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-rw-r--r--src/main.cpp29
1 files changed, 22 insertions, 7 deletions
diff --git a/src/main.cpp b/src/main.cpp
index dd8d5d7d4..5349310d6 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1249,17 +1249,17 @@ int main(int argc, char *argv[])
*/
/*
+ If an error occurs, this is set to something and the
+ menu-game loop is restarted. It is then displayed before
+ the menu.
+ */
+ std::wstring error_message = L"";
+
+ /*
Menu-game loop
*/
while(device->run() && kill == false)
{
- /*
- If an error occurs, this is set to something and the
- menu-game loop is restarted. It is then displayed before
- the menu.
- */
- std::wstring error_message = L"";
-
// This is used for catching disconnects
try
{
@@ -1404,6 +1404,21 @@ int main(int argc, char *argv[])
dstream<<DTIME<<"Connection error (timed out?)"<<std::endl;
error_message = L"Connection error (timed out?)";
}
+ catch(SocketException &e)
+ {
+ dstream<<DTIME<<"Socket error (port already in use?)"<<std::endl;
+ error_message = L"Socket error (port already in use?)";
+ }
+#ifdef NDEBUG
+ catch(std::exception &e)
+ {
+ narrow_message = "Some exception, what()=\"";
+ narrow_message += e.what();
+ narrow_message += "\"";
+ dstream<<DTIME<<narrow_message<<std::endl;
+ error_message = narrow_to_wide(narrow_message);
+ }
+#endif
} // Menu-game loop