; m_brightness = brightness; - m_render_range = g_settings.getS16("farmesh_distance")*10; + m_render_range = render_range; } diff --git a/src/farmesh.h b/src/farmesh.h index 577224e15..0a30a8aef 100644 --- a/src/farmesh.h +++ b/src/farmesh.h @@ -67,7 +67,7 @@ public: void step(float dtime); - void update(v2f camera_p, float brightness); + void update(v2f camera_p, float brightness, s16 render_range); private: video::SMaterial m_materials[FARMESH_MATERIAL_COUNT]; @@ -79,7 +79,6 @@ private: float m_time; Client *m_client; s16 m_render_range; - bool trees; }; #endif diff --git a/src/game.cpp b/src/game.cpp index fb5d7cb93..c4a9aba00 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2005,9 +2005,15 @@ void the_game( */ if(farmesh) { + farmesh_range = draw_control.wanted_range * 10; + if(draw_control.range_all && farmesh_range < 500) + farmesh_range = 500; + if(farmesh_range > 1000) + farmesh_range = 1000; + farmesh->step(dtime); farmesh->update(v2f(player_position.X, player_position.Z), - 0.05+brightness*0.95); + 0.05+brightness*0.95, farmesh_range); } // Store brightness value diff --git a/src/guiPauseMenu.cpp b/src/guiPauseMenu.cpp index 8ccf0c468..eae887a4c 100644 --- a/src/guiPauseMenu.cpp +++ b/src/guiPauseMenu.cpp @@ -173,7 +173,7 @@ void GUIPauseMenu::regenerateGui(v2u32 screensize) );*/
std::ostringstream os;
- os<<"Minetest-delta\n";
+ os<<"Minetest\n";
os<<"by Perttu Ahola and contributors\n";
os<<"celeron55@gmail.com\n";
os<<BUILD_INFO<<"\n";
diff --git a/src/main.cpp b/src/main.cpp index 6eca96eac..4f57fc078 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -367,6 +367,9 @@ TODO: Merge bahamada's audio stuff (clean patch available) TODO: Move content_features to mapnode_content_features.{h,cpp} or so +TODO: Fix item use() stuff; dropping a stack of cooked rats and eating + it gives 3 hearts and consumes all the rats. + Making it more portable: ------------------------ |