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-rw-r--r--src/client/inputhandler.cpp42
-rw-r--r--src/client/inputhandler.h6
2 files changed, 41 insertions, 7 deletions
diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp
index 980765efa..a6ba87e8d 100644
--- a/src/client/inputhandler.cpp
+++ b/src/client/inputhandler.cpp
@@ -138,11 +138,8 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
#endif
} else if (event.EventType == irr::EET_JOYSTICK_INPUT_EVENT) {
- /* TODO add a check like:
- if (event.JoystickEvent != joystick_we_listen_for)
- return false;
- */
- return joystick->handleEvent(event.JoystickEvent);
+ // joystick may be nullptr if game is launched with '--random-input' parameter
+ return joystick && joystick->handleEvent(event.JoystickEvent);
} else if (event.EventType == irr::EET_MOUSE_INPUT_EVENT) {
// Handle mouse events
KeyPress key;
@@ -243,4 +240,39 @@ void RandomInputHandler::step(float dtime)
}
}
mousepos += mousespeed;
+ static bool useJoystick = false;
+ {
+ static float counterUseJoystick = 0;
+ counterUseJoystick -= dtime;
+ if (counterUseJoystick < 0.0) {
+ counterUseJoystick = 5.0; // switch between joystick and keyboard direction input
+ useJoystick = !useJoystick;
+ }
+ }
+ if (useJoystick) {
+ static float counterMovement = 0;
+ counterMovement -= dtime;
+ if (counterMovement < 0.0) {
+ counterMovement = 0.1 * Rand(1, 40);
+ movementSpeed = Rand(0,100)*0.01;
+ movementDirection = Rand(-100, 100)*0.01 * M_PI;
+ }
+ } else {
+ bool f = keydown[keycache.key[KeyType::FORWARD]],
+ l = keydown[keycache.key[KeyType::LEFT]];
+ if (f || l) {
+ movementSpeed = 1.0f;
+ if (f && !l)
+ movementDirection = 0.0;
+ else if (!f && l)
+ movementDirection = -M_PI_2;
+ else if (f && l)
+ movementDirection = -M_PI_4;
+ else
+ movementDirection = 0.0;
+ } else {
+ movementSpeed = 0.0;
+ movementDirection = 0.0;
+ }
+ }
}
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h
index 76e3c7b5b..e630b860e 100644
--- a/src/client/inputhandler.h
+++ b/src/client/inputhandler.h
@@ -393,8 +393,8 @@ public:
virtual bool wasKeyPressed(GameKeyType k) { return false; }
virtual bool wasKeyReleased(GameKeyType k) { return false; }
virtual bool cancelPressed() { return false; }
- virtual float getMovementSpeed() {return 0.0f;}
- virtual float getMovementDirection() {return 0.0f;}
+ virtual float getMovementSpeed() { return movementSpeed; }
+ virtual float getMovementDirection() { return movementDirection; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
@@ -408,4 +408,6 @@ private:
KeyList keydown;
v2s32 mousepos;
v2s32 mousespeed;
+ float movementSpeed;
+ float movementDirection;
};